pointed to valid entries in database
This commit is contained in:
parent
757fb1ef77
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f1bf4ec88a
3 changed files with 35 additions and 35 deletions
34
build/app.js
34
build/app.js
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@ -108,40 +108,40 @@ function HKCheckCompletion(jsonObject) {
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CheckGeo(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, HKPlayerData.geo, HKPlayerData.geoPool); // ---------------- Bosses (Base Game) --------------------- //
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CheckGeo(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, HKPlayerData.geo, HKPlayerData.geoPool); // ---------------- Bosses (Base Game) --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.bosses, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, HKPlayerData, HKWorldItems); // ---------------- Charms --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.bosses, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.bosses.entries, HKPlayerData, HKWorldItems); // ---------------- Charms --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.charms, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, HKPlayerData); // ---------------- Colosseum of Fools --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.charms, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.charms.entries, HKPlayerData); // ---------------- Colosseum of Fools --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.colosseum, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, HKPlayerData); // ---------------- Dreamers --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.colosseum, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.colosseum.entries, HKPlayerData); // ---------------- Dreamers --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamers, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, HKPlayerData); // ---------------- Dream Nail and Essence --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamers, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamers.entries, HKPlayerData); // ---------------- Dream Nail and Essence --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamNail, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, HKPlayerData); // ---------------- Equipment --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamNail, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.dreamNail.entries, HKPlayerData); // ---------------- Equipment --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.equipment, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, HKPlayerData); // ---------------- Nail Upgrades --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.equipment, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.equipment.entries, HKPlayerData); // ---------------- Nail Upgrades --------------------- //
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CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades.entries, HKPlayerData); // ---------------- Mask Shards --------------------- //
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CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades.entries, HKPlayerData); // ---------------- Mask Shards --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, HKPlayerData); // ---------------- Mask Shards (World Map) --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards.entries, HKPlayerData); // ---------------- Mask Shards (World Map) --------------------- //
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CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards, "Heart Piece", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, HKWorldItems); // ---------------- Nail Arts --------------------- //
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CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards, "Heart Piece", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards.entries, HKWorldItems); // ---------------- Nail Arts --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailArts, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, HKPlayerData); // ---------------- Spells --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailArts, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailArts.entries, HKPlayerData); // ---------------- Spells --------------------- //
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CheckSpellLevel(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS, HKPlayerData); // ---------------- Vessel Fragments --------------------- //
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CheckSpellLevel(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.spells.entries, HKPlayerData); // ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, HKPlayerData); // ---------------- Vessel Fragments (World Map) --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments.entries, HKPlayerData); // ---------------- Vessel Fragments (World Map) --------------------- //
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CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, "Vessel Fragment", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, HKWorldItems); // ---------------- Warrior Dreams --------------------- //
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CheckWorldDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments, "Vessel Fragment", _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.vesselFragments.entries, HKWorldItems); // ---------------- Warrior Dreams --------------------- //
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CheckWarriorDreams(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.warriorDreams, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, HKPlayerData); // ---------------- Grimm Troupe Content Pack --------------------- //
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CheckWarriorDreams(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.warriorDreams, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.warriorDreams.entries, HKPlayerData); // ---------------- Grimm Troupe Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.grimmTroupe, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, HKPlayerData); // ---------------- Lifeblood Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.grimmTroupe, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.grimmTroupe.entries, HKPlayerData); // ---------------- Lifeblood Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood.entries, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, HKPlayerData);
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData);
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CheckGodmasterDoors(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS, HKPlayerData); // ---------------- Fleur Divide ----------------- //
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CheckGodmasterDoors(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData); // ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //
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File diff suppressed because one or more lines are too long
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@ -132,27 +132,27 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Bosses (Base Game) --------------------- //
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// ---------------- Bosses (Base Game) --------------------- //
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CheckIfDataTrue(HK.SECTION.bosses, HK.BOSSES, HKPlayerData, HKWorldItems);
