hints fix html filling

This commit is contained in:
ReznoRMichael 2021-02-10 16:41:32 +01:00
parent 55b3c2cc26
commit e845a6edc0
2 changed files with 7 additions and 7 deletions

File diff suppressed because one or more lines are too long

View file

@ -941,7 +941,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
if (playerData[i] >= 1) { if (playerData[i] >= 1) {
continue; continue;
} else { } else {
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} else if (i === "Crossroads_04") { } else if (i === "Crossroads_04") {
@ -956,7 +956,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
if (GruzMotherDefeated) { if (GruzMotherDefeated) {
continue; // next dataObject (i) continue; // next dataObject (i)
} else { } else {
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} else if (i === "dungDefenderOrHornet2") { } else if (i === "dungDefenderOrHornet2") {
@ -965,7 +965,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
} else if (playerData.hornetOutskirtsDefeated === true) { } else if (playerData.hornetOutskirtsDefeated === true) {
continue; continue;
} else { // if no Dung Defender or Hornet 2 } else { // if no Dung Defender or Hornet 2
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} else if (i === "ismaTearOrShadeCloak") { } else if (i === "ismaTearOrShadeCloak") {
@ -975,15 +975,15 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
if (playerData.hasShadowDash === true) { if (playerData.hasShadowDash === true) {
continue; continue;
} else { // if Kings Brand but no Shade Cloak } else { // if Kings Brand but no Shade Cloak
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} else { // if no Isma's Tear or Kings Brand } else { // if no Isma's Tear or Kings Brand
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} else { // if anything from the hints list is not done } else { // if anything from the hints list is not done
FillHTML(divId, dataObject[i][0], dataObject[i][1]); FillHTML(divId, "", dataObject[i].spoiler);
return false; return false;
} }
} // end: for (let i in dataObject) } // end: for (let i in dataObject)