clean up code

This commit is contained in:
ReznoRMichael 2022-01-20 14:43:27 +01:00
parent c67b4b740f
commit 4f5ae6790f
3 changed files with 12 additions and 13 deletions

View file

@ -844,26 +844,25 @@ function CheckIfDataTrue(section, dataObject, playerData) {
function CheckSpellLevel(section, dataObject, playerData) { function CheckSpellLevel(section, dataObject, playerData) {
var sFillText = ""; // let sFillText = "";
for (var i in dataObject) { for (var i in dataObject) {
switch (i) { switch (i) {
case "vengefulSpirit": case "vengefulSpirit":
case "shadeSoul": case "shadeSoul":
playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); playerData.fireballLevel >= dataObject[i].fireballLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
case "desolateDive": case "desolateDive":
case "descendingDark": case "descendingDark":
playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); playerData.quakeLevel >= dataObject[i].quakeLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
case "howlingWraiths": case "howlingWraiths":
case "abyssShriek": case "abyssShriek":
playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); playerData.screamLevel >= dataObject[i].screamLevel ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
default: default:

File diff suppressed because one or more lines are too long

View file

@ -1010,24 +1010,24 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
*/ */
function CheckSpellLevel(section, dataObject, playerData) { function CheckSpellLevel(section, dataObject, playerData) {
let sFillText = ""; // let sFillText = "";
for (let i in dataObject) { for (let i in dataObject) {
switch (i) { switch (i) {
case "vengefulSpirit": case "vengefulSpirit":
case "shadeSoul": case "shadeSoul":
(playerData.fireballLevel >= dataObject[i].fireballLevel) ? SetIconGreen(section, i): SetIconRed(section, i); (playerData.fireballLevel >= dataObject[i].fireballLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
case "desolateDive": case "desolateDive":
case "descendingDark": case "descendingDark":
(playerData.quakeLevel >= dataObject[i].quakeLevel) ? SetIconGreen(section, i): SetIconRed(section, i); (playerData.quakeLevel >= dataObject[i].quakeLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
case "howlingWraiths": case "howlingWraiths":
case "abyssShriek": case "abyssShriek":
(playerData.screamLevel >= dataObject[i].screamLevel) ? SetIconGreen(section, i): SetIconRed(section, i); (playerData.screamLevel >= dataObject[i].screamLevel) ? SetIconGreen(section, i): SetIconRed(section, i);
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki); // sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
break; break;
default: default:
break; break;