From d911d08ff422624ba1569350a13b36a7c5b3e242 Mon Sep 17 00:00:00 2001 From: ReznoRMichael Date: Wed, 17 Feb 2021 16:30:55 +0100 Subject: [PATCH] text-shadow on hover links --- build/app.js | 4 ++-- build/main.css | 5 +++++ src/css/style.css | 5 +++++ 3 files changed, 12 insertions(+), 2 deletions(-) diff --git a/build/app.js b/build/app.js index e68d970..90e9779 100644 --- a/build/app.js +++ b/build/app.js @@ -16,7 +16,7 @@ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"HKReadTextArea\": () => /* binding */ HKReadTextArea\n/* harmony export */ });\n/* harmony import */ var _hk_database_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./hk-database.js */ \"./src/js/hk-database.js\");\n/* harmony import */ var _page_functions_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./page-functions.js */ \"./src/js/page-functions.js\");\n/* harmony import */ var _hk_functions_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./hk-functions.js */ \"./src/js/hk-functions.js\");\n/* harmony import */ var _img_health_mask_png__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../img/health-mask.png */ \"./src/img/health-mask.png\");\n/* harmony import */ var _img_health_mask_steel_png__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../img/health-mask-steel.png */ \"./src/img/health-mask-steel.png\");\n/* harmony import */ var _img_soul_orb_png__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../img/soul-orb.png */ \"./src/img/soul-orb.png\");\n/* harmony import */ var _img_notch_png__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../img/notch.png */ \"./src/img/notch.png\");\n/* harmony import */ var _img_notch_filled_png__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../img/notch-filled.png */ \"./src/img/notch-filled.png\");\n/* harmony import */ var _img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../img/notch-overcharmed.png */ \"./src/img/notch-overcharmed.png\");\n/* harmony import */ var _img_geo_png__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../img/geo.png */ \"./src/img/geo.png\");\n/* harmony import */ var _img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../img/geo-shade.png */ \"./src/img/geo-shade.png\");\n/* eslint-disable no-prototype-builtins */\n\n/* ---------------- Load main Hollow Knight database files ----------------- */\n\n/* ----------------- Helper functions --------------------------------------- */\n\n\n // ---------------- Load image files (necessary for Webpack) ----------------- //\n\n\n\n\n\n\n\n\n // ---------------- Constants ----------------- //\n// const DATA_UNKNOWN = \"Data unknown\";\n\nvar SYMBOL_FALSE = \"\"; // \"❌ \"\n\nvar SYMBOL_TRUE = \"\"; // \"✅ \"\n// const SYMBOL_INFO = \"\"; // \"ℹ \"\n\nvar SYMBOL_EMPTY = \"\";\nvar FLEUR_DIVIDE = \"
\"; // ---------------- Variables ----------------- //\n// let currentData = DATA_UNKNOWN;\n\nvar completionSymbol = SYMBOL_FALSE;\nvar divStart = [\"
\"].join(\"\\n\");\nvar divStartCenter = [\"
\"].join(\"\\n\");\nvar divEnd = [\"
\"].join(\"\\n\");\nvar pSpan = \"\";\nvar benchHKCCBegin, benchHKCCEnd;\n/* -------------------------- Functions ----------------------------- */\n\n/**\r\n * Main Function. Checks Hollow Knight game completion by analyzing the save file\r\n * @param {object} jsonObject Decoded save data in JavaScript Object Notation form (JSON)\r\n */\n\nfunction HKCheckCompletion(jsonObject) {\n // start benchmark\n benchHKCCBegin = new Date();\n var HKPlayerData;\n var HKWorldItems;\n var HKSceneData;\n\n if (jsonObject.hasOwnProperty(\"playerData\")) {\n HKPlayerData = jsonObject.playerData;\n } else return false;\n\n if (jsonObject.hasOwnProperty(\"sceneData\")) {\n HKSceneData = jsonObject.sceneData;\n\n if (jsonObject.sceneData.hasOwnProperty(\"persistentBoolItems\")) {\n HKWorldItems = jsonObject.sceneData.persistentBoolItems;\n } else return false;\n } else return false; // Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID); // Prevents adding current percent data after each function call (each click of Analyze button)\n\n ResetCompletion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID); // ================================================================================== //\n // ---------------- Time Played ----------------- //\n\n CheckPlayTime(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.playTime); // ---------------- Game Completion Status ----------------- //\n\n CheckCompletionPercent(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.completionPercentage); // ---------------- Game Completion Status ----------------- //\n\n CheckSaveFileVersion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.version); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, FLEUR_DIVIDE); // ---------------- Health Masks ----------------- //\n\n CheckHealthMasks(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode); // ---------------- Soul Orbs ----------------- //\n\n CheckSoulOrbs(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.maxMP + HKPlayerData.MPReserveMax); // ---------------- Charm Notches (Slots) ----------------- //\n\n CheckNotches(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.charmSlots, HKPlayerData.charmSlotsFilled); // ---------------- Geo Amount ----------------- //\n\n CheckGeo(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.geo, HKPlayerData.geoPool); // ---------------- Bosses (Base Game) --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.bosses, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, HKPlayerData); // ---------------- Gruz Mother and Mawlek (World Map) --------------------- //\n\n if (HKWorldItems) CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.bosses, \"Battle Scene\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES_WORLD, HKWorldItems); // ---------------- Charms --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.charms, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, HKPlayerData); // ---------------- Colosseum of Fools --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.colosseum, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, HKPlayerData); // ---------------- Dreamers --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.dreamers, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, HKPlayerData); // ---------------- Dream Nail and Essence --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.dreamNail, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, HKPlayerData); // ---------------- Equipment --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.equipment, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, HKPlayerData); // ---------------- Nail Upgrades --------------------- //\n\n CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES, HKPlayerData); // ---------------- Mask Shards --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.maskShards, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, HKPlayerData); // ---------------- Mask Shards (World Map) --------------------- //\n\n CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.maskShards, \"Heart Piece\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, HKWorldItems); // ---------------- Nail Arts --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.nailArts, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, HKPlayerData); // ---------------- Spells --------------------- //\n\n CheckSpellLevel(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS, HKPlayerData); // ---------------- Vessel Fragments --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, HKPlayerData); // ---------------- Vessel Fragments (World Map) --------------------- //\n\n CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.vesselFragments, \"Vessel Fragment\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, HKWorldItems); // ---------------- Warrior Dreams --------------------- //\n\n CheckWarriorDreams(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.warriorDreams, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, HKPlayerData); // ---------------- Grimm Troupe Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.grimmTroupe, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, HKPlayerData); // ---------------- Lifeblood Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, HKPlayerData);\n CheckGodmasterDoors(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS, HKPlayerData); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.essential, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ESSENTIAL, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.essential, FLEUR_DIVIDE); // ------------------------- Achievements ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.achievements, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.achievements, FLEUR_DIVIDE); // ------------------------- Game Statistics ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.statistics, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.STATISTICS, HKPlayerData, HKWorldItems, HKSceneData); // ------------------------- Hints ----------------------------- //\n\n CheckHintsTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.hints, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.HINTS, HKPlayerData, HKWorldItems); // ------------------------- Fill completion ----------------------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CompletionHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID, HKPlayerData.completionPercentage); // Prevents wrong checkbox behaviour (must run after everything is finished)\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)(); // finish and show benchmark\n\n benchHKCCEnd = new Date();\n console.info(\"HKCheckCompletion() time (ms) =\", benchHKCCEnd - benchHKCCBegin);\n return true;\n}\n/**\r\n * Generates and appends a new entry inside the HTML of a given ID\r\n * @param {object} divId object containing div ID and h2 title of the HTML element\r\n * @param {string} textPrefix Main name of the entry\r\n * @param {string} textSuffix Optional suffix after the main name (spoilers: locations, costs etc.)\r\n */\n\n\nfunction PrepareHTMLString(divId) {\n var textPrefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"Unknown Completion Element: \";\n var textSuffix = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"Unknown Description Element\";\n var wiki = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : \"\";\n var icon = completionSymbol;\n var b = [\"\", \"\"];\n if (!textPrefix.length) b = [\"\", \"\"];\n if (wiki.length) b = [\"\"), \"\"];\n var span = [\"\", \"\"];\n var spoilerSpan = [\"\", \"\"];\n\n if (divId === \"hints\") {\n span[0] = \"\";\n icon = \"\";\n }\n\n var dash = \"\";\n if (textSuffix.length && textPrefix.length) dash = \"— \";\n if (textPrefix.includes(\"\")) dash = \"\"; // return divStart + icon + b[0] + textPrefix + b[1] + span[0] + pSpan + spoilerSpan[0] + dash + textSuffix + spoilerSpan[1] + span[1] + divEnd;\n\n return \"\\n \".concat(divStart, \"\\n \").concat(icon).concat(b[0]).concat(textPrefix).concat(b[1]).concat(span[0]).concat(pSpan).concat(spoilerSpan[0]).concat(dash).concat(textSuffix).concat(spoilerSpan[1]).concat(span[1], \"\\n \").concat(divEnd, \"\\n \");\n}\n/**\r\n * Switches global variable to a \"completed\" symbol. Adds +1 or +2 to percent property.\r\n */\n\n\nfunction CurrentDataTrue() {\n var divId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n completionSymbol = SYMBOL_TRUE;\n\n if (divId) {\n divId.percent++;\n if (divId.id === \"hk-equipment\") divId.percent++; // double % for equipment\n }\n}\n/**\r\n * Switches global variable to a \"not completed\" symbol\r\n */\n\n\nfunction CurrentDataFalse() {\n completionSymbol = SYMBOL_FALSE;\n}\n/**\r\n * Switches global variable to an \"information\" symbol\r\n */\n\n/* function CurrentDataInfo() {\r\n completionSymbol = SYMBOL_INFO;\r\n} */\n\n/**\r\n * Switches global variable to no symbol (span with left padding)\r\n */\n\n\nfunction CurrentDataBlank() {\n completionSymbol = SYMBOL_EMPTY;\n}\n/**\r\n * Fills HTML with the playTime value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} playTime Number of total gameplay time in seconds\r\n */\n\n\nfunction CheckPlayTime(divId, playTime) {\n var icon = \"\";\n var seconds = Math.floor(playTime);\n var minutes = Math.floor(seconds / 60 % 60);\n var hours = Math.floor(seconds / 3600);\n var sec = Math.floor(seconds % 60);\n if (sec < 10) sec = \"0\" + sec;\n if (minutes < 10) minutes = \"0\" + minutes;\n var textFill = \"Time Played:\" + pSpan + \"\" + hours + \" h \" + minutes + \" min \" + sec + \" sec\";\n document.getElementById(divId.id).innerHTML += divStart + icon + textFill + divEnd;\n}\n/**\r\n * Searches for completionPercentage in playerData and fills HTML with the value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} completionPercentage Number of completion percentage\r\n */\n\n\nfunction CheckCompletionPercent(divId, completionPercentage) {\n completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();\n var textFill = \"Game Completion:\" + pSpan + \"\" + completionPercentage + \" %\" + pSpan + \"(out of \" + divId.maxPercent + \" %)\";\n document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;\n}\n/**\r\n * Reads the \"version\" string from the save file and appends it to the selected div ID element\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {string} saveVersion Save File version in format 0.0.0.0\r\n */\n\n\nfunction CheckSaveFileVersion(divId) {\n var saveVersion = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro.saveVersion;\n CurrentDataBlank();\n var textFill = \"Save Version:\".concat(pSpan, \"\").concat(saveVersion, \"\").concat(pSpan);\n document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of health mask images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} masks Number of max health masks from the save (baseline without charms and lifeblood)\r\n * @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul, 2 = Steel Soul broken save\r\n */\n\n\nfunction CheckHealthMasks(divId) {\n var masks = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 5;\n var permadeathMode = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Health:\";\n var maskImages = \"\";\n var maskNormal = \"health mask image\");\n var maskSteel = \"steel health mask image\");\n var maskImg = \"\";\n permadeathMode > 0 ? maskImg = maskSteel : maskImg = maskNormal;\n\n for (var i = 0; i < masks; i++) {\n maskImages += maskImg;\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of soul orbs images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} totalSoul Number of max Soul reserve from the save. 99 = full Soul Orb\r\n */\n\n\nfunction CheckSoulOrbs(divId, totalSoul) {\n var icon = SYMBOL_EMPTY;\n var textFill = \"Soul:\";\n var soulImages = \"\";\n var soulNormal = \"soul orb image\");\n var soulImg = soulNormal;\n\n for (var i = 0, total = totalSoul / 33; i < total; i++) {\n soulImages += soulImg;\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;\n}\n/**\r\n * Fills HTML with the Geo value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} geoValue Number of total Geo value\r\n */\n\n\nfunction CheckGeo(divId) {\n var geoValue = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var geoPoolValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Geo:geo symbol image\").concat(geoValue, \"\"); // Show Shade Geo value and image only if Shade has at least 1 Geo on it\n\n if (geoPoolValue > 0) textFill += \"\\n \".concat(pSpan, \"+shade geo symbol image\").concat(geoPoolValue, \"\"); // Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo\n\n if (geoValue > 0 && geoPoolValue > 0) textFill += \"\".concat(pSpan, \"=\").concat(pSpan, \"\").concat(geoValue + geoPoolValue, \"\");\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of notch images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} totalNotches Number of total Charm Notches the player has. 11 = max\r\n * @param {number} filledNotches Number of total used Charm Notches (including overcharmed notches). 15 = max\r\n */\n\n\nfunction CheckNotches(divId) {\n var totalNotches = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 3;\n var filledNotches = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var _ = 0,\n overcharmedNotches = _.overcharmedNotches,\n unusedNotches = _.unusedNotches; // How many overcharmed notches images to show\n\n overcharmedNotches = filledNotches - totalNotches;\n if (overcharmedNotches < 1) overcharmedNotches = 0; // How many unused notches images to show\n\n unusedNotches = totalNotches - filledNotches;\n if (unusedNotches < 1) unusedNotches = 0; // Correct number of filled/used notches images to show when player is overcharmed\n\n if (filledNotches > totalNotches) filledNotches = totalNotches;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Notches:\".concat(pSpan);\n var notchImages = \"\";\n var notchNormalImage = \"notch image\");\n var notchFilledImage = \"notch image\");\n var notchOvercharmedImage = \"notch image\"); // First check filled (used) notches and fill them (skips if no filled notches)\n\n if (filledNotches > 0) {\n for (var i = 0; i < filledNotches; i++) {\n notchImages += notchFilledImage;\n }\n } // Second check overcharmed notches and fill them (skips if player is not overcharmed)\n\n\n if (overcharmedNotches > 0) {\n for (var _i = 0; _i < overcharmedNotches; _i++) {\n notchImages += notchOvercharmedImage;\n }\n } // Lastly, fill all unused notches\n\n\n if (unusedNotches > 0) {\n for (var _i2 = 0; _i2 < unusedNotches; _i2++) {\n notchImages += notchNormalImage;\n }\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;\n}\n/**\r\n * Verifies if the data in a specific object is true or false, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckIfDataTrue(divId, dataObject, playerData) {\n var _ref = \"\",\n textPrefix = _ref.textPrefix,\n textSuffix = _ref.textSuffix;\n var sFillText = \"\";\n var wiki = \"\";\n\n for (var i in dataObject) {\n textPrefix = dataObject[i].name;\n textSuffix = dataObject[i].spoiler;\n dataObject[i].hasOwnProperty(\"wiki\") ? wiki = dataObject[i].wiki : wiki = \"\";\n\n switch (i) {\n case \"gotCharm_36\":\n // prevents green checkbox and adding 1% when only got one white fragment\n playerData.gotQueenFragment === true && playerData.gotKingFragment === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n\n case \"gotCharm_37\":\n case \"gotCharm_38\":\n case \"gotCharm_39\":\n case \"gotCharm_40\":\n case \"killedGrimm\":\n case \"grimmChildLevel\":\n case \"killedHiveKnight\":\n case \"hasGodfinder\":\n // fades out the entries if save file is from older game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n if (i === \"grimmChildLevel\") {\n playerData.grimmChildLevel >= 4 ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n\n default:\n playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n }\n\n sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckSpellLevel(divId, dataObject, playerData) {\n var sFillText = \"\";\n\n for (var i in dataObject) {\n switch (i) {\n case \"vengefulSpirit\":\n case \"shadeSoul\":\n playerData.fireballLevel >= dataObject[i].fireballLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n case \"desolateDive\":\n case \"descendingDark\":\n playerData.quakeLevel >= dataObject[i].quakeLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n case \"howlingWraiths\":\n case \"abyssShriek\":\n playerData.screamLevel >= dataObject[i].screamLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n default:\n break;\n }\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckWarriorDreams(divId, dataObject, playerData) {\n var sFillText = \"\";\n\n for (var i in dataObject) {\n playerData[i] >= 2 ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing pantheon data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search in the save file\r\n */\n\n\nfunction CheckGodmasterDoors(divId, dataObject, playerData) {\n // appends \"pantheon\" to every array element\n // same as names in the database object\n var pantheon = [\"Master\", \"Artist\", \"Sage\", \"Knight\"].map(function (element) {\n return \"pantheon\" + element;\n });\n var sFillText = \"\";\n\n for (var i = 0; i < 4; i++) {\n // compatibility with earlier game versions\n if (playerData.hasOwnProperty(\"bossDoorStateTier\" + (i + 1)) === false) {\n CurrentDataBlank();\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject[pantheon[i]].name, \"\"), \"\".concat(dataObject[pantheon[i]].spoiler, \"\"));\n } else {\n playerData[\"bossDoorStateTier\" + (i + 1)].completed === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[pantheon[i]].name, dataObject[pantheon[i]].spoiler);\n }\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies the level of player's nail upgrades, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing nail upgrades data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search in the save file\r\n */\n\n\nfunction CheckNailUpgrades(divId, dataObject, playerData) {\n // appends \"Nail\" to every array element\n // same as names in the database object\n var nail = [\"old\", \"sharpened\", \"channeled\", \"coiled\", \"pure\"].map(function (element) {\n return element + \"Nail\";\n });\n var sFillText = \"\";\n\n for (var i = 0; i < 5; i++) {\n playerData.nailSmithUpgrades >= i ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[nail[i]].name, dataObject[nail[i]].spoiler);\n }\n\n if (divId.percent) divId.percent--; // subject one for the Old Nail\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object are true or false, and appends HTML accordingly. Creates a copy of dataObject.