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CheckIfDataTrue(HK.SECTION.bosses, HK.SECTION.bosses.entries, HKPlayerData, HKWorldItems);
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// ---------------- Charms --------------------- //
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// ---------------- Charms --------------------- //
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CheckIfDataTrue(HK.SECTION.charms, HK.CHARMS, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.charms, HK.SECTION.charms.entries, HKPlayerData);
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// ---------------- Colosseum of Fools --------------------- //
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// ---------------- Colosseum of Fools --------------------- //
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CheckIfDataTrue(HK.SECTION.colosseum, HK.COLOSSEUM, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.colosseum, HK.SECTION.colosseum.entries, HKPlayerData);
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// ---------------- Dreamers --------------------- //
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// ---------------- Dreamers --------------------- //
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CheckIfDataTrue(HK.SECTION.dreamers, HK.DREAMERS, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.dreamers, HK.SECTION.dreamers.entries, HKPlayerData);
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// ---------------- Dream Nail and Essence --------------------- //
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// ---------------- Dream Nail and Essence --------------------- //
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CheckIfDataTrue(HK.SECTION.dreamNail, HK.DREAMNAIL, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.dreamNail, HK.SECTION.dreamNail.entries, HKPlayerData);
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// ---------------- Equipment --------------------- //
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// ---------------- Equipment --------------------- //
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CheckIfDataTrue(HK.SECTION.equipment, HK.EQUIPMENT, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.equipment, HK.SECTION.equipment.entries, HKPlayerData);
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// ---------------- Nail Upgrades --------------------- //
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// ---------------- Nail Upgrades --------------------- //
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@ -160,45 +160,45 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Mask Shards --------------------- //
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// ---------------- Mask Shards --------------------- //
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CheckIfDataTrue(HK.SECTION.maskShards, HK.MASKSHARDS, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.maskShards, HK.SECTION.maskShards.entries, HKPlayerData);
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// ---------------- Mask Shards (World Map) --------------------- //
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// ---------------- Mask Shards (World Map) --------------------- //
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CheckWorldDataTrue(HK.SECTION.maskShards, "Heart Piece", HK.MASKSHARDS_WORLD, HKWorldItems);
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CheckWorldDataTrue(HK.SECTION.maskShards, "Heart Piece", HK.SECTION.maskShards.entries, HKWorldItems);
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// ---------------- Nail Arts --------------------- //
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// ---------------- Nail Arts --------------------- //
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CheckIfDataTrue(HK.SECTION.nailArts, HK.NAILARTS, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.nailArts, HK.SECTION.nailArts.entries, HKPlayerData);
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// ---------------- Spells --------------------- //
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// ---------------- Spells --------------------- //
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CheckSpellLevel(HK.SECTION.spells, HK.SPELLS, HKPlayerData);
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CheckSpellLevel(HK.SECTION.spells, HK.SECTION.spells.entries, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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// ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(HK.SECTION.vesselFragments, HK.VESSELFRAGMENTS, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.vesselFragments, HK.SECTION.vesselFragments.entries, HKPlayerData);
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// ---------------- Vessel Fragments (World Map) --------------------- //
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// ---------------- Vessel Fragments (World Map) --------------------- //
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CheckWorldDataTrue(HK.SECTION.vesselFragments, "Vessel Fragment", HK.VESSELFRAGMENTS_WORLD, HKWorldItems);
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CheckWorldDataTrue(HK.SECTION.vesselFragments, "Vessel Fragment", HK.SECTION.vesselFragments.entries, HKWorldItems);
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// ---------------- Warrior Dreams --------------------- //
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// ---------------- Warrior Dreams --------------------- //
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CheckWarriorDreams(HK.SECTION.warriorDreams, HK.WARRIORDREAMS, HKPlayerData);
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CheckWarriorDreams(HK.SECTION.warriorDreams, HK.SECTION.warriorDreams.entries, HKPlayerData);
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// ---------------- Grimm Troupe Content Pack --------------------- //
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// ---------------- Grimm Troupe Content Pack --------------------- //
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CheckIfDataTrue(HK.SECTION.grimmTroupe, HK.GRIMMTROUPE, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.grimmTroupe, HK.SECTION.grimmTroupe.entries, HKPlayerData);
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// ---------------- Lifeblood Content Pack --------------------- //
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// ---------------- Lifeblood Content Pack --------------------- //
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CheckIfDataTrue(HK.SECTION.lifeblood, HK.LIFEBLOOD, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.lifeblood, HK.SECTION.lifeblood.entries, HKPlayerData);
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// ---------------- Godmaster Content Pack --------------------- //
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// ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(HK.SECTION.godmaster, HK.GODMASTER, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
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CheckGodmasterDoors(HK.SECTION.godmaster, HK.GODMASTER_DOORS, HKPlayerData);
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CheckGodmasterDoors(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
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// ---------------- Fleur Divide ----------------- //
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// ---------------- Fleur Divide ----------------- //
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