hive knight backwards compatibility
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2 changed files with 2 additions and 4 deletions
File diff suppressed because one or more lines are too long
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@ -575,6 +575,7 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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case "gotCharm_40":
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case "gotCharm_40":
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case "killedGrimm":
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case "killedGrimm":
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case "grimmChildLevel":
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case "grimmChildLevel":
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case "killedHiveKnight":
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// fades out the entries if save file is from older game versions
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// fades out the entries if save file is from older game versions
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if (!playerData.hasOwnProperty(i)) {
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if (!playerData.hasOwnProperty(i)) {
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CurrentDataBlank();
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CurrentDataBlank();
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@ -1283,9 +1284,6 @@ function InitialHTMLPopulate(divIdObj) {
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FillHTML(divIdObj.spells, HK.SPELLS[i].name, HK.SPELLS[i].spoiler);
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FillHTML(divIdObj.spells, HK.SPELLS[i].name, HK.SPELLS[i].spoiler);
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}
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}
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// Nightmare King Grimm / Banishment Misc
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FillHTML(divIdObj.grimmTroupe, "Nightmare King Grimm / Banishment", "Dirtmouth or Howling Cliffs");
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// Godmaster Doors Misc
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// Godmaster Doors Misc
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for (let i in HK.GODMASTER_DOORS) {
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for (let i in HK.GODMASTER_DOORS) {
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FillHTML(divIdObj.godmaster, HK.GODMASTER_DOORS[i].name, HK.GODMASTER_DOORS[i].spoiler);
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FillHTML(divIdObj.godmaster, HK.GODMASTER_DOORS[i].name, HK.GODMASTER_DOORS[i].spoiler);
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