update readme
This commit is contained in:
parent
476f8d5e61
commit
91cf86a80e
2 changed files with 4 additions and 3 deletions
|
|
@ -95,9 +95,9 @@ If you like the tool and wish it developed further with more functions and easie
|
||||||
|
|
||||||
* v1.5.0 In progress:
|
* v1.5.0 In progress:
|
||||||
|
|
||||||
— Code optimizations. Should work a bit faster now, especially on mobile devices.
|
— Rewrote and optimized a large part of the code. Should work a bit faster now, especially on mobile devices.
|
||||||
|
|
||||||
— Rearranged custom hint system. More emphasis on gradually increasing difficulty (Watcher Knights).
|
— Rearranged custom hint system. More emphasis on gradually increasing difficulty (magic words: Watcher Knights).
|
||||||
|
|
||||||
— Fixed incorrect display of Soul orbs amount for early HK save file versions (like 1.0.0.6).
|
— Fixed incorrect display of Soul orbs amount for early HK save file versions (like 1.0.0.6).
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1259,7 +1259,7 @@ function CheckMrMushroomState(section, entry, mrMushroomState = 0) {
|
||||||
*/
|
*/
|
||||||
function CheckHintsTrue(section, dataObject, playerData, worldData) {
|
function CheckHintsTrue(section, dataObject, playerData, worldData) {
|
||||||
|
|
||||||
let sFillText = "";
|
/* let sFillText = ""; */
|
||||||
|
|
||||||
if (playerData.killedHollowKnight === true) {
|
if (playerData.killedHollowKnight === true) {
|
||||||
// a text to show when player already finished their first playthrough (killed Hollow Knight first time)
|
// a text to show when player already finished their first playthrough (killed Hollow Knight first time)
|
||||||
|
|
@ -1269,6 +1269,7 @@ function CheckHintsTrue(section, dataObject, playerData, worldData) {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i in dataObject) {
|
for (let i in dataObject) {
|
||||||
|
|
||||||
if (i === "endOfHints") {
|
if (i === "endOfHints") {
|
||||||
break;
|
break;
|
||||||
} else if (playerData[i] === true) {
|
} else if (playerData[i] === true) {
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue