simple key #4 backwards compatibility
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3 changed files with 13 additions and 4 deletions
File diff suppressed because one or more lines are too long
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@ -578,7 +578,7 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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case "killedHiveKnight":
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case "hasGodfinder":
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// fades out the entries if save file is from older game versions
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if (!playerData.hasOwnProperty(i)) {
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if (playerData.hasOwnProperty(i) === false) {
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CurrentDataBlank();
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textPrefix = `<del>${textPrefix}</del>`;
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textSuffix = `<del>${textSuffix}</del>`;
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@ -842,6 +842,15 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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case "simpleKeyAncientBasin": // #3
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(FindWorldItem("Abyss_20", "Shiny Item Stand")) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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case "gotLurkerKey":
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if (playerData.hasOwnProperty("gotLurkerKey") === false) {
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CurrentDataBlank();
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textPrefix = `<del>${textPrefix}</del>`;
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textSuffix = `<del>${textSuffix}</del>`;
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break;
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}
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(playerData[i] === true) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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case "paleOreAncientBasin": // #1
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(FindWorldItem("Abyss_17", "Battle Scene Ore")) ? CurrentDataTrue(): CurrentDataFalse();
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break;
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@ -797,7 +797,7 @@ const HK = {
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},
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gotLurkerKey: {
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name: "Simple Key #4",
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spoiler: "Kingdom's Edge: Colosseum of Fools"
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spoiler: "Colosseum of Fools: Pale Lurker's Retreat"
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},
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paleOreAncientBasin: {
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name: "Pale Ore #1",
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