additional things, Spoiler Mode change
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d937a21d55
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2 changed files with 34 additions and 5 deletions
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@ -370,8 +370,22 @@ const HK_ESSENTIAL = {
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const HK_ADDITIONAL = {
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const HK_ADDITIONAL = {
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nailDamage: ["Nail Damage", "Nailsmith upgrades", 21],
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nailDamage: ["Nail Damage", "Nailsmith upgrades", 21],
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charmSlots: ["Charm Notches", "out of 11 total", 11],
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dreamOrbsSpent: ["Essence spent", "on Dream Gate travelling"],
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stationsOpened: ["Stag Stations opened", "Hallownest", 9],
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relicsWandererJournal: ["Relic #1 found total", "Wanderer's Journal (out of 14)", 14, "trinket1", "soldTrinket1"],
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relicsHallownestSeal: ["Relic #2 found total", "Hallownest Seal (out of 17)", 17, "trinket2", "soldTrinket2"],
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relicsKingsIdol: ["Relic #3 found total", "King's Idol (out of 8)", 8, "trinket3", "soldTrinket3"],
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relicsArcaneEgg: ["Relic #4 found total", "Arcane Egg (out of 4)", 4, "trinket4", "soldTrinket4"],
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rancidEggs: ["Rancid Eggs", "Hallownest, Sly, Tuk"],
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xunFlowerBrokeTimes: ["Delicate Flowers broken", "Resting Grounds: Grey Mourner"],
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hasDreamGate: ["Dream Gate", "Seer: 900 Essence"],
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hasDreamGate: ["Dream Gate", "Seer: 900 Essence"],
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dreamOrbsSpent: ["Essence spent", "Dream Nail", 1],
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gotShadeCharm: ["Void Heart", "Kingsoul + Birthplace"],
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fragileHealth_unbreakable: ["Unbreakable Heart", "Divine: 12000 Geo"],
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fragileGreed_unbreakable: ["Unbreakable Greed", "Divine: 9000 Geo"],
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fragileStrength_unbreakable: ["Unbreakable Strength", "Divine: 15000 Geo"],
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zoteDead: ["Optimal Zote", "Greenpath + Deepnest"],
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nailsmithSpared: ["Optimal Nailsmith", "City of Tears"],
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};
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};
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/**
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/**
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@ -898,10 +912,17 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData) {
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case "dreamOrbs":
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case "dreamOrbs":
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case "fountainGeo":
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case "fountainGeo":
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case "nailDamage":
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case "nailDamage":
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case "dreamOrbsSpent":
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case "stationsOpened":
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textPrefix += ": " + Math.abs(playerData[i]);
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case "charmSlots":
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textPrefix += ": " + playerData[i];
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(playerData[i] >= dataObject[i][2]) ? CurrentDataTrue(): CurrentDataInfo();
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(playerData[i] >= dataObject[i][2]) ? CurrentDataTrue(): CurrentDataInfo();
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break;
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break;
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case "dreamOrbsSpent":
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case "rancidEggs":
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case "xunFlowerBrokeTimes":
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CurrentDataInfo();
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textPrefix += ": " + Math.abs(playerData[i]);
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break;
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case "shopkeeperKey":
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case "shopkeeperKey":
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(playerData.hasSlykey === true || playerData.gaveSlykey === true) ? CurrentDataTrue(): CurrentDataFalse();
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(playerData.hasSlykey === true || playerData.gaveSlykey === true) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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break;
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@ -935,6 +956,14 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData) {
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case "paleOreColosseum": // #6
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case "paleOreColosseum": // #6
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(FindWorldItem("Room_Colosseum_Silver", "Shiny Item")) ? CurrentDataTrue(): CurrentDataFalse();
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(FindWorldItem("Room_Colosseum_Silver", "Shiny Item")) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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break;
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case "relicsWandererJournal":
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case "relicsHallownestSeal":
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case "relicsKingsIdol":
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case "relicsArcaneEgg":
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let total = playerData[dataObject[i][3]] + playerData[dataObject[i][4]];
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(total >= dataObject[i][2]) ? CurrentDataTrue(): CurrentDataInfo();
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textPrefix += ": " + total;
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break;
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default:
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default:
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(playerData[i] === true) ? CurrentDataTrue(): CurrentDataFalse();
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(playerData[i] === true) ? CurrentDataTrue(): CurrentDataFalse();
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}
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}
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@ -63,7 +63,7 @@
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</label>
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</label>
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<label for="checkbox-locations" class="checkbox-label" title="Check to show every item's locations and costs. Hidden by default.">
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<label for="checkbox-locations" class="checkbox-label" title="Check to show every item's locations and costs. Hidden by default.">
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<input type="checkbox" name="checkboxes" id="checkbox-locations" value="locations-off" onclick="CheckboxLocationsToggle();">
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<input type="checkbox" name="checkboxes" id="checkbox-locations" value="locations-off" onclick="CheckboxLocationsToggle();">
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<span class="checkmark"></span>Locations
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<span class="checkmark"></span>Spoiler Mode
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</label>
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</label>
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</div>
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</div>
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