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {string} idText Text string inside save data to search for\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} worldData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckWorldDataTrue(divId, idText, dataObject, worldData) {\n var orderedArray = [];\n var size = (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.ObjectLength)(dataObject);\n var sFillText = \"\"; // Order the items before displaying them (creates a copy of dataObject)\n\n for (var i in dataObject) {\n orderedArray.push([i, dataObject[i].name, dataObject[i].spoiler, false]);\n } // Search for completed items and mark them for display\n\n\n for (var _i3 = 0, length = worldData.length; _i3 < length; _i3++) {\n for (var j = 0; j < size; j++) {\n if (worldData[_i3].id === idText && worldData[_i3].sceneName === orderedArray[j][0] && worldData[_i3].activated === true) {\n orderedArray[j][3] = true;\n }\n }\n } // Display the items as they were initially ordered\n\n\n for (var _i4 = 0; _i4 < size; _i4++) {\n CurrentDataFalse();\n if (orderedArray[_i4][3] === true) CurrentDataTrue(divId);\n sFillText += PrepareHTMLString(divId, orderedArray[_i4][1], orderedArray[_i4][2]);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object are true or false, or checks what values they have, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n * @param {object} worldData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneData) {\n var _ref2 = \"\",\n textPrefix = _ref2.textPrefix,\n textSuffix = _ref2.textSuffix;\n var sFillText = \"\"; // Start main loop\n\n for (var i in dataObject) {\n textPrefix = dataObject[i].name;\n dataObject[i].hasOwnProperty(\"spoiler\") ? textSuffix = dataObject[i].spoiler : textSuffix = \"\";\n var _2 = 0,\n amount = _2.amount,\n countTotal = _2.countTotal,\n total = _2.total,\n unbroken = _2.unbroken,\n broken = _2.broken,\n discoveredTotal = _2.discoveredTotal;\n\n switch (i) {\n case \"areaMaps\":\n case \"grubsCollected\":\n case \"dreamOrbs\":\n case \"fountainGeo\":\n case \"nailDamage\":\n case \"stationsOpened\":\n case \"charmSlots\":\n case \"whisperingRoots\":\n case \"journalEntriesCompleted\":\n case \"journalNotesCompleted\":\n case \"whiteDefenderDefeats\":\n case \"greyPrinceDefeats\":\n if (i === \"areaMaps\") {\n amount = CountMaps(dataObject[i].list);\n } else if (i === \"whisperingRoots\") {\n amount = CountWorldItem(\"Dream Plant\");\n } else {\n amount = playerData[i];\n }\n\n if (i === \"stationsOpened\") {\n if (playerData.openedHiddenStation === true) amount++;\n }\n\n countTotal = amount;\n\n if (i === \"journalEntriesCompleted\" || i === \"journalNotesCompleted\") {\n countTotal = amount + \" / \" + playerData.journalEntriesTotal;\n }\n\n if (i === \"grubsCollected\") LogMissingGrubs();\n textPrefix += \": \" + countTotal;\n\n if (i === \"greyPrinceDefeats\") {\n // backwards compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(dataObject[i].name, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n } else if (playerData.zoteDead === true || playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true) {\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n }\n }\n\n if (i === \"whiteDefenderDefeats\") {\n // backwards compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(dataObject[i].name, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n }\n\n amount >= dataObject[i].max ? CurrentDataTrue() : CurrentDataBlank();\n break;\n\n case \"geoPool\":\n case \"rancidEggs\":\n case \"jinnEggsSold\":\n case \"xunFlowerBrokeTimes\":\n textPrefix += \": \" + Math.abs(playerData[i]);\n i === \"geoPool\" && playerData[i] > 0 ? CurrentDataBlank() : CurrentDataTrue();\n\n if (i === \"jinnEggsSold\") {\n // fade out if not on Steel Soul\n if (playerData.permadeathMode < 1) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n }\n\n break;\n\n case \"geoRocks\":\n discoveredTotal = sceneData.geoRocks.length;\n unbroken = CountGeoRocks(discoveredTotal, \"unbroken\");\n broken = CountGeoRocks(discoveredTotal, \"broken\");\n textPrefix += \": \".concat(unbroken, \" | \").concat(broken, \" | \").concat(discoveredTotal);\n CurrentDataTrue();\n break;\n\n case \"shopkeeperKey\":\n playerData.hasSlykey === true || playerData.gaveSlykey === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"elegantKey\":\n playerData.hasWhiteKey === true || playerData.usedWhiteKey === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"loveKey\":\n playerData.hasLoveKey === true || playerData.openedLoveDoor === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"simpleKeyCityOfTears\":\n // #2\n FindWorldItem(\"Ruins1_17\", \"Shiny Item\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"simpleKeyAncientBasin\":\n // #3\n FindWorldItem(\"Abyss_20\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"gotLurkerKey\":\n case \"nightmareLanternLit\":\n case \"killedPaleLurker\":\n case \"whiteDefenderDefeated\":\n case \"gotGrimmNotch\":\n case \"fragileGreed_unbreakable\":\n case \"fragileHealth_unbreakable\":\n case \"fragileStrength_unbreakable\":\n case \"killedBindingSeal\":\n case \"killedGodseekerMask\":\n case \"givenGodseekerFlower\":\n case \"givenOroFlower\":\n case \"givenWhiteLadyFlower\":\n case \"givenEmilitiaFlower\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreAncientBasin\":\n // #1\n FindWorldItem(\"Abyss_17\", \"Battle Scene Ore\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreSeer\":\n // #2\n playerData.dreamReward2 === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreCrystalPeak\":\n // #3\n FindWorldItem(\"Mines_34\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreDeepnest\":\n // #4\n FindWorldItem(\"Deepnest_32\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreGrubfather\":\n // #5\n FindWorldItem(\"Crossroads_38\", \"Shiny Item Ore\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreColosseum\":\n // #6\n FindWorldItem(\"Room_Colosseum_Silver\", \"Shiny Item\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"relicsWandererJournal\":\n case \"relicsHallownestSeal\":\n case \"relicsKingsIdol\":\n case \"relicsArcaneEgg\":\n total = playerData[dataObject[i].nameHeld] + playerData[dataObject[i].nameSold];\n total >= dataObject[i].max ? CurrentDataTrue() : CurrentDataBlank();\n textPrefix += \": \" + total;\n break;\n\n case \"bossDoorStateTier5\":\n if (playerData.hasOwnProperty(\"bossDoorStateTier5\") === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n } else {\n playerData[i].completed === true ? CurrentDataTrue() : CurrentDataFalse();\n }\n\n break;\n\n case \"killsBindingSeal\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] == 0 ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"killedVoidIdol_1\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n if (playerData[i] === false && (playerData.killedVoidIdol_2 === true || playerData.killedVoidIdol_3 === true)) CurrentDataTrue();\n break;\n\n case \"killedVoidIdol_2\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n if (playerData[i] === false && playerData.killedVoidIdol_3 === true) CurrentDataTrue();\n break;\n\n case \"killedVoidIdol_3\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"greyPrinceDefeated\":\n // compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n } else if (playerData.zoteDead === true || playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true) {\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataBlank();\n if (playerData.zoteRescuedBuzzer === true && playerData[i] === false) CurrentDataFalse();\n break;\n\n case \"zoteStatus\":\n CurrentDataFalse();\n\n if (playerData.zoteDead === true) {\n textPrefix = dataObject[i].nameNeglect;\n textSuffix = dataObject[i].spoilerNeglect;\n CurrentDataTrue();\n } else if (playerData.killedZote === true) {\n textPrefix = dataObject[i].nameRivalry;\n textSuffix = dataObject[i].spoilerRivalry;\n CurrentDataTrue();\n } else if (playerData.zoteRescuedBuzzer === false) {\n if (playerData.hasWalljump === false) {\n textPrefix = dataObject[i].nameTrappedVengefly;\n textSuffix = dataObject[i].spoilerTrappedVengefly;\n } else if (playerData.hasWalljump === true) {\n textPrefix = dataObject[i].nameNotRescuedVengefly;\n textSuffix = dataObject[i].spoilerNotRescuedVengefly;\n }\n } else if (playerData.zoteRescuedBuzzer === true) {\n if (playerData.zoteRescuedDeepnest === false) {\n textPrefix = dataObject[i].nameTrappedDeepnest;\n textSuffix = dataObject[i].spoilerTrappedDeepnest;\n } else if (playerData.zoteRescuedDeepnest === true) {\n if (playerData.killedZote === false) {\n textPrefix = dataObject[i].nameColosseum;\n textSuffix = dataObject[i].spoilerColosseum;\n }\n }\n }\n\n break;\n\n case \"nailsmithStatus\":\n CurrentDataFalse();\n\n if (playerData.nailsmithKilled === true) {\n textPrefix = dataObject[i].namePurity;\n textSuffix = dataObject[i].spoilerPurity;\n CurrentDataTrue();\n } else if (playerData.nailsmithConvoArt === true) {\n textPrefix = dataObject[i].nameHappyCouple;\n textSuffix = dataObject[i].spoilerHappyCouple;\n CurrentDataTrue();\n } else if (playerData.nailsmithSpared === true) {\n textPrefix = dataObject[i].nameSheoHutWaiting;\n textSuffix = dataObject[i].spoilerSheoHutWaiting;\n } else {\n textPrefix = dataObject[i].nameUpgradeNail;\n textSuffix = dataObject[i].spoilerUpgradeNail;\n }\n\n break;\n\n case \"mrMushroomState\":\n sFillText += CheckMrMushroomState(divId, dataObject[i], playerData[i]);\n break;\n\n default:\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n } // end switch (i)\n\n\n if (i === \"mrMushroomState\") continue;\n sFillText += PrepareHTMLString(divId, textPrefix, textSuffix);\n } // end for (let i in dataObject)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText); // ==========================================\n // -------------- Methods ---------------- //\n\n /**\r\n * Searches for a given item in the in-game area and returns true when found and collected.\r\n * @param {string} itemArea Code of the in-game area on the map\r\n * @param {string} itemId Name of the item\r\n * @returns {boolean}\r\n */\n\n function FindWorldItem() {\n var itemArea = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n var itemId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"Shiny Item\";\n\n for (var _i5 = 0, length = worldData.length; _i5 < length; _i5++) {\n if (worldData[_i5].id === itemId) {\n if (worldData[_i5].sceneName === itemArea) {\n if (worldData[_i5].activated === true) return true;\n }\n }\n }\n\n return false;\n }\n /**\r\n * Searches for a given item that the player has found and returns the amount of them that the player completed.\r\n * @param {string} itemId Name of the item\r\n * @returns {number}\r\n */\n\n\n function CountWorldItem() {\n var itemId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n var total = 0;\n\n for (var _i6 = 0, length = worldData.length; _i6 < length; _i6++) {\n if (worldData[_i6].id === itemId) {\n if (worldData[_i6].activated === true) total++;\n }\n }\n\n return total;\n }\n /**\r\n * Counts the number of maps the player has acquired (from the list in an array)\r\n * @param {array} mapArray Array of strings with area map names\r\n * @returns {number}\r\n */\n\n\n function CountMaps(mapArray) {\n var totalMaps = 0;\n\n for (var _i7 = 0, len = mapArray.length; _i7 < len; _i7++) {\n if (playerData[mapArray[_i7]] === true) totalMaps++;\n }\n\n return totalMaps;\n }\n /**\r\n * Counts the total amount of Geo Rocks Unbroken or Broken. Logs to console all the Unbroken IDs and Map locations.\r\n * @param {number} arrayLength How many items the Geo Rocks array is currently storing (for iteration)\r\n * @param {string} mode Choose which Geo Rocks to count (broken or unbroken)\r\n */\n\n\n function CountGeoRocks(arrayLength) {\n var mode = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"unbroken\";\n var countTotal = 0;\n var geoRocksLog = [];\n\n if (mode === \"unbroken\") {\n for (var _i8 = 0; _i8 < arrayLength; _i8++) {\n if (sceneData.geoRocks[_i8].hitsLeft > 0) {\n countTotal++;\n geoRocksLog.push(\"#\".concat(countTotal, \" \\uD83C\\uDFD4\\uFE0F \").concat(sceneData.geoRocks[_i8].id, \" \\uD83D\\uDDFA\\uFE0F \").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(sceneData.geoRocks[_i8].sceneName), \" \\u2328\\uFE0F \").concat(sceneData.geoRocks[_i8].sceneName));\n }\n }\n\n if (!countTotal) {\n console.log(\"%cAll Geo Rocks Broken!\", \"color: #16c60c; font-weight: 700;\");\n } else {\n console.groupCollapsed(\"%cUnbroken Geo Rocks (\".concat(countTotal, \"):\"), \"color: #16c60c; font-weight: 700;\");\n\n for (var _i9 = 0, length = geoRocksLog.length; _i9 < length; _i9++) {\n console.log(geoRocksLog[_i9]);\n }\n\n console.groupEnd();\n }\n } else {\n for (var _i10 = 0; _i10 < arrayLength; _i10++) {\n if (sceneData.geoRocks[_i10].hitsLeft === 0) countTotal++;\n }\n }\n\n return countTotal;\n }\n /**\r\n * Compares and logs all unrescued Grubs in a list: IDs and map locations\r\n */\n\n\n function LogMissingGrubs() {\n var rescuedGrubsSceneList = [];\n\n for (var _i11 = 0, _length = worldData.length; _i11 < _length; _i11++) {\n if (worldData[_i11].id.includes(\"Grub Bottle\")) {\n if (worldData[_i11].activated === true) {\n // There are 3 duplicates of the same map scene name from older game save files. Prevents adding duplicates\n\n /* if (worldData[i].sceneName === \"Ruins2_11\" && worldData[i].id === \"Grub Bottle (1)\") {\r\n continue;\r\n } else if (worldData[i].sceneName === \"Ruins2_11\" && worldData[i].id === \"Grub Bottle (2)\") {\r\n continue;\r\n } else { */\n rescuedGrubsSceneList.push(worldData[_i11].sceneName); // }\n }\n }\n } // Filtering the reference database Grub list to include only the missing values\n\n\n var missingGrubsList = _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRUBS_LIST.filter(function (x) {\n return !rescuedGrubsSceneList.includes(x);\n });\n var length = missingGrubsList.length;\n\n if (!length) {\n console.log(\"%cAll Grubs Rescued!\", \"color: #16c60c; font-weight: 700;\");\n } else {\n console.groupCollapsed(\"%cUnrescued Grubs (\".concat(length, \"):\"), \"color: #16c60c; font-weight: 700;\");\n\n for (var _i12 = 0; _i12 < length; _i12++) {\n console.log(\"#\".concat(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRUBS_LIST.indexOf(missingGrubsList[_i12]) + 1, \" \\uD83D\\uDDFA\\uFE0F \").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(missingGrubsList[_i12]), \" \\u2328\\uFE0F \").concat(missingGrubsList[_i12]));\n }\n\n console.groupEnd();\n }\n\n return false;\n }\n}\n/**\r\n * Checks and fills all the 7 locations of Mr Mushroom.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject object containing the Mr Mushroom name and spoilers/locations\r\n * @param {number} mrMushroomState playerData.mrMushroomState read from the save file. (0-8)\r\n */\n\n\nfunction CheckMrMushroomState(divId, dataObject) {\n var mrMushroomState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var sFillText = \"\";\n\n if (mrMushroomState > 1) {\n for (var i = 1; i <= 7; i++) {\n mrMushroomState > i ? CurrentDataTrue() : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject.name, \" #\").concat(i), dataObject[\"spoiler\" + i]);\n }\n } else {\n CurrentDataFalse();\n\n for (var _i13 = 1; _i13 <= 7; _i13++) {\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject.name, \" #\").concat(_i13), dataObject[\"spoiler\" + _i13]);\n }\n }\n\n return sFillText;\n}\n/**\r\n * Checks, validates and shows hints to the player depending on their save progression, in chronological order. Shows only hint for the last uncompleted event. If Hollow Knight is defeated, shows a dummy text.\r\n * @param {object} divId object containing div hints ID and h2 title\r\n * @param {object} dataObject object containing all hints data\r\n * @param {object} playerData object containing HK Player Data to look in\r\n * @param {object} worldData object containing HK World Data to look in\r\n * @returns {bool} true when defeated Hollow Knight, false if not\r\n */\n\n\nfunction CheckHintsTrue(divId, dataObject, playerData, worldData) {\n var sFillText = \"\";\n\n if (playerData.killedHollowKnight === true) {\n // a text to show when player already finished their first playthrough (killed Hollow Knight first time)\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, \"...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets...\");\n return true;\n }\n\n for (var i in dataObject) {\n if (playerData[i] === true) {\n continue;\n } else if (i === \"fireballLevel\") {\n if (playerData[i] >= 1) {\n continue;\n } else {\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"Crossroads_04\") {\n var GruzMotherDefeated = false;\n\n for (var k = 0, length = worldData.length; k < length; k++) {\n if (worldData[k].id === \"Battle Scene\" && worldData[k].sceneName === \"Crossroads_04\" && worldData[k].activated === true) {\n GruzMotherDefeated = true;\n break;\n }\n }\n\n if (GruzMotherDefeated) {\n continue; // next dataObject (i)\n } else {\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"dungDefenderOrHornet2\") {\n if (playerData.defeatedDungDefender === true) {\n continue;\n } else if (playerData.hornetOutskirtsDefeated === true) {\n continue;\n } else {\n // if no Dung Defender or Hornet 2\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"ismaTearOrShadeCloak\") {\n if (playerData.hasAcidArmour === true) {\n continue;\n } else if (playerData.hasKingsBrand === true) {\n if (playerData.hasShadowDash === true) {\n continue;\n } else {\n // if Kings Brand but no Shade Cloak\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else {\n // if no Isma's Tear or Kings Brand\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else {\n // if anything from the hints list is not done\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } // end: for (let i in dataObject)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n} // function CheckHintsTrue()\n\n/**\r\n * Pre-Cleans HTML. Reads contents inside text area and parses it to a JavaScript object. If not empty, runs HKCheckCompletion() to check data.