ReznoRMichael
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c83975fbba
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CheckPlayTime(), CheckCompletionPercent()
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2020-09-11 18:14:33 +02:00 |
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ReznoRMichael
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87d78cf70b
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fix incorrect playtime
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2020-09-11 17:43:51 +02:00 |
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ReznoRMichael
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c49e415b1a
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hints function docs
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2020-09-06 02:47:18 +02:00 |
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ReznoRMichael
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8c8942a129
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first hint shown on page load instead of all
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2020-09-06 02:33:19 +02:00 |
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ReznoRMichael
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5f83608415
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locations now hidden by default
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2020-09-06 02:11:23 +02:00 |
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ReznoRMichael
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cdbed83138
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add CheckboxLocationsToggle(), hide locations
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2020-09-06 01:46:26 +02:00 |
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ReznoRMichael
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0fab8ff32d
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add span, hidden class
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2020-09-06 00:41:39 +02:00 |
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ReznoRMichael
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396668ae62
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corrected hints, checkbox style
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2020-09-05 23:27:11 +02:00 |
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ReznoRMichael
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d81fbc1b30
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CheckHintsTrue()
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2020-09-05 02:25:25 +02:00 |
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ReznoRMichael
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15ee476e46
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checkbox Show Hints, CheckboxHintsToggle()
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2020-09-04 21:57:15 +02:00 |
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ReznoRMichael
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375f8c9a6f
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minor code fix
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2020-09-04 12:40:46 +02:00 |
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ReznoRMichael
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7a08d56d9a
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Looped filling to reduce redundancy
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2020-09-02 19:35:40 +02:00 |
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ReznoRMichael
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b9606d304e
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PrefillHTML(), everything generated at load
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2020-09-02 14:42:47 +02:00 |
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ReznoRMichael
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ba134ad05a
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Gruz Mother, Brooding Mawlek world check
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2020-09-02 12:38:14 +02:00 |
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ReznoRMichael
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d830930a53
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function InitialHTMLPopulate(), playerData check
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2020-09-02 11:15:59 +02:00 |
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ReznoRMichael
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f9430d94cf
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function documentation
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2020-09-02 09:26:48 +02:00 |
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ReznoRMichael
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e1f2127152
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Gruz Mother quick fix
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2020-08-31 18:18:52 +02:00 |
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ReznoRMichael
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d258b2d569
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cosmetic
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2020-08-31 00:37:14 +02:00 |
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ReznoRMichael
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860713b895
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add Charm locations
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2020-08-30 23:51:57 +02:00 |
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ReznoRMichael
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3f3bcdcdf1
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major overhaul, add arrays to objects
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2020-08-30 20:53:24 +02:00 |
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ReznoRMichael
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8bc7029abd
|
abilities
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2020-08-30 17:19:27 +02:00 |
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ReznoRMichael
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7330375f86
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beautify, hints, play time clock icon
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2020-08-30 16:51:31 +02:00 |
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ReznoRMichael
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74f4cad282
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shards/fragments fixed order
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2020-08-30 15:00:33 +02:00 |
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ReznoRMichael
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91eab72093
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play time corrections
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2020-08-30 03:22:16 +02:00 |
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ReznoRMichael
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946edb0023
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clone arrays godmaster doors, nail upgrades
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2020-08-30 03:04:09 +02:00 |
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ReznoRMichael
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2227942fc6
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corrected Watcher Knights, added boss locations
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2020-08-30 02:23:47 +02:00 |
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ReznoRMichael
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56d09ef7d0
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deleted semicolons after functions, added let
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2020-08-30 02:09:01 +02:00 |
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ReznoRMichael
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892ab3dd39
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code cleaning, links added
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2020-08-29 02:27:46 +02:00 |
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ReznoRMichael
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13de7d6312
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Gruz Mother corrected
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2020-08-29 02:07:53 +02:00 |
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ReznoRMichael
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b13a386130
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add Mask Shards World
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2020-08-29 01:56:37 +02:00 |
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ReznoRMichael
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7fe3712852
|
code cleaning
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2020-08-29 00:41:46 +02:00 |
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ReznoRMichael
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128ae8eb64
|
CheckWorldDataTrue() Vessel Fragments World
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2020-08-29 00:37:14 +02:00 |
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ReznoRMichael
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3493f0bcc3
|
readme.md
|
2020-08-28 22:19:18 +02:00 |
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ReznoRMichael
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22cff630ee
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Time played calculation
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2020-08-27 03:36:05 +02:00 |
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ReznoRMichael
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b7fbe4603b
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add GitHub link
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2020-08-26 16:31:39 +02:00 |
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ReznoRMichael
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711b46ea4f
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Fontello, Google Fonts
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2020-08-26 13:57:52 +02:00 |
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ReznoRMichael
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a074cd89e4
|
change description / beta
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2020-08-26 02:58:13 +02:00 |
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ReznoRMichael
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92543f661a
|
Deep Clone spells multi-layer object
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2020-08-26 01:25:25 +02:00 |
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ReznoRMichael
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9331d5bbca
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moved HKReadTextArea
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2020-08-26 01:18:14 +02:00 |
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ReznoRMichael
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e5fc0fa864
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add cleanHTML()
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2020-08-26 00:57:59 +02:00 |
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ReznoRMichael
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10b22b521e
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add textarea
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2020-08-26 00:14:50 +02:00 |
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ReznoRMichael
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9eb0a271d0
|
add Vessel Fragments (bool)
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2020-08-25 23:32:35 +02:00 |
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ReznoRMichael
|
9ff953d6f8
|
add Mask Shards (bool)
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2020-08-25 22:14:43 +02:00 |
|
ReznoRMichael
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22a6aa3691
|
code format
|
2020-08-25 04:09:20 +02:00 |
|
ReznoRMichael
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30897e6d21
|
add Charms complete
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2020-08-25 04:01:38 +02:00 |
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ReznoRMichael
|
f1b83f5ae0
|
add Charms 20
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2020-08-25 03:35:22 +02:00 |
|
ReznoRMichael
|
74dcaa14c0
|
add Godmaster Pantheons
|
2020-08-25 02:59:54 +02:00 |
|
ReznoRMichael
|
8548bf7763
|
add Nightmare King/Banishment
|
2020-08-25 02:14:09 +02:00 |
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ReznoRMichael
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94d1a88199
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add Grimm Troupe, clone objects
|
2020-08-25 02:04:02 +02:00 |
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ReznoRMichael
|
cecfa61e77
|
add Godtuner, Lifeblood, benchmarking
|
2020-08-25 01:21:09 +02:00 |
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