Version 0.2.0:
- Added Memory Locket - Added Craftmetal - Added Keys - Fixed loodie toolkit issue (Thank you Lilu)
This commit is contained in:
parent
67fdb56e62
commit
28e0da5e57
13 changed files with 747 additions and 27 deletions
375
build/app.js
375
build/app.js
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@ -21393,6 +21393,18 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.toolPouchUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.toolPouchUpgrades.entries, HKPlayerData, HKWorldItems);
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.toolPouchUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.toolPouchUpgrades.entries, HKPlayerData, HKWorldItems);
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// ---------------- Essentials % -> Memory Locket ---------------------------------------------------------------------------------------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsMemoryLocket, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsMemoryLocket.entries, HKPlayerData, HKWorldItems);
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// ---------------- Essentials % -> Craftmetal ---------------------------------------------------------------------------------------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsCraftmetal, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsCraftmetal.entries, HKPlayerData, HKWorldItems);
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// ---------------- Essentials % -> Keys ---------------------------------------------------------------------------------------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsKeys, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.essentialsKeys.entries, HKPlayerData, HKWorldItems);
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// ---------------- flea ---------------------------------------------------------------------------------------------------- //
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// ---------------- flea ---------------------------------------------------------------------------------------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.flea, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.flea.entries, HKPlayerData);
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.flea, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__["default"].sections.flea.entries, HKPlayerData);
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@ -22126,9 +22138,9 @@ function CheckIfDataTrue(section, dataObject, playerData) {
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exist >= 0 ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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exist >= 0 ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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}
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}
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//CHECK SILK HEART MASK AND SPOOL SILK (they change it from old design)
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//CHECK SILK HEART MASK AND SPOOL SILK (they change it from old design)
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else if (section.id === "hk-maskshards" || section.id === "hk-spoolFragments" || section.id === "hk-toolPouchUpgrades" || section.id === "hk-craftingKitUpgrades") {
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else if (section.id === "hk-maskshards" || section.id === "hk-spoolFragments" || section.id === "hk-toolPouchUpgrades" || section.id === "hk-craftingKitUpgrades" || section.id === "hk-essentials-craftmetal" || section.id === "hk-essentials-keys" || section.id === "hk-essentials-memoryLocket") {
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switch (i) {
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switch (i) {
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//buy from sellers
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//buy from sellers, defeating enemies, or collected items
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case "PurchasedBonebottomHeartPiece":
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case "PurchasedBonebottomHeartPiece":
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case "MerchantEnclaveShellFragment":
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case "MerchantEnclaveShellFragment":
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case "PurchasedBelltownSpoolSegment":
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case "PurchasedBelltownSpoolSegment":
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@ -22139,18 +22151,46 @@ function CheckIfDataTrue(section, dataObject, playerData) {
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case "PurchasedArchitectToolKit":
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case "PurchasedArchitectToolKit":
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case "purchasedGrindleToolKit":
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case "purchasedGrindleToolKit":
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case "PurchasedPilgrimsRestToolPouch":
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case "PurchasedPilgrimsRestToolPouch":
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case "PurchasedBonebottomToolMetal":
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case "MerchantEnclaveToolMetal":
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case "MerchantEnclaveSimpleKey":
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case "CollectedDustCageKey":
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case "HasSlabKeyA":
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case "HasSlabKeyB":
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case "HasSlabKeyC":
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case "collectedWardBossKey":
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case "BelltownGreeterHouseFullDlg":
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case "PurchasedArchitectKey":
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case "BallowGivenKey":
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case "PurchasedPilgrimsRestMemoryLocket":
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case "PurchasedBelltownMemoryLocket":