\r\n */\n\n\nfunction HKReadTextArea() {\n var textAreaId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n // refresh and prepare document for filling with data from the save\n InitialHTMLPopulate(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID);\n var contents = document.getElementById(textAreaId).value;\n\n if (contents.length) {\n try {\n var jsonObject = JSON.parse(contents); // console.log(jsonObject);\n\n if (jsonObject.hasOwnProperty(\"playerData\")) HKCheckCompletion(jsonObject); // console.log(jsonObject);\n } catch (error) {\n alert(\"This seems like not a valid Hollow Knight save. \".concat(error));\n console.info(\"This seems like not a valid Hollow Knight save. \".concat(error));\n }\n }\n}\n/**\r\n * Populate all HTML with given ID and their initial data set as false (used at DOM load)\r\n * @param {object} divIdObj JavaScript Object containing all HTML IDs to populate\r\n */\n\n\nfunction InitialHTMLPopulate(divIdObj) {\n var sFillText = \"\";\n CurrentDataFalse();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(divIdObj); // Play Time\n\n CheckPlayTime(divIdObj.intro, 0); // Game Completion\n\n CheckCompletionPercent(divIdObj.intro, 0); // Save File Version\n\n CheckSaveFileVersion(divIdObj.intro); // Fleur Divide\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.intro, FLEUR_DIVIDE); // Health Masks\n\n CheckHealthMasks(divIdObj.intro); // Soul Orbs\n\n CheckSoulOrbs(divIdObj.intro, 99); // Charm Notches\n\n CheckNotches(divIdObj.intro); // Geo\n\n CheckGeo(divIdObj.intro); // Keep symbol False\n\n CurrentDataFalse(); // First Hint Only\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.hints, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.HINTS.fireballLevel.spoiler); // Temp arrays storing references (addresses) to objects for looping through them (duplicates important)\n\n var hkObjArray = [_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ESSENTIAL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.STATISTICS]; // duplicates and order important - must be the same as in hkObjArray[]\n\n var divObjArray = [divIdObj.bosses, divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics]; // Looped filling to reduce redundancy\n\n do {\n for (var entry in hkObjArray[0]) {\n if (entry === \"mrMushroomState\") continue;\n sFillText += PrepareHTMLString(divObjArray[0], hkObjArray[0][entry].name, hkObjArray[0][entry].spoiler);\n }\n\n if (divObjArray[0]) {\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divObjArray[0], sFillText);\n }\n\n sFillText = \"\";\n divObjArray.shift();\n } while (hkObjArray.shift()); // Nail Upgrades Misc\n\n\n sFillText = \"\";\n\n for (var i in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES) {\n sFillText += PrepareHTMLString(divIdObj.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.nailUpgrades, sFillText); // Spells Misc\n\n sFillText = \"\";\n\n for (var _i14 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS) {\n sFillText += PrepareHTMLString(divIdObj.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i14].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i14].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.spells, sFillText); // Godmaster Doors Misc\n\n sFillText = \"\";\n\n for (var _i15 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS) {\n sFillText += PrepareHTMLString(divIdObj.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i15].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i15].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, sFillText); // Mr Mushroom 1 - 7\n\n sFillText = CheckMrMushroomState(divIdObj.achievements, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS.mrMushroomState);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, sFillText); // Fleur Dividers\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, FLEUR_DIVIDE);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.essential, FLEUR_DIVIDE);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, FLEUR_DIVIDE); // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)\n\n if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) {\n if (localStorage.getItem(\"hkCheckboxHints\") === \"checked\") document.getElementById(\"checkbox-hints\").checked = true;\n if (localStorage.getItem(\"hkCheckboxSpoilers\") === \"checked\") document.getElementById(\"checkbox-spoilers\").checked = true;\n } // if (localStorage.getItem(\"hkCheckboxHints\") === \"checked\") document.getElementById(\"checkbox-hints\").checked = true;\n // if (localStorage.getItem(\"hkCheckboxSpoilers\") === \"checked\") document.getElementById(\"checkbox-spoilers\").checked = true;\n // Prevents wrong checkbox behaviour (must run after everything is finished)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)();\n}\n/**\r\n * Zero-fill all \"percent\" properties in the JSON Object (reset to default)\r\n * @param {object} jsObj object containing the \"percent\" properties to be reset to 0\r\n */\n\n\nfunction ResetCompletion(jsObj) {\n for (var i in jsObj) {\n if (jsObj[i].hasOwnProperty(\"percent\")) jsObj[i].percent = 0;\n }\n}\n/**\r\n * Focuses, selects and copies to clipboard contents inside a clicked element. Includes optional tooltip update after the copying is done.\r\n * @param {MouseEvent} mouseEvent from the clicked element (AddEventListener)\r\n * @param {string} tooltipId Element ID of the tooltip to update\r\n * @param {string} tooltipFill Updated contents of the tooltip\r\n */\n\n\nfunction SelectCopyInputText(mouseEvent) {\n var tooltipId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"\";\n var tooltipFill = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"\";\n var element = document.getElementById(mouseEvent.target.id); // this prevents the un-selected effect after clicking the second time (clears all selection first)\n\n if (window.getSelection) {\n window.getSelection().removeAllRanges();\n }\n\n element.focus(); // best to focus the element first before selecting\n\n element.select();\n element.setSelectionRange(0, 99999); // for mobile devices\n // Copy the text inside the text field to clipboard\n\n document.execCommand(\"copy\"); // optional tooltip showing\n\n if (tooltipFill.length && tooltipId.length) FillInnerHTML(tooltipId, tooltipFill);\n}\n/**\r\n * Fills the innerHTML of a given HTML Element with provided contents\r\n * @param {string} elementId Element ID to update\r\n * @param {string} textFill Updated contents (innerHTML)\r\n */\n\n\nfunction FillInnerHTML(elementId, textFill) {\n var element = document.getElementById(elementId);\n element.innerHTML = textFill;\n}\n/* ----------------------- Event Listeners -------------------------- */\n// Populate HTML at load (before img and css)\n\n\ndocument.addEventListener(\"DOMContentLoaded\", function () {\n InitialHTMLPopulate(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID);\n}); // Does an action when the save file location input text is clicked once (auto select & copy to clipboard)\n\ndocument.getElementById(\"save-location-input\").addEventListener(\"click\", function (e) {\n SelectCopyInputText(e, \"save-location-input-tooltip\", \"Copied save file location to clipboard\");\n}, false); // Choose File input field\n\ndocument.getElementById(\"save-location-input\").addEventListener(\"mouseout\", function () {\n FillInnerHTML(\"save-location-input-tooltip\", \"Click once to copy to clipboard\");\n}, false); // Analyze Text button\n\ndocument.getElementById(\"save-area-read\").addEventListener(\"click\", function () {\n HKReadTextArea(\"save-area\");\n}, false);\n\n\n//# sourceURL=webpack://hollow-knight-completion-check/./src/js/HKCheckCompletion.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"HKReadTextArea\": () => /* binding */ HKReadTextArea\n/* harmony export */ });\n/* harmony import */ var _hk_database_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./hk-database.js */ \"./src/js/hk-database.js\");\n/* harmony import */ var _page_functions_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./page-functions.js */ \"./src/js/page-functions.js\");\n/* harmony import */ var _hk_functions_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./hk-functions.js */ \"./src/js/hk-functions.js\");\n/* harmony import */ var _img_health_mask_png__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../img/health-mask.png */ \"./src/img/health-mask.png\");\n/* harmony import */ var _img_health_mask_steel_png__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../img/health-mask-steel.png */ \"./src/img/health-mask-steel.png\");\n/* harmony import */ var _img_soul_orb_png__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../img/soul-orb.png */ \"./src/img/soul-orb.png\");\n/* harmony import */ var _img_notch_png__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../img/notch.png */ \"./src/img/notch.png\");\n/* harmony import */ var _img_notch_filled_png__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../img/notch-filled.png */ \"./src/img/notch-filled.png\");\n/* harmony import */ var _img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../img/notch-overcharmed.png */ \"./src/img/notch-overcharmed.png\");\n/* harmony import */ var _img_geo_png__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../img/geo.png */ \"./src/img/geo.png\");\n/* harmony import */ var _img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../img/geo-shade.png */ \"./src/img/geo-shade.png\");\n/* eslint-disable no-prototype-builtins */\n\n/* ---------------- Load main Hollow Knight database files ----------------- */\n\n/* ----------------- Helper functions --------------------------------------- */\n\n\n // ---------------- Load image files (necessary for Webpack) ----------------- //\n\n\n\n\n\n\n\n\n // ---------------- Constants ----------------- //\n// const DATA_UNKNOWN = \"Data unknown\";\n\nvar SYMBOL_FALSE = \"\"; // \"❌ \"\n\nvar SYMBOL_TRUE = \"\"; // \"✅ \"\n// const SYMBOL_INFO = \"\"; // \"ℹ \"\n\nvar SYMBOL_EMPTY = \"\";\nvar FLEUR_DIVIDE = \"
\";\nvar WIKI_LINK = \"https://hollowknight.fandom.com/wiki/\"; // ---------------- Variables ----------------- //\n// let currentData = DATA_UNKNOWN;\n\nvar completionSymbol = SYMBOL_FALSE;\nvar divStart = [\"
\"].join(\"\\n\");\nvar divStartCenter = [\"
\"].join(\"\\n\");\nvar divEnd = [\"
\"].join(\"\\n\");\nvar pSpan = \"\";\nvar benchHKCCBegin, benchHKCCEnd;\n/* -------------------------- Functions ----------------------------- */\n\n/**\r\n * Main Function. Checks Hollow Knight game completion by analyzing the save file\r\n * @param {object} jsonObject Decoded save data in JavaScript Object Notation form (JSON)\r\n */\n\nfunction HKCheckCompletion(jsonObject) {\n // start benchmark\n benchHKCCBegin = new Date();\n var HKPlayerData;\n var HKWorldItems;\n var HKSceneData;\n\n if (jsonObject.hasOwnProperty(\"playerData\")) {\n HKPlayerData = jsonObject.playerData;\n } else return false;\n\n if (jsonObject.hasOwnProperty(\"sceneData\")) {\n HKSceneData = jsonObject.sceneData;\n\n if (jsonObject.sceneData.hasOwnProperty(\"persistentBoolItems\")) {\n HKWorldItems = jsonObject.sceneData.persistentBoolItems;\n } else return false;\n } else return false; // Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID); // Prevents adding current percent data after each function call (each click of Analyze button)\n\n ResetCompletion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID); // ================================================================================== //\n // ---------------- Time Played ----------------- //\n\n CheckPlayTime(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.playTime); // ---------------- Game Completion Status ----------------- //\n\n CheckCompletionPercent(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.completionPercentage); // ---------------- Game Completion Status ----------------- //\n\n CheckSaveFileVersion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.version); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, FLEUR_DIVIDE); // ---------------- Health Masks ----------------- //\n\n CheckHealthMasks(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode); // ---------------- Soul Orbs ----------------- //\n\n CheckSoulOrbs(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.maxMP + HKPlayerData.MPReserveMax); // ---------------- Charm Notches (Slots) ----------------- //\n\n CheckNotches(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.charmSlots, HKPlayerData.charmSlotsFilled); // ---------------- Geo Amount ----------------- //\n\n CheckGeo(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro, HKPlayerData.geo, HKPlayerData.geoPool); // ---------------- Bosses (Base Game) --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.bosses, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, HKPlayerData); // ---------------- Gruz Mother and Mawlek (World Map) --------------------- //\n\n if (HKWorldItems) CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.bosses, \"Battle Scene\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES_WORLD, HKWorldItems); // ---------------- Charms --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.charms, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, HKPlayerData); // ---------------- Colosseum of Fools --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.colosseum, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, HKPlayerData); // ---------------- Dreamers --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.dreamers, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, HKPlayerData); // ---------------- Dream Nail and Essence --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.dreamNail, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, HKPlayerData); // ---------------- Equipment --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.equipment, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, HKPlayerData); // ---------------- Nail Upgrades --------------------- //\n\n CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES, HKPlayerData); // ---------------- Mask Shards --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.maskShards, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, HKPlayerData); // ---------------- Mask Shards (World Map) --------------------- //\n\n CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.maskShards, \"Heart Piece\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, HKWorldItems); // ---------------- Nail Arts --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.nailArts, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, HKPlayerData); // ---------------- Spells --------------------- //\n\n CheckSpellLevel(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS, HKPlayerData); // ---------------- Vessel Fragments --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, HKPlayerData); // ---------------- Vessel Fragments (World Map) --------------------- //\n\n CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.vesselFragments, \"Vessel Fragment\", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, HKWorldItems); // ---------------- Warrior Dreams --------------------- //\n\n CheckWarriorDreams(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.warriorDreams, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, HKPlayerData); // ---------------- Grimm Troupe Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.grimmTroupe, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, HKPlayerData); // ---------------- Lifeblood Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //\n\n CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, HKPlayerData);\n CheckGodmasterDoors(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS, HKPlayerData); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.essential, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ESSENTIAL, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.essential, FLEUR_DIVIDE); // ------------------------- Achievements ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.achievements, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.achievements, FLEUR_DIVIDE); // ------------------------- Game Statistics ----------------------------- //\n\n CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.statistics, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.STATISTICS, HKPlayerData, HKWorldItems, HKSceneData); // ------------------------- Hints ----------------------------- //\n\n CheckHintsTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.hints, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.HINTS, HKPlayerData, HKWorldItems); // ------------------------- Fill completion ----------------------------- //\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CompletionHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID, HKPlayerData.completionPercentage); // Prevents wrong checkbox behaviour (must run after everything is finished)\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)(); // finish and show benchmark\n\n benchHKCCEnd = new Date();\n console.info(\"HKCheckCompletion() time (ms) =\", benchHKCCEnd - benchHKCCBegin);\n return true;\n}\n/**\r\n * Generates and appends a new entry inside the HTML of a given ID\r\n * @param {object} divId object containing div ID and h2 title of the HTML element\r\n * @param {string} textPrefix Main name of the entry\r\n * @param {string} textSuffix Optional suffix after the main name (spoilers: locations, costs etc.)\r\n */\n\n\nfunction PrepareHTMLString(divId) {\n var textPrefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"Unknown Completion Element: \";\n var textSuffix = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"Unknown Description Element\";\n var wiki = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : \"\";\n var icon = completionSymbol;\n var b = [\"\", \"\"];\n if (!textPrefix.length) b = [\"\", \"\"];\n if (wiki.length) b = [\"\"), \"\"];\n var span = [\"\", \"\"];\n var spoilerSpan = [\"\", \"\"];\n\n if (divId === \"hints\") {\n span[0] = \"\";\n icon = \"\";\n }\n\n var dash = \"\";\n if (textSuffix.length && textPrefix.length) dash = \"— \";\n if (textPrefix.includes(\"\")) dash = \"\"; // return divStart + icon + b[0] + textPrefix + b[1] + span[0] + pSpan + spoilerSpan[0] + dash + textSuffix + spoilerSpan[1] + span[1] + divEnd;\n\n return \"\\n \".concat(divStart, \"\\n \").concat(icon).concat(b[0]).concat(textPrefix).concat(b[1]).concat(span[0]).concat(pSpan).concat(spoilerSpan[0]).concat(dash).concat(textSuffix).concat(spoilerSpan[1]).concat(span[1], \"\\n \").concat(divEnd, \"\\n \");\n}\n/**\r\n * Switches global variable to a \"completed\" symbol. Adds +1 or +2 to percent property.\r\n */\n\n\nfunction CurrentDataTrue() {\n var divId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n completionSymbol = SYMBOL_TRUE;\n\n if (divId) {\n divId.percent++;\n if (divId.id === \"hk-equipment\") divId.percent++; // double % for equipment\n }\n}\n/**\r\n * Switches global variable to a \"not completed\" symbol\r\n */\n\n\nfunction CurrentDataFalse() {\n completionSymbol = SYMBOL_FALSE;\n}\n/**\r\n * Switches global variable to an \"information\" symbol\r\n */\n\n/* function CurrentDataInfo() {\r\n completionSymbol = SYMBOL_INFO;\r\n} */\n\n/**\r\n * Switches global variable to no symbol (span with left padding)\r\n */\n\n\nfunction CurrentDataBlank() {\n completionSymbol = SYMBOL_EMPTY;\n}\n/**\r\n * Fills HTML with the playTime value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} playTime Number of total gameplay time in seconds\r\n */\n\n\nfunction CheckPlayTime(divId, playTime) {\n var icon = \"\";\n var seconds = Math.floor(playTime);\n var minutes = Math.floor(seconds / 60 % 60);\n var hours = Math.floor(seconds / 3600);\n var sec = Math.floor(seconds % 60);\n if (sec < 10) sec = \"0\" + sec;\n if (minutes < 10) minutes = \"0\" + minutes;\n var textFill = \"Time Played:\" + pSpan + \"\" + hours + \" h \" + minutes + \" min \" + sec + \" sec\";\n document.getElementById(divId.id).innerHTML += divStart + icon + textFill + divEnd;\n}\n/**\r\n * Searches for completionPercentage in playerData and fills HTML with the value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} completionPercentage Number of completion percentage\r\n */\n\n\nfunction CheckCompletionPercent(divId, completionPercentage) {\n completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();\n var textFill = \"Game Completion:\" + pSpan + \"\" + completionPercentage + \" %\" + pSpan + \"(out of \" + divId.maxPercent + \" %)\";\n document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;\n}\n/**\r\n * Reads the \"version\" string from the save file and appends it to the selected div ID element\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {string} saveVersion Save File version in format 0.0.0.0\r\n */\n\n\nfunction CheckSaveFileVersion(divId) {\n var saveVersion = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID.intro.saveVersion;\n CurrentDataBlank();\n var textFill = \"Save Version:\".concat(pSpan, \"\").concat(saveVersion, \"\").concat(pSpan);\n document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of health mask images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} masks Number of max health masks from the save (baseline without charms and lifeblood)\r\n * @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul, 2 = Steel Soul broken save\r\n */\n\n\nfunction CheckHealthMasks(divId) {\n var masks = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 5;\n var permadeathMode = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Health:\";\n var maskImages = \"\";\n var maskNormal = \"health mask image\");\n var maskSteel = \"steel health mask image\");\n var maskImg = \"\";\n permadeathMode > 0 ? maskImg = maskSteel : maskImg = maskNormal;\n\n for (var i = 0; i < masks; i++) {\n maskImages += maskImg;\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of soul orbs images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} totalSoul Number of max Soul reserve from the save. 99 = full Soul Orb\r\n */\n\n\nfunction CheckSoulOrbs(divId, totalSoul) {\n var icon = SYMBOL_EMPTY;\n var textFill = \"Soul:\";\n var soulImages = \"\";\n var soulNormal = \"soul orb image\");\n var soulImg = soulNormal;\n\n for (var i = 0, total = totalSoul / 33; i < total; i++) {\n soulImages += soulImg;\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;\n}\n/**\r\n * Fills HTML with the Geo value of the save file\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} geoValue Number of total Geo value\r\n */\n\n\nfunction CheckGeo(divId) {\n var geoValue = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var geoPoolValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Geo:geo symbol image\").concat(geoValue, \"\"); // Show Shade Geo value and image only if Shade has at least 1 Geo on it\n\n if (geoPoolValue > 0) textFill += \"\\n \".concat(pSpan, \"+shade geo symbol image\").concat(geoPoolValue, \"\"); // Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo\n\n if (geoValue > 0 && geoPoolValue > 0) textFill += \"\".concat(pSpan, \"=\").concat(pSpan, \"\").concat(geoValue + geoPoolValue, \"\");\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;\n}\n/**\r\n * Fills HTML with appropriate number of notch images\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {number} totalNotches Number of total Charm Notches the player has. 11 = max\r\n * @param {number} filledNotches Number of total used Charm Notches (including overcharmed notches). 