1731 lines
No EOL
67 KiB
JavaScript
1731 lines
No EOL
67 KiB
JavaScript
/* eslint-disable no-prototype-builtins */
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/* ---------------- Load main Hollow Knight database files ----------------- */
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import HK from "./hk-database.js";
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/* ----------------- Helper functions --------------------------------------- */
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import {
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GenerateInnerHTML,
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AppendHTML,
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CheckboxHintsToggle,
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CheckboxSpoilersToggle,
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StorageAvailable
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} from "./page-functions.js";
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import {
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ObjectLength,
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TranslateMapName
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} from "./hk-functions.js";
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// ---------------- Load image files (necessary for Webpack) ----------------- //
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import HEALTH_MASK_IMAGE from "../img/health-mask.png";
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import HEALTH_MASK_STEEL_IMAGE from "../img/health-mask-steel.png";
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import SOUL_ORB_IMAGE from "../img/soul-orb.png";
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import NOTCH_IMAGE from "../img/notch.png";
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import NOTCH_FILLED_IMAGE from "../img/notch-filled.png";
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import NOTCH_OVERCHARMED_IMAGE from "../img/notch-overcharmed.png";
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import GEO_IMAGE from "../img/geo.png";
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import GEO_SHADE_IMAGE from "../img/geo-shade.png";
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// ---------------- Constants ----------------- //
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// const DATA_UNKNOWN = "Data unknown";
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const SYMBOL_FALSE = "<i class='icon-cancel'></i>"; // "❌ "
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const SYMBOL_TRUE = "<i class='icon-ok-squared'></i>"; // "✅ "
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// const SYMBOL_INFO = "<i class='icon-info-circled'></i>"; // "ℹ "
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const SYMBOL_CLOCK = "<i class='icon-clock'></i>"; // "🕑 "
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const SYMBOL_EMPTY = "<span class='padding-left'></span>";
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const FLEUR_DIVIDE = "<div class='horizontal-line'></div>";
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const WIKI_LINK = "https://hollowknight.fandom.com/wiki/";
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// ---------------- Variables ----------------- //
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// let currentData = DATA_UNKNOWN;
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let completionSymbol = SYMBOL_FALSE;
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let divStart = [
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"<div class='single-entry'>"
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].join("\n");
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let divStartCenter = [
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"<div class='flex-container align-center'>"
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].join("\n");
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let divEnd = [
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"</div>"
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].join("\n");
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let pSpan = "<span class='p-left-small'></span>";
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/* let benchHKCCBegin, benchHKCCEnd; */
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let benchmarkTimes = {
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LoadSaveFile: {
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name: "LoadSaveFile()",
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timeStart: 0,
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timeEnd: 0
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},
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CheckCompletion: {
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name: "HKCheckCompletion()",
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timeStart: 0,
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timeEnd: 0
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},
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GenerateInnerHTML: {
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name: "GenerateInnerHTML()",
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timeStart: 0,
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timeEnd: 0
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},
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HKReadTextArea: {
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name: "HKReadTextArea()",
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timeStart: 0,
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timeEnd: 0
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},
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Total: {
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name: "Total",
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timeStart: 0,
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timeEnd: 0
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}
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};
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/* -------------------------- Functions ----------------------------- */
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function Benchmark(bench) {
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for (let time in bench) {
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if (bench[time].timeStart !== 0) {
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console.info(`${bench[time].name} time (ms) =`, bench[time].timeEnd - bench[time].timeStart);
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}
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bench[time].timeStart = 0;
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bench[time].timeEnd = 0;
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}
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}
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/**
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* Main Function. Checks Hollow Knight game completion by analyzing the save file
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* @param {object} jsonObject Decoded save data in JavaScript Object Notation form (JSON)
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*/
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function HKCheckCompletion(jsonObject, benchStart = new Date()) {
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// start benchmark
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// benchHKCCBegin = new Date();
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benchmarkTimes.CheckCompletion.timeStart = benchStart;
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let HKPlayerData;
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let HKWorldItems;
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let HKSceneData;
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if (jsonObject.hasOwnProperty("playerData")) {
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HKPlayerData = jsonObject.playerData;
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} else {
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HK.saveAnalyzed = false;
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return false;
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}
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if (jsonObject.hasOwnProperty("sceneData")) {
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HKSceneData = jsonObject.sceneData;
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if (jsonObject.sceneData.hasOwnProperty("persistentBoolItems")) {
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HKWorldItems = jsonObject.sceneData.persistentBoolItems;
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} else {
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HK.saveAnalyzed = false;
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return false;
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}
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} else {
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HK.saveAnalyzed = false;
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return false;
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}
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// Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()
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// PrefillHTML(HK.sections);
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// Prevents adding current percent data after each function call and resets what the analyzing has done to the original object. Prevents wrong data display after subsequent save analyzing.
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ResetCompletion(HK);
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// ================================================================================== //
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// ---------------- Time Played ----------------- //
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CheckPlayTime(HK.sections.intro, HKPlayerData.playTime);
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// ---------------- Game Completion Status ----------------- //
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CheckCompletionPercent(HK.sections.intro, HKPlayerData);
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// ---------------- Game Completion Status ----------------- //
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CheckSaveFileVersion(HK.sections.intro, HKPlayerData.version);
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// ---------------- Fleur Divide ----------------- //
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// AppendHTML(HK.sections.intro, FLEUR_DIVIDE);
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// ---------------- Health Masks ----------------- //
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CheckHealthMasks(HK.sections.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode);
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// ---------------- Soul Orbs ----------------- //
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CheckSoulOrbs(HK.sections.intro, HKPlayerData.maxMP + HKPlayerData.MPReserveMax);
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// ---------------- Charm Notches (Slots) ----------------- //
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CheckNotches(HK.sections.intro, HKPlayerData.charmSlots, HKPlayerData.charmSlotsFilled);
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// ---------------- Geo Amount ----------------- //
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CheckGeo(HK.sections.intro, HKPlayerData.geo, HKPlayerData.geoPool);