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playerData[i] === true ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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playerData[i] === true ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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break;
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break;
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//White Key Condition
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case "wardKey":
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playerData["MerchantEnclaveWardKey"] === true || playerData["collectedWardKey"] === true ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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break;
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//check crow summons if ther are appeared or not, (but not picked up cuz still idk how and im lazy to search :3)
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case "CrowSummonsAppearedScene":
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playerData[i] !== undefined && playerData[i] !== "" ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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break;
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//simplekey from pebb or gringle
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case "purchasedGrindleSimpleKey":
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playerData["purchasedGrindleSimpleKey"] === true || playerData["PurchasedBonebottomFaithToken"] === true ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
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break;
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//Finishing wishes
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//Finishing wishes
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case "beastflyHuntWish":
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case "beastflyHuntWish":
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case "sprintmasterRaceWish":
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case "sprintmasterRaceWish":
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case "destroyThreadCoresWish":
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case "destroyThreadCoresWish":
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case "destroyThreadCoresWish":
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case "antTrapperWish":
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case "antTrapperWish":
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case "saveShermaWish":
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case "saveShermaWish":
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case "crowFeathersWish":
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case "crowFeathersWish":
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case "journalWish":
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case "journalWish":
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case "rockRollersWish":
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var wishList = playerData.QuestCompletionData.savedData;
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var wishList = playerData.QuestCompletionData.savedData;
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var foundWish = wishList.find(function (wishList) {
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var foundWish = wishList.find(function (wishList) {
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return wishList.Name === dataObject[i].sceneName;
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return wishList.Name === dataObject[i].sceneName;
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@ -24511,6 +24551,10 @@ __webpack_require__.r(__webpack_exports__);
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/* harmony export */ __webpack_require__.d(__webpack_exports__, {
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/* harmony export */ __webpack_require__.d(__webpack_exports__, {
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/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__)
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/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__)
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/* harmony export */ });
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/* harmony export */ });
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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// ---------------- Hollow Knight Data Constant Objects ----------------- //
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// ---------------- Hollow Knight Data Constant Objects ----------------- //
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/*
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/*
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This is the whole database for the tool, based on the .json save file data
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This is the whole database for the tool, based on the .json save file data
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@ -25666,6 +25710,317 @@ var HK = {
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}
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}
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}
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}
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},
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},
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/* ################ Essentials % -> Memory Locket ################### */
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essentialsMemoryLocket: {
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h2: "Memory Locket",
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id: "hk-essentials-memoryLocket",
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description: "Memory Locket that don't count directly towards Game Completion, but are required to achieve the completion.",
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percent: 0,
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maxPercent: 20,
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entries: {
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marrowMemoryLocket: {
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name: "#1 Memory Locket",