15 = max\r\n */\n\n\nfunction CheckNotches(divId) {\n var totalNotches = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 3;\n var filledNotches = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var _ = 0,\n overcharmedNotches = _.overcharmedNotches,\n unusedNotches = _.unusedNotches; // How many overcharmed notches images to show\n\n overcharmedNotches = filledNotches - totalNotches;\n if (overcharmedNotches < 1) overcharmedNotches = 0; // How many unused notches images to show\n\n unusedNotches = totalNotches - filledNotches;\n if (unusedNotches < 1) unusedNotches = 0; // Correct number of filled/used notches images to show when player is overcharmed\n\n if (filledNotches > totalNotches) filledNotches = totalNotches;\n var icon = SYMBOL_EMPTY;\n var textFill = \"Notches:\".concat(pSpan);\n var notchImages = \"\";\n var notchNormalImage = \"notch image\");\n var notchFilledImage = \"notch image\");\n var notchOvercharmedImage = \"notch image\"); // First check filled (used) notches and fill them (skips if no filled notches)\n\n if (filledNotches > 0) {\n for (var i = 0; i < filledNotches; i++) {\n notchImages += notchFilledImage;\n }\n } // Second check overcharmed notches and fill them (skips if player is not overcharmed)\n\n\n if (overcharmedNotches > 0) {\n for (var _i = 0; _i < overcharmedNotches; _i++) {\n notchImages += notchOvercharmedImage;\n }\n } // Lastly, fill all unused notches\n\n\n if (unusedNotches > 0) {\n for (var _i2 = 0; _i2 < unusedNotches; _i2++) {\n notchImages += notchNormalImage;\n }\n }\n\n document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;\n}\n/**\r\n * Verifies if the data in a specific object is true or false, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckIfDataTrue(divId, dataObject, playerData) {\n var _ref = \"\",\n textPrefix = _ref.textPrefix,\n textSuffix = _ref.textSuffix;\n var sFillText = \"\";\n var wiki = \"\";\n\n for (var i in dataObject) {\n textPrefix = dataObject[i].name;\n textSuffix = dataObject[i].spoiler;\n dataObject[i].hasOwnProperty(\"wiki\") ? wiki = dataObject[i].wiki : wiki = \"\";\n\n switch (i) {\n case \"gotCharm_36\":\n // prevents green checkbox and adding 1% when only got one white fragment\n playerData.gotQueenFragment === true && playerData.gotKingFragment === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n\n case \"gotCharm_37\":\n case \"gotCharm_38\":\n case \"gotCharm_39\":\n case \"gotCharm_40\":\n case \"killedGrimm\":\n case \"grimmChildLevel\":\n case \"killedHiveKnight\":\n case \"hasGodfinder\":\n // fades out the entries if save file is from older game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n if (i === \"grimmChildLevel\") {\n playerData.grimmChildLevel >= 4 ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n break;\n\n default:\n playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n }\n\n sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckSpellLevel(divId, dataObject, playerData) {\n var sFillText = \"\";\n\n for (var i in dataObject) {\n switch (i) {\n case \"vengefulSpirit\":\n case \"shadeSoul\":\n playerData.fireballLevel >= dataObject[i].fireballLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n case \"desolateDive\":\n case \"descendingDark\":\n playerData.quakeLevel >= dataObject[i].quakeLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n case \"howlingWraiths\":\n case \"abyssShriek\":\n playerData.screamLevel >= dataObject[i].screamLevel ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n break;\n\n default:\n break;\n }\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckWarriorDreams(divId, dataObject, playerData) {\n var sFillText = \"\";\n\n for (var i in dataObject) {\n playerData[i] >= 2 ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing pantheon data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search in the save file\r\n */\n\n\nfunction CheckGodmasterDoors(divId, dataObject, playerData) {\n // appends \"pantheon\" to every array element\n // same as names in the database object\n var pantheon = [\"Master\", \"Artist\", \"Sage\", \"Knight\"].map(function (element) {\n return \"pantheon\" + element;\n });\n var sFillText = \"\";\n\n for (var i = 0; i < 4; i++) {\n // compatibility with earlier game versions\n if (playerData.hasOwnProperty(\"bossDoorStateTier\" + (i + 1)) === false) {\n CurrentDataBlank();\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject[pantheon[i]].name, \"\"), \"\".concat(dataObject[pantheon[i]].spoiler, \"\"));\n } else {\n playerData[\"bossDoorStateTier\" + (i + 1)].completed === true ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[pantheon[i]].name, dataObject[pantheon[i]].spoiler);\n }\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies the level of player's nail upgrades, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing nail upgrades data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search in the save file\r\n */\n\n\nfunction CheckNailUpgrades(divId, dataObject, playerData) {\n // appends \"Nail\" to every array element\n // same as names in the database object\n var nail = [\"old\", \"sharpened\", \"channeled\", \"coiled\", \"pure\"].map(function (element) {\n return element + \"Nail\";\n });\n var sFillText = \"\";\n\n for (var i = 0; i < 5; i++) {\n playerData.nailSmithUpgrades >= i ? CurrentDataTrue(divId) : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, dataObject[nail[i]].name, dataObject[nail[i]].spoiler);\n }\n\n if (divId.percent) divId.percent--; // subject one for the Old Nail\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object are true or false, and appends HTML accordingly. Creates a copy of dataObject.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {string} idText Text string inside save data to search for\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} worldData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckWorldDataTrue(divId, idText, dataObject, worldData) {\n var orderedArray = [];\n var size = (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.ObjectLength)(dataObject);\n var sFillText = \"\"; // Order the items before displaying them (creates a copy of dataObject)\n\n for (var i in dataObject) {\n orderedArray.push([i, dataObject[i].name, dataObject[i].spoiler, false]);\n } // Search for completed items and mark them for display\n\n\n for (var _i3 = 0, length = worldData.length; _i3 < length; _i3++) {\n for (var j = 0; j < size; j++) {\n if (worldData[_i3].id === idText && worldData[_i3].sceneName === orderedArray[j][0] && worldData[_i3].activated === true) {\n orderedArray[j][3] = true;\n }\n }\n } // Display the items as they were initially ordered\n\n\n for (var _i4 = 0; _i4 < size; _i4++) {\n CurrentDataFalse();\n if (orderedArray[_i4][3] === true) CurrentDataTrue(divId);\n sFillText += PrepareHTMLString(divId, orderedArray[_i4][1], orderedArray[_i4][2]);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n}\n/**\r\n * Verifies if the data in a specific object are true or false, or checks what values they have, and appends HTML accordingly.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject Object containing data to be verified\r\n * @param {object} playerData Reference/pointer to specific data where to search\r\n * @param {object} worldData Reference/pointer to specific data where to search\r\n */\n\n\nfunction CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneData) {\n var _ref2 = \"\",\n textPrefix = _ref2.textPrefix,\n textSuffix = _ref2.textSuffix;\n var sFillText = \"\"; // Start main loop\n\n for (var i in dataObject) {\n textPrefix = dataObject[i].name;\n dataObject[i].hasOwnProperty(\"spoiler\") ? textSuffix = dataObject[i].spoiler : textSuffix = \"\";\n var _2 = 0,\n amount = _2.amount,\n countTotal = _2.countTotal,\n total = _2.total,\n unbroken = _2.unbroken,\n broken = _2.broken,\n discoveredTotal = _2.discoveredTotal;\n\n switch (i) {\n case \"areaMaps\":\n case \"grubsCollected\":\n case \"dreamOrbs\":\n case \"fountainGeo\":\n case \"nailDamage\":\n case \"stationsOpened\":\n case \"charmSlots\":\n case \"whisperingRoots\":\n case \"journalEntriesCompleted\":\n case \"journalNotesCompleted\":\n case \"whiteDefenderDefeats\":\n case \"greyPrinceDefeats\":\n if (i === \"areaMaps\") {\n amount = CountMaps(dataObject[i].list);\n } else if (i === \"whisperingRoots\") {\n amount = CountWorldItem(\"Dream Plant\");\n } else {\n amount = playerData[i];\n }\n\n if (i === \"stationsOpened\") {\n if (playerData.openedHiddenStation === true) amount++;\n }\n\n countTotal = amount;\n\n if (i === \"journalEntriesCompleted\" || i === \"journalNotesCompleted\") {\n countTotal = amount + \" / \" + playerData.journalEntriesTotal;\n }\n\n if (i === \"grubsCollected\") LogMissingGrubs();\n textPrefix += \": \" + countTotal;\n\n if (i === \"greyPrinceDefeats\") {\n // backwards compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(dataObject[i].name, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n } else if (playerData.zoteDead === true || playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true) {\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n }\n }\n\n if (i === \"whiteDefenderDefeats\") {\n // backwards compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(dataObject[i].name, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n }\n\n amount >= dataObject[i].max ? CurrentDataTrue() : CurrentDataBlank();\n break;\n\n case \"geoPool\":\n case \"rancidEggs\":\n case \"jinnEggsSold\":\n case \"xunFlowerBrokeTimes\":\n textPrefix += \": \" + Math.abs(playerData[i]);\n i === \"geoPool\" && playerData[i] > 0 ? CurrentDataBlank() : CurrentDataTrue();\n\n if (i === \"jinnEggsSold\") {\n // fade out if not on Steel Soul\n if (playerData.permadeathMode < 1) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n }\n\n break;\n\n case \"geoRocks\":\n discoveredTotal = sceneData.geoRocks.length;\n unbroken = CountGeoRocks(discoveredTotal, \"unbroken\");\n broken = CountGeoRocks(discoveredTotal, \"broken\");\n textPrefix += \": \".concat(unbroken, \" | \").concat(broken, \" | \").concat(discoveredTotal);\n CurrentDataTrue();\n break;\n\n case \"shopkeeperKey\":\n playerData.hasSlykey === true || playerData.gaveSlykey === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"elegantKey\":\n playerData.hasWhiteKey === true || playerData.usedWhiteKey === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"loveKey\":\n playerData.hasLoveKey === true || playerData.openedLoveDoor === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"simpleKeyCityOfTears\":\n // #2\n FindWorldItem(\"Ruins1_17\", \"Shiny Item\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"simpleKeyAncientBasin\":\n // #3\n FindWorldItem(\"Abyss_20\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"gotLurkerKey\":\n case \"nightmareLanternLit\":\n case \"killedPaleLurker\":\n case \"whiteDefenderDefeated\":\n case \"gotGrimmNotch\":\n case \"fragileGreed_unbreakable\":\n case \"fragileHealth_unbreakable\":\n case \"fragileStrength_unbreakable\":\n case \"killedBindingSeal\":\n case \"killedGodseekerMask\":\n case \"givenGodseekerFlower\":\n case \"givenOroFlower\":\n case \"givenWhiteLadyFlower\":\n case \"givenEmilitiaFlower\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreAncientBasin\":\n // #1\n FindWorldItem(\"Abyss_17\", \"Battle Scene Ore\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreSeer\":\n // #2\n playerData.dreamReward2 === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreCrystalPeak\":\n // #3\n FindWorldItem(\"Mines_34\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreDeepnest\":\n // #4\n FindWorldItem(\"Deepnest_32\", \"Shiny Item Stand\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreGrubfather\":\n // #5\n FindWorldItem(\"Crossroads_38\", \"Shiny Item Ore\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"paleOreColosseum\":\n // #6\n FindWorldItem(\"Room_Colosseum_Silver\", \"Shiny Item\") ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"relicsWandererJournal\":\n case \"relicsHallownestSeal\":\n case \"relicsKingsIdol\":\n case \"relicsArcaneEgg\":\n total = playerData[dataObject[i].nameHeld] + playerData[dataObject[i].nameSold];\n total >= dataObject[i].max ? CurrentDataTrue() : CurrentDataBlank();\n textPrefix += \": \" + total;\n break;\n\n case \"bossDoorStateTier5\":\n if (playerData.hasOwnProperty(\"bossDoorStateTier5\") === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n } else {\n playerData[i].completed === true ? CurrentDataTrue() : CurrentDataFalse();\n }\n\n break;\n\n case \"killsBindingSeal\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] == 0 ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"killedVoidIdol_1\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n if (playerData[i] === false && (playerData.killedVoidIdol_2 === true || playerData.killedVoidIdol_3 === true)) CurrentDataTrue();\n break;\n\n case \"killedVoidIdol_2\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n if (playerData[i] === false && playerData.killedVoidIdol_3 === true) CurrentDataTrue();\n break;\n\n case \"killedVoidIdol_3\":\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n break;\n\n case \"greyPrinceDefeated\":\n // compatibility with earlier game versions\n if (playerData.hasOwnProperty(i) === false) {\n CurrentDataBlank();\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n break;\n } else if (playerData.zoteDead === true || playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true) {\n textPrefix = \"\".concat(textPrefix, \"\");\n textSuffix = \"\".concat(textSuffix, \"\");\n }\n\n playerData[i] === true ? CurrentDataTrue() : CurrentDataBlank();\n if (playerData.zoteRescuedBuzzer === true && playerData[i] === false) CurrentDataFalse();\n break;\n\n case \"zoteStatus\":\n CurrentDataFalse();\n\n if (playerData.zoteDead === true) {\n textPrefix = dataObject[i].nameNeglect;\n textSuffix = dataObject[i].spoilerNeglect;\n CurrentDataTrue();\n } else if (playerData.killedZote === true) {\n textPrefix = dataObject[i].nameRivalry;\n textSuffix = dataObject[i].spoilerRivalry;\n CurrentDataTrue();\n } else if (playerData.zoteRescuedBuzzer === false) {\n if (playerData.hasWalljump === false) {\n textPrefix = dataObject[i].nameTrappedVengefly;\n textSuffix = dataObject[i].spoilerTrappedVengefly;\n } else if (playerData.hasWalljump === true) {\n textPrefix = dataObject[i].nameNotRescuedVengefly;\n textSuffix = dataObject[i].spoilerNotRescuedVengefly;\n }\n } else if (playerData.zoteRescuedBuzzer === true) {\n if (playerData.zoteRescuedDeepnest === false) {\n textPrefix = dataObject[i].nameTrappedDeepnest;\n textSuffix = dataObject[i].spoilerTrappedDeepnest;\n } else if (playerData.zoteRescuedDeepnest === true) {\n if (playerData.killedZote === false) {\n textPrefix = dataObject[i].nameColosseum;\n textSuffix = dataObject[i].spoilerColosseum;\n }\n }\n }\n\n break;\n\n case \"nailsmithStatus\":\n CurrentDataFalse();\n\n if (playerData.nailsmithKilled === true) {\n textPrefix = dataObject[i].namePurity;\n textSuffix = dataObject[i].spoilerPurity;\n CurrentDataTrue();\n } else if (playerData.nailsmithConvoArt === true) {\n textPrefix = dataObject[i].nameHappyCouple;\n textSuffix = dataObject[i].spoilerHappyCouple;\n CurrentDataTrue();\n } else if (playerData.nailsmithSpared === true) {\n textPrefix = dataObject[i].nameSheoHutWaiting;\n textSuffix = dataObject[i].spoilerSheoHutWaiting;\n } else {\n textPrefix = dataObject[i].nameUpgradeNail;\n textSuffix = dataObject[i].spoilerUpgradeNail;\n }\n\n break;\n\n case \"mrMushroomState\":\n sFillText += CheckMrMushroomState(divId, dataObject[i], playerData[i]);\n break;\n\n default:\n playerData[i] === true ? CurrentDataTrue() : CurrentDataFalse();\n } // end switch (i)\n\n\n if (i === \"mrMushroomState\") continue;\n sFillText += PrepareHTMLString(divId, textPrefix, textSuffix);\n } // end for (let i in dataObject)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText); // ==========================================\n // -------------- Methods ---------------- //\n\n /**\r\n * Searches for a given item in the in-game area and returns true when found and collected.\r\n * @param {string} itemArea Code of the in-game area on the map\r\n * @param {string} itemId Name of the item\r\n * @returns {boolean}\r\n */\n\n function FindWorldItem() {\n var itemArea = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n var itemId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"Shiny Item\";\n\n for (var _i5 = 0, length = worldData.length; _i5 < length; _i5++) {\n if (worldData[_i5].id === itemId) {\n if (worldData[_i5].sceneName === itemArea) {\n if (worldData[_i5].activated === true) return true;\n }\n }\n }\n\n return false;\n }\n /**\r\n * Searches for a given item that the player has found and returns the amount of them that the player completed.\r\n * @param {string} itemId Name of the item\r\n * @returns {number}\r\n */\n\n\n function CountWorldItem() {\n var itemId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n var total = 0;\n\n for (var _i6 = 0, length = worldData.length; _i6 < length; _i6++) {\n if (worldData[_i6].id === itemId) {\n if (worldData[_i6].activated === true) total++;\n }\n }\n\n return total;\n }\n /**\r\n * Counts the number of maps the player has acquired (from the list in an array)\r\n * @param {array} mapArray Array of strings with area map names\r\n * @returns {number}\r\n */\n\n\n function CountMaps(mapArray) {\n var totalMaps = 0;\n\n for (var _i7 = 0, len = mapArray.length; _i7 < len; _i7++) {\n if (playerData[mapArray[_i7]] === true) totalMaps++;\n }\n\n return totalMaps;\n }\n /**\r\n * Counts the total amount of Geo Rocks Unbroken or Broken. Logs to console all the Unbroken IDs and Map locations.\r\n * @param {number} arrayLength How many items the Geo Rocks array is currently storing (for iteration)\r\n * @param {string} mode Choose which Geo Rocks to count (broken or unbroken)\r\n */\n\n\n function CountGeoRocks(arrayLength) {\n var mode = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"unbroken\";\n var countTotal = 0;\n var geoRocksLog = [];\n\n if (mode === \"unbroken\") {\n for (var _i8 = 0; _i8 < arrayLength; _i8++) {\n if (sceneData.geoRocks[_i8].hitsLeft > 0) {\n countTotal++;\n geoRocksLog.push(\"#\".concat(countTotal, \" \\uD83C\\uDFD4\\uFE0F \").concat(sceneData.geoRocks[_i8].id, \" \\uD83D\\uDDFA\\uFE0F \").