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// ---------------- Bosses (Base Game) --------------------- //
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CheckIfDataTrue(HK.sections.bosses, HK.sections.bosses.entries, HKPlayerData, HKWorldItems);
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// ---------------- Charms --------------------- //
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CheckIfDataTrue(HK.sections.charms, HK.sections.charms.entries, HKPlayerData);
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// ---------------- Colosseum of Fools --------------------- //
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CheckIfDataTrue(HK.sections.colosseum, HK.sections.colosseum.entries, HKPlayerData);
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// ---------------- Dreamers --------------------- //
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CheckIfDataTrue(HK.sections.dreamers, HK.sections.dreamers.entries, HKPlayerData);
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// ---------------- Dream Nail and Essence --------------------- //
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CheckIfDataTrue(HK.sections.dreamNail, HK.sections.dreamNail.entries, HKPlayerData);
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// ---------------- Equipment --------------------- //
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CheckIfDataTrue(HK.sections.equipment, HK.sections.equipment.entries, HKPlayerData);
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// ---------------- Nail Upgrades --------------------- //
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CheckNailUpgrades(HK.sections.nailUpgrades, HK.sections.nailUpgrades.entries, HKPlayerData);
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// ---------------- Mask Shards --------------------- //
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CheckIfDataTrue(HK.sections.maskShards, HK.sections.maskShards.entries, HKPlayerData, HKWorldItems);
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// ---------------- Nail Arts --------------------- //
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CheckIfDataTrue(HK.sections.nailArts, HK.sections.nailArts.entries, HKPlayerData);
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// ---------------- Spells --------------------- //
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CheckSpellLevel(HK.sections.spells, HK.sections.spells.entries, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(HK.sections.vesselFragments, HK.sections.vesselFragments.entries, HKPlayerData, HKWorldItems);
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// ---------------- Warrior Dreams --------------------- //
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CheckWarriorDreams(HK.sections.warriorDreams, HK.sections.warriorDreams.entries, HKPlayerData);
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// ---------------- Grimm Troupe Content Pack --------------------- //
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CheckIfDataTrue(HK.sections.grimmTroupe, HK.sections.grimmTroupe.entries, HKPlayerData);
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// ---------------- Lifeblood Content Pack --------------------- //
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CheckIfDataTrue(HK.sections.lifeblood, HK.sections.lifeblood.entries, HKPlayerData);
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// ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(HK.sections.godmaster, HK.sections.godmaster.entries, HKPlayerData);
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// ---------------- Fleur Divide ----------------- //
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// AppendHTML(HK.sections.godmaster, FLEUR_DIVIDE);
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// ------------------------- Essential Things ----------------------------- //
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CheckAdditionalThings(HK.sections.essential, HK.sections.essential.entries, HKPlayerData, HKWorldItems);
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// ---------------- Fleur Divide ----------------- //
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// AppendHTML(HK.sections.essential, FLEUR_DIVIDE);
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// ------------------------- Achievements ----------------------------- //
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CheckAdditionalThings(HK.sections.achievements, HK.sections.achievements.entries, HKPlayerData, HKWorldItems);
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// ---------------- Fleur Divide ----------------- //
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// AppendHTML(HK.sections.achievements, FLEUR_DIVIDE);
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// ------------------------- Game Statistics ----------------------------- //
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CheckAdditionalThings(HK.sections.statistics, HK.sections.statistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
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// ------------------------- Godhome Statistics ----------------------------- //
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CheckAdditionalThings(HK.sections.godhomeStatistics, HK.sections.godhomeStatistics.entries, HKPlayerData, HKWorldItems, HKSceneData);
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// ------------------------- Hints ----------------------------- //
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CheckHintsTrue(HK.sections.hints, HK.sections.hints.entries, HKPlayerData, HKWorldItems);
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// ------------------------- Fill completion ----------------------------- //
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/* Percent completion is filled inside GenerateInnerHTML() using CompletionFill() */
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// ------------------------- Indicate that the save file was loaded and analyzed correctly ----------------------------- //
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HK.saveAnalyzed = true;
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// ------------------------- Generate everything on the page with updated values ----------------------------- //
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GenerateInnerHTML(HK);
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// Prevents wrong checkbox behaviour (must run after everything is finished)
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CheckboxHintsToggle();
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CheckboxSpoilersToggle();
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/* focus the text area after analyzing the save, without scrolling the document (too slow) */
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/* document.getElementById("save-area").focus({preventScroll: true}); */
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// finish and show benchmark
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// benchHKCCEnd = new Date();
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benchmarkTimes.CheckCompletion.timeEnd = new Date();
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// console.info("HKCheckCompletion() time (ms) =", benchHKCCEnd - benchHKCCBegin);
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// Benchmark(benchmarkTimes);
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return true;
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}
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/**
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* Generates and appends a new entry inside the HTML of a given ID
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* @param {object} section object containing div ID and h2 title of the HTML element
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* @param {string} textPrefix Main name of the entry
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* @param {string} textSuffix Optional suffix after the main name (spoilers: locations, costs etc.)
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*/
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function PrepareHTMLString(section, textPrefix = "Unknown Completion Element: ", textSuffix = "Unknown Description Element", wiki = "") {
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let icon = completionSymbol;
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let b = ["<b>", "</b>"];
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if (!textPrefix.length) b = ["", ""];
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if (wiki.length) b = [`<a class="wiki" href="${WIKI_LINK}${wiki}" target="_blank">`, "</a>"];
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let span = ["<span class='spoiler-span'>", "</span>"];
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let spoilerSpan = ["<span class='spoiler-text'>", "</span>"];
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if (section.id === "hk-hints") {
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span[0] = "<span>";
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icon = "";
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}
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// let dash = "";
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if (textSuffix.length && textPrefix.length) textSuffix = "— " + textSuffix;
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if (textPrefix.includes("<del>")) textSuffix = `<del>${textSuffix}</del>`;
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// return divStart + icon + b[0] + textPrefix + b[1] + span[0] + pSpan + spoilerSpan[0] + dash + textSuffix + spoilerSpan[1] + span[1] + divEnd;
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return `
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${divStart}
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${icon}${b[0]}${textPrefix}${b[1]}${span[0]}${pSpan}${spoilerSpan[0]}${textSuffix}${spoilerSpan[1]}${span[1]}
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${divEnd}
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`;
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}
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/**
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* Switches global variable to a "completed" symbol. Adds +1 or +2 to percent property.
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*/
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function CurrentDataTrue(section = {}, entry = "") {
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/* Increase section percentage except the Game Status and Hints sections */
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switch (section.id) {
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case "hk-intro":
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case "hk-hints":
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break;
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case "hk-equipment":
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// double % for equipment
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section.percent += 2;
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break;
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default:
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section.percent++;
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}
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section.entries[entry].icon = "green";
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}
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/**
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* Switches global variable to a "not completed" symbol
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*/
