fade pantheons for backwards compatibility

This commit is contained in:
ReznoRMichael 2021-02-14 18:16:43 +01:00
parent 7dccf2d0ff
commit 50cdcfa6ed
2 changed files with 9 additions and 3 deletions

File diff suppressed because one or more lines are too long

View file

@ -614,9 +614,15 @@ function CheckGodmasterDoors(divId, dataObject, playerData) {
let pantheon = ["Master", "Artist", "Sage", "Knight"].map((element) => "pantheon" + element); let pantheon = ["Master", "Artist", "Sage", "Knight"].map((element) => "pantheon" + element);
for (let i = 0; i < 4; i++) { for (let i = 0; i < 4; i++) {
if (playerData.hasOwnProperty("bossDoorStateTier" + (i + 1)) === false) {
CurrentDataBlank();
FillHTML(divId, `<del>${dataObject[pantheon[i]].name}</del>`, `<del>${dataObject[pantheon[i]].spoiler}</del>`);
}
else {
(playerData["bossDoorStateTier" + (i + 1)].completed === true) ? CurrentDataTrue(divId): CurrentDataFalse(); (playerData["bossDoorStateTier" + (i + 1)].completed === true) ? CurrentDataTrue(divId): CurrentDataFalse();
FillHTML(divId, dataObject[pantheon[i]].name, dataObject[pantheon[i]].spoiler); FillHTML(divId, dataObject[pantheon[i]].name, dataObject[pantheon[i]].spoiler);
} }
}
} }
/** /**