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(sceneData.geoRocks[_i8].sceneName), \" \\u2328\\uFE0F \").concat(sceneData.geoRocks[_i8].sceneName));\n }\n }\n\n if (!countTotal) {\n console.log(\"%cAll Geo Rocks Broken!\", \"color: #16c60c; font-weight: 700;\");\n } else {\n console.groupCollapsed(\"%cUnbroken Geo Rocks (\".concat(countTotal, \"):\"), \"color: #16c60c; font-weight: 700;\");\n\n for (var _i9 = 0, length = geoRocksLog.length; _i9 < length; _i9++) {\n console.log(geoRocksLog[_i9]);\n }\n\n console.groupEnd();\n }\n } else {\n for (var _i10 = 0; _i10 < arrayLength; _i10++) {\n if (sceneData.geoRocks[_i10].hitsLeft === 0) countTotal++;\n }\n }\n\n return countTotal;\n }\n /**\r\n * Compares and logs all unrescued Grubs in a list: IDs and map locations\r\n */\n\n\n function LogMissingGrubs() {\n var rescuedGrubsSceneList = [];\n\n for (var _i11 = 0, _length = worldData.length; _i11 < _length; _i11++) {\n if (worldData[_i11].id.includes(\"Grub Bottle\")) {\n if (worldData[_i11].activated === true) {\n // There are 3 duplicates of the same map scene name from older game save files. Prevents adding duplicates\n\n /* if (worldData[i].sceneName === \"Ruins2_11\" && worldData[i].id === \"Grub Bottle (1)\") {\r\n continue;\r\n } else if (worldData[i].sceneName === \"Ruins2_11\" && worldData[i].id === \"Grub Bottle (2)\") {\r\n continue;\r\n } else { */\n rescuedGrubsSceneList.push(worldData[_i11].sceneName); // }\n }\n }\n } // Filtering the reference database Grub list to include only the missing values\n\n\n var missingGrubsList = _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRUBS_LIST.filter(function (x) {\n return !rescuedGrubsSceneList.includes(x);\n });\n var length = missingGrubsList.length;\n\n if (!length) {\n console.log(\"%cAll Grubs Rescued!\", \"color: #16c60c; font-weight: 700;\");\n } else {\n console.groupCollapsed(\"%cUnrescued Grubs (\".concat(length, \"):\"), \"color: #16c60c; font-weight: 700;\");\n\n for (var _i12 = 0; _i12 < length; _i12++) {\n console.log(\"#\".concat(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRUBS_LIST.indexOf(missingGrubsList[_i12]) + 1, \" \\uD83D\\uDDFA\\uFE0F \").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(missingGrubsList[_i12]), \" \\u2328\\uFE0F \").concat(missingGrubsList[_i12]));\n }\n\n console.groupEnd();\n }\n\n return false;\n }\n}\n/**\r\n * Checks and fills all the 7 locations of Mr Mushroom.\r\n * @param {object} divId ID of the HTML element for data appending\r\n * @param {object} dataObject object containing the Mr Mushroom name and spoilers/locations\r\n * @param {number} mrMushroomState playerData.mrMushroomState read from the save file. (0-8)\r\n */\n\n\nfunction CheckMrMushroomState(divId, dataObject) {\n var mrMushroomState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n var sFillText = \"\";\n\n if (mrMushroomState > 1) {\n for (var i = 1; i <= 7; i++) {\n mrMushroomState > i ? CurrentDataTrue() : CurrentDataFalse();\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject.name, \" #\").concat(i), dataObject[\"spoiler\" + i]);\n }\n } else {\n CurrentDataFalse();\n\n for (var _i13 = 1; _i13 <= 7; _i13++) {\n sFillText += PrepareHTMLString(divId, \"\".concat(dataObject.name, \" #\").concat(_i13), dataObject[\"spoiler\" + _i13]);\n }\n }\n\n return sFillText;\n}\n/**\r\n * Checks, validates and shows hints to the player depending on their save progression, in chronological order. Shows only hint for the last uncompleted event. If Hollow Knight is defeated, shows a dummy text.\r\n * @param {object} divId object containing div hints ID and h2 title\r\n * @param {object} dataObject object containing all hints data\r\n * @param {object} playerData object containing HK Player Data to look in\r\n * @param {object} worldData object containing HK World Data to look in\r\n * @returns {bool} true when defeated Hollow Knight, false if not\r\n */\n\n\nfunction CheckHintsTrue(divId, dataObject, playerData, worldData) {\n var sFillText = \"\";\n\n if (playerData.killedHollowKnight === true) {\n // a text to show when player already finished their first playthrough (killed Hollow Knight first time)\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, \"...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets...\");\n return true;\n }\n\n for (var i in dataObject) {\n if (playerData[i] === true) {\n continue;\n } else if (i === \"fireballLevel\") {\n if (playerData[i] >= 1) {\n continue;\n } else {\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"Crossroads_04\") {\n var GruzMotherDefeated = false;\n\n for (var k = 0, length = worldData.length; k < length; k++) {\n if (worldData[k].id === \"Battle Scene\" && worldData[k].sceneName === \"Crossroads_04\" && worldData[k].activated === true) {\n GruzMotherDefeated = true;\n break;\n }\n }\n\n if (GruzMotherDefeated) {\n continue; // next dataObject (i)\n } else {\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"dungDefenderOrHornet2\") {\n if (playerData.defeatedDungDefender === true) {\n continue;\n } else if (playerData.hornetOutskirtsDefeated === true) {\n continue;\n } else {\n // if no Dung Defender or Hornet 2\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else if (i === \"ismaTearOrShadeCloak\") {\n if (playerData.hasAcidArmour === true) {\n continue;\n } else if (playerData.hasKingsBrand === true) {\n if (playerData.hasShadowDash === true) {\n continue;\n } else {\n // if Kings Brand but no Shade Cloak\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else {\n // if no Isma's Tear or Kings Brand\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } else {\n // if anything from the hints list is not done\n sFillText += PrepareHTMLString(divId, \"\", dataObject[i].spoiler);\n break;\n }\n } // end: for (let i in dataObject)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);\n} // function CheckHintsTrue()\n\n/**\r\n * Pre-Cleans HTML. Reads contents inside text area and parses it to a JavaScript object. If not empty, runs HKCheckCompletion() to check data.\r\n */\n\n\nfunction HKReadTextArea() {\n var textAreaId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : \"\";\n // refresh and prepare document for filling with data from the save\n InitialHTMLPopulate(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID);\n var contents = document.getElementById(textAreaId).value;\n\n if (contents.length) {\n try {\n var jsonObject = JSON.parse(contents); // console.log(jsonObject);\n\n if (jsonObject.hasOwnProperty(\"playerData\")) HKCheckCompletion(jsonObject); // console.log(jsonObject);\n } catch (error) {\n alert(\"This seems like not a valid Hollow Knight save. \".concat(error));\n console.info(\"This seems like not a valid Hollow Knight save. \".concat(error));\n }\n }\n}\n/**\r\n * Populate all HTML with given ID and their initial data set as false (used at DOM load)\r\n * @param {object} divIdObj JavaScript Object containing all HTML IDs to populate\r\n */\n\n\nfunction InitialHTMLPopulate(divIdObj) {\n var sFillText = \"\";\n CurrentDataFalse();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(divIdObj); // Play Time\n\n CheckPlayTime(divIdObj.intro, 0); // Game Completion\n\n CheckCompletionPercent(divIdObj.intro, 0); // Save File Version\n\n CheckSaveFileVersion(divIdObj.intro); // Fleur Divide\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.intro, FLEUR_DIVIDE); // Health Masks\n\n CheckHealthMasks(divIdObj.intro); // Soul Orbs\n\n CheckSoulOrbs(divIdObj.intro, 99); // Charm Notches\n\n CheckNotches(divIdObj.intro); // Geo\n\n CheckGeo(divIdObj.intro); // Keep symbol False\n\n CurrentDataFalse(); // First Hint Only\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.hints, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.HINTS.fireballLevel.spoiler); // Temp arrays storing references (addresses) to objects for looping through them (duplicates important)\n\n var hkObjArray = [_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ESSENTIAL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.STATISTICS]; // duplicates and order important - must be the same as in hkObjArray[]\n\n var divObjArray = [divIdObj.bosses, divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics]; // Looped filling to reduce redundancy\n\n do {\n for (var entry in hkObjArray[0]) {\n if (entry === \"mrMushroomState\") continue;\n sFillText += PrepareHTMLString(divObjArray[0], hkObjArray[0][entry].name, hkObjArray[0][entry].spoiler);\n }\n\n if (divObjArray[0]) {\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divObjArray[0], sFillText);\n }\n\n sFillText = \"\";\n divObjArray.shift();\n } while (hkObjArray.shift()); // Nail Upgrades Misc\n\n\n sFillText = \"\";\n\n for (var i in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES) {\n sFillText += PrepareHTMLString(divIdObj.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.nailUpgrades, sFillText); // Spells Misc\n\n sFillText = \"\";\n\n for (var _i14 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS) {\n sFillText += PrepareHTMLString(divIdObj.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i14].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i14].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.spells, sFillText); // Godmaster Doors Misc\n\n sFillText = \"\";\n\n for (var _i15 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS) {\n sFillText += PrepareHTMLString(divIdObj.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i15].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i15].spoiler);\n }\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, sFillText); // Mr Mushroom 1 - 7\n\n sFillText = CheckMrMushroomState(divIdObj.achievements, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS.mrMushroomState);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, sFillText); // Fleur Dividers\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, FLEUR_DIVIDE);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.essential, FLEUR_DIVIDE);\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, FLEUR_DIVIDE); // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)\n\n if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) {\n if (localStorage.getItem(\"hkCheckboxHints\") === \"checked\") document.getElementById(\"checkbox-hints\").checked = true;\n if (localStorage.getItem(\"hkCheckboxSpoilers\") === \"checked\") document.getElementById(\"checkbox-spoilers\").checked = true;\n } // if (localStorage.getItem(\"hkCheckboxHints\") === \"checked\") document.getElementById(\"checkbox-hints\").checked = true;\n // if (localStorage.getItem(\"hkCheckboxSpoilers\") === \"checked\") document.getElementById(\"checkbox-spoilers\").checked = true;\n // Prevents wrong checkbox behaviour (must run after everything is finished)\n\n\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();\n (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)();\n}\n/**\r\n * Zero-fill all \"percent\" properties in the JSON Object (reset to default)\r\n * @param {object} jsObj object containing the \"percent\" properties to be reset to 0\r\n */\n\n\nfunction ResetCompletion(jsObj) {\n for (var i in jsObj) {\n if (jsObj[i].hasOwnProperty(\"percent\")) jsObj[i].percent = 0;\n }\n}\n/**\r\n * Focuses, selects and copies to clipboard contents inside a clicked element. Includes optional tooltip update after the copying is done.\r\n * @param {MouseEvent} mouseEvent from the clicked element (AddEventListener)\r\n * @param {string} tooltipId Element ID of the tooltip to update\r\n * @param {string} tooltipFill Updated contents of the tooltip\r\n */\n\n\nfunction SelectCopyInputText(mouseEvent) {\n var tooltipId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : \"\";\n var tooltipFill = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : \"\";\n var element = document.getElementById(mouseEvent.target.id); // this prevents the un-selected effect after clicking the second time (clears all selection first)\n\n if (window.getSelection) {\n window.getSelection().removeAllRanges();\n }\n\n element.focus(); // best to focus the element first before selecting\n\n element.select();\n element.setSelectionRange(0, 99999); // for mobile devices\n // Copy the text inside the text field to clipboard\n\n document.execCommand(\"copy\"); // optional tooltip showing\n\n if (tooltipFill.length && tooltipId.length) FillInnerHTML(tooltipId, tooltipFill);\n}\n/**\r\n * Fills the innerHTML of a given HTML Element with provided contents\r\n * @param {string} elementId Element ID to update\r\n * @param {string} textFill Updated contents (innerHTML)\r\n */\n\n\nfunction FillInnerHTML(elementId, textFill) {\n var element = document.getElementById(elementId);\n element.innerHTML = textFill;\n}\n/* ----------------------- Event Listeners -------------------------- */\n// Populate HTML at load (before img and css)\n\n\ndocument.addEventListener(\"DOMContentLoaded\", function () {\n InitialHTMLPopulate(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DIV_ID);\n}); // Does an action when the save file location input text is clicked once (auto select & copy to clipboard)\n\ndocument.getElementById(\"save-location-input\").addEventListener(\"click\", function (e) {\n SelectCopyInputText(e, \"save-location-input-tooltip\", \"Copied save file location to clipboard\");\n}, false); // Choose File input field\n\ndocument.getElementById(\"save-location-input\").addEventListener(\"mouseout\", function () {\n FillInnerHTML(\"save-location-input-tooltip\", \"Click once to copy to clipboard\");\n}, false); // Analyze Text button\n\ndocument.getElementById(\"save-area-read\").addEventListener(\"click\", function () {\n HKReadTextArea(\"save-area\");\n}, false);\n\n\n//# sourceURL=webpack://hollow-knight-completion-check/./src/js/HKCheckCompletion.js?"); /***/ }), @@ -49,7 +49,7 @@ eval("/* eslint-disable */\n\n\n(function (root) {\n function checkInt(value) { /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => __WEBPACK_DEFAULT_EXPORT__\n/* harmony export */ });\n// ---------------- Hollow Knight Data Constant Objects ----------------- //\n\n/*\r\n This is the whole database for the tool, based on the .json save file data\r\n*/\nvar HK = {\n DIV_ID: {\n intro: {\n h2: \"Game Status\",\n id: \"hk-intro\",\n maxPercent: 112,\n saveVersion: \"0.0.0.0\"\n },\n hints: {\n h2: \"My friend Elderbug once told me about...\",\n id: \"hk-hints\"\n },\n bosses: {\n h2: \"Bosses\",\n id: \"hk-bosses\",\n percent: 0,\n maxPercent: 14\n },\n charms: {\n h2: \"Charms\",\n id: \"hk-charms\",\n percent: 0,\n maxPercent: 36\n },\n equipment: {\n h2: \"Equipment\",\n id: \"hk-equipment\",\n percent: 0,\n maxPercent: 14\n },\n nailUpgrades: {\n h2: \"Nail Upgrades\",\n id: \"hk-nailupgrades\",\n percent: 0,\n maxPercent: 4\n },\n nailArts: {\n h2: \"Nail Arts\",\n id: \"hk-nailarts\",\n percent: 0,\n maxPercent: 3\n },\n spells: {\n h2: \"Spells\",\n id: \"hk-spells\",\n percent: 0,\n maxPercent: 6\n },\n maskShards: {\n h2: \"Mask Shards\",\n id: \"hk-maskshards\",\n percent: 0,\n maxPercent: 4\n },\n vesselFragments: {\n h2: \"Vessel Fragments\",\n id: \"hk-vesselfragments\",\n percent: 0,\n maxPercent: 3\n },\n dreamNail: {\n h2: \"Dream Nail and Essence\",\n id: \"hk-dreamnail\",\n percent: 0,\n maxPercent: 3\n },\n warriorDreams: {\n h2: \"Warrior Dreams\",\n id: \"hk-warriordreams\",\n percent: 0,\n maxPercent: 7\n },\n dreamers: {\n h2: \"Dreamers\",\n id: \"hk-dreamers\",\n percent: 0,\n maxPercent: 3\n },\n colosseum: {\n h2: \"Colosseum of Fools\",\n id: \"hk-colosseum\",\n percent: 0,\n maxPercent: 3\n },\n grimmTroupe: {\n h2: \"Grimm Troupe Content Pack\",\n id: \"hk-grimmtroupe\",\n percent: 0,\n maxPercent: 6\n },\n lifeblood: {\n h2: \"Lifeblood Content Pack\",\n id: \"hk-lifeblood\",\n percent: 0,\n maxPercent: 1\n },\n godmaster: {\n h2: \"Godmaster Content Pack\",\n id: \"hk-godmaster\",\n percent: 0,\n maxPercent: 5\n },\n essential: {\n h2: \"Game Completion Essentials\",\n id: \"hk-essential\"\n },\n achievements: {\n h2: \"Achievements Essentials\",\n id: \"hk-achievements\"\n },\n statistics: {\n h2: \"Game Statistics\",\n id: \"hk-statistics\"\n }\n },\n // hk-hints\n HINTS: {\n fireballLevel: {\n spoiler: \"...a mysterious shaman living in a dwelling below the town of Dirtmouth\"\n },\n hornet1Defeated: {\n spoiler: \"...a skilled protector guarding ruins in a lush green forest\"\n },\n hasDash: {\n spoiler: \"...an old cloak lying on a green path near a broken shell\"\n },\n hasWalljump: {\n spoiler: \"...a sharp claw lying forgotten somewhere amidst the insect village\"\n },\n Crossroads_04: {\n spoiler: \"...a mother sleeping peacefully below the town of Dirtmouth\"\n },\n slyRescued: {\n spoiler: \"...a fellow town bug who seems to be lost somewhere in the crossroads\"\n },\n hasLantern: {\n spoiler: \"...a precious item able to carry some light to even the darkest places\"\n },\n hasSuperDash: {\n spoiler: \"...some powerful crystal beating somewhere deep inside the mines\"\n },\n hasDreamNail: {\n spoiler: \"...a weapon from a dream world only found where the souls can peacefully rest\"\n },\n killedInfectedKnight: {\n spoiler: \"...a shattered corpse forgotten in a windy cave in the ancient depths below the city\"\n },\n hasDoubleJump: {\n spoiler: \"...something incredibly light dropped by a monarchfly in the ancient depths below the city\"\n },\n killedBlackKnight: {\n spoiler: \"...discarded shells of black guards lying on the floor of a high spire\"\n },\n lurienDefeated: {\n spoiler: \"...a dreamer sleeping somewhere at the top of a high spire\"\n },\n dungDefenderOrHornet2: {\n spoiler: \"...a skilled combatant living at the heart of the sewers or watching over a shell amidst ash falling from the sky\"\n },\n ismaTearOrShadeCloak: {\n spoiler: \"...something precious in a grove accessed from the waterways or a massive royal door guarding a cloak behind the darkness\"\n },\n defeatedMegaJelly: {\n spoiler: \"...an intelligent being floating inside hidden archives behind the fog\"\n },\n monomonDefeated: {\n spoiler: \"...a dreamer sleeping somewhere hidden in a foggy area\"\n },\n hegemolDefeated: {\n spoiler: \"...a dreamer sleeping near a spider nest area\"\n },\n killedHollowKnight: {\n spoiler: \"...a disturbance inside a black temple\"\n }\n },\n // hk-bosses\n BOSSES: {\n falseKnightDefeated: {\n name: \"False Knight\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"False_Knight\"\n },\n // \"Battle Scene\" - \"Crossroads_10\" ?\n hornet1Defeated: {\n name: \"Hornet Protector\",\n spoiler: \"Greenpath\",\n wiki: \"Hornet_Protector\"\n },\n defeatedDungDefender: {\n name: \"Dung Defender\",\n spoiler: \"Royal Waterways\",\n wiki: \"Dung_Defender\"\n },\n mageLordDefeated: {\n name: \"Soul Master\",\n spoiler: \"City of Tears: Soul Sanctum\",\n wiki: \"Soul_Master\"\n },\n killedBlackKnight: {\n name: \"Watcher Knights\",\n spoiler: \"City of Tears: Watcher's Spire\",\n wiki: \"Watcher_Knight\"\n },\n collectorDefeated: {\n name: \"The Collector\",\n spoiler: \"City of Tears: Tower of Love\",\n wiki: \"Collector\"\n },\n defeatedMantisLords: {\n name: \"Mantis Lords\",\n spoiler: \"Mantis Village\",\n wiki: \"Mantis_Lords\"\n },\n defeatedMegaJelly: {\n name: \"Uumuu\",\n spoiler: \"Fog Canyon: Teacher's Archives\",\n wiki: \"Uumuu\"\n },\n hornetOutskirtsDefeated: {\n name: \"Hornet Sentinel\",\n spoiler: \"Kingdom's Edge\",\n wiki: \"Hornet_Sentinel\"\n },\n killedInfectedKnight: {\n name: \"Broken Vessel\",\n spoiler: \"Ancient Basin\",\n wiki: \"Broken_Vessel\"\n },\n killedMimicSpider: {\n name: \"Nosk\",\n spoiler: \"Deepnest\",\n wiki: \"Nosk\"\n },\n // \"Battle Scene\" - \"Deepnest_32\" ?\n killedTraitorLord: {\n name: \"Traitor Lord\",\n spoiler: \"Queen's Gardens\",\n wiki: \"Traitor_Lord\"\n } // \"Battle Scene\" - \"Fungus3_23\" ?