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function CurrentDataFalse(section = {}, entry = "") {
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section.entries[entry].icon = "red";
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}
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/**
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* Switches global variable to an "information" symbol
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*/
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/* function CurrentDataInfo() {
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completionSymbol = SYMBOL_INFO;
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} */
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/**
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* Switches global variable to no symbol (span with left padding)
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*/
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function CurrentDataBlank(section = {}, entry = "") {
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section.entries[entry].icon = "none";
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}
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/**
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* Fills HTML with the playTime value of the save file
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* @param {object} section ID of the HTML element for data appending
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* @param {number} playTime Number of total gameplay time in seconds
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*/
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function CheckPlayTime(section, playTime) {
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let seconds = Math.floor(playTime);
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let minutes = Math.floor((seconds / 60) % 60);
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let hours = Math.floor(seconds / 3600);
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let sec = Math.floor(seconds % 60);
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section.entries.timePlayed.timeH = hours;
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section.entries.timePlayed.timeM = minutes;
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section.entries.timePlayed.timeS = sec;
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if (sec < 10) sec = "0" + sec;
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if (minutes < 10) minutes = "0" + minutes;
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let textFill = "Time Played:" + pSpan + "<b>" + hours + " h " + minutes + " min " + sec + " sec</b>";
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section.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec";
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// document.getElementById(section.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
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}
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/**
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* Searches for completionPercentage in playerData and fills HTML with the value of the save file
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* @param {object} section ID of the HTML element for data appending
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* @param {number} completionPercentage Number of completion percentage
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*/
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function CheckCompletionPercent(section, playerData) {
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let completionPercentage = Math.round(playerData.completionPercentage);
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let maxPercent = 0;
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/* Normal (current) game version behaviour: 112% */
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section.maxPercent = section.maxPercentDefault;
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maxPercent = section.maxPercentDefault;
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section.entries.gameCompletion.spoilerAfter = section.entries.gameCompletion.spoilerAfterDefault;
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section.percent = completionPercentage;
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section.entries.gameCompletion.spoiler = completionPercentage;
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/* Lifeblood behaviour: 107% */
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if (!playerData.hasOwnProperty("hasGodfinder")) {
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section.maxPercent = section.maxPercentLifeblood;
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maxPercent = section.maxPercentLifeblood;
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section.entries.gameCompletion.spoilerAfter = section.entries.gameCompletion.spoilerAfterLifeblood;
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}
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/* Grimm Troupe bahaviour: 106% */
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if (!playerData.hasOwnProperty("killedHiveKnight")) {
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section.maxPercent = section.maxPercentGrimmTroupe;
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maxPercent = section.maxPercentGrimmTroupe;
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section.entries.gameCompletion.spoilerAfter = section.entries.gameCompletion.spoilerAfterGrimmTroupe;
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}
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/* Base Game behaviour with no Content Packs: 100% */
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if (!playerData.hasOwnProperty("gotCharm_37")) {
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section.maxPercent = section.maxPercentBaseGame;
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maxPercent = section.maxPercentBaseGame;
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section.entries.gameCompletion.spoilerAfter = section.entries.gameCompletion.spoilerAfterBaseGame;
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}
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(completionPercentage >= maxPercent) ? CurrentDataTrue(section, "gameCompletion"): CurrentDataFalse(section, "gameCompletion");
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/* let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + section.maxPercent + " %)"; */
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// document.getElementById(section.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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/**
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* Reads the "version" string from the save file and appends it to the selected div ID element
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* @param {object} section ID of the HTML element for data appending
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* @param {string} saveVersion Save File version in format 0.0.0.0
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*/
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function CheckSaveFileVersion(section, saveVersion = HK.sections.intro.entries.saveVersion.spoiler) {
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CurrentDataBlank(section, section.entries.saveVersion.id);
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section.entries.saveVersion.spoiler = `${saveVersion}`;
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/* let textFill = `Save Version:${pSpan}<b>${saveVersion}</b>${pSpan}`; */
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// document.getElementById(section.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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/**
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* Fills HTML with appropriate number of health mask images
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* @param {object} section ID of the HTML element for data appending
|
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* @param {number} masks Number of max health masks from the save (baseline without charms and lifeblood)
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* @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul, 2 = Steel Soul broken save
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*/
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function CheckHealthMasks(section, masks = 5, permadeathMode = 0) {
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section.entries.health.amountTotal = masks;
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if (permadeathMode > 0) {
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section.entries.health.permadeathMode = true;
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} else {
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section.entries.health.permadeathMode = false;
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}
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/* let icon = SYMBOL_EMPTY;
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let textFill = "<span>Health:</span>";
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let maskImages = "";
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let maskNormal = `<img src='${HEALTH_MASK_IMAGE}' class='health-mask' alt='health mask image' title='Health Mask'>`;
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let maskSteel = `<img src='${HEALTH_MASK_STEEL_IMAGE}' class='health-mask' alt='steel health mask image' title='Steel Health Mask'>`;
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let maskImg = "";
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(permadeathMode > 0) ? maskImg = maskSteel: maskImg = maskNormal;
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for (let i = 0; i < masks; i++) {
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maskImages += maskImg;
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} */
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// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;
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}
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/**
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||
* Fills HTML with appropriate number of soul orbs images
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* @param {object} section ID of the HTML element for data appending
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||
* @param {number} totalSoul Number of max Soul reserve from the save. 99 = full Soul Orb
|
||
*/
|
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function CheckSoulOrbs(section, totalSoul) {
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|
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/* let icon = SYMBOL_EMPTY;
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let textFill = "<span>Soul:</span>";
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let soulImages = "";
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let soulNormal = `<img src='${SOUL_ORB_IMAGE}' class='soul-orb' alt='soul orb image' title='Single Soul Orb (one spell cast)'>`;
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let soulImg = soulNormal;
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for (let i = 0, total = totalSoul / 33; i < total; i++) {
|
||
soulImages += soulImg;
|
||
} */
|
||
|
||
section.entries.soul.amountTotal = totalSoul;
|
||
|
||
// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;
|
||
}
|
||
|
||
/**
|
||
* Fills HTML with the Geo value of the save file
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {number} geoValue Number of total Geo value
|
||
*/
|
||
function CheckGeo(section, geoValue = 0, geoPoolValue = 0) {
