relic amounts partial

This commit is contained in:
ReznoRMichael 2021-07-27 16:47:22 +02:00
commit 32cf1985b2
3 changed files with 31 additions and 5 deletions

View file

@ -1060,7 +1060,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
case "xunFlowerBrokeTimes":
// textPrefix += ": " + Math.abs(playerData[i]);
dataObject[i].amount = Math.abs(playerData[i]);
i === "geoPool" && playerData[i] > 0 ? CurrentDataBlank(section, i) : CurrentDataTrue(section, i);
i === "geoPool" && playerData[i] > 0 ? CurrentDataPartial(section, i) : CurrentDataTrue(section, i);
if (i === "jinnEggsSold") {
// fade out if not on Steel Soul
@ -1147,7 +1147,15 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
case "relicsKingsIdol":
case "relicsArcaneEgg":
total = playerData[dataObject[i].nameHeld] + playerData[dataObject[i].nameSold];
total >= dataObject[i].max ? CurrentDataTrue(section, i) : CurrentDataBlank(section, i);
if (total >= dataObject[i].max) {
CurrentDataTrue(section, i);
} else if (total > 0) {
CurrentDataPartial(section, i);
} else {
CurrentDataBlank(section, i);
}
dataObject[i].amount = total;
/* textPrefix += ": " + total; */

File diff suppressed because one or more lines are too long