format document
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1 changed files with 29 additions and 31 deletions
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@ -1205,11 +1205,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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dataObject[i].disabled = true;
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dataObject[i].disabled = true;
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textPrefix = `<del>${dataObject[i].name}</del>`;
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textPrefix = `<del>${dataObject[i].name}</del>`;
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break;
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break;
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}
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} else if (playerData[i] === true) {
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else if (playerData[i] === true) {
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CurrentDataTrue(section, i);
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CurrentDataTrue(section, i);
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}
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} else {
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else {
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CurrentDataFalse(section, i);
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CurrentDataFalse(section, i);
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}
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}
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} // end switch (i)
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} // end switch (i)
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@ -1525,34 +1523,34 @@ function InitializeHTMLPopulation(db) {
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GenerateInnerHTML(db);
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GenerateInnerHTML(db);
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// PrefillHTML(sections);
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// PrefillHTML(sections);
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/*
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/*
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// Play Time
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// Play Time
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CheckPlayTime(sections.intro, 0)
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CheckPlayTime(sections.intro, 0)
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// Game Completion
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// Game Completion
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CheckCompletionPercent(sections.intro, 0);
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CheckCompletionPercent(sections.intro, 0);
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// Save File Version
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// Save File Version
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CheckSaveFileVersion(sections.intro);
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CheckSaveFileVersion(sections.intro);
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// Fleur Divide
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// Fleur Divide
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// AppendHTML(sections.intro, FLEUR_DIVIDE);
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// AppendHTML(sections.intro, FLEUR_DIVIDE);
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// Health Masks
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// Health Masks
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CheckHealthMasks(sections.intro);
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CheckHealthMasks(sections.intro);
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// Soul Orbs
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// Soul Orbs
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CheckSoulOrbs(sections.intro, 99);
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CheckSoulOrbs(sections.intro, 99);
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// Charm Notches
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// Charm Notches
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CheckNotches(sections.intro);
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CheckNotches(sections.intro);
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// Geo
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// Geo
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CheckGeo(sections.intro);
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CheckGeo(sections.intro);
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// Keep symbol False
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// Keep symbol False
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CurrentDataFalse();
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CurrentDataFalse();
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*/
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*/
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// First Hint Only
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// First Hint Only
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// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
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// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
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