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1 changed files with 13 additions and 1 deletions
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@ -2226,7 +2226,7 @@ function CheckHallOfGods(db, playerData) {
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* @param {object} dataObject object containing all hints data
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* @param {object} dataObject object containing all hints data
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* @param {object} playerData object containing HK Player Data to look in
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* @param {object} playerData object containing HK Player Data to look in
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* @param {object} worldData object containing HK World Data to look in
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* @param {object} worldData object containing HK World Data to look in
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* @returns {bool} true when defeated Hollow Knight, false if not
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* @returns {boolean} true when defeated Hollow Knight, false if not
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*/
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*/
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function CheckHintsTrue(section, dataObject, playerData, worldData) {
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function CheckHintsTrue(section, dataObject, playerData, worldData) {
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@ -2440,6 +2440,12 @@ class DataChecker {
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this.geoRocksData = saveFile.sceneData.geoRocks;
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this.geoRocksData = saveFile.sceneData.geoRocks;
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}
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}
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/**
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* Verifies if a specific Collectible is found in boolData and returns true/false.
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* @param {string} id the Collectible's id in the database.
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* @param {string} sceneName the Collectible's sceneName in the database.
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* @returns {boolean}
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*/
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_FindItem(id = "", sceneName = "") {
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_FindItem(id = "", sceneName = "") {
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for (let i = 0, length = this.boolData.length; i < length; i++) {
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for (let i = 0, length = this.boolData.length; i < length; i++) {
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@ -2451,6 +2457,12 @@ class DataChecker {
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return false;
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return false;
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}
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}
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/**
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* Verifies if a specific Geo Rock is destroyed and returns true/false.
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* @param {string} id the Geo Rock's id in the database.
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* @param {string} sceneName the Geo Rock's sceneName in the database.
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* @returns {boolean}
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*/
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_FindGeoRock(id = "", sceneName = "") {
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_FindGeoRock(id = "", sceneName = "") {
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for (let i = 0, length = this.geoRocksData.length; i < length; i++) {
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for (let i = 0, length = this.geoRocksData.length; i < length; i++) {
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