separate object and loop for bosses
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bcdb80849b
commit
9078fa6115
1 changed files with 32 additions and 21 deletions
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@ -1,13 +1,33 @@
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var DATA_UNKNOWN = "Data unknown";
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var DATA_UNKNOWN = "Data unknown";
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var COMPLETED = "Completed";
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var NOT_COMPLETED = "Not Completed";
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var CURRENT_DATA = DATA_UNKNOWN;
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var CURRENT_DATA = DATA_UNKNOWN;
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var SYMBOL_FALSE = "❌ ";
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var SYMBOL_FALSE = "❌ ";
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var SYMBOL_TRUE = "✅ ";
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var SYMBOL_TRUE = "✅ ";
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var COMPLETED_CHECK = SYMBOL_FALSE;
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var COMPLETED_CHECK = SYMBOL_FALSE;
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var DIV_START = [
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"<div>"
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].join("\n");
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var DIV_END = [
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"</div>"
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].join("\n");
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var STRONG_START = "<strong>"
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var STRONG_END = "</strong>"
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var HK_BOSSES = {
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mawlekDefeated: "Brooding Mawlek: ",
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giantBuzzerDefeated: "Gruz Mother: ",
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collectorDefeated: "The Collector: "
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};
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function HKCheckCompletion(jsonObject) {
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function HKCheckCompletion(jsonObject) {
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console.log("Script Run");
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console.log("Script Run");
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let HKPlayerData = jsonObject.playerData;
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let HKPlayerData = jsonObject.playerData;
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let divId = "";
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let divIdIntro = "hk-intro";
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let divIdIntro = "hk-intro";
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let divIdBoss = "hk-bosses";
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let divIdBoss = "hk-bosses";
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@ -17,46 +37,37 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Game Completion Status ----------------- //
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// ---------------- Game Completion Status ----------------- //
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divId = divIdIntro;
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if (i === "completionPercentage") {
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if (i === "completionPercentage") {
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if (HKPlayerData.completionPercentage >= 112) currentDataTrue();
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if (HKPlayerData.completionPercentage >= 112) currentDataTrue();
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else currentDataFalse(HKPlayerData.completionPercentage);
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else currentDataFalse(HKPlayerData.completionPercentage);
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fillHTML(divIdIntro, COMPLETED_CHECK, "Hollow Knight Completion: ", CURRENT_DATA, " %");
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fillHTML(divId, "Hollow Knight Completion: ", " %");
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}
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}
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// ---------------- Bosses (Base Game) --------------------- //
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// ---------------- Bosses (Base Game) --------------------- //
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if (i === "mawlekDefeated") {
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divId = divIdBoss;
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if (HKPlayerData.mawlekDefeated === true) currentDataTrue();
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else currentDataFalse();
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fillHTML(divIdBoss, COMPLETED_CHECK, "Brooding Mawlek: ", CURRENT_DATA);
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}
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if (i === "giantBuzzerDefeated") {
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for (j in HK_BOSSES) {
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if (HKPlayerData.giantBuzzerDefeated === true) currentDataTrue();
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if (HKPlayerData[j] === true) currentDataTrue();
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else currentDataFalse();
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else currentDataFalse();
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fillHTML(divIdBoss, COMPLETED_CHECK, "Gruz Mother: ", CURRENT_DATA);
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fillHTML(divId, HK_BOSSES[j]);
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delete HK_BOSSES[j];
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}
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}
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}
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}
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}
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}
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function fillHTML(divId = "", completedCheck = COMPLETED_CHECK, textPrefix = "Unknown Completion Element: ", textData = CURRENT_DATA, textSuffix = "") {
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function fillHTML(divId = "", textPrefix = "Unknown Completion Element: ", textSuffix = "") {
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let divStart = [
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document.getElementById(divId).innerHTML += DIV_START + COMPLETED_CHECK + STRONG_START + textPrefix + STRONG_END + CURRENT_DATA + textSuffix + DIV_END;
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"<div>"
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].join("\n");
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let divEnd = [
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"</div>"
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].join("\n");
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document.getElementById(divId).innerHTML += divStart + completedCheck + textPrefix + textData + textSuffix + divEnd;
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}
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}
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function currentDataTrue(textData = "Defeated") {
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function currentDataTrue(textData = COMPLETED) {
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COMPLETED_CHECK = SYMBOL_TRUE;
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COMPLETED_CHECK = SYMBOL_TRUE;
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CURRENT_DATA = textData;
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CURRENT_DATA = textData;
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}
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}
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function currentDataFalse(textData = "Not Defeated") {
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function currentDataFalse(textData = NOT_COMPLETED) {
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COMPLETED_CHECK = SYMBOL_FALSE;
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COMPLETED_CHECK = SYMBOL_FALSE;
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CURRENT_DATA = textData;
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CURRENT_DATA = textData;
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}
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}
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