Prevents blurring when a player has already completed the entry

This commit is contained in:
ReznoRMichael 2021-07-14 11:49:39 +02:00
parent e5ac556da3
commit c4c33552c1
3 changed files with 25 additions and 17 deletions

View file

@ -5388,7 +5388,15 @@ function GenerateInnerHTML(db) {
for (var _entry in entries) {
obj.p = "<span class='p-left-small'></span>";
obj.span = ["<span class='spoiler-span blurred'>", "</span>"];
obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
obj.div = div;
obj.textPrefix = entries[_entry].name;
obj.textSuffix = "\u2014 ".concat(entries[_entry].spoiler);
obj.wiki = entries[_entry].wiki;
/* -------- Icons (next to each entry) --------- */
if (entries[_entry].hasOwnProperty("icon")) {
switch (entries[_entry].icon) {
case "clock":
@ -5397,6 +5405,7 @@ function GenerateInnerHTML(db) {
case "green":
obj.icon = iconGreen;
obj.span[0] = "<span class='spoiler-span-green'>";
break;
case "red":
@ -5409,12 +5418,9 @@ function GenerateInnerHTML(db) {
} else {
obj.icon = iconRed;
}
obj.textPrefix = entries[_entry].name;
obj.textSuffix = "\u2014 ".concat(entries[_entry].spoiler);
obj.wiki = entries[_entry].wiki;
/* assign the appropriate spoiler class name depending on the completion check (for blurring names) */
if (entries[_entry].hasOwnProperty("icon")) {
switch (entries[_entry].icon) {
case "red":
@ -5429,11 +5435,7 @@ function GenerateInnerHTML(db) {
obj.iconClass = "";
}
obj.p = "<span class='p-left-small'></span>";
obj.b = ["<a class=\"wiki".concat(obj.iconClass, "\" href=\"").concat(WIKI_LINK).concat(obj.wiki, "\" target=\"_blank\">"), "</a>"];
obj.span = ["<span class='spoiler-span'>", "</span>"];
obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
obj.div = div;
if (entries[_entry].hasOwnProperty("amount")) {
if (entries[_entry].hasOwnProperty("disabled")) {

File diff suppressed because one or more lines are too long

View file

@ -364,6 +364,14 @@ function GenerateInnerHTML(db) {
for (let entry in entries) {
obj.p = "<span class='p-left-small'></span>";
obj.span = ["<span class='spoiler-span blurred'>", "</span>"];
obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
obj.div = div;
obj.textPrefix = entries[entry].name;
obj.textSuffix = `${entries[entry].spoiler}`;
obj.wiki = entries[entry].wiki;
/* -------- Icons (next to each entry) --------- */
if (entries[entry].hasOwnProperty("icon")) {
@ -372,12 +380,18 @@ function GenerateInnerHTML(db) {
case "clock":
obj.icon = iconClock;
break;
case "green":
obj.icon = iconGreen;
/* -------- Prevents blurring when a player has already completed the entry --------- */
obj.span[0] = "<span class='spoiler-span-green'>";
break;
case "red":
obj.icon = iconRed;
break;
default:
obj.icon = iconNull;
}
@ -385,10 +399,6 @@ function GenerateInnerHTML(db) {
obj.icon = iconRed;
}
obj.textPrefix = entries[entry].name;
obj.textSuffix = `${entries[entry].spoiler}`;
obj.wiki = entries[entry].wiki;
/* assign the appropriate spoiler class name depending on the completion check (for blurring names) */
if (entries[entry].hasOwnProperty("icon")) {
switch (entries[entry].icon) {
@ -405,11 +415,7 @@ function GenerateInnerHTML(db) {
obj.iconClass = "";
}
obj.p = "<span class='p-left-small'></span>";
obj.b = [`<a class="wiki${obj.iconClass}" href="${WIKI_LINK}${obj.wiki}" target="_blank">`, "</a>"];
obj.span = ["<span class='spoiler-span'>", "</span>"];
obj.spoiler = ["<span class='spoiler-text'>", "</span>"];
obj.div = div;
if (entries[entry].hasOwnProperty("amount")) {
if (entries[entry].hasOwnProperty("disabled")) {