clean up code

This commit is contained in:
ReznoRMichael 2022-01-20 14:43:27 +01:00
commit 4f5ae6790f
3 changed files with 12 additions and 13 deletions

View file

@ -1010,24 +1010,24 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
*/
function CheckSpellLevel(section, dataObject, playerData) {
let sFillText = "";
// let sFillText = "";
for (let i in dataObject) {
switch (i) {
case "vengefulSpirit":
case "shadeSoul":
(playerData.fireballLevel >= dataObject[i].fireballLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
case "desolateDive":
case "descendingDark":
(playerData.quakeLevel >= dataObject[i].quakeLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
case "howlingWraiths":
case "abyssShriek":
(playerData.screamLevel >= dataObject[i].screamLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break;
default:
break;