\n\n },\n // hk-bosses\n // \"Battle Scene\" sceneData.persistentBoolItems.id\n BOSSES_WORLD: {\n Crossroads_04: {\n name: \"Gruz Mother\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"Gruz_Mother\"\n },\n // killedBigFly\n Crossroads_09: {\n name: \"Brooding Mawlek\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"Brooding_Mawlek\"\n } // killedMawlek\n\n },\n // reference: https://radiance.host/apidocs/Charms.html\n CHARMS: {\n gotCharm_1: {\n name: \"#1 Gathering Swarm\",\n spoiler: \"Sly: 300 Geo\"\n },\n // 1\n gotCharm_2: {\n name: \"#2 Wayward Compass\",\n spoiler: \"Iselda: 220 Geo\"\n },\n // 1\n gotCharm_3: {\n name: \"#3 Grubsong\",\n spoiler: \"Grubfather: 10 Grubs rescued\"\n },\n // 1\n gotCharm_4: {\n name: \"#4 Stalwart Shell\",\n spoiler: \"Sly: 200 Geo\"\n },\n // 2\n gotCharm_5: {\n name: \"#5 Baldur Shell\",\n spoiler: \"Howling Cliffs\"\n },\n // 2\n gotCharm_6: {\n name: \"#6 Fury of the Fallen\",\n spoiler: \"King's Pass\"\n },\n // 2\n gotCharm_7: {\n name: \"#7 Quick Focus\",\n spoiler: \"Salubra: 800 Geo\"\n },\n // 3\n gotCharm_8: {\n name: \"#8 Lifeblood Heart\",\n spoiler: \"Salubra: 250 Geo\"\n },\n // 2\n gotCharm_9: {\n name: \"#9 Lifeblood Core\",\n spoiler: \"The Abyss: 15 Lifeblood masks\"\n },\n // 3\n gotCharm_10: {\n name: \"#10 Defender's Crest\",\n spoiler: \"Royal Waterways\"\n },\n // 1\n gotCharm_11: {\n name: \"#11 Flukenest\",\n spoiler: \"Royal Waterways\"\n },\n // 3\n gotCharm_12: {\n name: \"#12 Thorns of Agony\",\n spoiler: \"Greenpath\"\n },\n // 1\n gotCharm_13: {\n name: \"#13 Mark of Pride\",\n spoiler: \"Mantis Village\"\n },\n // 3\n gotCharm_14: {\n name: \"#14 Steady Body\",\n spoiler: \"Salubra: 120 Geo\"\n },\n // 1\n gotCharm_15: {\n name: \"#15 Heavy Blow\",\n spoiler: \"Sly: 350 Geo + Shopkeeper's Key\"\n },\n // 2\n gotCharm_16: {\n name: \"#16 Sharp Shadow\",\n spoiler: \"Deepnest\"\n },\n // 2\n gotCharm_17: {\n name: \"#17 Spore Shroom\",\n spoiler: \"Fungal Wastes\"\n },\n // 1\n gotCharm_18: {\n name: \"#18 Longnail\",\n spoiler: \"Salubra: 300 Geo\"\n },\n // 2\n gotCharm_19: {\n name: \"#19 Shaman Stone\",\n spoiler: \"Salubra: 220 Geo\"\n },\n // 3\n gotCharm_20: {\n name: \"#20 Soul Catcher\",\n spoiler: \"Forgotten Crossroads: Ancestral Mound\"\n },\n // 2\n gotCharm_21: {\n name: \"#21 Soul Eater\",\n spoiler: \"Resting Grounds\"\n },\n // 4\n gotCharm_22: {\n name: \"#22 Glowing Womb\",\n spoiler: \"Forgotten Crossroads\"\n },\n // 2\n gotCharm_23: {\n name: \"#23 Fragile Heart\",\n spoiler: \"Leg Eater: 350/280 Geo\"\n },\n // 2\n gotCharm_24: {\n name: \"#24 Fragile Greed\",\n spoiler: \"Leg Eater: 250/200 Geo\"\n },\n // 2\n gotCharm_25: {\n name: \"#25 Fragile Strength\",\n spoiler: \"Leg Eater: 600/480 Geo\"\n },\n // 3\n gotCharm_26: {\n name: \"#26 Nailmaster’s Glory\",\n spoiler: \"Sly: All Nail Arts\"\n },\n // 1\n gotCharm_27: {\n name: \"#27 Joni’s Blessing\",\n spoiler: \"Howling Cliffs: Joni's Repose\"\n },\n // 4\n gotCharm_28: {\n name: \"#28 Shape of Unn\",\n spoiler: \"Greenpath: Lake of Unn\"\n },\n // 2\n gotCharm_29: {\n name: \"#29 Hiveblood\",\n spoiler: \"The Hive\"\n },\n // 4\n gotCharm_30: {\n name: \"#30 Dream Wielder\",\n spoiler: \"Seer: 500 Essence\"\n },\n // 1\n gotCharm_31: {\n name: \"#31 Dashmaster\",\n spoiler: \"Fungal Wastes\"\n },\n // 2\n gotCharm_32: {\n name: \"#32 Quick Slash\",\n spoiler: \"Kingdom's Edge\"\n },\n // 3\n gotCharm_33: {\n name: \"#33 Spell Twister\",\n spoiler: \"City of Tears: Soul Sanctum\"\n },\n // 2\n gotCharm_34: {\n name: \"#34 Deep Focus\",\n spoiler: \"Crystal Peak\"\n },\n // 4\n gotCharm_35: {\n name: \"#35 Grubberfly’s Elegy\",\n spoiler: \"Grubfather: 46 Grubs rescued\"\n },\n // 3\n gotCharm_36: {\n name: \"#36 Kingsoul\",\n spoiler: \"Queen's Gardens + Ancient Basin\"\n } // 5\n\n },\n COLOSSEUM: {\n colosseumBronzeCompleted: {\n name: \"Trial of the Warrior\",\n spoiler: \"Little Fool: 100 Geo\"\n },\n colosseumSilverCompleted: {\n name: \"Trial of the Conqueror\",\n spoiler: \"Little Fool: 450 Geo + Warrior completed\"\n },\n colosseumGoldCompleted: {\n name: \"Trial of the Fool\",\n spoiler: \"Little Fool: 800 Geo + Conqueror completed\"\n }\n },\n DREAMERS: {\n lurienDefeated: {\n name: \"Lurien the Watcher\",\n spoiler: \"City of Tears: Watcher's Spire\"\n },\n monomonDefeated: {\n name: \"Monomon the Teacher\",\n spoiler: \"Fog Canyon: Teacher's Archives\"\n },\n hegemolDefeated: {\n name: \"Herrah the Beast\",\n spoiler: \"Deepnest: Distant Village\"\n }\n },\n DREAMNAIL: {\n hasDreamNail: {\n name: \"Dream Nail acquired\",\n spoiler: \"Resting Grounds\"\n },\n dreamNailUpgraded: {\n name: \"Awoken Dream Nail\",\n spoiler: \"Seer: 1800 Essence\"\n },\n mothDeparted: {\n name: \"Hear the Seer's final words\",\n spoiler: \"Seer: 2400 Essence\"\n }\n },\n EQUIPMENT: {\n hasDash: {\n name: \"Mothwing Cloak\",\n spoiler: \"Greenpath: Dash ability\"\n },\n hasWalljump: {\n name: \"Mantis Claw\",\n spoiler: \"Mantis Village: Wall Jump ability\"\n },\n hasSuperDash: {\n name: \"Crystal Heart\",\n spoiler: \"Crystal Peak: Super Dash ability\"\n },\n hasDoubleJump: {\n name: \"Monarch Wings\",\n spoiler: \"Ancient Basin: Double Jump ability\"\n },\n hasAcidArmour: {\n name: \"Isma's Tear\",\n spoiler: \"Royal Waterways: Acid Armour ability\"\n },\n hasKingsBrand: {\n name: \"King's Brand\",\n spoiler: \"Kingdom's Edge\"\n },\n hasShadowDash: {\n name: \"Shade Cloak\",\n spoiler: \"The Abyss: Shadow Dash ability\"\n }\n },\n MASKSHARDS: {\n slyShellFrag1: {\n name: \"Mask Shard #1\",\n spoiler: \"Sly: 150 Geo\"\n },\n slyShellFrag2: {\n name: \"Mask Shard #2\",\n spoiler: \"Sly: 500 Geo\"\n },\n slyShellFrag3: {\n name: \"Mask Shard #3\",\n spoiler: \"Sly: 800 Geo + Shopkeeper's Key\"\n },\n slyShellFrag4: {\n name: \"Mask Shard #4\",\n spoiler: \"Sly: 1500 Geo + Shopkeeper's Key\"\n },\n dreamReward7: {\n name: \"Mask Shard #5\",\n spoiler: \"Seer: 1500 Essence\"\n }\n },\n // \"Heart Piece\" sceneData.persistentBoolItems.id\n MASKSHARDS_WORLD: {\n Crossroads_13: {\n name: \"Mask Shard #6\",\n spoiler: \"Forgotten Crossroads: below Hot Springs\"\n },\n Crossroads_09: {\n name: \"Mask Shard #7\",\n spoiler: \"Forgotten Crossroads: Brooding Mawlek\"\n },\n Crossroads_38: {\n name: \"Mask Shard #8\",\n spoiler: \"Grubfather: 5 Grubs rescued\"\n },\n Room_Bretta: {\n name: \"Mask Shard #9\",\n spoiler: \"Dirtmouth: Bretta's Room, rescue Bretta\"\n },\n Fungus2_01: {\n name: \"Mask Shard #10\",\n spoiler: \"Queen's Station, requires Mantis Claw\"\n },\n Waterways_04b: {\n name: \"Mask Shard #11\",\n spoiler: \"Royal Waterways\"\n },\n Fungus1_36: {\n name: \"Mask Shard #12\",\n spoiler: \"Greenpath: Stone Sanctuary\"\n },\n Mines_32: {\n name: \"Mask Shard #13\",\n spoiler: \"Crystal Peak: Enraged Guardian\"\n },\n Fungus2_25: {\n name: \"Mask Shard #14\",\n spoiler: \"Deepnest: entrance from Fungal Wastes\"\n },\n Hive_04: {\n name: \"Mask Shard #15\",\n spoiler: \"The Hive, use Hive Guardian\"\n },\n Room_Mansion: {\n name: \"Mask Shard #16\",\n spoiler: \"Resting Grounds: Delicate Flower\"\n }\n },\n VESSELFRAGMENTS: {\n slyVesselFrag1: {\n name: \"Vessel Fragment #1\",\n spoiler: \"Sly: 550 Geo\"\n },\n slyVesselFrag2: {\n name: \"Vessel Fragment #2\",\n spoiler: \"Sly: 900 Geo + Shopkeeper's Key\"\n },\n dreamReward5: {\n name: \"Vessel Fragment #3\",\n spoiler: \"Seer: 700 Essence\"\n },\n vesselFragStagNest: {\n name: \"Vessel Fragment #4\",\n spoiler: \"Stag Nest\"\n }\n },\n // \"Vessel Fragment\" sceneData.persistentBoolItems.id\n VESSELFRAGMENTS_WORLD: {\n Fungus1_13: {\n name: \"Vessel Fragment #5\",\n spoiler: \"Greenpath: near Queen's Gardens exit\"\n },\n Crossroads_37: {\n name: \"Vessel Fragment #6\",\n spoiler: \"Forgotten Crossroads: unlock City of Tears lift\"\n },\n Ruins2_09: {\n name: \"Vessel Fragment #7\",\n spoiler: \"Above King's Station\"\n },\n Deepnest_38: {\n name: \"Vessel Fragment #8\",\n spoiler: \"Deepnest: Goam platforming challenge\"\n },\n Abyss_04: {\n name: \"Vessel Fragment #9\",\n spoiler: \"Ancient Basin Fountain: 3000 Geo\"\n }\n },\n NAILARTS: {\n hasDashSlash: {\n name: \"Great Slash\",\n spoiler: \"Nailmaster Sheo: Greenpath\"\n },\n // this is correct\n hasUpwardSlash: {\n name: \"Dash Slash\",\n spoiler: \"Nailmaster Oro: Kingdom's Edge, 800 Geo\"\n },\n // this is correct\n hasCyclone: {\n name: \"Cyclone Slash\",\n spoiler: \"Nailmaster Mato: Howling Cliffs\"\n }\n },\n NAILUPGRADES: {\n oldNail: {\n name: \"#0 Old Nail\",\n spoiler: \"Starting Weapon\"\n },\n sharpenedNail: {\n name: \"#1 Sharpened Nail\",\n spoiler: \"Nailsmith: 250 Geo\"\n },\n channeledNail: {\n name: \"#2 Channeled Nail\",\n spoiler: \"Nailsmith: 800 Geo + 1 Pale Ore\"\n },\n coiledNail: {\n name: \"#3 Coiled Nail\",\n spoiler: \"Nailsmith: 2000 Geo + 2 Pale Ore\"\n },\n pureNail: {\n name: \"#4 Pure Nail\",\n spoiler: \"Nailsmith: 4000 Geo + 3 Pale Ore\"\n }\n },\n SPELLS: {\n vengefulSpirit: {\n fireballLevel: 1,\n name: \"Vengeful Spirit\",\n spoiler: \"Forgotten Crossroads: Ancestral Mound\"\n },\n shadeSoul: {\n fireballLevel: 2,\n name: \"Shade Soul\",\n spoiler: \"City of Tears: Soul Sanctum + Elegant Key\"\n },\n desolateDive: {\n quakeLevel: 1,\n name: \"Desolate Dive\",\n spoiler: \"City of Tears: Soul Sanctum\"\n },\n descendingDark: {\n quakeLevel: 2,\n name: \"Descending Dark\",\n spoiler: \"Crystal Peak: Crystallised Mound\"\n },\n howlingWraiths: {\n screamLevel: 1,\n name: \"Howling Wraiths\",\n spoiler: \"Fog Canyon: Overgrown Mound\"\n },\n abyssShriek: {\n screamLevel: 2,\n name: \"Abyss Shriek\",\n spoiler: \"The Abyss\"\n }\n },\n WARRIORDREAMS: {\n xeroDefeated: {\n name: \"Xero\",\n spoiler: \"Resting Grounds\"\n },\n noEyesDefeated: {\n name: \"No Eyes\",\n spoiler: \"Greenpath: Stone Sanctuary\"\n },\n elderHuDefeated: {\n name: \"Elder Hu\",\n spoiler: \"Fungal Wastes\"\n },\n aladarSlugDefeated: {\n name: \"Gorb\",\n spoiler: \"Howling Cliffs\"\n },\n mumCaterpillarDefeated: {\n name: \"Marmu\",\n spoiler: \"Queen's Gardens\"\n },\n galienDefeated: {\n name: \"Galien\",\n spoiler: \"Deepnest\"\n },\n markothDefeated: {\n name: \"Markoth\",\n spoiler: \"Kingdom's Edge, requires Shade Cloak\"\n }\n },\n GRIMMTROUPE: {\n gotCharm_37: {\n name: \"Charm #37 Sprintmaster\",\n spoiler: \"Sly: 400 Geo + Shopkeeper's Key\"\n },\n gotCharm_38: {\n name: \"Charm #38 Dreamshield\",\n spoiler: \"Resting Grounds\"\n },\n gotCharm_39: {\n name: \"Charm #39 Weaversong\",\n spoiler: \"Deepnest: Weaver's Den\"\n },\n gotCharm_40: {\n name: \"Charm #40 Grimmchild / Carefree Melody\",\n spoiler: \"Dirtmouth\"\n },\n killedGrimm: {\n name: \"Troupe Leader Grimm\",\n spoiler: \"Dirtmouth, collect 6 flames\"\n },\n grimmChildLevel: {\n name: \"Nightmare King Grimm / Banishment\",\n spoiler: \"Dirtmouth or Howling Cliffs\"\n }\n },\n LIFEBLOOD: {\n killedHiveKnight: {\n name: \"Hive Knight\",\n spoiler: \"The Hive, guards Hiveblood charm\"\n }\n },\n GODMASTER_DOORS: {\n pantheonMaster: {\n name: \"#1 Pantheon of the Master\",\n spoiler: \"Godhome\"\n },\n pantheonArtist: {\n name: \"#2 Pantheon of the Artist\",\n spoiler: \"Godhome\"\n },\n pantheonSage: {\n name: \"#3 Pantheon of the Sage\",\n spoiler: \"Godhome\"\n },\n pantheonKnight: {\n name: \"#4 Pantheon of the Knight\",\n spoiler: \"Godhome, complete #1, #2 and #3\"\n }\n },\n GODMASTER: {\n hasGodfinder: {\n name: \"Godtuner\",\n spoiler: \"Junk Pit, requires Simple Key\"\n }\n },\n ESSENTIAL: {\n grubsCollected: {\n name: \"Grubs Rescued\",\n spoiler: \"out of 46 total\",\n max: 46\n },\n dreamOrbs: {\n name: \"Essence Collected\",\n spoiler: \"Dream Nail (2400 for completion)\",\n max: 2400\n },\n stationsOpened: {\n name: \"Stag Stations opened\",\n spoiler: \"out of 10 total\",\n max: 10\n },\n fountainGeo: {\n name: \"Geo in Fountain\",\n spoiler: \"Ancient Basin: 3000 Geo maximum\",\n max: 3000\n },\n slyRescued: {\n name: \"Sly Rescued\",\n spoiler: \"Forgotten Crossroads, near Gruz Mother\"\n },\n brettaRescued: {\n name: \"Bretta Rescued\",\n spoiler: \"Fungal Wastes, near Dashmaster charm statue\"\n },\n hasLantern: {\n name: \"Lumafly Lantern\",\n spoiler: \"Sly: 1800 Geo\"\n },\n shopkeeperKey: {\n name: \"Shopkeeper's Key\",\n spoiler: \"Crystal Peak, below Quirrel location\"\n },\n elegantKey: {\n name: \"Elegant Key\",\n spoiler: \"Sly: 800 Geo + Shopkeeper's Key\"\n },\n loveKey: {\n name: \"Love Key\",\n spoiler: \"Queen's Gardens, near Fungal Wastes\"\n },\n slySimpleKey: {\n name: \"Simple Key #1\",\n spoiler: \"Sly: 950 Geo\"\n },\n simpleKeyCityOfTears: {\n name: \"Simple Key #2\",\n spoiler: \"City of Tears, below west Stag Station\"\n },\n simpleKeyAncientBasin: {\n name: \"Simple Key #3\",\n spoiler: \"Ancient Basin, below Broken Vessel\"\n },\n gotLurkerKey: {\n name: \"Simple Key #4\",\n spoiler: \"Colosseum of Fools: Pale Lurker's Retreat\"\n },\n paleOreAncientBasin: {\n name: \"Pale Ore #1\",\n spoiler: \"Ancient Basin, near Cloth location\"\n },\n paleOreSeer: {\n name: \"Pale Ore #2\",\n spoiler: \"Seer: 300 Essence\"\n },\n paleOreCrystalPeak: {\n name: \"Pale Ore #3\",\n spoiler: \"Crystal Peak: Hallownest's Crown\"\n },\n paleOreDeepnest: {\n name: \"Pale Ore #4\",\n spoiler: \"Deepnest, Nosk reward\"\n },\n paleOreGrubfather: {\n name: \"Pale Ore #5\",\n spoiler: \"Grubfather: 31 Grubs rescued\"\n },\n paleOreColosseum: {\n name: \"Pale Ore #6\",\n spoiler: \"Colosseum of Fools: Trial of the Conqueror\"\n },\n waterwaysAcidDrained: {\n name: \"Acid Drained\",\n spoiler: \"Royal Waterways, lever after Dung Defender\"\n },\n hasTramPass: {\n name: \"Tram Pass\",\n spoiler: \"Deepnest, Failed Tramway\"\n },\n nightmareLanternLit: {\n name: \"Nightmare Lantern Lit\",\n spoiler: \"Howling Cliffs, corpse of a large bug\"\n }\n },\n GRUBS_LIST: [\"Crossroads_35\", \"Crossroads_03\", \"Crossroads_05\", \"Crossroads_48\", \"Crossroads_31\", \"Fungus1_06\", \"Fungus1_07\", \"Fungus1_21\", \"Fungus1_28\", \"Fungus2_18\", \"Ruins1_05\", \"Mines_04\", \"Mines_03\", \"Mines_31\", \"Mines_19\", \"Ruins1_32\", \"RestingGrounds_10\", \"Ruins_House_01\", \"Mines_35\", \"Mines_16\", \"Waterways_04\", \"Waterways_13\", \"Abyss_19\", \"Abyss_17\", \"Mines_24\", \"Fungus1_13\", \"Fungus3_47\", \"Fungus3_10\", \"Fungus3_48\", \"Fungus3_22\", \"Ruins2_07\", \"Ruins2_11\", \"Ruins2_11\", \"Ruins2_11\", \"Deepnest_East_11\", \"Deepnest_East_14\", \"Fungus2_20\", \"Ruins2_03\", \"Deepnest_36\", \"Deepnest_03\", \"Deepnest_31\", \"Deepnest_39\", \"Deepnest_Spider_Town\", \"Waterways_14\", \"Hive_03\", \"Hive_04\"],\n ACHIEVEMENTS: {\n areaMaps: {\n name: \"Area Maps\",\n spoiler: \"Cornifer and Iselda (out of 13)\",\n max: 13,\n list: [\"mapCrossroads\", \"mapGreenpath\", \"mapFogCanyon\", \"mapRoyalGardens\", \"mapFungalWastes\", \"mapCity\", \"mapWaterways\", \"mapMines\", \"mapDeepnest\", \"mapCliffs\", \"mapOutskirts\", \"mapRestingGrounds\", \"mapAbyss\"]\n },\n journalEntriesCompleted: {\n name: \"Creatures Encountered\",\n spoiler: \"Hunter's Journal (164 max)\",\n max: 164\n },\n journalNotesCompleted: {\n name: \"Hunter Notes Completed\",\n spoiler: \"Hunter's Journal (164 max)\",\n max: 164\n },\n hasJournal: {\n name: \"Hunter's Journal\",\n spoiler: \"Greenpath: Hunter\"\n },\n hasHuntersMark: {\n name: \"Hunter's Mark\",\n spoiler: \"Greenpath: Hunter\"\n },\n killedPrayerSlug: {\n name: \"Journal: Maggot\",\n spoiler: \"Forgotten Crossroads: False Knight secret room\"\n },\n killedOrangeScuttler: {\n name: \"Journal: Lightseed\",\n spoiler: \"Infected Crossroads\"\n },\n killedPigeon: {\n name: \"Journal: Maskfly\",\n spoiler: \"Greenpath, Queen's Gardens\"\n },\n killedLazyFlyer: {\n name: \"Journal: Aluba\",\n spoiler: \"Lake of Unn, Queen's Gardens (near White Lady)\"\n },\n killedAcidFlyer: {\n name: \"Journal: Duranda\",\n spoiler: \"Greenpath: Nailmaster Sheo's tent path\"\n },\n killedAcidWalker: {\n name: \"Journal: Durandoo\",\n spoiler: \"Greenpath, Queen's Gardens\"\n },\n killedPlantShooter: {\n name: \"Journal: Gulka\",\n spoiler: \"Greenpath: west of Stone Sanctuary\"\n },\n killedMushroomTurret: {\n name: \"Journal: Sporg\",\n spoiler: \"Fungal Wastes\"\n },\n killedZapBug: {\n name: \"Journal: Charged Lumafly\",\n spoiler: \"Fog Canyon: Teacher's Archives (tank)\"\n },\n killedCrystalCrawler: {\n name: \"Journal: Crystal Crawler\",\n spoiler: \"Crystal Peak\"\n },\n killedGorgeousHusk: {\n name: \"Journal: Gorgeous Husk\",\n spoiler: \"City of Tears: secret room\"\n },\n killedWorm: {\n name: \"Journal: Goam\",\n spoiler: \"Infected Crossroads: near Fungal Wastes entrance\"\n },\n killedBigCentipede: {\n name: \"Journal: Garpede\",\n spoiler: \"Deepnest: east of Hot Spring\"\n },\n killedAbyssTendril: {\n name: \"Journal: Void Tendrils\",\n spoiler: \"The Abyss: secret room\"\n },\n killedPaleLurker: {\n name: \"Journal: Pale Lurker\",\n spoiler: \"Colosseum of Fools: secret area\"\n },\n falseKnightDreamDefeated: {\n name: \"Failed Champion\",\n spoiler: \"Forgotten Crossroads\"\n },\n mageLordDreamDefeated: {\n name: \"Soul Tyrant\",\n spoiler: \"City of Tears: Soul Sanctum\"\n },\n infectedKnightDreamDefeated: {\n name: \"Lost Kin\",\n spoiler: \"Ancient Basin\"\n },\n whiteDefenderDefeated: {\n name: \"White Defender\",\n spoiler: \"Royal Waterways\"\n },\n greyPrinceDefeated: {\n name: \"Grey Prince Zote\",\n spoiler: \"Dirtmouth: Bretta's Room (per save choice)\"\n },\n killedHollowKnight: {\n name: \"Hollow Knight\",\n spoiler: \"Forgotten Crossroads: Black Egg Temple\"\n },\n salubraBlessing: {\n name: \"Salubra's Blessing\",\n spoiler: \"Salubra: 800 Geo + all 40 Charms found\"\n },\n gotShadeCharm: {\n name: \"Void Heart\",\n spoiler: \"Kingsoul + Birthplace\"\n },\n killedFinalBoss: {\n name: \"Radiance\",\n spoiler: \"Forgotten Crossroads: Black Egg Temple\"\n },\n bossDoorStateTier5: {\n name: \"Embrace the Void\",\n spoiler: \"Godhome: Pantheon of Hallownest\"\n },\n zoteStatus: {\n name: \"Zote Status\",\n nameNeglect: \"Zote Choice: Neglect\",\n nameRivalry: \"Zote Choice: Rivalry\",\n nameTrappedVengefly: \"Zote Status: Vengefly\",\n nameNotRescuedVengefly: \"Zote Status: Greenpath\",\n nameTrappedDeepnest: \"Zote Status: Deepnest\",\n nameColosseum: \"Zote Status: Colosseum of Fools\",\n spoiler: \"One achievement per save file\",\n spoilerNeglect: \"Left Zote to die\",\n spoilerRivalry: \"Defeated Zote in the Colosseum of Fools\",\n spoilerTrappedVengefly: \"Greenpath, defeat Vengefly King\",\n spoilerNotRescuedVengefly: \"Check what happened with Zote\",\n spoilerTrappedDeepnest: \"Deepnest, free from cobwebs\",\n spoilerColosseum: \"Trial of the Warrior\"\n },\n nailsmithStatus: {\n name: \"Nailsmith Status\",\n nameHappyCouple: \"Nailsmith Choice: Happy Couple\",\n namePurity: \"Nailsmith Choice: Purity\",\n nameSheoHutWaiting: \"Nailsmith Status: Sheo\",\n nameUpgradeNail: \"Nailsmith Status: Waiting\",\n spoiler: \"One achievement per save file\",\n spoilerHappyCouple: \"Found a new calling\",\n spoilerPurity: \"Slain with Pure Nail\",\n spoilerSheoHutWaiting: \"Waiting at Sheo's Hut\",\n spoilerUpgradeNail: \"Upgrade Nail to Pure Nail\"\n },\n mrMushroomState: {\n name: \"Mr Mushroom\",\n spoiler1: \"Fungal Wastes, near Cornifer\",\n spoiler2: \"Kingdom's Edge, near Isma's Grove\",\n spoiler3: \"Deepnest, near Galien\",\n spoiler4: \"Howling Cliffs, near Nailmaster Mato\",\n spoiler5: \"Ancient Basin, near Monarch Wings\",\n spoiler6: \"Fog Canyon, near Overgrown Mound\",\n spoiler7: \"King's Pass, game starting location\"\n }\n /* \r\n Mr Mushroom data\r\n case SplitName.MrMushroom1: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 2; break;\r\n case SplitName.MrMushroom2: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 3; break;\r\n case SplitName.MrMushroom3: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 4; break;\r\n case SplitName.MrMushroom4: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 5; break;\r\n case SplitName.MrMushroom5: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 6; break;\r\n case SplitName.MrMushroom6: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 7; break;\r\n case SplitName.MrMushroom7: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 8; break;\r\n \"mrMushroomState\": 4, < this is the current location of Mr Mushroom (Howling Cliffs)\r\n 1. Spawn of self, their minds unite, (Fungal Wastes)\r\n 2. Aside the source of acid blight, (Kingdom's Edge, near Isma's Grove)\r\n 3. Aglow in darkest, winding depths, (Deepnest, near Galien)\r\n 4. Winds all howl above fossilstone steps, (Howling Cliffs)\r\n 5. Monarchflys in air set still, (Ancient Basin, near the Monarch Wings location)\r\n 6. To Root's domain and snail once shrill, (Fog Canyon, near Overgrown Mound)\r\n 7. Path of Wyrm, at new lands entered, (King's Pass)\r\n 8. There journeys end. The kingdom ventured.