|
||
|
||
section.entries.geo.amount = geoValue;
|
||
section.entries.geo.amountShade = geoPoolValue;
|
||
section.entries.geo.amountTotal = geoValue + geoPoolValue;
|
||
|
||
/* let icon = SYMBOL_EMPTY;
|
||
let textFill = `<span>Geo:</span><img src='${GEO_IMAGE}' class='geo-symbol' alt='geo symbol image' title='Geo'><b>${geoValue}</b>`;
|
||
|
||
// Show Shade Geo value and image only if Shade has at least 1 Geo on it
|
||
if (geoPoolValue > 0) textFill += `
|
||
${pSpan}+<img src='${GEO_SHADE_IMAGE}' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'><b>${geoPoolValue}</b>`;
|
||
|
||
// Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
|
||
if (geoValue > 0 && geoPoolValue > 0) textFill += `${pSpan}=${pSpan}<b>${geoValue+geoPoolValue}</b>`; */
|
||
|
||
// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + divEnd;
|
||
}
|
||
|
||
/**
|
||
* Fills HTML with appropriate number of notch images
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {number} totalNotches Number of total Charm Notches the player has. 11 = max
|
||
* @param {number} filledNotches Number of total used Charm Notches (including overcharmed notches). 15 = max
|
||
*/
|
||
function CheckNotches(section, notchesTotal = 3, notchesFilled = 0) {
|
||
|
||
let {
|
||
notchesOvercharmed,
|
||
notchesUnused
|
||
} = 0;
|
||
|
||
section.entries.notches.amountTotal = notchesTotal;
|
||
|
||
// How many overcharmed notches images to show
|
||
notchesOvercharmed = notchesFilled - notchesTotal;
|
||
if (notchesOvercharmed < 1) notchesOvercharmed = 0;
|
||
|
||
section.entries.notches.amountOvercharmed = notchesOvercharmed;
|
||
|
||
// How many unused notches images to show
|
||
notchesUnused = notchesTotal - notchesFilled;
|
||
if (notchesUnused < 1) notchesUnused = 0;
|
||
|
||
section.entries.notches.amountUnused = notchesUnused;
|
||
|
||
// Correct number of filled/used notches images to show when player is overcharmed
|
||
if (notchesFilled > notchesTotal) notchesFilled = notchesTotal;
|
||
|
||
section.entries.notches.amountFilled = notchesFilled;
|
||
|
||
/* let icon = SYMBOL_EMPTY;
|
||
let textFill = `<span>Notches:</span>${pSpan}`;
|
||
|
||
let notchImages = "";
|
||
let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
|
||
let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
|
||
let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
|
||
|
||
// First check filled (used) notches and fill them (skips if no filled notches)
|
||
if (notchesFilled > 0) {
|
||
for (let i = 0; i < notchesFilled; i++) {
|
||
notchImages += notchFilledImage;
|
||
}
|
||
}
|
||
|
||
// Second check overcharmed notches and fill them (skips if player is not overcharmed)
|
||
if (notchesOvercharmed > 0) {
|
||
for (let i = 0; i < notchesOvercharmed; i++) {
|
||
notchImages += notchOvercharmedImage;
|
||
}
|
||
}
|
||
|
||
// Lastly, fill all unused notches
|
||
if (notchesUnused > 0) {
|
||
for (let i = 0; i < notchesUnused; i++) {
|
||
notchImages += notchNormalImage;
|
||
}
|
||
} */
|
||
|
||
// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
|
||
}
|
||
|
||
/**
|
||
* Verifies if the data in a specific object is true or false, and appends HTML accordingly.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)
|
||
* @param {object} playerData Reference/pointer to specific data where to search (playerData)
|
||
* @param {Array} worldData Reference/pointer to specific data where to search (sceneData.persistentBoolItems)
|
||
*/
|
||
function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
||
|
||
/* let {
|
||
textPrefix,
|
||
textSuffix,
|
||
} = "";
|
||
let sFillText = "";
|
||
let wiki = ""; */
|
||
let checkText = "";
|
||
|
||
for (let i in dataObject) {
|
||
|
||
/* textPrefix = dataObject[i].name;
|
||
textSuffix = dataObject[i].spoiler;
|
||
(dataObject[i].hasOwnProperty("wiki")) ? wiki = dataObject[i].wiki: wiki = ""; */
|
||
|
||
switch (i) {
|
||
case "gotCharm_36":
|
||
// prevents green checkbox and adding 1% when only got one white fragment
|
||
(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "gotCharm_37":
|
||
case "gotCharm_38":
|
||
case "gotCharm_39":
|
||
case "gotCharm_40":
|
||
case "killedGrimm":
|
||
case "grimmChildLevel":
|
||
case "killedHiveKnight":
|
||
case "hasGodfinder":
|
||
|
||
// fades out the entries if save file is from older game versions
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
|
||
break;
|
||
}
|
||
|
||
// Checks for Nightmare King (4) or Banishment (5)
|
||
if (i === "grimmChildLevel") {
|
||
// (playerData.grimmChildLevel >= 4) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
|
||
/* Check if Nightmare King or Banishment by looking at grimmChildLevel */
|
||
switch (playerData[i]) {
|
||
|
||
case 4:
|
||
dataObject[i].name = dataObject[i].nameNightmareKing;
|
||
dataObject[i].spoiler = dataObject[i].spoilerNightmareKing;
|
||
dataObject[i].wiki = dataObject[i].wikiNightmareKing;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
case 5:
|
||
dataObject[i].name = dataObject[i].nameBanishment;
|
||
dataObject[i].spoiler = dataObject[i].spoilerBanishment;
|
||
dataObject[i].wiki = dataObject[i].wikiBanishment;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
default:
|
||
CurrentDataFalse(section, i);
|
||
dataObject[i].name = dataObject[i].nameDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
dataObject[i].wiki = dataObject[i].wikiDefault;
|
||
}
|
||
|
||
break;
|
||
}
|
||
|
||
if (i === "gotCharm_40") {
|
||
CurrentDataFalse(section, i);
|
||
dataObject[i].name = dataObject[i].nameDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
dataObject[i].wiki = dataObject[i].wikiDefault;
|
||
|
||
switch (playerData.grimmChildLevel) {
|
||
|
||
case 1:
|
||
if (playerData[i] === true) {
|
||
dataObject[i].name = dataObject[i].nameGrimmchildP1;
|
||
dataObject[i].spoiler = dataObject[i].spoilerGrimmchildP1;
|
||
dataObject[i].wiki = dataObject[i].wikiGrimmchild;
|
||
|
||
CurrentDataTrue(section, i);
|
||
}
|
||
|
||
break;
|
||
case 2:
|
||
dataObject[i].name = dataObject[i].nameGrimmchildP2;
|
||
dataObject[i].spoiler = dataObject[i].spoilerGrimmchildP2;
|
||
dataObject[i].wiki = dataObject[i].wikiGrimmchild;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
case 3:
|
||
dataObject[i].name = dataObject[i].nameGrimmchildP3;
|
||
dataObject[i].spoiler = dataObject[i].spoilerGrimmchildP3;
|
||
dataObject[i].wiki = dataObject[i].wikiGrimmchild;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
case 4:
|
||
dataObject[i].name = dataObject[i].nameGrimmchildP4;
|
||
dataObject[i].spoiler = dataObject[i].spoilerGrimmchildP4;
|
||
dataObject[i].wiki = dataObject[i].wikiGrimmchild;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
case 5:
|
||
dataObject[i].name = dataObject[i].nameCarefreeMelody;
|
||
dataObject[i].spoiler = dataObject[i].spoilerCarefreeMelody;
|
||
dataObject[i].wiki = dataObject[i].wikiCarefreeMelody;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
break;
|
||
default:
|
||
dataObject[i].name = dataObject[i].nameDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
dataObject[i].wiki = dataObject[i].wikiDefault;
|
||
}
|
||
|
||
break;
|
||
}
|
||
|
||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
|
||
break;
|
||
|
||
case "bossGruzMother":
|
||
case "bossBroodingMawlek":
|
||
case "maskShardCrossroadsSprings":
|
||
case "maskShardCrossroadsMawlek":
|
||
case "maskShardGrubfather":
|
||
case "maskShardBretta":
|
||
case "maskShardQueensStation":
|
||
case "maskShardWaterways":
|
||
case "maskShardStoneSanctuary":
|
||
case "maskShardCrystalPeak":
|
||
case "maskShardDeepnest":
|
||
case "maskShardHive":
|
||
case "maskShardDelicateFlower":
|
||
case "vesselFragmentGreenpath":
|
||
case "vesselFragmentCrossroads":
|
||
case "vesselFragmentCityOfTears":
|
||
case "vesselFragmentDeepnest":
|
||
case "vesselFragmentFountain":
|
||
(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "pantheonMaster":
|
||
case "pantheonArtist":
|
||
case "pantheonSage":
|
||
case "pantheonKnight":
|
||
checkText = CheckGodmasterDoors(dataObject[i], playerData);
|
||
|
||
if (checkText === "PropertyNotFound") {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
break;
|
||
|
||
} else if (checkText === "PantheonCompleted") {
|
||
CurrentDataTrue(section, i);
|
||
break;
|
||
|
||
} else {
|
||
CurrentDataFalse(section, i);
|
||
}
|
||
break;
|
||
|
||
default:
|
||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
}
|
||
|
||
/* sFillText += PrepareHTMLString(section, textPrefix, textSuffix, wiki); */
|
||
}
|
||
|
||
// AppendHTML(section, sFillText);
|
||
}
|
||
|
||
/**
|
||
* Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} dataObject Object containing data to be verified (use copy - data inside this object will be deleted)
|
||
* @param {object} playerData Reference/pointer to specific data where to search
|
||
*/
|
||
function CheckSpellLevel(section, dataObject, playerData) {
|
||
|
||
let sFillText = "";
|
||
|
||
for (let i in dataObject) {
|
||
switch (i) {
|
||
case "vengefulSpirit":
|
||
case "shadeSoul":
|
||
(playerData.fireballLevel >= dataObject[i].fireballLevel) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
|
||
break;
|
||
case "desolateDive":
|
||
case "descendingDark":
|
||
(playerData.quakeLevel >= dataObject[i].quakeLevel) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
|
||
break;
|
||
case "howlingWraiths":
|
||
case "abyssShriek":
|
||
(playerData.screamLevel >= dataObject[i].screamLevel) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
// AppendHTML(section, sFillText);
|
||
}
|
||
|
||
/**
|
||
* Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} dataObject Object containing data to be verified
|
||
* @param {object} playerData Reference/pointer to specific data where to search
|
||
*/
|
||
function CheckWarriorDreams(section, dataObject, playerData) {
|
||
|
||
let sFillText = "";
|
||
|
||
for (let i in dataObject) {
|
||
(playerData[i] >= 2) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
sFillText += PrepareHTMLString(section, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
|
||
}
|
||
|
||
// AppendHTML(section, sFillText);
|
||
}
|
||
|
||
/**
|
||
* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
|
||
* @param {object} dataObject Object containing pantheon data to be verified (with property)
|
||
* @param {object} playerData Reference/pointer to specific data where to search in the save file
|
||
*/
|
||
function CheckGodmasterDoors(dataObject, playerData) {
|
||
|
||
if (playerData.hasOwnProperty(dataObject.property) === false) {
|
||
return "PropertyNotFound";
|
||
} else if (playerData[dataObject.property].completed === true) {
|
||
return "PantheonCompleted";
|
||
} else {
|
||
return "PantheonNotCompleted";
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Verifies the level of player's nail upgrades, and appends HTML accordingly.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} dataObject Object containing nail upgrades data to be verified
|
||
* @param {object} playerData Reference/pointer to specific data where to search in the save file
|
||
*/
|
||
function CheckNailUpgrades(section, dataObject, playerData) {
|
||
|
||
// appends "Nail" to every array element
|
||
// same as names in the database object
|
||
let nail = ["old", "sharpened", "channeled", "coiled", "pure"].map((element) => element + "Nail");
|
||
|
||
let sFillText = "";
|
||
|
||
for (let i = 0; i < 5; i++) {
|
||
(playerData.nailSmithUpgrades >= i) ? CurrentDataTrue(section, nail[i]): CurrentDataFalse(section, nail[i]);
|
||
sFillText += PrepareHTMLString(section, dataObject[nail[i]].name, dataObject[nail[i]].spoiler, dataObject[nail[i]].wiki);
|
||
}
|
||
if (section.percent) section.percent--; // subject one for the Old Nail
|
||
|
||
// AppendHTML(section, sFillText);
|
||
}
|
||
|
||
/**
|
||
* Verifies if the specific Interactable (Item, Boss, Chest etc.) is activated. Returns true or false.
