fix hints and mr mushroom

This commit is contained in:
ReznoRMichael 2021-06-27 11:25:09 +02:00
commit 2a0b5a9ec6
3 changed files with 5 additions and 5 deletions

View file

@ -1329,7 +1329,7 @@ function InitialHTMLPopulate(divIdObj) {
CurrentDataFalse();
// First Hint Only
AppendHTML(divIdObj.hints, HK.HINTS.fireballLevel.spoiler);
AppendHTML(divIdObj.hints, divIdObj.hints.entries.fireballLevel.spoiler);
// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
@ -1372,7 +1372,7 @@ function InitialHTMLPopulate(divIdObj) {
AppendHTML(divIdObj.godmaster, sFillText);
// Mr Mushroom 1 - 7
sFillText = CheckMrMushroomState(divIdObj.achievements, HK.ACHIEVEMENTS.mrMushroomState);
sFillText = CheckMrMushroomState(divIdObj.achievements, divIdObj.achievements.entries.mrMushroomState);
AppendHTML(divIdObj.achievements, sFillText);
// Fleur Dividers