format document

This commit is contained in:
ReznoRMichael 2021-07-12 10:02:41 +02:00
parent ddbfe8dd2f
commit 437d6025d4

View file

@ -371,7 +371,7 @@ function CurrentDataBlank(section = {}, entry = "") {
* @param {number} playTime Number of total gameplay time in seconds * @param {number} playTime Number of total gameplay time in seconds
*/ */
function CheckPlayTime(section, playTime) { function CheckPlayTime(section, playTime) {
let seconds = Math.floor(playTime); let seconds = Math.floor(playTime);
let minutes = Math.floor((seconds / 60) % 60); let minutes = Math.floor((seconds / 60) % 60);
let hours = Math.floor(seconds / 3600); let hours = Math.floor(seconds / 3600);
@ -437,7 +437,7 @@ function CheckHealthMasks(section, masks = 5, permadeathMode = 0) {
} else { } else {
section.entries.health.permadeathMode = false; section.entries.health.permadeathMode = false;
} }
/* let icon = SYMBOL_EMPTY; /* let icon = SYMBOL_EMPTY;
let textFill = "<span>Health:</span>"; let textFill = "<span>Health:</span>";
let maskImages = ""; let maskImages = "";
@ -592,7 +592,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
// prevents green checkbox and adding 1% when only got one white fragment // prevents green checkbox and adding 1% when only got one white fragment
(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); (playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break; break;
case "gotCharm_37": case "gotCharm_37":
case "gotCharm_38": case "gotCharm_38":
case "gotCharm_39": case "gotCharm_39":
@ -661,7 +661,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); (playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break; break;
case "bossGruzMother": case "bossGruzMother":
case "bossBroodingMawlek": case "bossBroodingMawlek":
case "maskShardCrossroadsSprings": case "maskShardCrossroadsSprings":
@ -682,7 +682,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
case "vesselFragmentFountain": case "vesselFragmentFountain":
(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); (WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break; break;
case "pantheonMaster": case "pantheonMaster":
case "pantheonArtist": case "pantheonArtist":
case "pantheonSage": case "pantheonSage":
@ -700,7 +700,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
CurrentDataFalse(section, i); CurrentDataFalse(section, i);
} }
break; break;
default: default:
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); (playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
} }
@ -1197,7 +1197,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
case "mrMushroomState7": case "mrMushroomState7":
CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]); CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]);
break; break;
default: default:
// backwards compatibility with earlier game versions // backwards compatibility with earlier game versions
if (playerData.hasOwnProperty(i) === false) { if (playerData.hasOwnProperty(i) === false) {
@ -1205,11 +1205,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
dataObject[i].disabled = true; dataObject[i].disabled = true;
textPrefix = `<del>${dataObject[i].name}</del>`; textPrefix = `<del>${dataObject[i].name}</del>`;
break; break;
} } else if (playerData[i] === true) {
else if (playerData[i] === true) {
CurrentDataTrue(section, i); CurrentDataTrue(section, i);
} } else {
else {
CurrentDataFalse(section, i); CurrentDataFalse(section, i);
} }
} // end switch (i) } // end switch (i)
@ -1525,34 +1523,34 @@ function InitializeHTMLPopulation(db) {
GenerateInnerHTML(db); GenerateInnerHTML(db);
// PrefillHTML(sections); // PrefillHTML(sections);
/* /*
// Play Time // Play Time
CheckPlayTime(sections.intro, 0) CheckPlayTime(sections.intro, 0)
// Game Completion // Game Completion
CheckCompletionPercent(sections.intro, 0); CheckCompletionPercent(sections.intro, 0);
// Save File Version // Save File Version
CheckSaveFileVersion(sections.intro); CheckSaveFileVersion(sections.intro);
// Fleur Divide // Fleur Divide
// AppendHTML(sections.intro, FLEUR_DIVIDE); // AppendHTML(sections.intro, FLEUR_DIVIDE);
// Health Masks // Health Masks
CheckHealthMasks(sections.intro); CheckHealthMasks(sections.intro);
// Soul Orbs // Soul Orbs
CheckSoulOrbs(sections.intro, 99); CheckSoulOrbs(sections.intro, 99);
// Charm Notches // Charm Notches
CheckNotches(sections.intro); CheckNotches(sections.intro);
// Geo // Geo
CheckGeo(sections.intro); CheckGeo(sections.intro);
// Keep symbol False // Keep symbol False
CurrentDataFalse(); CurrentDataFalse();
*/ */
// First Hint Only // First Hint Only
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler); // AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);