nailsmith status initial
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fd07dcf552
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2 changed files with 17 additions and 0 deletions
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@ -960,6 +960,21 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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}
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break;
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case "nailsmithStatus":
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CurrentDataBlank();
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if (playerData.nailsmithKilled === true) {
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textPrefix = dataObject[i].namePurity;
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textSuffix = dataObject[i].spoilerPurity;
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CurrentDataTrue();
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}
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else if (playerData.nailsmithConvoArt === true) {
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textPrefix = dataObject[i].nameHappyCouple;
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textSuffix = dataObject[i].spoilerHappyCouple;
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CurrentDataTrue();
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}
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else if (playerData.nailsmithSpared === true) {
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textPrefix = dataObject[i].nameSheoHutWaiting;
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textSuffix = dataObject[i].spoilerSheoHutWaiting;
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}
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break;
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case "mrMushroomState":
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CheckMrMushroomState(divId, dataObject[i], playerData[i]);
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@ -975,9 +975,11 @@ const HK = {
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name: "Nailsmith Status",
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nameHappyCouple: "Nailsmith Status",
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namePurity: "Nailsmith Status",
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nameSheoHutWaiting: "Nailsmith Status",
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spoiler: "Happy Couple achievement (per save choice)",
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spoilerHappyCouple: "Happy Couple achievement (per save choice)",
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spoilerPurity: "Happy Couple achievement (per save choice)",
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spoilerSheoHutWaiting: "Happy Couple achievement (per save choice)",
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},
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mrMushroomState: {
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name: "Mr Mushroom",
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