|
||
* @param {string} idText ID text of the Interactable (id in sceneData)
|
||
* @param {string} sceneNameText Map codename of the Interactable (sceneName in sceneData)
|
||
* @param {Array} worldData Array of Interactable data to search in (sceneData.persistentBoolItems)
|
||
*/
|
||
function WorldDataActivated(idText, sceneNameText, worldData) {
|
||
|
||
// Search for the Interactable
|
||
for (let i = 0, length = worldData.length; i < length; i++) {
|
||
// Verify if the Interactable is activated and return the result
|
||
if (worldData[i].id === idText && worldData[i].sceneName === sceneNameText && worldData[i].activated === true) {
|
||
return true;
|
||
}
|
||
}
|
||
// If not, return false
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Verifies if the data in a specific object are true or false, and appends HTML accordingly. Creates a copy of dataObject.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {string} idText Text string inside save data to search for
|
||
* @param {object} dataObject Object containing data to be verified
|
||
* @param {object} worldData Reference/pointer to specific data where to search
|
||
*/
|
||
/* function CheckWorldDataTrue(section, idText, dataObject, worldData) {
|
||
let orderedArray = [];
|
||
let size = ObjectLength(dataObject);
|
||
let sFillText = "";
|
||
|
||
// Order the items before displaying them (creates a copy of dataObject)
|
||
for (let i in dataObject) {
|
||
orderedArray.push([i, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki, false]);
|
||
}
|
||
|
||
// Search for completed items and mark them for display
|
||
for (let i = 0, length = worldData.length; i < length; i++) {
|
||
for (let j = 0; j < size; j++) {
|
||
if (worldData[i].id === idText && worldData[i].sceneName === orderedArray[j][0] && worldData[i].activated === true) {
|
||
orderedArray[j][4] = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Display the items as they were initially ordered
|
||
for (let i = 0; i < size; i++) {
|
||
CurrentDataFalse();
|
||
if (orderedArray[i][4] === true) CurrentDataTrue(section);
|
||
sFillText += PrepareHTMLString(section, orderedArray[i][1], orderedArray[i][2], orderedArray[i][3]);
|
||
}
|
||
|
||
// AppendHTML(section, sFillText);
|
||
} */
|
||
|
||
/**
|
||
* Verifies if the data in a specific object are true or false, or checks what values they have, and appends HTML accordingly.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} dataObject Object containing data to be verified
|
||
* @param {object} playerData Reference/pointer to specific data where to search (playerData)
|
||
* @param {object} worldData Reference/pointer to specific data where to search (sceneData.persistentBoolItems)
|
||
* @param {object} sceneData Reference/pointer to specific data where to search (sceneData)
|
||
*/
|
||
function CheckAdditionalThings(section, dataObject, playerData, worldData, sceneData) {
|
||
|
||
/* let {
|
||
textPrefix,
|
||
textSuffix,
|
||
wiki
|
||
} = "";
|
||
let sFillText = ""; */
|
||
|
||
// Start main loop
|
||
for (let i in dataObject) {
|
||
/* textPrefix = dataObject[i].name;
|
||
(dataObject[i].hasOwnProperty("spoiler")) ? textSuffix = dataObject[i].spoiler: textSuffix = "";
|
||
(dataObject[i].hasOwnProperty("wiki")) ? wiki = dataObject[i].wiki: wiki = ""; */
|
||
|
||
let {
|
||
amount,
|
||
countTotal,
|
||
total,
|
||
notActivated,
|
||
activated,
|
||
discoveredTotal
|
||
} = 0;
|
||
|
||
switch (i) {
|
||
case "areaMaps":
|
||
case "grubsCollected":
|
||
case "grubRewards":
|
||
case "charmsOwned":
|
||
case "charmSlots":
|
||
case "dreamOrbs":
|
||
case "whisperingRoots":
|
||
case "fountainGeo":
|
||
case "nailDamage":
|
||
case "stationsOpened":
|
||
case "journalEntriesCompleted":
|
||
case "journalNotesCompleted":
|
||
case "whiteDefenderDefeats":
|
||
case "greyPrinceDefeats":
|
||
if (i === "areaMaps") {
|
||
amount = CountMaps(dataObject[i].list);
|
||
} else if (i === "whisperingRoots") {
|
||
amount = CountWorldItem("Dream Plant");
|
||
} else {
|
||
amount = playerData[i];
|
||
}
|
||
|
||
if (i === "stationsOpened") {
|
||
if (playerData.openedHiddenStation === true) amount++;
|
||
}
|
||
|
||
countTotal = amount;
|
||
dataObject[i].amount = amount;
|
||
|
||
if (i === "journalEntriesCompleted" || i === "journalNotesCompleted") {
|
||
countTotal = `${amount} / ${playerData.journalEntriesTotal}`;
|
||
dataObject[i].amountTotal = playerData.journalEntriesTotal;
|
||
|
||
/* when Zote is dead, the max Journal entries will equal = 160 instead of 164. For the green tick */
|
||
if (playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true) {
|
||
dataObject[i].max = dataObject[i].maxZoteOff; /* Substract GPZ and 3 Zotelings from max */
|
||
dataObject[i].spoiler = dataObject[i].spoilerZoteOff; /* Change spoiler for less confusion */
|
||
} else {
|
||
/* otherwise, set back to 164 */
|
||
dataObject[i].max = dataObject[i].maxDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
}
|
||
}
|
||
|
||
if (i === "grubsCollected") {
|
||
LogMissingGrubs();
|
||
}
|
||
|
||
/* textPrefix += `: ${countTotal}`; */
|
||
|
||
if (i === "grubRewards") {
|
||
dataObject[i].amountTotal = playerData.grubsCollected;
|
||
/* textPrefix += ` / ${playerData.grubsCollected}`; */
|
||
}
|
||
|
||
if (i === "greyPrinceDefeats") {
|
||
// backwards compatibility with earlier game versions
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
// textPrefix = `<del>${dataObject[i].name}</del>`;
|
||
break;
|
||
} else if (playerData.zoteDead === true || (playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true)) {
|
||
dataObject[i].disabled = true;
|
||
// textPrefix = `<del>${textPrefix}</del>`;
|
||
}
|
||
}
|
||
|
||
if (i === "whiteDefenderDefeats") {
|
||
// backwards compatibility with earlier game versions
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
// textPrefix = `<del>${dataObject[i].name}</del>`;
|
||
break;
|
||
}
|
||
}
|
||
|
||
(amount >= dataObject[i].max) ? CurrentDataTrue(section, i): CurrentDataBlank(section, i);
|
||
break;
|
||
|
||
case "geoPool":
|
||
case "rancidEggs":
|
||
case "jinnEggsSold":
|
||
case "xunFlowerBrokeTimes":
|
||
// textPrefix += ": " + Math.abs(playerData[i]);
|
||
|
||
dataObject[i].amount = Math.abs(playerData[i]);
|
||
|
||
(i === "geoPool" && playerData[i] > 0) ? CurrentDataBlank(section, i): CurrentDataTrue(section, i);
|
||
|
||
if (i === "jinnEggsSold") {
|
||
// fade out if not on Steel Soul
|
||
if (playerData.permadeathMode < 1) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
// textPrefix = `<del>${textPrefix}</del>`;
|
||
break;
|
||
}
|
||
}
|
||
|
||
break;
|
||
|
||
case "geoRocks":
|
||
discoveredTotal = sceneData.geoRocks.length;
|
||
|
||
notActivated = CountGeoRocks(discoveredTotal, "unbroken");
|
||
activated = CountGeoRocks(discoveredTotal, "broken");
|
||
|
||
dataObject[i].discoveredTotal = discoveredTotal;
|
||
dataObject[i].notActivated = notActivated;
|
||
dataObject[i].activated = activated;
|
||
|
||
/* textPrefix += `: ${notActivated} | ${activated} | ${discoveredTotal}`; */
|
||
CurrentDataTrue(section, i);
|
||
break;
|
||
|
||
case "itemsDiscovered":
|
||
discoveredTotal = sceneData.persistentBoolItems.length;
|
||
|
||
notActivated = CountItems(discoveredTotal, "notActivated");
|
||
activated = CountItems(discoveredTotal, "active");
|
||
|
||
dataObject[i].discoveredTotal = discoveredTotal;
|
||
dataObject[i].notActivated = notActivated;
|
||
dataObject[i].activated = activated;
|
||
|
||
/* textPrefix += `: ${notActivated} | ${activated} | ${discoveredTotal}`; */
|
||
CurrentDataTrue(section, i);
|
||
break;
|
||
|
||
case "shopkeeperKey":
|
||
(playerData.hasSlykey === true || playerData.gaveSlykey === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "elegantKey":
|
||
