update readme

This commit is contained in:
ReznoRMichael 2021-07-07 23:55:38 +02:00
parent 476f8d5e61
commit 91cf86a80e
2 changed files with 4 additions and 3 deletions

View file

@ -95,9 +95,9 @@ If you like the tool and wish it developed further with more functions and easie
* v1.5.0 In progress: * v1.5.0 In progress:
Code optimizations. Should work a bit faster now, especially on mobile devices. Rewrote and optimized a large part of the code. Should work a bit faster now, especially on mobile devices.
— Rearranged custom hint system. More emphasis on gradually increasing difficulty (Watcher Knights). — Rearranged custom hint system. More emphasis on gradually increasing difficulty (magic words: Watcher Knights).
— Fixed incorrect display of Soul orbs amount for early HK save file versions (like 1.0.0.6). — Fixed incorrect display of Soul orbs amount for early HK save file versions (like 1.0.0.6).

View file

@ -1259,7 +1259,7 @@ function CheckMrMushroomState(section, entry, mrMushroomState = 0) {
*/ */
function CheckHintsTrue(section, dataObject, playerData, worldData) { function CheckHintsTrue(section, dataObject, playerData, worldData) {
let sFillText = ""; /* let sFillText = ""; */
if (playerData.killedHollowKnight === true) { if (playerData.killedHollowKnight === true) {
// a text to show when player already finished their first playthrough (killed Hollow Knight first time) // a text to show when player already finished their first playthrough (killed Hollow Knight first time)
@ -1269,6 +1269,7 @@ function CheckHintsTrue(section, dataObject, playerData, worldData) {
} }
for (let i in dataObject) { for (let i in dataObject) {
if (i === "endOfHints") { if (i === "endOfHints") {
break; break;
} else if (playerData[i] === true) { } else if (playerData[i] === true) {