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spoiler: "Marrow, northeast of the Bellway station, Cling Grip required",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Bone_18"
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},
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hunterMarchMemoryLocket: {
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name: "#2 Memory Locket",
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spoiler: "Hunter's March, below the Chapel of the Beast",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Ant_20"
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},
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PurchasedPilgrimsRestMemoryLocket: {
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name: "#3 Memory Locket",
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spoiler: "Mort: 150 rosaries or Grindle: 250 rosaries (Act3)",
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wiki: "Memory+Locket",
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id: "",
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sceneName: ""
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},
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greymoorMemoryLocket01: {
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name: "#4 Memory Locket",
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spoiler: "Greymoor, West of the Bellway",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Greymoor_16"
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},
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rockRollersWish: {
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name: "#5 Memory Locket",
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spoiler: "Bone Bottom, complet Volatile Flintbeetles Wish",
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wiki: "Memory+Locket",
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id: "",
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sceneName: "Rock Rollers"
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},
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PurchasedBelltownMemoryLocket: {
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name: "#6 Memory Locket",
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spoiler: "Frey: 330 rosaries, complete Threadspun Town",
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wiki: "Memory+Locket",
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id: "",
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sceneName: ""
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},
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blastedStepsMemoryLocket: {
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name: "#7 Memory Locket",
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spoiler: "Blasted Steps, require Cling Grip",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup (1)",
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sceneName: "Coral_02"
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},
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wormwaysMemoryLocket: {
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name: "#8 Memory Locket",
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spoiler: "Wormways, Southwest, require Simple Key",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Crawl_09"
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},
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bilewaterMemoryLocket01: {
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name: "#9 Memory Locket",
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spoiler: "Bilewater, hidden room northwest of the Bellway",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Shadow_20"
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},
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choralChambersMemoryLocket: {
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name: "#10 Memory Locket",
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spoiler: "Choral Chambers, Bellway Station, accessed from Exhaust Organ",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Bellway_City"
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},
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underworksMemoryLocket: {
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name: "#11 Memory Locket",
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spoiler: "Underworks, hidden entrance above benches by the confessional",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Under_08"
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},
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deepDocksMemoryLocket: {
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name: "#12 Memory Locket",
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spoiler: "Deep Docks, west of the diving bell",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Dock_13"
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},
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whisperingVaultsMemoryLocket: {
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name: "#13 Memory Locket",
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spoiler: "Whispering Vaults, below the exit to the outside area",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Library_08"
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},
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sandsOfKarakMemoryLocket: {
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name: "#14 Memory Locket",
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spoiler: "Sands of Karak, Southwest, Clawline required",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Coral_23"
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},
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greymoorMemoryLocket02: {
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name: "#15 Memory Locket",
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spoiler: "Greymoor, Halfway Home, above the left-hand door",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Halfway_01"
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},
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MemoriumMemoryLocket: {
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name: "#16 Memory Locket",
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spoiler: "Memorium, central area, parkour",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Arborium_05"
