readme update
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3 changed files with 15 additions and 3 deletions
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@ -347,6 +347,7 @@ const HK_GODMASTER_DOORS = [
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const HK_ESSENTIAL = {
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const HK_ESSENTIAL = {
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grubsCollected: ["Grubs Rescued", "out of 46 total", 46],
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grubsCollected: ["Grubs Rescued", "out of 46 total", 46],
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dreamOrbs: ["Essence Collected", "Dream Nail + 2400 for completion", 2400],
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dreamOrbs: ["Essence Collected", "Dream Nail + 2400 for completion", 2400],
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stationsOpened: ["Stag Stations opened", "out of 9 total", 9],
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slyRescued: ["Sly Rescued", "Forgotten Crossroads"],
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slyRescued: ["Sly Rescued", "Forgotten Crossroads"],
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brettaRescued: ["Bretta Rescued", "Fungal Wastes"],
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brettaRescued: ["Bretta Rescued", "Fungal Wastes"],
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hasLantern: ["Lumafly Lantern", "Sly: 1800 Geo"],
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hasLantern: ["Lumafly Lantern", "Sly: 1800 Geo"],
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@ -372,7 +373,6 @@ const HK_ADDITIONAL = {
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nailDamage: ["Nail Damage", "Nailsmith upgrades", 21],
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nailDamage: ["Nail Damage", "Nailsmith upgrades", 21],
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charmSlots: ["Charm Notches", "out of 11 total", 11],
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charmSlots: ["Charm Notches", "out of 11 total", 11],
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dreamOrbsSpent: ["Essence spent", "on Dream Gate travelling"],
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dreamOrbsSpent: ["Essence spent", "on Dream Gate travelling"],
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stationsOpened: ["Stag Stations opened", "Hallownest", 9],
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relicsWandererJournal: ["Relic #1 found total", "Wanderer's Journal (out of 14)", 14, "trinket1", "soldTrinket1"],
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relicsWandererJournal: ["Relic #1 found total", "Wanderer's Journal (out of 14)", 14, "trinket1", "soldTrinket1"],
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relicsHallownestSeal: ["Relic #2 found total", "Hallownest Seal (out of 17)", 17, "trinket2", "soldTrinket2"],
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relicsHallownestSeal: ["Relic #2 found total", "Hallownest Seal (out of 17)", 17, "trinket2", "soldTrinket2"],
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relicsKingsIdol: ["Relic #3 found total", "King's Idol (out of 8)", 8, "trinket3", "soldTrinket3"],
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relicsKingsIdol: ["Relic #3 found total", "King's Idol (out of 8)", 8, "trinket3", "soldTrinket3"],
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14
README.md
14
README.md
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@ -48,7 +48,19 @@ If you like the tool and want it developed further with more functions, consider
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## Version History
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## Version History
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* *2020-09-23:
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* 2020-09-25:
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— showing Health Masks, Soul and Geo
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— Game Completion Essentials: showing all things that don't count towards 112% Game Completion, but are necessary to achieve it
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— Additional Information: game statistics mode. Data outside % Game Completion, like Nail damage, notches, things found
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— visual additions: health masks, soul orbs, geo, separators
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— small bug fixes and name changes
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* 2020-09-23:
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— now showing current % completion of all sub-categories (Bosses, Charms, Mask Shards etc.) in addition to total Game Completion % after analyzing a save.
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— now showing current % completion of all sub-categories (Bosses, Charms, Mask Shards etc.) in addition to total Game Completion % after analyzing a save.
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@ -44,7 +44,7 @@ function loadJSON(filename, callback) {
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xobj.send(null);
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xobj.send(null);
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}
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}
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loadJSON("save/" + fileName[9],
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loadJSON("save/" + fileName[3],
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function JSONparse(response) {
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function JSONparse(response) {
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// Parse JSON string into object
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// Parse JSON string into object
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jsonObj = JSON.parse(response);
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jsonObj = JSON.parse(response);
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