Clean the text area and file input after reload

This commit is contained in:
ReznoRMichael 2021-07-19 22:08:00 +02:00
parent cf609758fd
commit ecf382eafa
3 changed files with 26 additions and 207 deletions

View file

@ -25,6 +25,10 @@ __webpack_require__.r(__webpack_exports__);
/* harmony import */ var _img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../img/notch-overcharmed.png */ "./src/img/notch-overcharmed.png"); /* harmony import */ var _img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../img/notch-overcharmed.png */ "./src/img/notch-overcharmed.png");
/* harmony import */ var _img_geo_png__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../img/geo.png */ "./src/img/geo.png"); /* harmony import */ var _img_geo_png__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../img/geo.png */ "./src/img/geo.png");
/* harmony import */ var _img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../img/geo-shade.png */ "./src/img/geo-shade.png"); /* harmony import */ var _img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../img/geo-shade.png */ "./src/img/geo-shade.png");
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
/* eslint-disable no-prototype-builtins */ /* eslint-disable no-prototype-builtins */
/* ---------------- Load main Hollow Knight database files ----------------- */ /* ---------------- Load main Hollow Knight database files ----------------- */
@ -1554,103 +1558,29 @@ function HKReadTextArea() {
function InitializeHTMLPopulation(db) { function InitializeHTMLPopulation(db) {
/* let sFillText = ""; /* Clean the text area and file input from leftover save file if present (Firefox especially) */
CurrentDataFalse(); */ _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee() {
(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.GenerateInnerHTML)(db); // PrefillHTML(sections); return regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
document.getElementById("save-area").value = "";
document.getElementById("save-area-file").value = "";
/* case 2:
// Play Time case "end":
CheckPlayTime(sections.intro, 0) return _context.stop();
// Game Completion }
CheckCompletionPercent(sections.intro, 0); }
// Save File Version }, _callee);
CheckSaveFileVersion(sections.intro); }))();
// Fleur Divide
// AppendHTML(sections.intro, FLEUR_DIVIDE);
// Health Masks
CheckHealthMasks(sections.intro);
// Soul Orbs
CheckSoulOrbs(sections.intro, 99);
// Charm Notches
CheckNotches(sections.intro);
// Geo
CheckGeo(sections.intro);
// Keep symbol False
CurrentDataFalse();
*/
// First Hint Only
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
/* let entries = {}; (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.GenerateInnerHTML)(db); // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
for (let section in sections) {
entries = sections[section].entries;
switch(section) {
case "intro":
case "hints":
break;
default:
for (let entry in entries) {
sFillText += PrepareHTMLString(sections[section], entries[entry].name, entries[entry].spoiler, entries[entry].wiki);
}
// AppendHTML(sections[section], sFillText);
}
sFillText = "";
} */
/*
// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
// duplicates and order important - must be the same as in hkObjArray[]
let divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics];
// Looped filling to reduce redundancy
do {
for (let entry in hkObjArray[0]) {
if (entry === "mrMushroomState") continue;
sFillText += PrepareHTMLString(divObjArray[0], hkObjArray[0][entry].name, hkObjArray[0][entry].spoiler, hkObjArray[0][entry].wiki);
}
if (divObjArray[0]) {
AppendHTML(divObjArray[0], sFillText);
}
sFillText = "";
divObjArray.shift();
} while (hkObjArray.shift());
// Nail Upgrades Misc
sFillText = "";
for (let i in HK.NAILUPGRADES) {
sFillText += PrepareHTMLString(divIdObj.nailUpgrades, HK.NAILUPGRADES[i].name, HK.NAILUPGRADES[i].spoiler, HK.NAILUPGRADES[i].wiki);
}
AppendHTML(divIdObj.nailUpgrades, sFillText);
// Spells Misc
sFillText = "";
for (let i in HK.SPELLS) {
sFillText += PrepareHTMLString(divIdObj.spells, HK.SPELLS[i].name, HK.SPELLS[i].spoiler, HK.SPELLS[i].wiki);
}
AppendHTML(divIdObj.spells, sFillText);
// Godmaster Doors Misc
sFillText = "";
for (let i in HK.GODMASTER_DOORS) {
sFillText += PrepareHTMLString(divIdObj.godmaster, HK.GODMASTER_DOORS[i].name, HK.GODMASTER_DOORS[i].spoiler, HK.GODMASTER_DOORS[i].wiki);
}
AppendHTML(divIdObj.godmaster, sFillText);
// Mr Mushroom 1 - 7
sFillText = CheckMrMushroomState(divIdObj.achievements, divIdObj.achievements.entries.mrMushroomState);
AppendHTML(divIdObj.achievements, sFillText);
*/
// Fleur Dividers
/* AppendHTML(sections.godmaster, FLEUR_DIVIDE);
AppendHTML(sections.essential, FLEUR_DIVIDE);
AppendHTML(sections.achievements, FLEUR_DIVIDE); */
// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) { if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) {
if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true; if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true; if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
} // if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true; } // Prevents wrong checkbox behaviour (must run after everything is finished)
// if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
// Prevents wrong checkbox behaviour (must run after everything is finished)
(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)(); (0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();

