fixed vessel fragments world checking
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parent
e6f99e696f
commit
a07f20c1ee
4 changed files with 55 additions and 25 deletions
39
build/app.js
39
build/app.js
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@ -131,7 +131,7 @@ function HKCheckCompletion(jsonObject) {
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CheckSpellLevel(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.spells.entries, HKPlayerData); // ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments.entries, HKPlayerData); // ---------------- Vessel Fragments (World Map) --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments.entries, HKPlayerData, HKWorldItems); // ---------------- Vessel Fragments (World Map) --------------------- //
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/* CheckWorldDataTrue(HK.SECTION.vesselFragments, "Vessel Fragment", HK.SECTION.vesselFragments.entries, HKWorldItems); */
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// ---------------- Warrior Dreams --------------------- //
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@ -464,6 +464,11 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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case "maskShardDeepnest":
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case "maskShardHive":
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case "maskShardDelicateFlower":
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case "vesselFragmentGreenpath":
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case "vesselFragmentCrossroads":
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case "vesselFragmentCityOfTears":
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case "vesselFragmentDeepnest":
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case "vesselFragmentFountain":
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WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData) ? CurrentDataTrue(divId) : CurrentDataFalse();
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break;
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@ -3200,30 +3205,40 @@ var HK = {
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/* ########## Vessel Fragments World ############ */
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/* "Vessel Fragment" sceneData.persistentBoolItems.id */
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Fungus1_13: {
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vesselFragmentGreenpath: {
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name: "Vessel Fragment #5",
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spoiler: "Greenpath: near Queen's Gardens exit",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Fungus1_13"
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},
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Crossroads_37: {
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vesselFragmentCrossroads: {
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name: "Vessel Fragment #6",
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spoiler: "Forgotten Crossroads: unlock City of Tears lift",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Crossroads_37"
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},
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Ruins2_09: {
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vesselFragmentCityOfTears: {
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name: "Vessel Fragment #7",
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spoiler: "City of Tears, above King's Station",
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wiki: "Vessel_Fragment"
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spoiler: "City of Tears: above King's Station",
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Ruins2_09"
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},
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Deepnest_38: {
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vesselFragmentDeepnest: {
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name: "Vessel Fragment #8",
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spoiler: "Deepnest: Goam platforming challenge",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Deepnest_38"
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},
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Abyss_04: {
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vesselFragmentFountain: {
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name: "Vessel Fragment #9",
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spoiler: "Ancient Basin Fountain: 3000 Geo",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Abyss_04"
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}
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}
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},
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File diff suppressed because one or more lines are too long
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@ -176,7 +176,7 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(HK.SECTION.vesselFragments, HK.SECTION.vesselFragments.entries, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.vesselFragments, HK.SECTION.vesselFragments.entries, HKPlayerData, HKWorldItems);
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// ---------------- Vessel Fragments (World Map) --------------------- //
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@ -546,6 +546,11 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
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case "maskShardDeepnest":
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case "maskShardHive":
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case "maskShardDelicateFlower":
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case "vesselFragmentGreenpath":
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case "vesselFragmentCrossroads":
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case "vesselFragmentCityOfTears":
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case "vesselFragmentDeepnest":
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case "vesselFragmentFountain":
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(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(divId): CurrentDataFalse();
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break;
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default:
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@ -712,30 +712,40 @@ const HK = {
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},
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/* ########## Vessel Fragments World ############ */
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/* "Vessel Fragment" sceneData.persistentBoolItems.id */
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Fungus1_13: {
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vesselFragmentGreenpath: {
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name: "Vessel Fragment #5",
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spoiler: "Greenpath: near Queen's Gardens exit",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Fungus1_13"
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},
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Crossroads_37: {
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vesselFragmentCrossroads: {
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name: "Vessel Fragment #6",
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spoiler: "Forgotten Crossroads: unlock City of Tears lift",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Crossroads_37"
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},
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Ruins2_09: {
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vesselFragmentCityOfTears: {
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name: "Vessel Fragment #7",
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spoiler: "City of Tears, above King's Station",
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wiki: "Vessel_Fragment"
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spoiler: "City of Tears: above King's Station",
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Ruins2_09"
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},
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Deepnest_38: {
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vesselFragmentDeepnest: {
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name: "Vessel Fragment #8",
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spoiler: "Deepnest: Goam platforming challenge",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Deepnest_38"
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},
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Abyss_04: {
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vesselFragmentFountain: {
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name: "Vessel Fragment #9",
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spoiler: "Ancient Basin Fountain: 3000 Geo",
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wiki: "Vessel_Fragment"
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wiki: "Vessel_Fragment",
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id: "Vessel Fragment",
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sceneName: "Abyss_04"
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}
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},
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},
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