This commit is contained in:
ReznoRMichael 2021-01-28 08:42:27 +01:00
parent b0c61ec786
commit 2651bc5431

View file

@ -441,7 +441,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
}
/**
* Fills HTML with appriopriate number of health mask images
* Fills HTML with appropriate number of health mask images
* @param {object} divId ID of the HTML element for data appending
* @param {number} masks Number of max health masks from the save
* @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul
@ -465,7 +465,7 @@ function CheckHealthMasks(divId, masks = 5, permadeathMode = 0) {
}
/**
* Fills HTML with appriopriate number of soul orbs images
* Fills HTML with appropriate number of soul orbs images
* @param {object} divId ID of the HTML element for data appending
* @param {number} totalSoul Number of max Soul reserve from the save. 99 = full Soul Orb
*/
@ -498,7 +498,7 @@ function CheckGeo(divId, geoValue) {
}
/**
* Fills HTML with appriopriate number of notch images
* Fills HTML with appropriate number of notch images
* @param {object} divId ID of the HTML element for data appending
* @param {number} totalNotches Number of total Charm Notches the player has. 11 = max
*/