TranslateMapName()
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3 changed files with 25 additions and 7 deletions
15
docs/app.js
15
docs/app.js
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@ -3,6 +3,7 @@
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// ---------------- Load main Hollow Knight database file ----------------- //
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// ---------------- Load main Hollow Knight database file ----------------- //
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import HK from "./hk-database.js";
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import HK from "./hk-database.js";
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import MAP from "./hk-dictionary.js";
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// ---------------- Load image files (necessary for Webpack) ----------------- //
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// ---------------- Load image files (necessary for Webpack) ----------------- //
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@ -741,7 +742,7 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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for (let i = 0; i < arrayLength; i++) {
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for (let i = 0; i < arrayLength; i++) {
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if (sceneData.geoRocks[i].hitsLeft > 0) {
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if (sceneData.geoRocks[i].hitsLeft > 0) {
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countTotal++;
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countTotal++;
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console.log(`#${countTotal} | ${sceneData.geoRocks[i].id} | ${sceneData.geoRocks[i].sceneName}`);
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console.log(`#${countTotal} | ${sceneData.geoRocks[i].id} | ${TranslateMapName(sceneData.geoRocks[i].sceneName)}`);
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}
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}
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}
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}
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console.groupEnd();
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console.groupEnd();
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@ -782,7 +783,7 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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if (length) {
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if (length) {
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console.groupCollapsed("%cUnrescued Grubs List:", "color: #16c60c;");
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console.groupCollapsed("%cUnrescued Grubs List:", "color: #16c60c;");
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for (let i = 0; i < length; i++) {
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for (let i = 0; i < length; i++) {
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console.log(`#${HK.GRUBS_LIST.indexOf(missingGrubsList[i]) + 1} | ${missingGrubsList[i]}`);
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console.log(`#${HK.GRUBS_LIST.indexOf(missingGrubsList[i]) + 1} | ${TranslateMapName(missingGrubsList[i])}`);
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}
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}
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console.groupEnd();
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console.groupEnd();
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}
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}
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@ -1253,6 +1254,14 @@ function FillInnerHTML(elementId, textFill) {
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element.innerHTML = textFill;
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element.innerHTML = textFill;
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}
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}
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function TranslateMapName(mapCode, dictionary = MAP) {
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let translation = mapCode;
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if (dictionary.hasOwnProperty(mapCode)) translation = dictionary[mapCode];
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return translation;
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}
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// Populate HTML at load (before img and css)
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// Populate HTML at load (before img and css)
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document.addEventListener("DOMContentLoaded", InitialHTMLPopulate(HK.DIV_ID));
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document.addEventListener("DOMContentLoaded", InitialHTMLPopulate(HK.DIV_ID));
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@ -394,6 +394,4 @@ const MAP = {
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"GG_Workshop": "Godhome_Hall_Of_Gods"
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"GG_Workshop": "Godhome_Hall_Of_Gods"
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};
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};
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export {
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export default MAP;
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MAP
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};
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