(playerData.hasWhiteKey === true || playerData.usedWhiteKey === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "loveKey":
|
||
(playerData.hasLoveKey === true || playerData.openedLoveDoor === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "paleOreSeer": // #2
|
||
(playerData.dreamReward3 === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
/* -------------------- Interactables ------------------------------- */
|
||
case "simpleKeyCityOfTears": // #2
|
||
case "simpleKeyAncientBasin": // #3
|
||
case "paleOreAncientBasin": // #1
|
||
case "paleOreCrystalPeak": // #3
|
||
case "paleOreDeepnest": // #4
|
||
case "paleOreGrubfather": // #5
|
||
case "paleOreColosseum": // #6
|
||
case "pantheonSoulWarrior":
|
||
case "pantheonCrystalGuardian":
|
||
case "pantheonEnragedGuardian":
|
||
case "mantisVillageFloorLever":
|
||
case "pathOfPainEntrance":
|
||
case "whiteLadyRoom":
|
||
case "arcaneEggLifebloodCoreRoom":
|
||
case "throneRoomLoreTablet":
|
||
(FindWorldItem(dataObject[i].id, dataObject[i].sceneName)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "relicsWandererJournal":
|
||
case "relicsHallownestSeal":
|
||
case "relicsKingsIdol":
|
||
case "relicsArcaneEgg":
|
||
total = playerData[dataObject[i].nameHeld] + playerData[dataObject[i].nameSold];
|
||
|
||
(total >= dataObject[i].max) ? CurrentDataTrue(section, i): CurrentDataBlank(section, i);
|
||
|
||
dataObject[i].amount = total;
|
||
|
||
/* textPrefix += ": " + total; */
|
||
break;
|
||
|
||
case "bossDoorStateTier5":
|
||
if (playerData.hasOwnProperty("bossDoorStateTier5") === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
} else {
|
||
(playerData[i].completed === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
}
|
||
break;
|
||
|
||
case "killsBindingSeal":
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
break;
|
||
}
|
||
(playerData[i] == 0) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "killsBigBuzzer":
|
||
(playerData[i] == 0) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "killedVoidIdol_1":
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
break;
|
||
}
|
||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
if (playerData[i] === false && (playerData.killedVoidIdol_2 === true || playerData.killedVoidIdol_3 === true)) CurrentDataTrue(section, i);
|
||
break;
|
||
|
||
case "killedVoidIdol_2":
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
break;
|
||
}
|
||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||
if (playerData[i] === false && playerData.killedVoidIdol_3 === true) CurrentDataTrue(section, i);
|
||
break;
|
||
|
||
case "greyPrinceDefeated":
|
||
// compatibility with earlier game versions
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
break;
|
||
} else if (playerData.zoteDead === true || (playerData.zoteRescuedBuzzer === false && playerData.hasWalljump === true)) {
|
||
dataObject[i].disabled = true;
|
||
/* textPrefix = `<del>${textPrefix}</del>`; */
|
||
}
|
||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataBlank(section, i);
|
||
if (playerData.zoteRescuedBuzzer === true && playerData[i] === false) CurrentDataFalse(section, i);
|
||
break;
|
||
|
||
case "zoteStatus":
|
||
CurrentDataFalse(section, i);
|
||
dataObject[i].name = dataObject[i].nameDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
|
||
if (playerData.zoteDead === true) {
|
||
/* textPrefix = dataObject[i].nameNeglect;
|
||
textSuffix = dataObject[i].spoilerNeglect; */
|
||
dataObject[i].name = dataObject[i].nameNeglect;
|
||
dataObject[i].spoiler = dataObject[i].spoilerNeglect;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
} else if (playerData.killedZote === true) {
|
||
/* textPrefix = dataObject[i].nameRivalry;
|
||
textSuffix = dataObject[i].spoilerRivalry; */
|
||
dataObject[i].name = dataObject[i].nameRivalry;
|
||
dataObject[i].spoiler = dataObject[i].spoilerRivalry;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
} else if (playerData.zoteRescuedBuzzer === false) {
|
||
if (playerData.hasWalljump === false) {
|
||
/* textPrefix = dataObject[i].nameTrappedVengefly;
|
||
textSuffix = dataObject[i].spoilerTrappedVengefly; */
|
||
dataObject[i].name = dataObject[i].nameTrappedVengefly;
|
||
dataObject[i].spoiler = dataObject[i].spoilerTrappedVengefly;
|
||
|
||
} else if (playerData.hasWalljump === true) {
|
||
/* textPrefix = dataObject[i].nameNotRescuedVengefly;
|
||
textSuffix = dataObject[i].spoilerNotRescuedVengefly; */
|
||
dataObject[i].name = dataObject[i].nameNotRescuedVengefly;
|
||
dataObject[i].spoiler = dataObject[i].spoilerNotRescuedVengefly;
|
||
}
|
||
} else if (playerData.zoteRescuedBuzzer === true) {
|
||
if (playerData.zoteRescuedDeepnest === false) {
|
||
/* textPrefix = dataObject[i].nameTrappedDeepnest;
|
||
textSuffix = dataObject[i].spoilerTrappedDeepnest; */
|
||
dataObject[i].name = dataObject[i].nameTrappedDeepnest;
|
||
dataObject[i].spoiler = dataObject[i].spoilerTrappedDeepnest;
|
||
|
||
} else if (playerData.zoteRescuedDeepnest === true) {
|
||
if (playerData.killedZote === false) {
|
||
/* textPrefix = dataObject[i].nameColosseum;
|
||
textSuffix = dataObject[i].spoilerColosseum; */
|
||
dataObject[i].name = dataObject[i].nameColosseum;
|
||
dataObject[i].spoiler = dataObject[i].spoilerColosseum;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
|
||
case "nailsmithStatus":
|
||
CurrentDataFalse(section, i);
|
||
dataObject[i].name = dataObject[i].nameDefault;
|
||
dataObject[i].spoiler = dataObject[i].spoilerDefault;
|
||
|
||
if (playerData.nailsmithKilled === true) {
|
||
/* textPrefix = dataObject[i].namePurity;
|
||
textSuffix = dataObject[i].spoilerPurity; */
|
||
dataObject[i].name = dataObject[i].namePurity;
|
||
dataObject[i].spoiler = dataObject[i].spoilerPurity;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
} else if (playerData.nailsmithConvoArt === true) {
|
||
/* textPrefix = dataObject[i].nameHappyCouple;
|
||
textSuffix = dataObject[i].spoilerHappyCouple; */
|
||
dataObject[i].name = dataObject[i].nameHappyCouple;
|
||
dataObject[i].spoiler = dataObject[i].spoilerHappyCouple;
|
||
|
||
CurrentDataTrue(section, i);
|
||
|
||
} else if (playerData.nailsmithSpared === true) {
|
||
/* textPrefix = dataObject[i].nameSheoHutWaiting;
|
||
textSuffix = dataObject[i].spoilerSheoHutWaiting; */
|
||
dataObject[i].name = dataObject[i].nameSheoHutWaiting;
|
||
dataObject[i].spoiler = dataObject[i].spoilerSheoHutWaiting;
|
||
|
||
} else {
|
||
/* textPrefix = dataObject[i].nameUpgradeNail;
|
||
textSuffix = dataObject[i].spoilerUpgradeNail; */
|
||
dataObject[i].name = dataObject[i].nameUpgradeNail;
|
||
dataObject[i].spoiler = dataObject[i].spoilerUpgradeNail;
|
||
}
|
||
break;
|
||
|
||
case "mrMushroomState1":
|
||
case "mrMushroomState2":
|
||
case "mrMushroomState3":
|
||
case "mrMushroomState4":
|
||
case "mrMushroomState5":
|
||
case "mrMushroomState6":
|
||
case "mrMushroomState7":
|
||
CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]);
|
||
break;
|
||
|
||
default:
|
||
// backwards compatibility with earlier game versions
|
||
if (playerData.hasOwnProperty(i) === false) {
|
||
CurrentDataBlank(section, i);
|
||
dataObject[i].disabled = true;
|
||
// textPrefix = `<del>${dataObject[i].name}</del>`;
|
||
break;
|
||
} else if (playerData[i] === true) {
|
||
CurrentDataTrue(section, i);
|
||
} else {
|
||
CurrentDataFalse(section, i);
|
||
}
|
||
} // end switch (i)
|
||
|
||
/* sFillText += PrepareHTMLString(section, textPrefix, textSuffix, wiki); */
|
||
} // end for (let i in dataObject)
|
||
|
||
// AppendHTML(section, sFillText);
|
||
|
||
// ==========================================
|
||
// -------------- Methods ---------------- //
|
||
|
||
/**
|
||
* Verifies if the specific Interactable (Item, Boss, Chest etc.) is activated (completed). Returns true or false.
