Prevents blurring when a player has already completed the entry
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parent
e5ac556da3
commit
c4c33552c1
3 changed files with 25 additions and 17 deletions
18
build/app.js
18
build/app.js
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@ -5388,7 +5388,15 @@ function GenerateInnerHTML(db) {
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for (var _entry in entries) {
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obj.p = "<span class='p-left-small'></span>";
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obj.span = ["<span class='spoiler-span blurred'>", "</span>"];
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obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
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obj.div = div;
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obj.textPrefix = entries[_entry].name;
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obj.textSuffix = "\u2014 ".concat(entries[_entry].spoiler);
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obj.wiki = entries[_entry].wiki;
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/* -------- Icons (next to each entry) --------- */
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if (entries[_entry].hasOwnProperty("icon")) {
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switch (entries[_entry].icon) {
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case "clock":
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@ -5397,6 +5405,7 @@ function GenerateInnerHTML(db) {
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case "green":
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obj.icon = iconGreen;
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "red":
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@ -5409,12 +5418,9 @@ function GenerateInnerHTML(db) {
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} else {
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obj.icon = iconRed;
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}
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obj.textPrefix = entries[_entry].name;
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obj.textSuffix = "\u2014 ".concat(entries[_entry].spoiler);
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obj.wiki = entries[_entry].wiki;
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/* assign the appropriate spoiler class name depending on the completion check (for blurring names) */
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if (entries[_entry].hasOwnProperty("icon")) {
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switch (entries[_entry].icon) {
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case "red":
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@ -5429,11 +5435,7 @@ function GenerateInnerHTML(db) {
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obj.iconClass = "";
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}
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obj.p = "<span class='p-left-small'></span>";
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obj.b = ["<a class=\"wiki".concat(obj.iconClass, "\" href=\"").concat(WIKI_LINK).concat(obj.wiki, "\" target=\"_blank\">"), "</a>"];
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obj.span = ["<span class='spoiler-span'>", "</span>"];
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obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
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obj.div = div;
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if (entries[_entry].hasOwnProperty("amount")) {
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if (entries[_entry].hasOwnProperty("disabled")) {
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File diff suppressed because one or more lines are too long
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@ -364,6 +364,14 @@ function GenerateInnerHTML(db) {
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for (let entry in entries) {
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obj.p = "<span class='p-left-small'></span>";
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obj.span = ["<span class='spoiler-span blurred'>", "</span>"];
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obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
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obj.div = div;
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obj.textPrefix = entries[entry].name;
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obj.textSuffix = `— ${entries[entry].spoiler}`;
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obj.wiki = entries[entry].wiki;
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/* -------- Icons (next to each entry) --------- */
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if (entries[entry].hasOwnProperty("icon")) {
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@ -372,12 +380,18 @@ function GenerateInnerHTML(db) {
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case "clock":
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obj.icon = iconClock;
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break;
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case "green":
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obj.icon = iconGreen;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "red":
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obj.icon = iconRed;
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break;
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default:
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obj.icon = iconNull;
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}
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@ -385,10 +399,6 @@ function GenerateInnerHTML(db) {
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obj.icon = iconRed;
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}
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obj.textPrefix = entries[entry].name;
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obj.textSuffix = `— ${entries[entry].spoiler}`;
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obj.wiki = entries[entry].wiki;
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/* assign the appropriate spoiler class name depending on the completion check (for blurring names) */
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if (entries[entry].hasOwnProperty("icon")) {
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switch (entries[entry].icon) {
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@ -405,11 +415,7 @@ function GenerateInnerHTML(db) {
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obj.iconClass = "";
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}
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obj.p = "<span class='p-left-small'></span>";
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obj.b = [`<a class="wiki${obj.iconClass}" href="${WIKI_LINK}${obj.wiki}" target="_blank">`, "</a>"];
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obj.span = ["<span class='spoiler-span'>", "</span>"];
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obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
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obj.div = div;
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if (entries[entry].hasOwnProperty("amount")) {
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if (entries[entry].hasOwnProperty("disabled")) {
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