// ---------------- Constants ----------------- // const DATA_UNKNOWN = "Data unknown"; const SYMBOL_FALSE = "❌ "; const SYMBOL_TRUE = "✅ "; // ---------------- Variables ----------------- // var isCompleted = "Completed"; var isNotCompleted = "Not Completed"; var currentData = DATA_UNKNOWN; var completionSymbol = SYMBOL_FALSE; var divStart = [ "
" ].join("\n"); var divEnd = [ "
" ].join("\n"); var strongStart = "" var strongEnd = "" var divIdIntro = "hk-intro"; var divIdBosses = "hk-bosses"; var divIdColosseum = "hk-colosseum"; var divIdDreamers = "hk-dreamers"; var divIdDreamNail = "hk-dreamnail"; var divIdEquipment = "hk-equipment"; var divIdNailArts = "hk-nailarts"; var divIdNailUpgrades = "hk-nailupgrades"; const HK_BOSSES = { killedMawlek: "Brooding Mawlek", killedBigBuzzer: "Gruz Mother", collectorDefeated: "The Collector", defeatedMegaJelly: "Uumuu", killedMimicSpider: "Nosk", killedTraitorLord: "Traitor Lord", killedInfectedKnight: "Broken Vessel", killedMageKnight: "Watcher Knights", defeatedDungDefender: "Dung Defender", mageLordDefeated: "Soul Master", defeatedMantisLords: "Mantis Lords", hornet1Defeated: "Hornet Protector", hornetOutskirtsDefeated: "Hornet Sentinel", falseKnightDefeated: "False Knight" }; const HK_COLOSSEUM = { colosseumBronzeCompleted: "Trial of the Warrior", colosseumSilverCompleted: "Trial of the Conqueror", colosseumGoldCompleted: "Trial of the Fool" }; const HK_DREAMERS = { lurienDefeated: "Lurien the Watcher", monomonDefeated: "Monomon the Teacher", hegemolDefeated: "Herrah the Beast" }; const HK_DREAMNAIL = { hasDreamNail: "Dream Nail acquired", dreamNailUpgraded: "Awakening the Dream Nail", mothDeparted: "Hear the Seer's final words" }; const HK_EQUIPMENT = { hasKingsBrand: "King's Brand", hasSuperDash: "Crystal Heart", hasWalljump: "Mantis Claw", hasDoubleJump: "Monarch Wings", hasAcidArmour: "Isma's Tear", hasDash: "Mothwing Cloak", hasShadowDash: "Shade Cloak" }; const HK_NAILARTS = { hasAllNailArts: "All Nail Arts", hasUpwardSlash: "Great Slash", hasDashSlash: "Dash Slash", hasCyclone: "Cyclone Slash" }; function HKCheckCompletion(jsonObject) { let HKPlayerData = jsonObject.playerData; for (i in HKPlayerData) { completionSymbol = SYMBOL_FALSE; currentData = DATA_UNKNOWN; // ---------------- Game Completion Status ----------------- // if (i === "completionPercentage") { if (HKPlayerData.completionPercentage >= 112) currentDataTrue(); else currentDataFalse(HKPlayerData.completionPercentage); fillHTML(divIdIntro, "Hollow Knight Completion", " %"); } // ---------------- Bosses (Base Game) --------------------- // checkIfDataTrue(divIdBosses, HK_BOSSES, HKPlayerData); // ---------------- Colosseum of Fools --------------------- // checkIfDataTrue(divIdColosseum, HK_COLOSSEUM, HKPlayerData); // ---------------- Dreamers --------------------- // checkIfDataTrue(divIdDreamers, HK_DREAMERS, HKPlayerData); // ---------------- Dream Nail and Essence --------------------- // checkIfDataTrue(divIdDreamNail, HK_DREAMNAIL, HKPlayerData); // ---------------- Equipment --------------------- // checkIfDataTrue(divIdEquipment, HK_EQUIPMENT, HKPlayerData); // ---------------- Nail Arts --------------------- // checkIfDataTrue(divIdNailArts, HK_NAILARTS, HKPlayerData); // ---------------- Nail Upgrades --------------------- // if (i === "nailSmithUpgrades") { let nailName = ["Old Nail", "Sharpened Nail", "Channeled Nail", "Coiled Nail", "Pure Nail"]; for (let j = 0; j < nailName.length; j++) { if (HKPlayerData.nailSmithUpgrades >= j) currentDataTrue(); fillHTML(divIdNailUpgrades, nailName[j]); currentDataFalse(); } } } } function fillHTML(divId = "", textPrefix = "Unknown Completion Element: ", textSuffix = "") { document.getElementById(divId).innerHTML += divStart + completionSymbol + strongStart + textPrefix + ": " + strongEnd + currentData + textSuffix + divEnd; } function currentDataTrue(textData = isCompleted) { completionSymbol = SYMBOL_TRUE; currentData = textData; } function currentDataFalse(textData = isNotCompleted) { completionSymbol = SYMBOL_FALSE; currentData = textData; } function checkIfDataTrue(divId, dataObject, playerData) { for (i in dataObject) { if (playerData[i] === true) currentDataTrue(); else currentDataFalse(); fillHTML(divId, dataObject[i]); delete dataObject[i]; } }