|
||
* @param {string} idText ID text of the Interactable (id in sceneData)
|
||
* @param {string} sceneNameText Map codename of the Interactable (sceneName in sceneData)
|
||
* @returns {boolean}
|
||
*/
|
||
function FindWorldItem(idText = "", sceneNameText = "") {
|
||
for (let i = 0, length = worldData.length; i < length; i++) {
|
||
if (worldData[i].id === idText && worldData[i].sceneName === sceneNameText && worldData[i].activated === true) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Searches for a given item that the player has found and returns the amount of them that the player completed.
|
||
* @param {string} itemId Name of the item
|
||
* @returns {number}
|
||
*/
|
||
function CountWorldItem(itemId = "") {
|
||
let total = 0;
|
||
for (let i = 0, length = worldData.length; i < length; i++) {
|
||
if (worldData[i].id === itemId) {
|
||
if (worldData[i].activated === true) total++;
|
||
}
|
||
}
|
||
return total;
|
||
}
|
||
|
||
/**
|
||
* Counts the number of maps the player has acquired (from the list in an array)
|
||
* @param {array} mapArray Array of strings with area map names
|
||
* @returns {number}
|
||
*/
|
||
function CountMaps(mapArray) {
|
||
let totalMaps = 0;
|
||
for (let i = 0, len = mapArray.length; i < len; i++) {
|
||
if (playerData[mapArray[i]] === true) totalMaps++;
|
||
}
|
||
return totalMaps;
|
||
}
|
||
|
||
/**
|
||
* Counts the total amount of Geo Rocks Unbroken or Broken. Logs to console all the Unbroken IDs and Map locations.
|
||
* @param {number} arrayLength How many items the Geo Rocks array is currently storing (for iteration)
|
||
* @param {string} mode Choose which Geo Rocks to count (broken or unbroken)
|
||
*/
|
||
function CountGeoRocks(arrayLength, mode = "unbroken") {
|
||
|
||
let countTotal = 0;
|
||
let geoRocksLog = [];
|
||
|
||
if (mode === "unbroken") {
|
||
for (let i = 0; i < arrayLength; i++) {
|
||
if (sceneData.geoRocks[i].hitsLeft > 0) {
|
||
countTotal++;
|
||
geoRocksLog.push(`#${countTotal} 🏔️ ${sceneData.geoRocks[i].id} 🗺️ ${TranslateMapName(sceneData.geoRocks[i].sceneName)} ⌨️ ${sceneData.geoRocks[i].sceneName}`);
|
||
}
|
||
}
|
||
|
||
if (!countTotal) {
|
||
console.log("%cAll Geo Rocks Broken!", "color: #16c60c; font-weight: 700;");
|
||
} else {
|
||
console.groupCollapsed(`%cUnbroken Geo Rocks (${countTotal}):`, "color: #16c60c; font-weight: 700;");
|
||
|
||
for (let i = 0, length = geoRocksLog.length; i < length; i++) {
|
||
console.log(geoRocksLog[i]);
|
||
}
|
||
|
||
console.groupEnd();
|
||
}
|
||
} else {
|
||
for (let i = 0; i < arrayLength; i++) {
|
||
if (sceneData.geoRocks[i].hitsLeft === 0) countTotal++;
|
||
}
|
||
}
|
||
|
||
return countTotal;
|
||
}
|
||
|
||
/**
|
||
* Counts the amount of in-game Interactables Activated or Not Activated. Logs to console all the Not Activated IDs and Map locations.
|
||
* @param {number} arrayLength How many items the Interactables array is currently storing (for iteration)
|
||
* @param {string} mode Choose which Interactables to count (notActivated or activated)
|
||
*/
|
||
function CountItems(arrayLength, mode = "notActivated") {
|
||
|
||
let countTotal = 0;
|
||
let itemsLog = [];
|
||
|
||
if (mode === "notActivated") {
|
||
for (let i = 0; i < arrayLength; i++) {
|
||
if (worldData[i].activated === false &&
|
||
worldData[i].semiPersistent === false) {
|
||
countTotal++;
|
||
itemsLog.push(`#${countTotal} ${worldData[i].id} 🗺️ ${TranslateMapName(worldData[i].sceneName)} ⌨️ ${worldData[i].sceneName}`);
|
||
}
|
||
}
|
||
|
||
if (!countTotal) {
|
||
console.log("%cAll Interactables Activated!", "color: #16c60c; font-weight: 700;");
|
||
} else {
|
||
console.groupCollapsed(`%cNot Activated Interactables (${countTotal}):`, "color: #16c60c; font-weight: 700;");
|
||
|
||
for (let i = 0, length = itemsLog.length; i < length; i++) {
|
||
console.log(itemsLog[i]);
|
||
}
|
||
|
||
console.groupEnd();
|
||
}
|
||
} else {
|
||
for (let i = 0; i < arrayLength; i++) {
|
||
if (worldData[i].activated === true) countTotal++;
|
||
}
|
||
}
|
||
|
||
return countTotal;
|
||
}
|
||
|
||
/**
|
||
* Compares and logs all unrescued Grubs in a list: IDs and map locations
|
||
*/
|
||
function LogMissingGrubs() {
|
||
|
||
let rescuedGrubsSceneList = [];
|
||
|
||
for (let i = 0, length = worldData.length; i < length; i++) {
|
||
if (worldData[i].id.includes("Grub Bottle")) {
|
||
if (worldData[i].activated === true) {
|
||
// There are 3 duplicates of the same map scene name from older game save files. Prevents adding duplicates
|
||
/* if (worldData[i].sceneName === "Ruins2_11" && worldData[i].id === "Grub Bottle (1)") {
|
||
continue;
|
||
} else if (worldData[i].sceneName === "Ruins2_11" && worldData[i].id === "Grub Bottle (2)") {
|
||
continue;
|
||
} else { */
|
||
rescuedGrubsSceneList.push(worldData[i].sceneName);
|
||
// }
|
||
}
|
||
}
|
||
}
|
||
|
||
// Filtering the reference database Grub list to include only the missing values
|
||
let missingGrubsList = section.grubsList.filter(x => !rescuedGrubsSceneList.includes(x));
|
||
let length = missingGrubsList.length;
|
||
|
||
if (!length) {
|
||
console.log("%cAll Grubs Rescued!", "color: #16c60c; font-weight: 700;");
|
||
} else {
|
||
console.groupCollapsed(`%cUnrescued Grubs (${length}):`, "color: #16c60c; font-weight: 700;");
|
||
|
||
for (let i = 0; i < length; i++) {
|
||
console.log(`#${section.grubsList.indexOf(missingGrubsList[i]) + 1} 🗺️ ${TranslateMapName(missingGrubsList[i])} ⌨️ ${missingGrubsList[i]}`);
|
||
}
|
||
|
||
console.groupEnd();
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Checks and fills all the 7 locations of Mr Mushroom.