\r\n */\n\n },\n STATISTICS: {\n nailDamage: {\n name: \"Nail Damage\",\n spoiler: \"Nailsmith upgrades, City of Tears\",\n max: 21\n },\n charmSlots: {\n name: \"Charm Notches\",\n spoiler: \"out of 11 total\",\n max: 11\n },\n whisperingRoots: {\n name: \"Whispering Roots completed\",\n spoiler: \"Dream Nail (out of 15)\",\n max: 15\n },\n relicsWandererJournal: {\n name: \"Relic #1 found total\",\n nameHeld: \"trinket1\",\n nameSold: \"soldTrinket1\",\n spoiler: \"Wanderer's Journal (out of 14)\",\n max: 14\n },\n relicsHallownestSeal: {\n name: \"Relic #2 found total\",\n nameHeld: \"trinket2\",\n nameSold: \"soldTrinket2\",\n spoiler: \"Hallownest Seal (out of 17)\",\n max: 17\n },\n relicsKingsIdol: {\n name: \"Relic #3 found total\",\n nameHeld: \"trinket3\",\n nameSold: \"soldTrinket3\",\n spoiler: \"King's Idol (out of 8)\",\n max: 8\n },\n relicsArcaneEgg: {\n name: \"Relic #4 found total\",\n nameHeld: \"trinket4\",\n nameSold: \"soldTrinket4\",\n spoiler: \"Arcane Egg (4 max, 1 missable)\",\n max: 4\n },\n geoRocks: {\n name: \"Geo Rocks\",\n spoiler: \"Unbroken/Broken/Discovered Total\"\n },\n // not ghostCoins\n geoPool: {\n name: \"Shade Geo\",\n spoiler: \"Amount of Geo the Shade is currently holding\",\n min: 0\n },\n rancidEggs: {\n name: \"Rancid Eggs\",\n spoiler: \"Find: Hallownest, Buy: Sly, Tuk\"\n },\n jinnEggsSold: {\n name: \"Rancid Eggs sold to Jinn\",\n spoiler: \"Only in Steel Soul Mode\"\n },\n xunFlowerBrokeTimes: {\n name: \"Delicate Flowers broken\",\n spoiler: \"Resting Grounds: Grey Mourner\"\n },\n notchShroomOgres: {\n name: \"Charm Notch #1\",\n spoiler: \"Fungal Wastes: Shroom Ogres room\"\n },\n salubraNotch1: {\n name: \"Charm Notch #2\",\n spoiler: \"Salubra: 120 Geo + 5 Charms found\"\n },\n salubraNotch2: {\n name: \"Charm Notch #3\",\n spoiler: \"Salubra: 500 Geo + 10 Charms found\"\n },\n salubraNotch3: {\n name: \"Charm Notch #4\",\n spoiler: \"Salubra: 900 Geo + 18 Charms found\"\n },\n salubraNotch4: {\n name: \"Charm Notch #5\",\n spoiler: \"Salubra: 1400 Geo + 25 Charms found\"\n },\n colosseumBronzeCompleted: {\n name: \"Charm Notch #6\",\n spoiler: \"Colosseum of Fools: Trial of the Warrior\"\n },\n notchFogCanyon: {\n name: \"Charm Notch #7\",\n spoiler: \"Fog Canyon: explosive eggs room\"\n },\n gotGrimmNotch: {\n name: \"Charm Notch #8\",\n spoiler: \"Dirtmouth: Troupe Leader Grimm\"\n },\n hasDreamGate: {\n name: \"Dream Gate\",\n spoiler: \"Seer: 900 Essence\"\n },\n fragileGreed_unbreakable: {\n name: \"Unbreakable Greed\",\n spoiler: \"Divine: Fragile Greed + 9000 Geo\"\n },\n fragileHealth_unbreakable: {\n name: \"Unbreakable Heart\",\n spoiler: \"Divine: Fragile Heart + 12000 Geo\"\n },\n fragileStrength_unbreakable: {\n name: \"Unbreakable Strength\",\n spoiler: \"Divine: Fragile Strength + 15000 Geo\"\n },\n killedMenderBug: {\n name: \"Journal: Menderbug\",\n spoiler: \"Forgotten Crossroads + destroy sign\"\n },\n killedBindingSeal: {\n name: \"Journal: Seal of Binding\",\n spoiler: \"White Palace: Path of Pain completion\"\n },\n killedGodseekerMask: {\n name: \"Journal: Weathered Mask\",\n spoiler: \"Godhome: Land of Storms\"\n },\n killedVoidIdol_1: {\n name: \"Journal: Void Idol Attuned\",\n spoiler: \"Godhome: Hall of Gods, defeat all\"\n },\n killedVoidIdol_2: {\n name: \"Journal: Void Idol Ascended\",\n spoiler: \"Godhome: Hall of Gods, defeat all\"\n },\n killedVoidIdol_3: {\n name: \"Journal: Void Idol Radiant\",\n spoiler: \"Godhome: Hall of Gods, defeat all\"\n },\n elderbugGaveFlower: {\n name: \"Delicate Flower: Elderbug\",\n spoiler: \"Delivered from Traitor's Child Grave\"\n },\n givenGodseekerFlower: {\n name: \"Delicate Flower: Godseeker\",\n spoiler: \"Delivered from Traitor's Child Grave\"\n },\n givenOroFlower: {\n name: \"Delicate Flower: Nailmaster Oro\",\n spoiler: \"D. from Traitor's Child Grave\"\n },\n givenWhiteLadyFlower: {\n name: \"Delicate Flower: White Lady\",\n spoiler: \"Delivered from Traitor's Child Grave\"\n },\n givenEmilitiaFlower: {\n name: \"Delicate Flower: Emilitia\",\n spoiler: \"Delivered from Traitor's Child Grave\"\n },\n whitePalaceSecretRoomVisited: {\n name: \"White Palace Secret Room visited\",\n spoiler: \"Help identify this room!\"\n },\n killsBindingSeal: {\n name: \"Path of Pain\",\n spoiler: \"White Palace: main secret area\"\n },\n whiteDefenderDefeats: {\n name: \"White Defender times defeated\",\n spoiler: \"Royal Waterways (5 max)\",\n max: 5\n },\n greyPrinceDefeats: {\n name: \"Grey Prince Zote times defeated\",\n spoiler: \"Dirtmouth (10 max)\",\n max: 10\n }\n }\n};\n/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (HK);\n\n//# sourceURL=webpack://hollow-knight-completion-check/./src/js/hk-database.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => __WEBPACK_DEFAULT_EXPORT__\n/* harmony export */ });\n// ---------------- Hollow Knight Data Constant Objects ----------------- //\n\n/*\r\n This is the whole database for the tool, based on the .json save file data\r\n*/\nvar HK = {\n DIV_ID: {\n intro: {\n h2: \"Game Status\",\n id: \"hk-intro\",\n maxPercent: 112,\n saveVersion: \"0.0.0.0\"\n },\n hints: {\n h2: \"My friend Elderbug once told me about...\",\n id: \"hk-hints\"\n },\n bosses: {\n h2: \"Bosses\",\n id: \"hk-bosses\",\n percent: 0,\n maxPercent: 14\n },\n charms: {\n h2: \"Charms\",\n id: \"hk-charms\",\n percent: 0,\n maxPercent: 36\n },\n equipment: {\n h2: \"Equipment\",\n id: \"hk-equipment\",\n percent: 0,\n maxPercent: 14\n },\n nailUpgrades: {\n h2: \"Nail Upgrades\",\n id: \"hk-nailupgrades\",\n percent: 0,\n maxPercent: 4\n },\n nailArts: {\n h2: \"Nail Arts\",\n id: \"hk-nailarts\",\n percent: 0,\n maxPercent: 3\n },\n spells: {\n h2: \"Spells\",\n id: \"hk-spells\",\n percent: 0,\n maxPercent: 6\n },\n maskShards: {\n h2: \"Mask Shards\",\n id: \"hk-maskshards\",\n percent: 0,\n maxPercent: 4\n },\n vesselFragments: {\n h2: \"Vessel Fragments\",\n id: \"hk-vesselfragments\",\n percent: 0,\n maxPercent: 3\n },\n dreamNail: {\n h2: \"Dream Nail and Essence\",\n id: \"hk-dreamnail\",\n percent: 0,\n maxPercent: 3\n },\n warriorDreams: {\n h2: \"Warrior Dreams\",\n id: \"hk-warriordreams\",\n percent: 0,\n maxPercent: 7\n },\n dreamers: {\n h2: \"Dreamers\",\n id: \"hk-dreamers\",\n percent: 0,\n maxPercent: 3\n },\n colosseum: {\n h2: \"Colosseum of Fools\",\n id: \"hk-colosseum\",\n percent: 0,\n maxPercent: 3\n },\n grimmTroupe: {\n h2: \"Grimm Troupe Content Pack\",\n id: \"hk-grimmtroupe\",\n percent: 0,\n maxPercent: 6\n },\n lifeblood: {\n h2: \"Lifeblood Content Pack\",\n id: \"hk-lifeblood\",\n percent: 0,\n maxPercent: 1\n },\n godmaster: {\n h2: \"Godmaster Content Pack\",\n id: \"hk-godmaster\",\n percent: 0,\n maxPercent: 5\n },\n essential: {\n h2: \"Game Completion Essentials\",\n id: \"hk-essential\"\n },\n achievements: {\n h2: \"Achievements Essentials\",\n id: \"hk-achievements\"\n },\n statistics: {\n h2: \"Game Statistics\",\n id: \"hk-statistics\"\n }\n },\n // hk-hints\n HINTS: {\n fireballLevel: {\n spoiler: \"...a mysterious shaman living in a dwelling below the town of Dirtmouth\"\n },\n hornet1Defeated: {\n spoiler: \"...a skilled protector guarding ruins in a lush green forest\"\n },\n hasDash: {\n spoiler: \"...an old cloak lying on a green path near a broken shell\"\n },\n hasWalljump: {\n spoiler: \"...a sharp claw lying forgotten somewhere amidst the insect village\"\n },\n Crossroads_04: {\n spoiler: \"...a mother sleeping peacefully below the town of Dirtmouth\"\n },\n slyRescued: {\n spoiler: \"...a fellow town bug who seems to be lost somewhere in the crossroads\"\n },\n hasLantern: {\n spoiler: \"...a precious item able to carry some light to even the darkest places\"\n },\n hasSuperDash: {\n spoiler: \"...some powerful crystal beating somewhere deep inside the mines\"\n },\n hasDreamNail: {\n spoiler: \"...a weapon from a dream world only found where the souls can peacefully rest\"\n },\n killedInfectedKnight: {\n spoiler: \"...a shattered corpse forgotten in a windy cave in the ancient depths below the city\"\n },\n hasDoubleJump: {\n spoiler: \"...something incredibly light dropped by a monarchfly in the ancient depths below the city\"\n },\n killedBlackKnight: {\n spoiler: \"...discarded shells of black guards lying on the floor of a high spire\"\n },\n lurienDefeated: {\n spoiler: \"...a dreamer sleeping somewhere at the top of a high spire\"\n },\n dungDefenderOrHornet2: {\n spoiler: \"...a skilled combatant living at the heart of the sewers or watching over a shell amidst ash falling from the sky\"\n },\n ismaTearOrShadeCloak: {\n spoiler: \"...something precious in a grove accessed from the waterways or a massive royal door guarding a cloak behind the darkness\"\n },\n defeatedMegaJelly: {\n spoiler: \"...an intelligent being floating inside hidden archives behind the fog\"\n },\n monomonDefeated: {\n spoiler: \"...a dreamer sleeping somewhere hidden in a foggy area\"\n },\n hegemolDefeated: {\n spoiler: \"...a dreamer sleeping near a spider nest area\"\n },\n killedHollowKnight: {\n spoiler: \"...a disturbance inside a black temple\"\n }\n },\n // hk-bosses\n BOSSES: {\n falseKnightDefeated: {\n name: \"False Knight\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"False_Knight\"\n },\n // \"Battle Scene\" - \"Crossroads_10\" ?\n hornet1Defeated: {\n name: \"Hornet Protector\",\n spoiler: \"Greenpath\",\n wiki: \"Hornet_Protector\"\n },\n defeatedDungDefender: {\n name: \"Dung Defender\",\n spoiler: \"Royal Waterways\",\n wiki: \"Dung_Defender\"\n },\n mageLordDefeated: {\n name: \"Soul Master\",\n spoiler: \"City of Tears: Soul Sanctum\",\n wiki: \"Soul_Master\"\n },\n killedBlackKnight: {\n name: \"Watcher Knights\",\n spoiler: \"City of Tears: Watcher's Spire\",\n wiki: \"Watcher_Knight\"\n },\n collectorDefeated: {\n name: \"The Collector\",\n spoiler: \"City of Tears: Tower of Love\",\n wiki: \"Collector\"\n },\n defeatedMantisLords: {\n name: \"Mantis Lords\",\n spoiler: \"Mantis Village\",\n wiki: \"Mantis_Lords\"\n },\n defeatedMegaJelly: {\n name: \"Uumuu\",\n spoiler: \"Fog Canyon: Teacher's Archives\",\n wiki: \"Uumuu\"\n },\n hornetOutskirtsDefeated: {\n name: \"Hornet Sentinel\",\n spoiler: \"Kingdom's Edge\",\n wiki: \"Hornet_Sentinel\"\n },\n killedInfectedKnight: {\n name: \"Broken Vessel\",\n spoiler: \"Ancient Basin\",\n wiki: \"Broken_Vessel\"\n },\n killedMimicSpider: {\n name: \"Nosk\",\n spoiler: \"Deepnest\",\n wiki: \"Nosk\"\n },\n // \"Battle Scene\" - \"Deepnest_32\" ?\n killedTraitorLord: {\n name: \"Traitor Lord\",\n spoiler: \"Queen's Gardens\",\n wiki: \"Traitor_Lord\"\n } // \"Battle Scene\" - \"Fungus3_23\" ?\n\n },\n // hk-bosses\n // \"Battle Scene\" sceneData.persistentBoolItems.id\n BOSSES_WORLD: {\n Crossroads_04: {\n name: \"Gruz Mother\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"Gruz_Mother\"\n },\n // killedBigFly\n Crossroads_09: {\n name: \"Brooding Mawlek\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"Brooding_Mawlek\"\n } // killedMawlek\n\n },\n // reference: https://radiance.host/apidocs/Charms.html\n CHARMS: {\n gotCharm_1: {\n name: \"#1 Gathering Swarm\",\n spoiler: \"Sly: 300 Geo\",\n wiki: \"Gathering_Swarm\"\n },\n // 1\n gotCharm_2: {\n name: \"#2 Wayward Compass\",\n spoiler: \"Iselda: 220 Geo\",\n wiki: \"Wayward_Compass\"\n },\n // 1\n gotCharm_3: {\n name: \"#3 Grubsong\",\n spoiler: \"Grubfather: 10 Grubs rescued\",\n wiki: \"Grubsong\"\n },\n // 1\n gotCharm_4: {\n name: \"#4 Stalwart Shell\",\n spoiler: \"Sly: 200 Geo\",\n wiki: \"Stalwart_Shell\"\n },\n // 2\n gotCharm_5: {\n name: \"#5 Baldur Shell\",\n spoiler: \"Howling Cliffs\",\n wiki: \"Baldur_Shell\"\n },\n // 2\n gotCharm_6: {\n name: \"#6 Fury of the Fallen\",\n spoiler: \"King's Pass\",\n wiki: \"Fury_of_the_Fallen\"\n },\n // 2\n gotCharm_7: {\n name: \"#7 Quick Focus\",\n spoiler: \"Salubra: 800 Geo\",\n wiki: \"Quick_Focus\"\n },\n // 3\n gotCharm_8: {\n name: \"#8 Lifeblood Heart\",\n spoiler: \"Salubra: 250 Geo\",\n wiki: \"Lifeblood_Heart\"\n },\n // 2\n gotCharm_9: {\n name: \"#9 Lifeblood Core\",\n spoiler: \"The Abyss: 15 Lifeblood masks\",\n wiki: \"Lifeblood_Core\"\n },\n // 3\n gotCharm_10: {\n name: \"#10 Defender's Crest\",\n spoiler: \"Royal Waterways\",\n wiki: \"Defender's_Crest\"\n },\n // 1\n gotCharm_11: {\n name: \"#11 Flukenest\",\n spoiler: \"Royal Waterways\",\n wiki: \"Flukenest\"\n },\n // 3\n gotCharm_12: {\n name: \"#12 Thorns of Agony\",\n spoiler: \"Greenpath\",\n wiki: \"Thorns_of_Agony\"\n },\n // 1\n gotCharm_13: {\n name: \"#13 Mark of Pride\",\n spoiler: \"Mantis Village\",\n wiki: \"Mark_of_Pride\"\n },\n // 3\n gotCharm_14: {\n name: \"#14 Steady Body\",\n spoiler: \"Salubra: 120 Geo\",\n wiki: \"Steady_Body\"\n },\n // 1\n gotCharm_15: {\n name: \"#15 Heavy Blow\",\n spoiler: \"Sly: 350 Geo + Shopkeeper's Key\",\n wiki: \"Heavy_Blow\"\n },\n // 2\n gotCharm_16: {\n name: \"#16 Sharp Shadow\",\n spoiler: \"Deepnest\",\n wiki: \"Sharp_Shadow\"\n },\n // 2\n gotCharm_17: {\n name: \"#17 Spore Shroom\",\n spoiler: \"Fungal Wastes\",\n wiki: \"Spore_Shroom\"\n },\n // 1\n gotCharm_18: {\n name: \"#18 Longnail\",\n spoiler: \"Salubra: 300 Geo\",\n wiki: \"Longnail\"\n },\n // 2\n gotCharm_19: {\n name: \"#19 Shaman Stone\",\n spoiler: \"Salubra: 220 Geo\",\n wiki: \"Shaman_Stone\"\n },\n // 3\n gotCharm_20: {\n name: \"#20 Soul Catcher\",\n spoiler: \"Forgotten Crossroads: Ancestral Mound\",\n wiki: \"Soul_Catcher\"\n },\n // 2\n gotCharm_21: {\n name: \"#21 Soul Eater\",\n spoiler: \"Resting Grounds\",\n wiki: \"Soul_Eater\"\n },\n // 4\n gotCharm_22: {\n name: \"#22 Glowing Womb\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"Glowing_Womb\"\n },\n // 2\n gotCharm_23: {\n name: \"#23 Fragile Heart\",\n spoiler: \"Leg Eater: 350/280 Geo\",\n wiki: \"Fragile_Heart\"\n },\n // 2\n gotCharm_24: {\n name: \"#24 Fragile Greed\",\n spoiler: \"Leg Eater: 250/200 Geo\",\n wiki: \"Fragile_Greed\"\n },\n // 2\n gotCharm_25: {\n name: \"#25 Fragile Strength\",\n spoiler: \"Leg Eater: 600/480 Geo\",\n wiki: \"Fragile_Strength\"\n },\n // 3\n gotCharm_26: {\n name: \"#26 Nailmaster’s Glory\",\n spoiler: \"Sly: All Nail Arts\",\n wiki: \"Nailmaster's_Glory\"\n },\n // 1\n gotCharm_27: {\n name: \"#27 Joni’s Blessing\",\n spoiler: \"Howling Cliffs: Joni's Repose\",\n wiki: \"Joni's_Blessing\"\n },\n // 4\n gotCharm_28: {\n name: \"#28 Shape of Unn\",\n spoiler: \"Greenpath: Lake of Unn\",\n wiki: \"Shape_of_Unn\"\n },\n // 2\n gotCharm_29: {\n name: \"#29 Hiveblood\",\n spoiler: \"The Hive\",\n wiki: \"Hiveblood\"\n },\n // 4\n gotCharm_30: {\n name: \"#30 Dream Wielder\",\n spoiler: \"Seer: 500 Essence\",\n wiki: \"Dream_Wielder\"\n },\n // 1\n gotCharm_31: {\n name: \"#31 Dashmaster\",\n spoiler: \"Fungal Wastes\",\n wiki: \"Dashmaster\"\n },\n // 2\n gotCharm_32: {\n name: \"#32 Quick Slash\",\n spoiler: \"Kingdom's Edge\",\n wiki: \"Quick_Slash\"\n },\n // 3\n gotCharm_33: {\n name: \"#33 Spell Twister\",\n spoiler: \"City of Tears: Soul Sanctum\",\n wiki: \"Spell_Twister\"\n },\n // 2\n gotCharm_34: {\n name: \"#34 Deep Focus\",\n spoiler: \"Crystal Peak\",\n wiki: \"Deep_Focus\"\n },\n // 4\n gotCharm_35: {\n name: \"#35 Grubberfly’s Elegy\",\n spoiler: \"Grubfather: 46 Grubs rescued\",\n wiki: \"Grubberfly's_Elegy\"\n },\n // 3\n gotCharm_36: {\n name: \"#36 Kingsoul\",\n spoiler: \"Queen's Gardens + Ancient Basin\",\n wiki: \"Kingsoul\"\n } // 5\n\n },\n COLOSSEUM: {\n colosseumBronzeCompleted: {\n name: \"Trial of the Warrior\",\n spoiler: \"Little Fool: 100 Geo\",\n wiki: \"Trial_of_the_Warrior\"\n },\n colosseumSilverCompleted: {\n name: \"Trial of the Conqueror\",\n spoiler: \"Little Fool: 450 Geo + Warrior completed\",\n wiki: \"Trial_of_the_Conqueror\"\n },\n colosseumGoldCompleted: {\n name: \"Trial of the Fool\",\n spoiler: \"Little Fool: 800 Geo + Conqueror completed\",\n wiki: \"Trial_of_the_Fool\"\n }\n },\n DREAMERS: {\n lurienDefeated: {\n name: \"Lurien the Watcher\",\n spoiler: \"City of Tears: Watcher's Spire\",\n wiki: \"Lurien\"\n },\n monomonDefeated: {\n name: \"Monomon the Teacher\",\n spoiler: \"Fog Canyon: Teacher's Archives\",\n wiki: \"Monomon\"\n },\n hegemolDefeated: {\n name: \"Herrah the Beast\",\n spoiler: \"Deepnest: Distant Village\",\n wiki: \"Herrah\"\n }\n },\n DREAMNAIL: {\n hasDreamNail: {\n name: \"Dream Nail acquired\",\n spoiler: \"Resting Grounds\",\n wiki: \"Dream_Nail\"\n },\n dreamNailUpgraded: {\n name: \"Awoken Dream Nail\",\n spoiler: \"Seer: 1800 Essence\",\n wiki: \"Dream_Nail\"\n },\n mothDeparted: {\n name: \"Hear the Seer's final words\",\n spoiler: \"Seer: 2400 Essence\",\n wiki: \"Seer\"\n }\n },\n EQUIPMENT: {\n hasDash: {\n name: \"Mothwing Cloak\",\n spoiler: \"Greenpath: Dash ability\",\n wiki: \"Mothwing_Cloak\"\n },\n hasWalljump: {\n name: \"Mantis Claw\",\n spoiler: \"Mantis Village: Wall Jump ability\",\n wiki: \"Mantis_Claw\"\n },\n hasSuperDash: {\n name: \"Crystal Heart\",\n spoiler: \"Crystal Peak: Super Dash ability\",\n wiki: \"Crystal_Heart\"\n },\n hasDoubleJump: {\n name: \"Monarch Wings\",\n spoiler: \"Ancient Basin: Double Jump ability\",\n wiki: \"Monarch_Wings\"\n },\n hasAcidArmour: {\n name: \"Isma's Tear\",\n spoiler: \"Royal Waterways: Acid Armour ability\",\n wiki: \"Isma's_Tear\"\n },\n hasKingsBrand: {\n name: \"King's Brand\",\n spoiler: \"Kingdom's Edge\",\n wiki: \"King's_Brand\"\n },\n hasShadowDash: {\n name: \"Shade Cloak\",\n spoiler: \"The Abyss: Shadow Dash ability\",\n wiki: \"Shade_Cloak\"\n }\n },\n MASKSHARDS: {\n slyShellFrag1: {\n name: \"Mask Shard #1\",\n spoiler: \"Sly: 150 Geo\",\n wiki: \"Mask_Shard\"\n },\n slyShellFrag2: {\n name: \"Mask Shard #2\",\n spoiler: \"Sly: 500 Geo\",\n wiki: \"Mask_Shard\"\n },\n slyShellFrag3: {\n name: \"Mask Shard #3\",\n spoiler: \"Sly: 800 Geo + Shopkeeper's Key\",\n wiki: \"Mask_Shard\"\n },\n slyShellFrag4: {\n name: \"Mask Shard #4\",\n spoiler: \"Sly: 1500 Geo + Shopkeeper's Key\",\n wiki: \"Mask_Shard\"\n },\n dreamReward7: {\n name: \"Mask Shard #5\",\n spoiler: \"Seer: 1500 Essence\",\n wiki: \"Mask_Shard\"\n }\n },\n // \"Heart Piece\" sceneData.persistentBoolItems.id\n MASKSHARDS_WORLD: {\n Crossroads_13: {\n name: \"Mask Shard #6\",\n spoiler: \"Forgotten Crossroads: below Hot Springs\",\n wiki: \"Mask_Shard\"\n },\n Crossroads_09: {\n name: \"Mask Shard #7\",\n spoiler: \"Forgotten Crossroads: Brooding Mawlek\",\n wiki: \"Mask_Shard\"\n },\n Crossroads_38: {\n name: \"Mask Shard #8\",\n spoiler: \"Grubfather: 5 Grubs rescued\",\n wiki: \"Mask_Shard\"\n },\n Room_Bretta: {\n name: \"Mask Shard #9\",\n spoiler: \"Dirtmouth: Bretta's Room, rescue Bretta\",\n wiki: \"Mask_Shard\"\n },\n Fungus2_01: {\n name: \"Mask Shard #10\",\n spoiler: \"Queen's Station, requires Mantis Claw\",\n wiki: \"Mask_Shard\"\n },\n Waterways_04b: {\n name: \"Mask Shard #11\",\n spoiler: \"Royal Waterways\",\n wiki: \"Mask_Shard\"\n },\n Fungus1_36: {\n name: \"Mask Shard #12\",\n spoiler: \"Greenpath: Stone Sanctuary\",\n wiki: \"Mask_Shard\"\n },\n Mines_32: {\n name: \"Mask Shard #13\",\n spoiler: \"Crystal Peak: Enraged Guardian\",\n wiki: \"Mask_Shard\"\n },\n Fungus2_25: {\n name: \"Mask Shard #14\",\n spoiler: \"Deepnest: entrance from Fungal Wastes\",\n wiki: \"Mask_Shard\"\n },\n Hive_04: {\n name: \"Mask Shard #15\",\n spoiler: \"The Hive, use Hive Guardian\",\n wiki: \"Mask_Shard\"\n },\n Room_Mansion: {\n name: \"Mask Shard #16\",\n spoiler: \"Resting Grounds: Delicate Flower\",\n wiki: \"Mask_Shard\"\n }\n },\n VESSELFRAGMENTS: {\n slyVesselFrag1: {\n name: \"Vessel Fragment #1\",\n spoiler: \"Sly: 550 Geo\",\n wiki: \"Vessel_Fragment\"\n },\n slyVesselFrag2: {\n name: \"Vessel Fragment #2\",\n spoiler: \"Sly: 900 Geo + Shopkeeper's Key\",\n wiki: \"Vessel_Fragment\"\n },\n dreamReward5: {\n name: \"Vessel Fragment #3\",\n spoiler: \"Seer: 700 Essence\",\n wiki: \"Vessel_Fragment\"\n },\n vesselFragStagNest: {\n name: \"Vessel Fragment #4\",\n spoiler: \"Stag Nest\",\n wiki: \"Vessel_Fragment\"\n }\n },\n // \"Vessel Fragment\" sceneData.persistentBoolItems.id\n VESSELFRAGMENTS_WORLD: {\n Fungus1_13: {\n name: \"Vessel Fragment #5\",\n spoiler: \"Greenpath: near Queen's Gardens exit\",\n wiki: \"Vessel_Fragment\"\n },\n Crossroads_37: {\n name: \"Vessel Fragment #6\",\n spoiler: \"Forgotten Crossroads: unlock City of Tears lift\",\n wiki: \"Vessel_Fragment\"\n },\n Ruins2_09: {\n name: \"Vessel Fragment #7\",\n spoiler: \"Above King's Station\",\n wiki: \"Vessel_Fragment\"\n },\n Deepnest_38: {\n name: \"Vessel Fragment #8\",\n spoiler: \"Deepnest: Goam platforming challenge\",\n wiki: \"Vessel_Fragment\"\n },\n Abyss_04: {\n name: \"Vessel Fragment #9\",\n spoiler: \"Ancient Basin Fountain: 3000 