clean up code
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parent
c67b4b740f
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3 changed files with 12 additions and 13 deletions
15
build/app.js
15
build/app.js
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@ -844,26 +844,25 @@ function CheckIfDataTrue(section, dataObject, playerData) {
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function CheckSpellLevel(section, dataObject, playerData) {
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function CheckSpellLevel(section, dataObject, playerData) {
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var sFillText = "";
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// let sFillText = "";
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for (var i in dataObject) {
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for (var i in dataObject) {
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switch (i) {
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switch (i) {
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case "vengefulSpirit":
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case "vengefulSpirit":
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case "shadeSoul":
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case "shadeSoul":
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playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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case "desolateDive":
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case "desolateDive":
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case "descendingDark":
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case "descendingDark":
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playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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case "howlingWraiths":
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case "howlingWraiths":
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case "abyssShriek":
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case "abyssShriek":
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playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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default:
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default:
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File diff suppressed because one or more lines are too long
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@ -1010,24 +1010,24 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
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*/
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*/
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function CheckSpellLevel(section, dataObject, playerData) {
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function CheckSpellLevel(section, dataObject, playerData) {
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let sFillText = "";
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// let sFillText = "";
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for (let i in dataObject) {
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for (let i in dataObject) {
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switch (i) {
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switch (i) {
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case "vengefulSpirit":
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case "vengefulSpirit":
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case "shadeSoul":
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case "shadeSoul":
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(playerData.fireballLevel >= dataObject[i].fireballLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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(playerData.fireballLevel >= dataObject[i].fireballLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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case "desolateDive":
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case "desolateDive":
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case "descendingDark":
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case "descendingDark":
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(playerData.quakeLevel >= dataObject[i].quakeLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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(playerData.quakeLevel >= dataObject[i].quakeLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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case "howlingWraiths":
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case "howlingWraiths":
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case "abyssShriek":
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case "abyssShriek":
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(playerData.screamLevel >= dataObject[i].screamLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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(playerData.screamLevel >= dataObject[i].screamLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
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sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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// sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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break;
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break;
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default:
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default:
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break;
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break;
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