File diff suppressed because one or more lines are too long

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@ -1640,131 +1640,20 @@ function HKReadTextArea(textAreaId = "") {
*/ */
function InitializeHTMLPopulation(db) { function InitializeHTMLPopulation(db) {
/* let sFillText = ""; /* Clean the text area and file input from leftover save file if present (Firefox especially) */
(async () => {
CurrentDataFalse(); */ document.getElementById("save-area").value = "";
document.getElementById("save-area-file").value = "";
})();
GenerateInnerHTML(db); GenerateInnerHTML(db);
// PrefillHTML(sections);
/*
// Play Time
CheckPlayTime(sections.intro, 0)
// Game Completion
CheckCompletionPercent(sections.intro, 0);
// Save File Version
CheckSaveFileVersion(sections.intro);
// Fleur Divide
// AppendHTML(sections.intro, FLEUR_DIVIDE);
// Health Masks
CheckHealthMasks(sections.intro);
// Soul Orbs
CheckSoulOrbs(sections.intro, 99);
// Charm Notches
CheckNotches(sections.intro);
// Geo
CheckGeo(sections.intro);
// Keep symbol False
CurrentDataFalse();
*/
// First Hint Only
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
/* let entries = {};
for (let section in sections) {
entries = sections[section].entries;
switch(section) {
case "intro":
case "hints":
break;
default:
for (let entry in entries) {
sFillText += PrepareHTMLString(sections[section], entries[entry].name, entries[entry].spoiler, entries[entry].wiki);
}
// AppendHTML(sections[section], sFillText);
}
sFillText = "";
} */
/*
// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
// duplicates and order important - must be the same as in hkObjArray[]
let divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics];
// Looped filling to reduce redundancy
do {
for (let entry in hkObjArray[0]) {
if (entry === "mrMushroomState") continue;
sFillText += PrepareHTMLString(divObjArray[0], hkObjArray[0][entry].name, hkObjArray[0][entry].spoiler, hkObjArray[0][entry].wiki);
}
if (divObjArray[0]) {
AppendHTML(divObjArray[0], sFillText);
}
sFillText = "";
divObjArray.shift();
} while (hkObjArray.shift());
// Nail Upgrades Misc
sFillText = "";
for (let i in HK.NAILUPGRADES) {
sFillText += PrepareHTMLString(divIdObj.nailUpgrades, HK.NAILUPGRADES[i].name, HK.NAILUPGRADES[i].spoiler, HK.NAILUPGRADES[i].wiki);
}
AppendHTML(divIdObj.nailUpgrades, sFillText);
// Spells Misc
sFillText = "";
for (let i in HK.SPELLS) {
sFillText += PrepareHTMLString(divIdObj.spells, HK.SPELLS[i].name, HK.SPELLS[i].spoiler, HK.SPELLS[i].wiki);
}
AppendHTML(divIdObj.spells, sFillText);
// Godmaster Doors Misc
sFillText = "";
for (let i in HK.GODMASTER_DOORS) {
sFillText += PrepareHTMLString(divIdObj.godmaster, HK.GODMASTER_DOORS[i].name, HK.GODMASTER_DOORS[i].spoiler, HK.GODMASTER_DOORS[i].wiki);
}
AppendHTML(divIdObj.godmaster, sFillText);
// Mr Mushroom 1 - 7
sFillText = CheckMrMushroomState(divIdObj.achievements, divIdObj.achievements.entries.mrMushroomState);
AppendHTML(divIdObj.achievements, sFillText);
*/
// Fleur Dividers
/* AppendHTML(sections.godmaster, FLEUR_DIVIDE);
AppendHTML(sections.essential, FLEUR_DIVIDE);
AppendHTML(sections.achievements, FLEUR_DIVIDE); */
// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked) // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
if (StorageAvailable('localStorage')) { if (StorageAvailable('localStorage')) {
if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true; if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true; if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
} }
// if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
// if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
// Prevents wrong checkbox behaviour (must run after everything is finished) // Prevents wrong checkbox behaviour (must run after everything is finished)
CheckboxHintsToggle(); CheckboxHintsToggle();
CheckboxSpoilersToggle(); CheckboxSpoilersToggle();