show Game Completion percent
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parent
69545c396f
commit
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5 changed files with 8 additions and 3 deletions
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@ -262,6 +262,7 @@ function CheckPlayTime(divId, playTime) {
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function CheckCompletionPercent(divId, completionPercentage) {
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function CheckCompletionPercent(divId, completionPercentage) {
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completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();
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completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();
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divId.percent = completionPercentage;
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divId.percent = completionPercentage;
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divId.entries.gameCompletion.spoiler = completionPercentage;
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)"; // document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)"; // document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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}
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/**
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/**
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@ -2486,7 +2487,7 @@ var HK = {
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gameCompletion: {
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gameCompletion: {
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icon: "red",
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icon: "red",
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name: "Game Completion:",
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name: "Game Completion:",
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spoiler: "0 %",
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spoiler: 0,
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spoilerAfter: "(out of 112 %)"
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spoilerAfter: "(out of 112 %)"
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},
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},
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saveVersion: {
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saveVersion: {
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@ -5025,6 +5026,7 @@ function SingleEntryFill(section, entry) {
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case "intro":
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case "intro":
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b = ["", ""];
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b = ["", ""];
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span = ["<b>", "</b>"];
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span = ["<b>", "</b>"];
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if (entry.name === "Game Completion:") textSuffix = "".concat(entry.spoiler, " %");
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if (entry.hasOwnProperty("spoilerAfter")) {
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if (entry.hasOwnProperty("spoilerAfter")) {
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spoilerAfter = "</b> ".concat(entry.spoilerAfter);
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spoilerAfter = "</b> ".concat(entry.spoilerAfter);
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File diff suppressed because one or more lines are too long
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@ -339,6 +339,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
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(completionPercentage >= 112) ? CurrentDataTrue(): CurrentDataFalse();
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(completionPercentage >= 112) ? CurrentDataTrue(): CurrentDataFalse();
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divId.percent = completionPercentage;
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divId.percent = completionPercentage;
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divId.entries.gameCompletion.spoiler = completionPercentage;
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let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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// document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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// document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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@ -26,7 +26,7 @@ const HK = {
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gameCompletion: {
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gameCompletion: {
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icon: "red",
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icon: "red",
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name: "Game Completion:",
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name: "Game Completion:",
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spoiler: "0 %",
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spoiler: 0,
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spoilerAfter: "(out of 112 %)",
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spoilerAfter: "(out of 112 %)",
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},
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},
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saveVersion: {
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saveVersion: {
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@ -327,6 +327,8 @@ function SingleEntryFill(section, entry) {
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b = ["", ""];
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b = ["", ""];
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span = ["<b>", "</b>"];
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span = ["<b>", "</b>"];
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if (entry.name === "Game Completion:") textSuffix = `${entry.spoiler} %`;
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if (entry.hasOwnProperty("spoilerAfter")) {
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if (entry.hasOwnProperty("spoilerAfter")) {
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spoilerAfter = `</b> ${entry.spoilerAfter}`;
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spoilerAfter = `</b> ${entry.spoilerAfter}`;
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span[1] = "";
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span[1] = "";
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