make LoadSaveFile() as an event
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4 changed files with 19 additions and 9 deletions
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@ -177,7 +177,8 @@
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<div class="buttons centered">
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<div class="input-buttons">
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<input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*" onchange="LoadSaveFile(this);" onclick="this.value = '';">
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<!-- <input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*" onchange="LoadSaveFile(this);" onclick="this.value = '';"> -->
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<input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*">
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</div>
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<div class="input-buttons">
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@ -62,7 +62,8 @@
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<div class="buttons centered">
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<div class="input-buttons">
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<input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*" onchange="LoadSaveFile(this);" onclick="this.value = '';">
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<!-- <input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*" onchange="LoadSaveFile(this);" onclick="this.value = '';"> -->
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<input id="save-area-file" class="" type="file" name="file" accept=".dat,.bak*">
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</div>
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<div class="input-buttons">
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@ -30,17 +30,20 @@ let benchLSFBegin, benchLSFEnd, benchTotal;
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* @param {FileList} input FileList object containing a list of File objects. The FileList behaves like an array, so you can check its length property to get the number of selected files.
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*/
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// eslint-disable-next-line no-unused-vars
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function LoadSaveFile(input, startTime = new Date()) {
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function LoadSaveFile() {
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let startTime = new Date();
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const inputFileList = this.files;
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// console.info("Input length: " + input.files.length)
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// Cease further processing if user canceled the file input dialog
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if (input.files.length < 1) return false;
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if (inputFileList.length < 1) return false;
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// start benchmark
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benchLSFBegin = startTime;
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// Prepares a File object from the first file of the input files for reading as an Array Buffer
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let inputFileObject = input.files[0];
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let inputFileObject = inputFileList[0];
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// Cleans the file list to avoid problems after subsequent use
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// document.getElementById("save-area-file").value = "";
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@ -185,4 +188,9 @@ function AESDecryption(buffer, cipherObject = ECB_STREAM_CIPHER) {
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}
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// Make functions global so they can be used on click and change events (for Webpack)
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window.LoadSaveFile = LoadSaveFile;
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// window.LoadSaveFile = LoadSaveFile;
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document.getElementById("save-area-file").addEventListener("change", LoadSaveFile);
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document.getElementById("save-area-file").addEventListener("click", (mouseEvent) => {
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mouseEvent.target.value = "";
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});
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