add Warrior Dreams
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2 changed files with 41 additions and 0 deletions
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@ -32,6 +32,8 @@ const DIV_ID = {
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nailArts: "hk-nailarts",
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nailUpgrades: "hk-nailupgrades",
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spells: "hk-spells",
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vesselFragments: "hk-vesselfragments",
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warriorDreams: "hk-warriordreams",
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};
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const HK_BOSSES = {
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@ -101,6 +103,16 @@ const HK_SPELLS = {
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}
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};
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const HK_WARRIORDREAMS = {
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galienDefeated: "Galien",
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mumCaterpillarDefeated: "Marmu",
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markothDefeated: "Markoth",
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xeroDefeated: "Xero",
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noEyesDefeated: "No Eyes",
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elderHuDefeated: "Elder Hu",
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aladarSlugDefeated: "Gorb"
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};
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function HKCheckCompletion(jsonObject) {
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// Pre-Cleaning for safety
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@ -109,6 +121,7 @@ function HKCheckCompletion(jsonObject) {
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}
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let HK_BOSSES_temp = Object.assign({}, HK_BOSSES);
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let HK_WARRIORDREAMS_temp = Object.assign({}, HK_WARRIORDREAMS);
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let HKPlayerData = jsonObject.playerData;
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@ -144,6 +157,10 @@ function HKCheckCompletion(jsonObject) {
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checkIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT, HKPlayerData);
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// ---------------- Mask Shards --------------------- //
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//
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// ---------------- Nail Arts --------------------- //
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checkIfDataTrue(DIV_ID.nailArts, HK_NAILARTS, HKPlayerData);
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@ -164,6 +181,15 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Spells --------------------- //
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checkSpellLevel(DIV_ID.spells, HK_SPELLS, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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//
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// ---------------- Warrior Dreams --------------------- //
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checkWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
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}
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}
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@ -199,4 +225,13 @@ function checkSpellLevel(divId, dataObject, playerData) {
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}
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delete dataObject[i];
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}
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}
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function checkWarriorDreams(divId, dataObject, playerData) {
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for (i in dataObject) {
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if (playerData[i] > 0) currentDataTrue();
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else currentDataFalse();
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fillHTML(divId, dataObject[i]);
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delete dataObject[i];
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}
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}
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@ -76,5 +76,11 @@
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<h2>Spells:</h2>
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<div id="hk-spells"></div>
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<h2>Vessel Fragments:</h2>
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<div id="hk-vesselfragments"></div>
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<h2>Warrior Dreams:</h2>
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<div id="hk-warriordreams"></div>
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</body>
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</html>
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