CheckPlayTime() corrections
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158773a0c0
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2 changed files with 8 additions and 8 deletions
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@ -310,22 +310,22 @@ function CurrentDataBlank() {
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*/
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*/
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function CheckPlayTime(divId, playTime) {
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function CheckPlayTime(divId, playTime) {
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/* let icon = "<i class='icon-clock'></i>";
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divId.playTimeIcon = icon; */
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let seconds = Math.floor(playTime);
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let seconds = Math.floor(playTime);
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let minutes = Math.floor((seconds / 60) % 60);
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let minutes = Math.floor((seconds / 60) % 60);
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let hours = Math.floor(seconds / 3600);
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let hours = Math.floor(seconds / 3600);
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let sec = Math.floor(seconds % 60);
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let sec = Math.floor(seconds % 60);
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divId.entries.timePlayed.timeH = hours;
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divId.entries.timePlayed.timeM = minutes;
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divId.entries.timePlayed.timeS = sec;
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if (sec < 10) sec = "0" + sec;
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if (sec < 10) sec = "0" + sec;
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if (minutes < 10) minutes = "0" + minutes;
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if (minutes < 10) minutes = "0" + minutes;
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let textFill = "Time Played:" + pSpan + "<b>" + hours + " h " + minutes + " min " + sec + " sec</b>";
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let textFill = "Time Played:" + pSpan + "<b>" + hours + " h " + minutes + " min " + sec + " sec</b>";
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divId.playTime = hours + " h " + minutes + " min " + sec + " sec";
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divId.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec";
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// document.getElementById(divId.id).innerHTML += divStart + icon + textFill + divEnd;
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document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
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document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
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}
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}
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@ -17,15 +17,15 @@ const HK = {
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entries: {
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entries: {
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timePlayed: {
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timePlayed: {
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name: "Time Played:",
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name: "Time Played:",
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spoiler: `0 h 0 min 0 sec"`,
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spoiler: "0 h 0 min 0 sec",
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timeH: 0,
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timeH: 0,
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timeM: 0,
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timeM: 0,
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timeS: 0,
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timeS: 0,
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},
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},
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gameCompletion: {
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gameCompletion: {
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name: "Game Completion:",
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name: "Game Completion:",
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spoiler: `0 %`,
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spoiler: "0 %",
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text: `(out of 112 %)`
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text: "(out of 112 %)"
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},
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},
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saveVersion: {
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saveVersion: {
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name: "Save Version:",
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name: "Save Version:",
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