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},
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slabMemoryLocket: {
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name: "#17 Memory Locket",
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spoiler: "Slab, shortcut cave between the Bellway area and the upper areas",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Slab_Cell_Quiet"
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},
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BilewaterMemoryLocket02: {
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name: "#18 Memory Locket",
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spoiler: "Bilewater, west of hidden bench, inside breakable cocoon",
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wiki: "Memory+Locket",
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id: "Sack Corpse Pickup",
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sceneName: "Shadow_27"
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},
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bellhartMemoryLocket: {
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name: "#19 Memory Locket",
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spoiler: "Bellhart, above the Bellhome, require Silk Soar (Act3)",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Belltown"
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},
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farFieldsMemoryLocket: {
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name: "#20 Memory Locket",
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spoiler: "Far Fields, hidden in east of Skarrsinger Karmelita entrance (Act3)",
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wiki: "Memory+Locket",
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id: "Collectable Item Pickup",
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sceneName: "Bone_East_25"
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}
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}
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},
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/* ################ Essentials % -> Craftmetal ################### */
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essentialsCraftmetal: {
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h2: "Craftmetal",
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id: "hk-essentials-craftmetal",
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description: "Craftmetal that don't count directly towards Game Completion, but are required to achieve the completion.",
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percent: 0,
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maxPercent: 8,
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entries: {
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PurchasedBonebottomToolMetal: {
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name: "#1 Craftmetal",
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spoiler: "Pebb: 60 Rosaries",
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wiki: "Craftmetal",
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id: "",
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sceneName: ""
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},
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marrowCraftmetal: {
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name: "#2 Craftmetal",
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spoiler: "Marrow, Larg room in east room, bottomleft corner",
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wiki: "Craftmetal",
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id: "Collectable Item Pickup - Tool Metal",
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sceneName: "Bone_07"
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},
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deepDocksCraftmetal: {
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name: "#3 Craftmetal",
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spoiler: "Deep Docks, behind locked room, inside chest",
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wiki: "Craftmetal",
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id: "City Shard Chest",
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sceneName: "Dock_03"
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},
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blastedStepsCraftmetal: {
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name: "#4 Craftmetal",
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spoiler: "Blasted Steps, hole before the Last Judge",
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wiki: "Craftmetal",
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id: "Collectable Item Pickup - Tool Metal",
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sceneName: "Coral_32"
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},
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MerchantEnclaveToolMetal: {
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name: "#5 Craftmetal",
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spoiler: "Jubilana: 180 Rosaries, complete Lost Merchant wish",
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wiki: "Craftmetal",
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id: "",
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sceneName: ""
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},
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wispThicketCraftmetal: {
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name: "#6 Craftmetal",
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spoiler: "Wisp Thicket, behind a breakable ceiling",
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wiki: "Craftmetal",
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id: "Collectable Item Pickup - Tool Metal",
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sceneName: "Wisp_05"
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},
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underworksCraftmetal: {
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name: "#7 Craftmetal",
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spoiler: "Underworks, central, south of where Clawline can be found",
