hints fix html filling
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2 changed files with 7 additions and 7 deletions
File diff suppressed because one or more lines are too long
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@ -941,7 +941,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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if (playerData[i] >= 1) {
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if (playerData[i] >= 1) {
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continue;
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continue;
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} else {
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} else {
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} else if (i === "Crossroads_04") {
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} else if (i === "Crossroads_04") {
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@ -956,7 +956,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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if (GruzMotherDefeated) {
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if (GruzMotherDefeated) {
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continue; // next dataObject (i)
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continue; // next dataObject (i)
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} else {
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} else {
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} else if (i === "dungDefenderOrHornet2") {
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} else if (i === "dungDefenderOrHornet2") {
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@ -965,7 +965,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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} else if (playerData.hornetOutskirtsDefeated === true) {
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} else if (playerData.hornetOutskirtsDefeated === true) {
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continue;
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continue;
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} else { // if no Dung Defender or Hornet 2
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} else { // if no Dung Defender or Hornet 2
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} else if (i === "ismaTearOrShadeCloak") {
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} else if (i === "ismaTearOrShadeCloak") {
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@ -975,15 +975,15 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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if (playerData.hasShadowDash === true) {
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if (playerData.hasShadowDash === true) {
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continue;
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continue;
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} else { // if Kings Brand but no Shade Cloak
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} else { // if Kings Brand but no Shade Cloak
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} else { // if no Isma's Tear or Kings Brand
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} else { // if no Isma's Tear or Kings Brand
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} else { // if anything from the hints list is not done
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} else { // if anything from the hints list is not done
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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FillHTML(divId, "", dataObject[i].spoiler);
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return false;
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return false;
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}
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}
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} // end: for (let i in dataObject)
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} // end: for (let i in dataObject)
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