|
||
* @param {object} section ID of the HTML element for data appending
|
||
* @param {object} entry object containing the Mr Mushroom name and spoilers/locations
|
||
* @param {number} mrMushroomState playerData.mrMushroomState read from the save file. (0-8)
|
||
*/
|
||
function CheckMrMushroomState(section, entry, mrMushroomState = 0) {
|
||
|
||
if (mrMushroomState >= entry.state) {
|
||
CurrentDataTrue(section, `mrMushroomState${entry.state}`);
|
||
} else {
|
||
CurrentDataFalse(section, `mrMushroomState${entry.state}`);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Checks, validates and shows hints to the player depending on their save progression, in chronological order. Shows only hint for the last uncompleted event. If Hollow Knight is defeated, shows a dummy text.
|
||
* @param {object} section object containing div hints ID and h2 title
|
||
* @param {object} dataObject object containing all hints data
|
||
* @param {object} playerData object containing HK Player Data to look in
|
||
* @param {object} worldData object containing HK World Data to look in
|
||
* @returns {bool} true when defeated Hollow Knight, false if not
|
||
*/
|
||
function CheckHintsTrue(section, dataObject, playerData, worldData) {
|
||
|
||
/* let sFillText = ""; */
|
||
|
||
if (playerData.killedHollowKnight === true) {
|
||
// a text to show when player already finished their first playthrough (killed Hollow Knight first time)
|
||
/* AppendHTML(section, "...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets..."); */
|
||
section.current = "endOfHints";
|
||
return true;
|
||
}
|
||
|
||
for (let i in dataObject) {
|
||
|
||
if (i === "endOfHints") {
|
||
break;
|
||
} else if (playerData[i] === true) {
|
||
continue;
|
||
} else if (i === "fireballLevel") {
|
||
if (playerData[i] >= 1) {
|
||
continue;
|
||
} else {
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} else if (i === "Crossroads_04") {
|
||
let GruzMotherDefeated = false;
|
||
|
||
for (let k = 0, length = worldData.length; k < length; k++) {
|
||
if (worldData[k].id === "Battle Scene" && worldData[k].sceneName === "Crossroads_04" && worldData[k].activated === true) {
|
||
GruzMotherDefeated = true;
|
||
break;
|
||
}
|
||
}
|
||
if (GruzMotherDefeated) {
|
||
continue; // next dataObject (i)
|
||
} else {
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} else if (i === "dungDefenderOrHornet2") {
|
||
if (playerData.defeatedDungDefender === true) {
|
||
continue;
|
||
} else if (playerData.hornetOutskirtsDefeated === true) {
|
||
continue;
|
||
} else { // if no Dung Defender or Hornet 2
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} else if (i === "ismaTearOrShadeCloak") {
|
||
if (playerData.hasAcidArmour === true) {
|
||
continue;
|
||
} else if (playerData.hasKingsBrand === true) {
|
||
if (playerData.hasShadowDash === true) {
|
||
continue;
|
||
} else { // if Kings Brand but no Shade Cloak
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} else { // if no Isma's Tear or Kings Brand
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} else { // if anything from the hints list is not done
|
||
section.current = i;
|
||
break;
|
||
}
|
||
} // end: for (let i in dataObject)
|
||
|
||
// AppendHTML(section, sFillText);
|
||
} // function CheckHintsTrue()
|
||
|
||
/**
|
||
* Pre-Cleans HTML. Reads contents inside text area and parses it to a JavaScript object. If not empty, runs HKCheckCompletion() to check data.
|
||
*/
|
||
function HKReadTextArea(textAreaId = "") {
|
||
|
||
// start benchmark
|
||
benchmarkTimes.HKReadTextArea.timeStart = new Date();
|
||
|
||
// starts the main HTML generating function GenerateInnerHTML() and ensures proper checkbox behaviour
|
||
InitializeHTMLPopulation(HK);
|
||
|
||
let contents = document.getElementById(textAreaId).value;
|
||
|
||
if (contents.length) {
|
||
|
||
try {
|
||
let jsonObject = JSON.parse(contents);
|
||
// console.log(jsonObject);
|
||
if (jsonObject.hasOwnProperty("playerData")) HKCheckCompletion(jsonObject);
|
||
// console.log(jsonObject);
|
||
|
||
// end benchmark and show results
|
||
benchmarkTimes.HKReadTextArea.timeEnd = new Date();
|
||
|
||
console.info(`HKReadTextArea() time (ms) =`, benchmarkTimes.HKReadTextArea.timeEnd - benchmarkTimes.HKReadTextArea.timeStart);
|
||
|
||
} catch (error) {
|
||
HK.saveAnalyzed = false;
|
||
alert(`This seems like not a valid Hollow Knight save.\n${error}`);
|
||
console.info(`This seems like not a valid Hollow Knight save.\n${error}`);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Populate all HTML with given ID and their initial data set as false (used at DOM load)
|
||
* @param {object} db JavaScript Object containing all HTML IDs to populate
|
||
*/
|
||
function InitializeHTMLPopulation(db) {
|
||
|
||
/* Clean the text area and file input from leftover save file if present (Firefox especially) */
|
||
(async () => {
|
||
document.getElementById("save-area").value = "";
|
||
document.getElementById("save-area-file").value = "";
|
||
})();
|
||
|
||
GenerateInnerHTML(db);
|
||
|
||
// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
|
||
if (StorageAvailable('localStorage')) {
|
||
if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
|
||
if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
|
||
}
|
||
|
||
// Prevents wrong checkbox behaviour (must run after everything is finished)
|
||
CheckboxHintsToggle();
|
||
CheckboxSpoilersToggle();
|
||
}
|
||
|
||
/**
|
||
* Reset the object state in memory to default values, like before first save analyzing. Undo all changes.
|
||
* @param {object} db database object reference
|
||
*/
|
||
function ResetCompletion(db) {
|
||
|
||
let sections = db.sections;
|
||
let entries = {};
|
||
|
||
db.saveAnalyzed = false;
|
||
|
||
for (let section in sections) {
|
||
entries = sections[section].entries;
|
||
|
||
if (sections[section].hasOwnProperty("percent")) sections[section].percent = 0;
|
||
|
||
switch (section) {
|
||
case "intro":
|
||
case "hints":
|
||
break;
|
||
|
||
default:
|
||
|
||
for (let entry in entries) {
|
||
if (entries[entry].hasOwnProperty("icon")) {
|
||
entries[entry].icon = "red";
|
||
}
|
||
|
||
if (entries[entry].hasOwnProperty("disabled")) {
|
||
entries[entry].disabled = false;
|
||
}
|
||
|
||
if (entries[entry].hasOwnProperty("amount")) {
|
||
entries[entry].amount = 0;
|
||
}
|
||
|
||
if (entries[entry].hasOwnProperty("amountTotal")) {
|
||
entries[entry].amountTotal = 0;
|
||
}
|
||
|
||
if (entry.hasOwnProperty("currentName")) {
|
||
delete entries[entry].currentName;
|
||
}
|
||
|
||
if (entry.hasOwnProperty("currentSpoiler")) {
|
||
delete entries[entry].currentSpoiler;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* ----------------------- Event Listeners -------------------------- */
|
||
|
||
// Populate HTML at load (before img and css)
|
||
document.addEventListener("DOMContentLoaded", () => {
|
||
InitializeHTMLPopulation(HK);
|
||
});
|
||
|
||
// Analyze Text button
|
||
document.getElementById("save-area-read").addEventListener("click", () => {
|
||
HKReadTextArea("save-area");
|
||
}, false);
|
||
|
||
export {
|
||
// to use in LoadSaveFile.js for auto-analyzing file after decoding
|
||
HKCheckCompletion,
|
||
benchmarkTimes,
|
||
Benchmark
|
||
}; |