diff --git a/src/js/HKCheckCompletion-v2.js b/src/js/HKCheckCompletion-v2.js index b0a3547..1cfea6e 100644 --- a/src/js/HKCheckCompletion-v2.js +++ b/src/js/HKCheckCompletion-v2.js @@ -77,32 +77,6 @@ function HKCheckCompletion(jsonObject) { // Prevents adding current percent data after each function call (each click of Analyze button) ResetCompletion(HK.DIV_ID); - // Shallow Clone const objects (used for destructive functions) - /* let HK_HINTS_temp = Object.assign({}, HK.HINTS); - let HK_BOSSES_temp = Object.assign({}, HK.BOSSES); - let HK_BOSSES_WORLD_temp = Object.assign({}, HK.BOSSES_WORLD); - let HK_CHARMS_temp = Object.assign({}, HK.CHARMS); - let HK_COLOSSEUM_temp = Object.assign({}, HK.COLOSSEUM); - let HK_DREAMERS_temp = Object.assign({}, HK.DREAMERS); - let HK_DREAMNAIL_temp = Object.assign({}, HK.DREAMNAIL); - let HK_EQUIPMENT_temp = Object.assign({}, HK.EQUIPMENT); - let HK_MASKSHARDS_temp = Object.assign({}, HK.MASKSHARDS); - let HK_MASKSHARDS_WORLD_temp = Object.assign({}, HK.MASKSHARDS_WORLD); - let HK_NAILARTS_temp = Object.assign({}, HK.NAILARTS); - let HK_VESSELFRAGMENTS_temp = Object.assign({}, HK.VESSELFRAGMENTS); - let HK_VESSELFRAGMENTS_WORLD_temp = Object.assign({}, HK.VESSELFRAGMENTS_WORLD); - let HK_WARRIORDREAMS_temp = Object.assign({}, HK.WARRIORDREAMS); - let HK_GRIMMTROUPE_temp = Object.assign({}, HK.GRIMMTROUPE); - let HK_LIFEBLOOD_temp = Object.assign({}, HK.LIFEBLOOD); - let HK_GODMASTER_temp = Object.assign({}, HK.GODMASTER); - - // Shallow Clone const arrays (used for destructive functions) - let HK_GODMASTER_DOORS_temp = Array.from(HK.GODMASTER_DOORS); - let HK_NAILUPGRADES_temp = Array.from(HK.NAILUPGRADES); - - // Deep Clone const spells multi-layer object (used for destructive functions) - let HK_SPELLS_temp = JSON.parse(JSON.stringify(HK.SPELLS)); */ - // ================================================================================== // // ---------------- Time Played ----------------- //