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|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Under_19b"
|
||||||
|
},
|
||||||
|
putrifiedDuctsCraftmetal: {
|
||||||
|
name: "#8 Craftmetal",
|
||||||
|
spoiler: "Putrified Ducts, far eastern end of the Pale Lake",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Aqueduct_05"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
/* ################ Essentials % -> Keys ################### */
|
||||||
|
|
||||||
|
essentialsKeys: {
|
||||||
|
h2: "Keys",
|
||||||
|
id: "hk-essentials-keys",
|
||||||
|
description: "Keys that don't count directly towards Game Completion, but are required to achieve the completion.",
|
||||||
|
percent: 0,
|
||||||
|
maxPercent: 11,
|
||||||
|
entries: _defineProperty(_defineProperty({
|
||||||
|
purchasedGrindleSimpleKey: {
|
||||||
|
name: "Sample Key #1",
|
||||||
|
spoiler: "Pebb: 500 rosaries (Act1&2), or Grindle: 600 rosaries (Act3)",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
CollectedDustCageKey: {
|
||||||
|
name: "Sample Key #2",
|
||||||
|
spoiler: "Sinner's Road, northeast, defeat Roachkeeper",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
MerchantEnclaveSimpleKey: {
|
||||||
|
name: "Sample Key #3",
|
||||||
|
spoiler: "Jubilana: 650 rosaries, complete Wandering Merchant wish",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
bellshrineCoralSimpleKey: {
|
||||||
|
name: "Sample Key #4",
|
||||||
|
spoiler: "Sands of Karak, east, in bench",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Bellshrine_Coral"
|
||||||
|
},
|
||||||
|
HasSlabKeyA: {
|
||||||
|
name: "Key of Indolent",
|
||||||
|
spoiler: "Slab, middle west, hanging inside a room",
|
||||||
|
wiki: "Key+of+Indolent",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
HasSlabKeyB: {
|
||||||
|
name: "Key of Heretic",
|
||||||
|
spoiler: "Slab, after defeating enemies in northwest room",
|
||||||
|
wiki: "Key+of+Heretic",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
HasSlabKeyC: {
|
||||||
|
name: "Key of Apostate",
|
||||||
|
spoiler: "Putrified Ducts, west of Huntress's home",
|
||||||
|
wiki: "Key+of+Apostate",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
collectedWardBossKey: {
|
||||||
|
name: "White Key",
|
||||||
|
spoiler: "Songclave, far right edge, or Jubilana: 220 after Wandering Merchant wish",
|
||||||
|
wiki: "White+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
BelltownGreeterHouseFullDlg: {
|
||||||
|
name: "Bellhome Key",
|
||||||
|
spoiler: "Pavo: complete Bellhart's Glory wish and 2 of wishes on Bellhart Wishwall ",
|
||||||
|
wiki: "Bellhome+Guide",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
BallowGivenKey: {
|
||||||
|
name: "Diving Bell Key",
|
||||||
|
spoiler: "(Act 3), The Dark Below Quest, Deep Docks, talk to Ballow",
|
||||||
|
wiki: "Diving+Bell+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
}
|
||||||
|
}, "BallowGivenKey", {
|
||||||
|
name: "Diving Bell Key",
|
||||||
|
spoiler: "(Act 3), The Dark Below Quest, Deep Docks, talk to Ballow",
|
||||||
|
wiki: "Diving+Bell+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
}), "CrowSummonsAppearedScene", {
|
||||||
|
name: "Craw Summons",
|
||||||
|
spoiler: "(Act 3), completed Awaiting the End, and hit the lever inside the Craw house on Craw Lake, there is a chance to summon evertime rests at certain benches",
|
||||||
|
wiki: "Craw+Summons",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
})
|
||||||
|
},
|
||||||
/* ################ Hunter's Journal ################### */
|
/* ################ Hunter's Journal ################### */
|
||||||
|
|
||||||
huntersJournal: {
|
huntersJournal: {
|
||||||
|
|
@ -34598,8 +34953,7 @@ function GenerateInnerHTML(db) {
|
||||||
switch (section) {
|
switch (section) {
|
||||||
/* Main % */
|
/* Main % */
|
||||||
case "crests":
|
case "crests":
|
||||||
textFill += ["<div class=\"tab-switch-buttons\">", "<button id=\"button-switch-main\" name=\"main\" class=\"button tab-switch\" type=\"button\">Main %</button>", //`<button id="button-switch-essentials" name="essentials" class="button tab-switch" type="button">Essentials %</button>`,
|
textFill += ["<div class=\"tab-switch-buttons\">", "<button id=\"button-switch-main\" name=\"main\" class=\"button tab-switch\" type=\"button\">Main %</button>", "<button id=\"button-switch-essentials\" name=\"essentials\" class=\"button tab-switch\" type=\"button\">Essentials %</button>", "<button id=\"button-switch-journal\" name=\"journal\" class=\"button tab-switch\" type=\"button\">Journal</button>", "<button id=\"button-switch-collectibles\" name=\"collectibles\" class=\"button tab-switch\" type=\"button\">Collectibles</button>", //`<button id="button-switch-geocaches" name="geocaches" class="button tab-switch" type="button">Geo Caches</button>`,
|
||||||
"<button id=\"button-switch-journal\" name=\"journal\" class=\"button tab-switch\" type=\"button\">Journal</button>", "<button id=\"button-switch-collectibles\" name=\"collectibles\" class=\"button tab-switch\" type=\"button\">Collectibles</button>", //`<button id="button-switch-geocaches" name="geocaches" class="button tab-switch" type="button">Geo Caches</button>`,
|
|
||||||
//`<button id="button-switch-secrets" name="secrets" class="button tab-switch" type="button">Secrets</button>`,
|
//`<button id="button-switch-secrets" name="secrets" class="button tab-switch" type="button">Secrets</button>`,
|
||||||
//`<button id="button-switch-godhome" name="godhome" class="button tab-switch" type="button">Godmaster</button>`,
|
//`<button id="button-switch-godhome" name="godhome" class="button tab-switch" type="button">Godmaster</button>`,
|
||||||
//`<button id="button-switch-statistics" name="statistics" class="button tab-switch" type="button">Statistics</button>`,
|
//`<button id="button-switch-statistics" name="statistics" class="button tab-switch" type="button">Statistics</button>`,
|
||||||
|
|
@ -34608,9 +34962,9 @@ function GenerateInnerHTML(db) {
|
||||||
break;
|
break;
|
||||||
|
|
||||||
/* Essentials % */
|
/* Essentials % */
|
||||||
/*case "essentialsCollectibles":
|
case "essentialsMemoryLocket":
|
||||||
textFill += `<div id="tab-essentials" class="large-section">`;
|
textFill += "<div id=\"tab-essentials\" class=\"large-section\">";
|
||||||
break;*/
|
break;
|
||||||
|
|
||||||
/* Journal */
|
/* Journal */
|
||||||
case "huntersJournal":
|
case "huntersJournal":
|
||||||
