CheckHealthMasks() default values
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2 changed files with 4 additions and 4 deletions
File diff suppressed because one or more lines are too long
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@ -249,7 +249,7 @@ function HKCheckCompletion(jsonObject) {
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CheckAdditionalThings(DIV_ID.achievements, HK_ACHIEVEMENTS, HKPlayerData, HKWorldItems);
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CheckAdditionalThings(DIV_ID.achievements, HK_ACHIEVEMENTS, HKPlayerData, HKWorldItems);
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// ---------------- Fleur Divide ----------------- //
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// ---------------- Fleur Divide ----------------- //
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AppendHTML(DIV_ID.achievements, FLEUR_DIVIDE);
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AppendHTML(DIV_ID.achievements, FLEUR_DIVIDE);
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// ------------------------- Game Statistics ----------------------------- //
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// ------------------------- Game Statistics ----------------------------- //
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@ -440,7 +440,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
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* @param {number} masks Number of max health masks from the save
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* @param {number} masks Number of max health masks from the save
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* @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul
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* @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul
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*/
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*/
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function CheckHealthMasks(divId, masks, permadeathMode) {
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function CheckHealthMasks(divId, masks = 5, permadeathMode = 0) {
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let icon = SYMBOL_EMPTY;
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let icon = SYMBOL_EMPTY;
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let textFill = "<span>Health:</span>";
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let textFill = "<span>Health:</span>";
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@ -857,7 +857,7 @@ function InitialHTMLPopulate(divIdObj) {
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AppendHTML(divIdObj.intro, FLEUR_DIVIDE);
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AppendHTML(divIdObj.intro, FLEUR_DIVIDE);
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// Health Masks
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// Health Masks
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CheckHealthMasks(divIdObj.intro, 5, 0);
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CheckHealthMasks(divIdObj.intro);
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// Soul Orbs
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// Soul Orbs
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CheckSoulOrbs(divIdObj.intro, 99);
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CheckSoulOrbs(divIdObj.intro, 99);
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