Geo\",\n wiki: \"Vessel_Fragment\"\n }\n },\n NAILARTS: {\n /* this is correct - somehow Team Cherry switched the names here */\n hasDashSlash: {\n name: \"Great Slash\",\n spoiler: \"Nailmaster Sheo: Greenpath\",\n wiki: \"Great_Slash\"\n },\n\n /* this is correct - somehow Team Cherry switched the names here */\n hasUpwardSlash: {\n name: \"Dash Slash\",\n spoiler: \"Nailmaster Oro: Kingdom's Edge, 800 Geo\",\n wiki: \"Dash_Slash\"\n },\n hasCyclone: {\n name: \"Cyclone Slash\",\n spoiler: \"Nailmaster Mato: Howling Cliffs\",\n wiki: \"Cyclone_Slash\"\n }\n },\n NAILUPGRADES: {\n oldNail: {\n name: \"#0 Old Nail\",\n spoiler: \"Starting Weapon\",\n wiki: \"Nail\"\n },\n sharpenedNail: {\n name: \"#1 Sharpened Nail\",\n spoiler: \"Nailsmith: 250 Geo\",\n wiki: \"Nail\"\n },\n channeledNail: {\n name: \"#2 Channeled Nail\",\n spoiler: \"Nailsmith: 800 Geo + 1 Pale Ore\",\n wiki: \"Nail\"\n },\n coiledNail: {\n name: \"#3 Coiled Nail\",\n spoiler: \"Nailsmith: 2000 Geo + 2 Pale Ore\",\n wiki: \"Nail\"\n },\n pureNail: {\n name: \"#4 Pure Nail\",\n spoiler: \"Nailsmith: 4000 Geo + 3 Pale Ore\",\n wiki: \"Nail\"\n }\n },\n SPELLS: {\n vengefulSpirit: {\n fireballLevel: 1,\n name: \"Vengeful Spirit\",\n spoiler: \"Forgotten Crossroads: Ancestral Mound\",\n wiki: \"Vengeful_Spirit\"\n },\n shadeSoul: {\n fireballLevel: 2,\n name: \"Shade Soul\",\n spoiler: \"City of Tears: Soul Sanctum + Elegant Key\",\n wiki: \"Shade_Soul\"\n },\n desolateDive: {\n quakeLevel: 1,\n name: \"Desolate Dive\",\n spoiler: \"City of Tears: Soul Sanctum\",\n wiki: \"Desolate_Dive\"\n },\n descendingDark: {\n quakeLevel: 2,\n name: \"Descending Dark\",\n spoiler: \"Crystal Peak: Crystallised Mound\",\n wiki: \"Descending_Dark\"\n },\n howlingWraiths: {\n screamLevel: 1,\n name: \"Howling Wraiths\",\n spoiler: \"Fog Canyon: Overgrown Mound\",\n wiki: \"Howling_Wraiths\"\n },\n abyssShriek: {\n screamLevel: 2,\n name: \"Abyss Shriek\",\n spoiler: \"The Abyss\",\n wiki: \"Abyss_Shriek\"\n }\n },\n WARRIORDREAMS: {\n xeroDefeated: {\n name: \"Xero\",\n spoiler: \"Resting Grounds\",\n wiki: \"Xero\"\n },\n noEyesDefeated: {\n name: \"No Eyes\",\n spoiler: \"Greenpath: Stone Sanctuary\",\n wiki: \"No_Eyes\"\n },\n elderHuDefeated: {\n name: \"Elder Hu\",\n spoiler: \"Fungal Wastes\",\n wiki: \"Elder_Hu\"\n },\n aladarSlugDefeated: {\n name: \"Gorb\",\n spoiler: \"Howling Cliffs\",\n wiki: \"Gorb\"\n },\n mumCaterpillarDefeated: {\n name: \"Marmu\",\n spoiler: \"Queen's Gardens\",\n wiki: \"Marmu\"\n },\n galienDefeated: {\n name: \"Galien\",\n spoiler: \"Deepnest\",\n wiki: \"Galien\"\n },\n markothDefeated: {\n name: \"Markoth\",\n spoiler: \"Kingdom's Edge, requires Shade Cloak\",\n wiki: \"Markoth\"\n }\n },\n GRIMMTROUPE: {\n gotCharm_37: {\n name: \"Charm #37 Sprintmaster\",\n spoiler: \"Sly: 400 Geo + Shopkeeper's Key\",\n wiki: \"Sprintmaster\"\n },\n gotCharm_38: {\n name: \"Charm #38 Dreamshield\",\n spoiler: \"Resting Grounds\",\n wiki: \"Dreamshield\"\n },\n gotCharm_39: {\n name: \"Charm #39 Weaversong\",\n spoiler: \"Deepnest: Weaver's Den\",\n wiki: \"Weaversong\"\n },\n gotCharm_40: {\n name: \"Charm #40 Grimmchild / Carefree Melody\",\n spoiler: \"Dirtmouth\",\n wiki: \"Grimmchild\"\n },\n killedGrimm: {\n name: \"Troupe Leader Grimm\",\n spoiler: \"Dirtmouth, collect 6 flames\",\n wiki: \"Grimm\"\n },\n grimmChildLevel: {\n name: \"Nightmare King Grimm / Banishment\",\n spoiler: \"Dirtmouth or Howling Cliffs\",\n wiki: \"Category:The_Grimm_Troupe\"\n }\n },\n LIFEBLOOD: {\n killedHiveKnight: {\n name: \"Hive Knight\",\n spoiler: \"The Hive, guards Hiveblood charm\",\n wiki: \"Hive_Knight\"\n }\n },\n GODMASTER_DOORS: {\n pantheonMaster: {\n name: \"#1 Pantheon of the Master\",\n spoiler: \"Godhome\",\n wiki: \"\"\n },\n pantheonArtist: {\n name: \"#2 Pantheon of the Artist\",\n spoiler: \"Godhome\",\n wiki: \"\"\n },\n pantheonSage: {\n name: \"#3 Pantheon of the Sage\",\n spoiler: \"Godhome\",\n wiki: \"\"\n },\n pantheonKnight: {\n name: \"#4 Pantheon of the Knight\",\n spoiler: \"Godhome, complete #1, #2 and #3\",\n wiki: \"\"\n }\n },\n GODMASTER: {\n hasGodfinder: {\n name: \"Godtuner\",\n spoiler: \"Junk Pit, requires Simple Key\",\n wiki: \"\"\n }\n },\n ESSENTIAL: {\n grubsCollected: {\n name: \"Grubs Rescued\",\n spoiler: \"out of 46 total\",\n max: 46,\n wiki: \"\"\n },\n dreamOrbs: {\n name: \"Essence Collected\",\n spoiler: \"Dream Nail (2400 for completion)\",\n max: 2400,\n wiki: \"\"\n },\n stationsOpened: {\n name: \"Stag Stations opened\",\n spoiler: \"out of 10 total\",\n max: 10,\n wiki: \"\"\n },\n fountainGeo: {\n name: \"Geo in Fountain\",\n spoiler: \"Ancient Basin: 3000 Geo maximum\",\n max: 3000,\n wiki: \"\"\n },\n slyRescued: {\n name: \"Sly Rescued\",\n spoiler: \"Forgotten Crossroads, near Gruz Mother\",\n wiki: \"\"\n },\n brettaRescued: {\n name: \"Bretta Rescued\",\n spoiler: \"Fungal Wastes, near Dashmaster charm statue\",\n wiki: \"\"\n },\n hasLantern: {\n name: \"Lumafly Lantern\",\n spoiler: \"Sly: 1800 Geo\",\n wiki: \"\"\n },\n shopkeeperKey: {\n name: \"Shopkeeper's Key\",\n spoiler: \"Crystal Peak, below Quirrel location\",\n wiki: \"\"\n },\n elegantKey: {\n name: \"Elegant Key\",\n spoiler: \"Sly: 800 Geo + Shopkeeper's Key\",\n wiki: \"\"\n },\n loveKey: {\n name: \"Love Key\",\n spoiler: \"Queen's Gardens, near Fungal Wastes\",\n wiki: \"\"\n },\n slySimpleKey: {\n name: \"Simple Key #1\",\n spoiler: \"Sly: 950 Geo\",\n wiki: \"\"\n },\n simpleKeyCityOfTears: {\n name: \"Simple Key #2\",\n spoiler: \"City of Tears, below west Stag Station\",\n wiki: \"\"\n },\n simpleKeyAncientBasin: {\n name: \"Simple Key #3\",\n spoiler: \"Ancient Basin, below Broken Vessel\",\n wiki: \"\"\n },\n gotLurkerKey: {\n name: \"Simple Key #4\",\n spoiler: \"Colosseum of Fools: Pale Lurker's Retreat\",\n wiki: \"\"\n },\n paleOreAncientBasin: {\n name: \"Pale Ore #1\",\n spoiler: \"Ancient Basin, near Cloth location\",\n wiki: \"\"\n },\n paleOreSeer: {\n name: \"Pale Ore #2\",\n spoiler: \"Seer: 300 Essence\",\n wiki: \"\"\n },\n paleOreCrystalPeak: {\n name: \"Pale Ore #3\",\n spoiler: \"Crystal Peak: Hallownest's Crown\",\n wiki: \"\"\n },\n paleOreDeepnest: {\n name: \"Pale Ore #4\",\n spoiler: \"Deepnest, Nosk reward\",\n wiki: \"\"\n },\n paleOreGrubfather: {\n name: \"Pale Ore #5\",\n spoiler: \"Grubfather: 31 Grubs rescued\",\n wiki: \"\"\n },\n paleOreColosseum: {\n name: \"Pale Ore #6\",\n spoiler: \"Colosseum of Fools: Trial of the Conqueror\",\n wiki: \"\"\n },\n waterwaysAcidDrained: {\n name: \"Acid Drained\",\n spoiler: \"Royal Waterways, lever after Dung Defender\",\n wiki: \"\"\n },\n hasTramPass: {\n name: \"Tram Pass\",\n spoiler: \"Deepnest, Failed Tramway\",\n wiki: \"\"\n },\n nightmareLanternLit: {\n name: \"Nightmare Lantern Lit\",\n spoiler: \"Howling Cliffs, corpse of a large bug\",\n wiki: \"\"\n }\n },\n GRUBS_LIST: [\"Crossroads_35\", \"Crossroads_03\", \"Crossroads_05\", \"Crossroads_48\", \"Crossroads_31\", \"Fungus1_06\", \"Fungus1_07\", \"Fungus1_21\", \"Fungus1_28\", \"Fungus2_18\", \"Ruins1_05\", \"Mines_04\", \"Mines_03\", \"Mines_31\", \"Mines_19\", \"Ruins1_32\", \"RestingGrounds_10\", \"Ruins_House_01\", \"Mines_35\", \"Mines_16\", \"Waterways_04\", \"Waterways_13\", \"Abyss_19\", \"Abyss_17\", \"Mines_24\", \"Fungus1_13\", \"Fungus3_47\", \"Fungus3_10\", \"Fungus3_48\", \"Fungus3_22\", \"Ruins2_07\", \"Ruins2_11\", \"Ruins2_11\", \"Ruins2_11\", \"Deepnest_East_11\", \"Deepnest_East_14\", \"Fungus2_20\", \"Ruins2_03\", \"Deepnest_36\", \"Deepnest_03\", \"Deepnest_31\", \"Deepnest_39\", \"Deepnest_Spider_Town\", \"Waterways_14\", \"Hive_03\", \"Hive_04\"],\n ACHIEVEMENTS: {\n areaMaps: {\n name: \"Area Maps\",\n spoiler: \"Cornifer and Iselda (out of 13)\",\n max: 13,\n list: [\"mapCrossroads\", \"mapGreenpath\", \"mapFogCanyon\", \"mapRoyalGardens\", \"mapFungalWastes\", \"mapCity\", \"mapWaterways\", \"mapMines\", \"mapDeepnest\", \"mapCliffs\", \"mapOutskirts\", \"mapRestingGrounds\", \"mapAbyss\"],\n wiki: \"\"\n },\n journalEntriesCompleted: {\n name: \"Creatures Encountered\",\n spoiler: \"Hunter's Journal (164 max)\",\n max: 164,\n wiki: \"\"\n },\n journalNotesCompleted: {\n name: \"Hunter Notes Completed\",\n spoiler: \"Hunter's Journal (164 max)\",\n max: 164,\n wiki: \"\"\n },\n hasJournal: {\n name: \"Hunter's Journal\",\n spoiler: \"Greenpath: Hunter\",\n wiki: \"\"\n },\n hasHuntersMark: {\n name: \"Hunter's Mark\",\n spoiler: \"Greenpath: Hunter\",\n wiki: \"\"\n },\n killedPrayerSlug: {\n name: \"Journal: Maggot\",\n spoiler: \"Forgotten Crossroads: False Knight secret room\",\n wiki: \"\"\n },\n killedOrangeScuttler: {\n name: \"Journal: Lightseed\",\n spoiler: \"Infected Crossroads\",\n wiki: \"\"\n },\n killedPigeon: {\n name: \"Journal: Maskfly\",\n spoiler: \"Greenpath, Queen's Gardens\",\n wiki: \"\"\n },\n killedLazyFlyer: {\n name: \"Journal: Aluba\",\n spoiler: \"Lake of Unn, Queen's Gardens (near White Lady)\",\n wiki: \"\"\n },\n killedAcidFlyer: {\n name: \"Journal: Duranda\",\n spoiler: \"Greenpath: Nailmaster Sheo's tent path\",\n wiki: \"\"\n },\n killedAcidWalker: {\n name: \"Journal: Durandoo\",\n spoiler: \"Greenpath, Queen's Gardens\",\n wiki: \"\"\n },\n killedPlantShooter: {\n name: \"Journal: Gulka\",\n spoiler: \"Greenpath: west of Stone Sanctuary\",\n wiki: \"\"\n },\n killedMushroomTurret: {\n name: \"Journal: Sporg\",\n spoiler: \"Fungal Wastes\",\n wiki: \"\"\n },\n killedZapBug: {\n name: \"Journal: Charged Lumafly\",\n spoiler: \"Fog Canyon: Teacher's Archives (tank)\",\n wiki: \"\"\n },\n killedCrystalCrawler: {\n name: \"Journal: Crystal Crawler\",\n spoiler: \"Crystal Peak\",\n wiki: \"\"\n },\n killedGorgeousHusk: {\n name: \"Journal: Gorgeous Husk\",\n spoiler: \"City of Tears: secret room\",\n wiki: \"\"\n },\n killedWorm: {\n name: \"Journal: Goam\",\n spoiler: \"Infected Crossroads: near Fungal Wastes entrance\",\n wiki: \"\"\n },\n killedBigCentipede: {\n name: \"Journal: Garpede\",\n spoiler: \"Deepnest: east of Hot Spring\",\n wiki: \"\"\n },\n killedAbyssTendril: {\n name: \"Journal: Void Tendrils\",\n spoiler: \"The Abyss: secret room\",\n wiki: \"\"\n },\n killedPaleLurker: {\n name: \"Journal: Pale Lurker\",\n spoiler: \"Colosseum of Fools: secret area\",\n wiki: \"\"\n },\n falseKnightDreamDefeated: {\n name: \"Failed Champion\",\n spoiler: \"Forgotten Crossroads\",\n wiki: \"\"\n },\n mageLordDreamDefeated: {\n name: \"Soul Tyrant\",\n spoiler: \"City of Tears: Soul Sanctum\",\n wiki: \"\"\n },\n infectedKnightDreamDefeated: {\n name: \"Lost Kin\",\n spoiler: \"Ancient Basin\",\n wiki: \"\"\n },\n whiteDefenderDefeated: {\n name: \"White Defender\",\n spoiler: \"Royal Waterways\",\n wiki: \"\"\n },\n greyPrinceDefeated: {\n name: \"Grey Prince Zote\",\n spoiler: \"Dirtmouth: Bretta's Room (per save choice)\",\n wiki: \"\"\n },\n killedHollowKnight: {\n name: \"Hollow Knight\",\n spoiler: \"Forgotten Crossroads: Black Egg Temple\",\n wiki: \"\"\n },\n salubraBlessing: {\n name: \"Salubra's Blessing\",\n spoiler: \"Salubra: 800 Geo + all 40 Charms found\",\n wiki: \"\"\n },\n gotShadeCharm: {\n name: \"Void Heart\",\n spoiler: \"Kingsoul + Birthplace\",\n wiki: \"\"\n },\n killedFinalBoss: {\n name: \"Radiance\",\n spoiler: \"Forgotten Crossroads: Black Egg Temple\",\n wiki: \"\"\n },\n bossDoorStateTier5: {\n name: \"Embrace the Void\",\n spoiler: \"Godhome: Pantheon of Hallownest\",\n wiki: \"\"\n },\n zoteStatus: {\n name: \"Zote Status\",\n nameNeglect: \"Zote Choice: Neglect\",\n nameRivalry: \"Zote Choice: Rivalry\",\n nameTrappedVengefly: \"Zote Status: Vengefly\",\n nameNotRescuedVengefly: \"Zote Status: Greenpath\",\n nameTrappedDeepnest: \"Zote Status: Deepnest\",\n nameColosseum: \"Zote Status: Colosseum of Fools\",\n spoiler: \"One achievement per save file\",\n spoilerNeglect: \"Left Zote to die\",\n spoilerRivalry: \"Defeated Zote in the Colosseum of Fools\",\n spoilerTrappedVengefly: \"Greenpath, defeat Vengefly King\",\n spoilerNotRescuedVengefly: \"Check what happened with Zote\",\n spoilerTrappedDeepnest: \"Deepnest, free from cobwebs\",\n spoilerColosseum: \"Trial of the Warrior\",\n wiki: \"\"\n },\n nailsmithStatus: {\n name: \"Nailsmith Status\",\n nameHappyCouple: \"Nailsmith Choice: Happy Couple\",\n namePurity: \"Nailsmith Choice: Purity\",\n nameSheoHutWaiting: \"Nailsmith Status: Sheo\",\n nameUpgradeNail: \"Nailsmith Status: Waiting\",\n spoiler: \"One achievement per save file\",\n spoilerHappyCouple: \"Found a new calling\",\n spoilerPurity: \"Slain with Pure Nail\",\n spoilerSheoHutWaiting: \"Waiting at Sheo's Hut\",\n spoilerUpgradeNail: \"Upgrade Nail to Pure Nail\",\n wiki: \"\"\n },\n mrMushroomState: {\n name: \"Mr Mushroom\",\n spoiler1: \"Fungal Wastes, near Cornifer\",\n spoiler2: \"Kingdom's Edge, near Isma's Grove\",\n spoiler3: \"Deepnest, near Galien\",\n spoiler4: \"Howling Cliffs, near Nailmaster Mato\",\n spoiler5: \"Ancient Basin, near Monarch Wings\",\n spoiler6: \"Fog Canyon, near Overgrown Mound\",\n spoiler7: \"King's Pass, game starting location\",\n wiki: \"\"\n }\n /* \r\n Mr Mushroom data\r\n case SplitName.MrMushroom1: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 2; break;\r\n case SplitName.MrMushroom2: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 3; break;\r\n case SplitName.MrMushroom3: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 4; break;\r\n case SplitName.MrMushroom4: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 5; break;\r\n case SplitName.MrMushroom5: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 6; break;\r\n case SplitName.MrMushroom6: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 7; break;\r\n case SplitName.MrMushroom7: shouldSplit = mem.PlayerData(Offset.mrMushroomState) == 8; break;\r\n \"mrMushroomState\": 4, < this is the current location of Mr Mushroom (Howling Cliffs)\r\n 1. Spawn of self, their minds unite, (Fungal Wastes)\r\n 2. Aside the source of acid blight, (Kingdom's Edge, near Isma's Grove)\r\n 3. Aglow in darkest, winding depths, (Deepnest, near Galien)\r\n 4. Winds all howl above fossilstone steps, (Howling Cliffs)\r\n 5. Monarchflys in air set still, (Ancient Basin, near the Monarch Wings location)\r\n 6. To Root's domain and snail once shrill, (Fog Canyon, near Overgrown Mound)\r\n 7. Path of Wyrm, at new lands entered, (King's Pass)\r\n 8. There journeys end. The kingdom ventured.\r\n */\n\n },\n STATISTICS: {\n nailDamage: {\n name: \"Nail Damage\",\n spoiler: \"Nailsmith upgrades, City of Tears\",\n max: 21,\n wiki: \"\"\n },\n charmSlots: {\n name: \"Charm Notches\",\n spoiler: \"out of 11 total\",\n max: 11,\n wiki: \"\"\n },\n whisperingRoots: {\n name: \"Whispering Roots completed\",\n spoiler: \"Dream Nail (out of 15)\",\n max: 15,\n wiki: \"\"\n },\n relicsWandererJournal: {\n name: \"Relic #1 found total\",\n nameHeld: \"trinket1\",\n nameSold: \"soldTrinket1\",\n spoiler: \"Wanderer's Journal (out of 14)\",\n max: 14,\n wiki: \"\"\n },\n relicsHallownestSeal: {\n name: \"Relic #2 found total\",\n nameHeld: \"trinket2\",\n nameSold: \"soldTrinket2\",\n spoiler: \"Hallownest Seal (out of 17)\",\n max: 17,\n wiki: \"\"\n },\n relicsKingsIdol: {\n name: \"Relic #3 found total\",\n nameHeld: \"trinket3\",\n nameSold: \"soldTrinket3\",\n spoiler: \"King's Idol (out of 8)\",\n max: 8,\n wiki: \"\"\n },\n relicsArcaneEgg: {\n name: \"Relic #4 found total\",\n nameHeld: \"trinket4\",\n nameSold: \"soldTrinket4\",\n spoiler: \"Arcane Egg (4 max, 1 missable)\",\n max: 4,\n wiki: \"\"\n },\n geoRocks: {\n name: \"Geo Rocks\",\n spoiler: \"Unbroken/Broken/Discovered Total\",\n wiki: \"\"\n },\n // not ghostCoins\n geoPool: {\n name: \"Shade Geo\",\n spoiler: \"Amount of Geo the Shade is currently holding\",\n min: 0,\n wiki: \"\"\n },\n rancidEggs: {\n name: \"Rancid Eggs\",\n spoiler: \"Find: Hallownest, Buy: Sly, Tuk\",\n wiki: \"\"\n },\n jinnEggsSold: {\n name: \"Rancid Eggs sold to Jinn\",\n spoiler: \"Only in Steel Soul Mode\",\n wiki: \"\"\n },\n xunFlowerBrokeTimes: {\n name: \"Delicate Flowers broken\",\n spoiler: \"Resting Grounds: Grey Mourner\",\n wiki: \"\"\n },\n notchShroomOgres: {\n name: \"Charm Notch #1\",\n spoiler: \"Fungal Wastes: Shroom Ogres room\",\n wiki: \"\"\n },\n salubraNotch1: {\n name: \"Charm Notch #2\",\n spoiler: \"Salubra: 120 Geo + 5 Charms found\",\n wiki: \"\"\n },\n salubraNotch2: {\n name: \"Charm Notch #3\",\n spoiler: \"Salubra: 500 Geo + 10 Charms found\",\n wiki: \"\"\n },\n salubraNotch3: {\n name: \"Charm Notch #4\",\n spoiler: \"Salubra: 900 Geo + 18 Charms found\",\n wiki: \"\"\n },\n salubraNotch4: {\n name: \"Charm Notch #5\",\n spoiler: \"Salubra: 1400 Geo + 25 Charms found\",\n wiki: \"\"\n },\n colosseumBronzeCompleted: {\n name: \"Charm Notch #6\",\n spoiler: \"Colosseum of Fools: Trial of the Warrior\",\n wiki: \"\"\n },\n notchFogCanyon: {\n name: \"Charm Notch #7\",\n spoiler: \"Fog Canyon: explosive eggs room\",\n wiki: \"\"\n },\n gotGrimmNotch: {\n name: \"Charm Notch #8\",\n spoiler: \"Dirtmouth: Troupe Leader Grimm\",\n wiki: \"\"\n },\n hasDreamGate: {\n name: \"Dream Gate\",\n spoiler: \"Seer: 900 Essence\",\n wiki: \"\"\n },\n fragileGreed_unbreakable: {\n name: \"Unbreakable Greed\",\n spoiler: \"Divine: Fragile Greed + 9000 Geo\",\n wiki: \"\"\n },\n fragileHealth_unbreakable: {\n name: \"Unbreakable Heart\",\n spoiler: \"Divine: Fragile Heart + 12000 Geo\",\n wiki: \"\"\n },\n fragileStrength_unbreakable: {\n name: \"Unbreakable Strength\",\n spoiler: \"Divine: Fragile Strength + 15000 Geo\",\n wiki: \"\"\n },\n killedMenderBug: {\n name: \"Journal: Menderbug\",\n spoiler: \"Forgotten Crossroads + destroy sign\",\n wiki: \"\"\n },\n killedBindingSeal: {\n name: \"Journal: Seal of Binding\",\n spoiler: \"White Palace: Path of Pain completion\",\n wiki: \"\"\n },\n killedGodseekerMask: {\n name: \"Journal: Weathered Mask\",\n spoiler: \"Godhome: Land of Storms\",\n wiki: \"\"\n },\n killedVoidIdol_1: {\n name: \"Journal: Void Idol Attuned\",\n spoiler: \"Godhome: Hall of Gods, defeat all\",\n wiki: \"\"\n },\n killedVoidIdol_2: {\n name: \"Journal: Void Idol Ascended\",\n spoiler: \"Godhome: Hall of Gods, defeat all\",\n wiki: \"\"\n },\n killedVoidIdol_3: {\n name: \"Journal: Void Idol Radiant\",\n spoiler: \"Godhome: Hall of Gods, defeat all\",\n wiki: \"\"\n },\n elderbugGaveFlower: {\n name: \"Delicate Flower: Elderbug\",\n spoiler: \"Delivered from Traitor's Child Grave\",\n wiki: \"\"\n },\n givenGodseekerFlower: {\n name: \"Delicate Flower: Godseeker\",\n spoiler: \"Delivered from Traitor's Child Grave\",\n wiki: \"\"\n },\n givenOroFlower: {\n name: \"Delicate Flower: Nailmaster Oro\",\n spoiler: \"D. from Traitor's Child Grave\",\n wiki: \"\"\n },\n givenWhiteLadyFlower: {\n name: \"Delicate Flower: White Lady\",\n spoiler: \"Delivered from Traitor's Child Grave\",\n wiki: \"\"\n },\n givenEmilitiaFlower: {\n name: \"Delicate Flower: Emilitia\",\n spoiler: \"Delivered from Traitor's Child Grave\",\n wiki: \"\"\n },\n whitePalaceSecretRoomVisited: {\n name: \"White Palace Secret Room visited\",\n spoiler: \"Help identify this room!\",\n wiki: \"\"\n },\n killsBindingSeal: {\n name: \"Path of Pain\",\n spoiler: \"White Palace: main secret area\",\n wiki: \"\"\n },\n whiteDefenderDefeats: {\n name: \"White Defender times defeated\",\n spoiler: \"Royal Waterways (5 max)\",\n max: 5,\n wiki: \"\"\n },\n greyPrinceDefeats: {\n name: \"Grey Prince Zote times defeated\",\n spoiler: \"Dirtmouth (10 max)\",\n max: 10,\n wiki: \"\"\n }\n }\n};\n/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (HK);\n\n//# sourceURL=webpack://hollow-knight-completion-check/./src/js/hk-database.js?"); /***/ }), diff --git a/build/main.css b/build/main.css index bed07cc..8fcf146 100644 --- a/build/main.css +++ b/build/main.css @@ -430,6 +430,7 @@ a:visited { a:hover { color: #d9f3ff; text-decoration: none; + text-shadow: 0 0 0.25em #54ff95; } a.button:active, @@ -437,6 +438,10 @@ a.button:visited { font-weight: 500; } +a.button:hover { + text-shadow: none; +} + a.wiki { font-weight: 500; } diff --git a/src/css/style.css b/src/css/style.css index aaa5b29..4cbcf14 100644 --- a/src/css/style.css +++ b/src/css/style.css @@ -323,6 +323,7 @@ a:visited { a:hover { color: #d9f3ff; text-decoration: none; + text-shadow: 0 0 0.25em #54ff95; } a.button:active, @@ -330,6 +331,10 @@ a.button:visited { font-weight: 500; } +a.button:hover { + text-shadow: none; +} + a.wiki { font-weight: 500; }