docs for CheckMrMushroomState

This commit is contained in:
ReznoRMichael 2021-02-12 22:50:13 +01:00
parent 922635c02f
commit dd1dd9b863
4 changed files with 9 additions and 3 deletions

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@ -91,7 +91,7 @@ If you like the tool and wish it developed further with more functions and easie
## Version History ## Version History
* v1.0.2 2021-xx-xx: * v1.0.2 2021-02-12:
— Prototype Lists: Unrescued Grubs, Unbroken Geo Rocks (Beta). If you want to see them, press **Ctrl + Shift + I** and select Console tab. — Prototype Lists: Unrescued Grubs, Unbroken Geo Rocks (Beta). If you want to see them, press **Ctrl + Shift + I** and select Console tab.

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@ -938,6 +938,12 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
} // end for (let i in dataObject) } // end for (let i in dataObject)
} }
/**
* Checks and fills all the 7 locations of Mr Mushroom.
* @param {object} divId ID of the HTML element for data appending
* @param {object} dataObject object containing the Mr Mushroom name and spoilers/locations
* @param {number} mrMushroomState playerData.mrMushroomState read from the save file. (0-8)
*/
function CheckMrMushroomState(divId, dataObject, mrMushroomState = 0) { function CheckMrMushroomState(divId, dataObject, mrMushroomState = 0) {
if (mrMushroomState > 1) { if (mrMushroomState > 1) {

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@ -13,7 +13,7 @@ require("../css/style.css");
require("../img/thumbnail1200x628.jpg"); require("../img/thumbnail1200x628.jpg");
// Instantly load test save file from .json (fast Debugging script) // Instantly load test save file from .json (fast Debugging script)
require("./LoadJson.js"); // require("./LoadJson.js");
// Load Save File for opening files, decoding, decryption // Load Save File for opening files, decoding, decryption
require("./LoadSaveFile.js"); require("./LoadSaveFile.js");