diff --git a/src/js/HKCheckCompletion.js b/src/js/HKCheckCompletion.js index e5cbc2c..3a4d091 100644 --- a/src/js/HKCheckCompletion.js +++ b/src/js/HKCheckCompletion.js @@ -441,7 +441,7 @@ function CheckCompletionPercent(divId, completionPercentage) { } /** - * Fills HTML with appriopriate number of health mask images + * Fills HTML with appropriate number of health mask images * @param {object} divId ID of the HTML element for data appending * @param {number} masks Number of max health masks from the save * @param {number} permadeathMode Value of permadeathMode property. 0 = Normal, 1 = Steel Soul @@ -465,7 +465,7 @@ function CheckHealthMasks(divId, masks = 5, permadeathMode = 0) { } /** - * Fills HTML with appriopriate number of soul orbs images + * Fills HTML with appropriate number of soul orbs images * @param {object} divId ID of the HTML element for data appending * @param {number} totalSoul Number of max Soul reserve from the save. 99 = full Soul Orb */ @@ -498,7 +498,7 @@ function CheckGeo(divId, geoValue) { } /** - * Fills HTML with appriopriate number of notch images + * Fills HTML with appropriate number of notch images * @param {object} divId ID of the HTML element for data appending * @param {number} totalNotches Number of total Charm Notches the player has. 11 = max */