Mr Mushroom initial database
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@ -963,6 +963,16 @@ const HK = {
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name: "Optimal Nailsmith",
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name: "Optimal Nailsmith",
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spoiler: "Happy Couple achievement (per save choice)"
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spoiler: "Happy Couple achievement (per save choice)"
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},
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},
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mrMushroomState: {
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name: "Mr Mushroom",
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spoiler1: "Fungal Wastes, near Cornifer",
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spoiler2: "Kingdom's Edge, near Isma's Grove",
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spoiler3: "Deepnest, near Galien",
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spoiler4: "Howling Cliffs",
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spoiler5: "Ancient Basin, near Monarch Wings",
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spoiler6: "Fog Canyon, near Overgrown Mound",
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spoiler7: "King's Pass",
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}
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/*
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/*
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Mr Mushroom data
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Mr Mushroom data
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case SplitName.MrMushroom1: shouldSplit = mem.PlayerData<int>(Offset.mrMushroomState) == 2; break;
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case SplitName.MrMushroom1: shouldSplit = mem.PlayerData<int>(Offset.mrMushroomState) == 2; break;
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