Godmaster backwards compatibility

This commit is contained in:
ReznoRMichael 2021-02-20 02:31:43 +01:00
parent 2029fc0231
commit adaaedb8ea
3 changed files with 29 additions and 1 deletions

View file

@ -944,6 +944,21 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
break;
case "killedNailBros":
case "killedPaintmaster":
case "killedNailsage":
if (playerData.hasOwnProperty(i) === false) {
CurrentDataBlank();
textPrefix = "<del>".concat(textPrefix, "</del>");
textSuffix = "<del>".concat(textSuffix, "</del>");
} else if (playerData[i] === true) {
CurrentDataTrue();
} else {
CurrentDataFalse();
}
break;
case "mrMushroomState":
sFillText += CheckMrMushroomState(divId, dataObject[i], playerData[i]);
break;

File diff suppressed because one or more lines are too long

View file

@ -989,6 +989,19 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
textSuffix = dataObject[i].spoilerUpgradeNail;
}
break;
case "killedNailBros":
case "killedPaintmaster":
case "killedNailsage":
if (playerData.hasOwnProperty(i) === false) {
CurrentDataBlank();
textPrefix = `<del>${textPrefix}</del>`;
textSuffix = `<del>${textSuffix}</del>`;
} else if (playerData[i] === true) {
CurrentDataTrue();
} else {
CurrentDataFalse();
}
break;
case "mrMushroomState":
sFillText += CheckMrMushroomState(divId, dataObject[i], playerData[i]);
break;