Detailed Extended Completion first prototype
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parent
fc8f990a97
commit
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5 changed files with 40 additions and 25 deletions
30
build/app.js
30
build/app.js
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@ -391,12 +391,6 @@ function CheckExtendedCompletion(db) {
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var entries = {};
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var gameCompletionExtended = db.sections.intro.entries.gameCompletionExtended;
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var intro = db.sections.intro;
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/* Bring to default values (0) */
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intro.extendedCompletionDone = 0;
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intro.extendedCompletionTotal = 0;
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gameCompletionExtended.spoiler = 0;
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gameCompletionExtended.spoilerAfter = "";
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for (var section in sections) {
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entries = sections[section].entries;
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@ -428,8 +422,9 @@ function CheckExtendedCompletion(db) {
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gameCompletionExtended.icon === "green";
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}
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var percent = intro.extendedCompletionDone / intro.extendedCompletionTotal * 100;
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gameCompletionExtended.spoiler = intro.extendedCompletionDone;
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gameCompletionExtended.spoilerAfter = " / ".concat(intro.extendedCompletionTotal);
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gameCompletionExtended.spoilerAfter = " / ".concat(intro.extendedCompletionTotal, " = <b>").concat(percent.toFixed(2), " %</b>");
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}
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/**
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* Reads the "version" string from the save file and appends it to the selected div ID element
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@ -1648,6 +1643,14 @@ function ResetCompletion(db) {
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var sections = db.sections;
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var entries = {};
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db.saveAnalyzed = false;
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/* Bring Extended Completion to default values (0) */
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var gameCompletionExtended = db.sections.intro.entries.gameCompletionExtended;
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var intro = db.sections.intro;
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intro.extendedCompletionDone = 0;
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intro.extendedCompletionTotal = 0;
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gameCompletionExtended.spoiler = 0;
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gameCompletionExtended.spoilerAfter = "";
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for (var section in sections) {
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entries = sections[section].entries;
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@ -2767,10 +2770,10 @@ var HK = {
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gameCompletionExtended: {
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id: "gameCompletionExtended",
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icon: "red",
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name: "Extended Completion:",
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name: "Detailed Extended Completion:",
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spoiler: 0,
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spoilerAfter: "",
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spoilerAfterDefault: ""
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spoilerAfter: " / 0 = <b>0.00 %</b>",
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spoilerAfterDefault: " / 0 = <b>0.00 %</b>"
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},
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saveVersion: {
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id: "saveVersion",
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@ -5320,9 +5323,7 @@ function GenerateInnerHTML(db) {
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switch (section) {
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/* ############### Game Status (intro) ################ */
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case "intro":
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console.info("Extended Completion:", "".concat(sections[section].extendedCompletionDone, " / ").concat(sections[section].extendedCompletionTotal));
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/* ############## Create each single entry (intro) ############### */
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for (var entry in entries) {
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obj.b = ["", ""];
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obj.p = "<span class='p-left-small'></span>";
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@ -5363,6 +5364,11 @@ function GenerateInnerHTML(db) {
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obj.span[1] = "";
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break;
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case "gameCompletionExtended":
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obj.spoilerAfter = "</b> ".concat(entries[entry].spoilerAfter);
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obj.span[1] = "";
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break;
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case "health":
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/* ----------------- Horizontal Line after save version ---------------- */
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textFill += FLEUR_DIVIDE;
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File diff suppressed because one or more lines are too long
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@ -465,12 +465,6 @@ function CheckExtendedCompletion(db) {
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let gameCompletionExtended = db.sections.intro.entries.gameCompletionExtended;
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let intro = db.sections.intro;
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/* Bring to default values (0) */
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intro.extendedCompletionDone = 0;
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intro.extendedCompletionTotal = 0;
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gameCompletionExtended.spoiler = 0;
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gameCompletionExtended.spoilerAfter = "";
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for (let section in sections) {
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entries = sections[section].entries;
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@ -506,8 +500,10 @@ function CheckExtendedCompletion(db) {
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gameCompletionExtended.icon === "green";
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}
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let percent = (intro.extendedCompletionDone/intro.extendedCompletionTotal) * 100;
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gameCompletionExtended.spoiler = intro.extendedCompletionDone;
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gameCompletionExtended.spoilerAfter = ` / ${intro.extendedCompletionTotal}`;
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gameCompletionExtended.spoilerAfter = ` / ${intro.extendedCompletionTotal} = <b>${percent.toFixed(2)} %</b>`;
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}
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/**
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@ -1727,6 +1723,15 @@ function ResetCompletion(db) {
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db.saveAnalyzed = false;
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/* Bring Extended Completion to default values (0) */
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let gameCompletionExtended = db.sections.intro.entries.gameCompletionExtended;
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let intro = db.sections.intro;
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intro.extendedCompletionDone = 0;
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intro.extendedCompletionTotal = 0;
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gameCompletionExtended.spoiler = 0;
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gameCompletionExtended.spoilerAfter = "";
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for (let section in sections) {
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entries = sections[section].entries;
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@ -49,10 +49,10 @@ const HK = {
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gameCompletionExtended: {
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id: "gameCompletionExtended",
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icon: "red",
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name: "Extended Completion:",
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name: "Detailed Extended Completion:",
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spoiler: 0,
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spoilerAfter: "",
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spoilerAfterDefault: "",
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spoilerAfter: " / 0 = <b>0.00 %</b>",
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spoilerAfterDefault: " / 0 = <b>0.00 %</b>",
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},
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saveVersion: {
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id: "saveVersion",
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@ -208,8 +208,6 @@ function GenerateInnerHTML(db) {
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case "intro":
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console.info("Extended Completion:", `${sections[section].extendedCompletionDone} / ${sections[section].extendedCompletionTotal}`);
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/* ############## Create each single entry (intro) ############### */
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for (let entry in entries) {
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@ -254,6 +252,12 @@ function GenerateInnerHTML(db) {
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break;
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case "gameCompletionExtended":
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obj.spoilerAfter = `</b> ${entries[entry].spoilerAfter}`;
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obj.span[1] = "";
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break;
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case "health":
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/* ----------------- Horizontal Line after save version ---------------- */
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