docs for notches
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@ -522,45 +522,46 @@ function CheckNotches(divId, totalNotches = 3, filledNotches = 0) {
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unusedNotches
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} = 0;
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// How many overcharmed notches images to show
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overcharmedNotches = filledNotches - totalNotches;
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if (overcharmedNotches < 1) overcharmedNotches = 0;
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// How many unused notches images to show
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unusedNotches = totalNotches - filledNotches;
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if (unusedNotches < 1) unusedNotches = 0;
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// Correct number of filled/used notches images to show when player is overcharmed
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if (filledNotches > totalNotches) filledNotches = totalNotches;
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let icon = SYMBOL_EMPTY;
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let textFill = `<span>Notches:</span>${pSpan}`;
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let notchImages = "";
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// let notchImage = "";
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let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
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let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
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let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
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// First check filled (used) notches and fill them (skips if no filled notches)
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if (filledNotches > 0) {
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for (let i = 0; i < filledNotches; i++) {
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notchImages += notchFilledImage;
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}
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}
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// Second check overcharmed notches and fill them (skips if player is not overcharmed)
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if (overcharmedNotches > 0) {
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for (let i = 0; i < overcharmedNotches; i++) {
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notchImages += notchOvercharmedImage;
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}
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}
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// Lastly, fill all unused notches
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if (unusedNotches > 0) {
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for (let i = 0; i < unusedNotches; i++) {
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notchImages += notchNormalImage;
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}
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}
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/* for (let i = 0; i < totalNotches; i++) {
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notchImages += notchImage;
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} */
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document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
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}
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