change SECTION to sections

This commit is contained in:
ReznoRMichael 2021-07-05 21:35:17 +02:00
parent 71c0288b69
commit 53e70f745d
2 changed files with 41 additions and 39 deletions

View file

@ -91,142 +91,142 @@ function HKCheckCompletion(jsonObject) {
} else return false;
// Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()
// PrefillHTML(HK.SECTION);
// PrefillHTML(HK.sections);
// Prevents adding current percent data after each function call (each click of Analyze button)
ResetCompletion(HK.SECTION);
ResetCompletion(HK.sections);
// ================================================================================== //
// ---------------- Time Played ----------------- //
CheckPlayTime(HK.SECTION.intro, HKPlayerData.playTime);
CheckPlayTime(HK.sections.intro, HKPlayerData.playTime);
// ---------------- Game Completion Status ----------------- //
CheckCompletionPercent(HK.SECTION.intro, HKPlayerData.completionPercentage);
CheckCompletionPercent(HK.sections.intro, HKPlayerData.completionPercentage);
// ---------------- Game Completion Status ----------------- //
CheckSaveFileVersion(HK.SECTION.intro, HKPlayerData.version);
CheckSaveFileVersion(HK.sections.intro, HKPlayerData.version);
// ---------------- Fleur Divide ----------------- //
// AppendHTML(HK.SECTION.intro, FLEUR_DIVIDE);
// AppendHTML(HK.sections.intro, FLEUR_DIVIDE);
// ---------------- Health Masks ----------------- //
CheckHealthMasks(HK.SECTION.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode);
CheckHealthMasks(HK.sections.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode);
// ---------------- Soul Orbs ----------------- //
CheckSoulOrbs(HK.SECTION.intro, HKPlayerData.maxMP + HKPlayerData.MPReserveMax);
CheckSoulOrbs(HK.sections.intro, HKPlayerData.maxMP + HKPlayerData.MPReserveMax);
// ---------------- Charm Notches (Slots) ----------------- //
CheckNotches(HK.SECTION.intro, HKPlayerData.charmSlots, HKPlayerData.charmSlotsFilled);
CheckNotches(HK.sections.intro, HKPlayerData.charmSlots, HKPlayerData.charmSlotsFilled);
// ---------------- Geo Amount ----------------- //
CheckGeo(HK.SECTION.intro, HKPlayerData.geo, HKPlayerData.geoPool);
CheckGeo(HK.sections.intro, HKPlayerData.geo, HKPlayerData.geoPool);
// ---------------- Bosses (Base Game) --------------------- //
CheckIfDataTrue(HK.SECTION.bosses, HK.SECTION.bosses.entries, HKPlayerData, HKWorldItems);
CheckIfDataTrue(HK.sections.bosses, HK.sections.bosses.entries, HKPlayerData, HKWorldItems);
// ---------------- Charms --------------------- //
CheckIfDataTrue(HK.SECTION.charms, HK.SECTION.charms.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.charms, HK.sections.charms.entries, HKPlayerData);
// ---------------- Colosseum of Fools --------------------- //
CheckIfDataTrue(HK.SECTION.colosseum, HK.SECTION.colosseum.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.colosseum, HK.sections.colosseum.entries, HKPlayerData);
// ---------------- Dreamers --------------------- //
CheckIfDataTrue(HK.SECTION.dreamers, HK.SECTION.dreamers.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.dreamers, HK.sections.dreamers.entries, HKPlayerData);
// ---------------- Dream Nail and Essence --------------------- //
CheckIfDataTrue(HK.SECTION.dreamNail, HK.SECTION.dreamNail.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.dreamNail, HK.sections.dreamNail.entries, HKPlayerData);
// ---------------- Equipment --------------------- //
CheckIfDataTrue(HK.SECTION.equipment, HK.SECTION.equipment.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.equipment, HK.sections.equipment.entries, HKPlayerData);
// ---------------- Nail Upgrades --------------------- //
CheckNailUpgrades(HK.SECTION.nailUpgrades, HK.SECTION.nailUpgrades.entries, HKPlayerData);
CheckNailUpgrades(HK.sections.nailUpgrades, HK.sections.nailUpgrades.entries, HKPlayerData);
// ---------------- Mask Shards --------------------- //
CheckIfDataTrue(HK.SECTION.maskShards, HK.SECTION.maskShards.entries, HKPlayerData, HKWorldItems);
CheckIfDataTrue(HK.sections.maskShards, HK.sections.maskShards.entries, HKPlayerData, HKWorldItems);
// ---------------- Nail Arts --------------------- //
CheckIfDataTrue(HK.SECTION.nailArts, HK.SECTION.nailArts.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.nailArts, HK.sections.nailArts.entries, HKPlayerData);
// ---------------- Spells --------------------- //
CheckSpellLevel(HK.SECTION.spells, HK.SECTION.spells.entries, HKPlayerData);
CheckSpellLevel(HK.sections.spells, HK.sections.spells.entries, HKPlayerData);
// ---------------- Vessel Fragments --------------------- //
