clean up code

This commit is contained in:
ReznoRMichael 2022-01-20 14:43:27 +01:00
commit 4f5ae6790f
3 changed files with 12 additions and 13 deletions

View file

@ -844,26 +844,25 @@ function CheckIfDataTrue(section, dataObject, playerData) {
function CheckSpellLevel(section, dataObject, playerData) {
var sFillText = "";
// let sFillText = "";
for (var i in dataObject) {
switch (i) {
case "vengefulSpirit":
case "shadeSoul":
playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
case "desolateDive":
case "descendingDark":
playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
case "howlingWraiths":
case "abyssShriek":
playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
default:

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