nightmare lantern backwards compatibility
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2 changed files with 3 additions and 2 deletions
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@ -843,7 +843,8 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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(FindWorldItem("Abyss_20", "Shiny Item Stand")) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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case "gotLurkerKey":
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if (playerData.hasOwnProperty("gotLurkerKey") === false) {
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case "nightmareLanternLit":
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if (playerData.hasOwnProperty(i) === false) {
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CurrentDataBlank();
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textPrefix = `<del>${textPrefix}</del>`;
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textSuffix = `<del>${textSuffix}</del>`;
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