CheckIfDataTrue(HK.SECTION.vesselFragments, HK.SECTION.vesselFragments.entries, HKPlayerData, HKWorldItems);
CheckIfDataTrue(HK.sections.vesselFragments, HK.sections.vesselFragments.entries, HKPlayerData, HKWorldItems);
// ---------------- Warrior Dreams --------------------- //
CheckWarriorDreams(HK.SECTION.warriorDreams, HK.SECTION.warriorDreams.entries, HKPlayerData);
CheckWarriorDreams(HK.sections.warriorDreams, HK.sections.warriorDreams.entries, HKPlayerData);
// ---------------- Grimm Troupe Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.grimmTroupe, HK.SECTION.grimmTroupe.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.grimmTroupe, HK.sections.grimmTroupe.entries, HKPlayerData);
// ---------------- Lifeblood Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.lifeblood, HK.SECTION.lifeblood.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.lifeblood, HK.sections.lifeblood.entries, HKPlayerData);
// ---------------- Godmaster Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
CheckIfDataTrue(HK.sections.godmaster, HK.sections.godmaster.entries, HKPlayerData);
// ---------------- Fleur Divide ----------------- //
// AppendHTML(HK.SECTION.godmaster, FLEUR_DIVIDE);
// AppendHTML(HK.sections.godmaster, FLEUR_DIVIDE);
// ------------------------- Essential Things ----------------------------- //
CheckAdditionalThings(HK.SECTION.essential, HK.SECTION.essential.entries, HKPlayerData, HKWorldItems);
CheckAdditionalThings(HK.sections.essential, HK.sections.essential.entries, HKPlayerData, HKWorldItems);
// ---------------- Fleur Divide ----------------- //
// AppendHTML(HK.SECTION.essential, FLEUR_DIVIDE);
// AppendHTML(HK.sections.essential, FLEUR_DIVIDE);
// ------------------------- Achievements ----------------------------- //
CheckAdditionalThings(HK.SECTION.achievements, HK.SECTION.achievements.entries, HKPlayerData, HKWorldItems);
CheckAdditionalThings(HK.sections.achievements, HK.sections.achievements.entries, HKPlayerData, HKWorldItems);
// ---------------- Fleur Divide ----------------- //
// AppendHTML(HK.SECTION.achievements, FLEUR_DIVIDE);
// AppendHTML(HK.sections.achievements, FLEUR_DIVIDE);
// ------------------------- Game Statistics ----------------------------- //
CheckAdditionalThings(HK.SECTION.statistics, HK.SECTION.statistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
CheckAdditionalThings(HK.sections.statistics, HK.sections.statistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
// ------------------------- Godhome Statistics ----------------------------- //
CheckAdditionalThings(HK.SECTION.godhomeStatistics, HK.SECTION.godhomeStatistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
CheckAdditionalThings(HK.sections.godhomeStatistics, HK.sections.godhomeStatistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
// ------------------------- Hints ----------------------------- //
CheckHintsTrue(HK.SECTION.hints, HK.SECTION.hints.entries, HKPlayerData, HKWorldItems);
CheckHintsTrue(HK.sections.hints, HK.sections.hints.entries, HKPlayerData, HKWorldItems);
// ------------------------- Fill completion ----------------------------- //
CompletionHTML(HK.SECTION, HKPlayerData.completionPercentage);
CompletionHTML(HK.sections, HKPlayerData.completionPercentage);
GenerateInnerHTML(HK.SECTION);
GenerateInnerHTML(HK.sections);
// Prevents wrong checkbox behaviour (must run after everything is finished)
CheckboxHintsToggle();
@ -350,7 +350,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
* @param {object} divId ID of the HTML element for data appending
* @param {string} saveVersion Save File version in format 0.0.0.0
*/
function CheckSaveFileVersion(divId, saveVersion = HK.SECTION.intro.entries.saveVersion.spoiler) {
function CheckSaveFileVersion(divId, saveVersion = HK.sections.intro.entries.saveVersion.spoiler) {
CurrentDataBlank();
@ -1311,7 +1311,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
function HKReadTextArea(textAreaId = "") {
// refresh and prepare document for filling with data from the save
InitialHTMLPopulate(HK.SECTION);
InitialHTMLPopulate(HK.sections);
let contents = document.getElementById(textAreaId).value;
@ -1517,7 +1517,7 @@ function FillInnerHTML(elementId, textFill) {
// Populate HTML at load (before img and css)
document.addEventListener("DOMContentLoaded", () => {
InitialHTMLPopulate(HK.SECTION);
InitialHTMLPopulate(HK.sections);
});
// Does an action when the save file location input text is clicked once (auto select & copy to clipboard)

View file

@ -5,7 +5,9 @@
const HK = {
SECTION: {
saveLoaded: false,
sections: {
/* ################ Intro ################### */