|
|
@ -34977,8 +35331,9 @@ function GenerateInnerHTML(db) {
|
||||||
/* ending the tabs */
|
/* ending the tabs */
|
||||||
case "toolPouchUpgrades": // Main %
|
case "toolPouchUpgrades": // Main %
|
||||||
case "huntersJournal": // Journal
|
case "huntersJournal": // Journal
|
||||||
case "flea":
|
case "flea": // Collectibles
|
||||||
// Collectibles
|
case "essentialsKeys":
|
||||||
|
// Essentials %
|
||||||
|
|
||||||
/*case "toolPouchUpgrades": // Main %
|
/*case "toolPouchUpgrades": // Main %
|
||||||
case "achievementsBosses": // Essentials %
|
case "achievementsBosses": // Essentials %
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -299,7 +299,7 @@
|
||||||
<div style="margin-bottom: 20px;"></div>
|
<div style="margin-bottom: 20px;"></div>
|
||||||
|
|
||||||
<p class="smalltext">
|
<p class="smalltext">
|
||||||
v0.1.0. Work-In-Progress. <!--Ideas & Bug Reports: <a
|
v0.2.0. Work-In-Progress. <!--Ideas & Bug Reports: <a
|
||||||
href="https://steamcommunity.com/app/367520/discussions/0/2915472677711090083/" target="_blank"><i
|
href="https://steamcommunity.com/app/367520/discussions/0/2915472677711090083/" target="_blank"><i
|
||||||
class="simpleicon-steam"></i>Steam Discussions</a> <a
|
class="simpleicon-steam"></i>Steam Discussions</a> <a
|
||||||
href="https://steamcommunity.com/sharedfiles/filedetails/?id=2209910193" target="_blank"><i
|
href="https://steamcommunity.com/sharedfiles/filedetails/?id=2209910193" target="_blank"><i
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
4
package-lock.json
generated
4
package-lock.json
generated
|
|
@ -1,12 +1,12 @@
|
||||||
{
|
{
|
||||||
"name": "hollow-knight-silksong-completion-check",
|
"name": "hollow-knight-silksong-completion-check",
|
||||||
"version": "0.1.0",
|
"version": "0.2.0",
|
||||||
"lockfileVersion": 0,
|
"lockfileVersion": 0,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "hollow-knight-silksong-completion-check",
|
"name": "hollow-knight-silksong-completion-check",
|
||||||
"version": "0.1.0",
|
"version": "0.2.0",
|
||||||
"license": "GPL-3.0",
|
"license": "GPL-3.0",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"core-js": "^3.18.3"
|
"core-js": "^3.18.3"
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "hollow-knight-silksong-completion-check",
|
"name": "hollow-knight-silksong-completion-check",
|
||||||
"version": "0.1.0",
|
"version": "0.2.0",
|
||||||
"description": "Hollow Knight: Silksong Save Game Completion Analyzer Web Tool",
|
"description": "Hollow Knight: Silksong Save Game Completion Analyzer Web Tool",
|
||||||
"main": "index.html",
|
"main": "index.html",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|
|
||||||
|
|
@ -184,7 +184,7 @@
|
||||||
<div style="margin-bottom: 20px;"></div>
|
<div style="margin-bottom: 20px;"></div>
|
||||||
|
|
||||||
<p class="smalltext">
|
<p class="smalltext">
|
||||||
v0.1.0. Work-In-Progress. <!--Ideas & Bug Reports: <a
|
v0.2.0. Work-In-Progress. <!--Ideas & Bug Reports: <a
|
||||||
href="https://steamcommunity.com/app/367520/discussions/0/2915472677711090083/" target="_blank"><i
|
href="https://steamcommunity.com/app/367520/discussions/0/2915472677711090083/" target="_blank"><i
|
||||||
class="simpleicon-steam"></i>Steam Discussions</a> <a
|
class="simpleicon-steam"></i>Steam Discussions</a> <a
|
||||||
href="https://steamcommunity.com/sharedfiles/filedetails/?id=2209910193" target="_blank"><i
|
href="https://steamcommunity.com/sharedfiles/filedetails/?id=2209910193" target="_blank"><i
|
||||||
|
|
|
||||||
|
|
@ -199,6 +199,19 @@ function HKCheckCompletion(jsonObject, benchStart = performance.now()) {
|
||||||
|
|
||||||
CheckIfDataTrue(HK.sections.toolPouchUpgrades, HK.sections.toolPouchUpgrades.entries, HKPlayerData, HKWorldItems);
|
CheckIfDataTrue(HK.sections.toolPouchUpgrades, HK.sections.toolPouchUpgrades.entries, HKPlayerData, HKWorldItems);
|
||||||
|
|
||||||
|
// ---------------- Essentials % -> Memory Locket ---------------------------------------------------------------------------------------------------- //
|
||||||
|
|
||||||
|
CheckIfDataTrue(HK.sections.essentialsMemoryLocket, HK.sections.essentialsMemoryLocket.entries, HKPlayerData, HKWorldItems);
|
||||||
|
|
||||||
|
// ---------------- Essentials % -> Craftmetal ---------------------------------------------------------------------------------------------------- //
|
||||||
|
|
||||||
|
CheckIfDataTrue(HK.sections.essentialsCraftmetal, HK.sections.essentialsCraftmetal.entries, HKPlayerData, HKWorldItems);
|
||||||
|
|
||||||
|
// ---------------- Essentials % -> Keys ---------------------------------------------------------------------------------------------------- //
|
||||||
|
|
||||||
|
CheckIfDataTrue(HK.sections.essentialsKeys, HK.sections.essentialsKeys.entries, HKPlayerData, HKWorldItems);
|
||||||
|
|
||||||
|
|
||||||
// ---------------- flea ---------------------------------------------------------------------------------------------------- //
|
// ---------------- flea ---------------------------------------------------------------------------------------------------- //
|
||||||
|
|
||||||
CheckIfDataTrue(HK.sections.flea, HK.sections.flea.entries, HKPlayerData);
|
CheckIfDataTrue(HK.sections.flea, HK.sections.flea.entries, HKPlayerData);
|
||||||
|
|
@ -1014,10 +1027,13 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
||||||
else if (section.id === "hk-maskshards"
|
else if (section.id === "hk-maskshards"
|
||||||
|| section.id === "hk-spoolFragments"
|
|| section.id === "hk-spoolFragments"
|
||||||
|| section.id === "hk-toolPouchUpgrades"
|
|| section.id === "hk-toolPouchUpgrades"
|
||||||
|| section.id === "hk-craftingKitUpgrades")
|
|| section.id === "hk-craftingKitUpgrades"
|
||||||
|
|| section.id === "hk-essentials-craftmetal"
|
||||||
|
|| section.id === "hk-essentials-keys"
|
||||||
|
|| section.id === "hk-essentials-memoryLocket")
|
||||||
{
|
{
|
||||||
switch (i) {
|
switch (i) {
|
||||||
//buy from sellers
|
//buy from sellers, defeating enemies, or collected items
|
||||||
case "PurchasedBonebottomHeartPiece":
|
case "PurchasedBonebottomHeartPiece":
|
||||||
case "MerchantEnclaveShellFragment":
|
case "MerchantEnclaveShellFragment":
|
||||||
case "PurchasedBelltownSpoolSegment":
|
case "PurchasedBelltownSpoolSegment":
|
||||||
|
|
@ -1028,18 +1044,47 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
||||||
case "PurchasedArchitectToolKit":
|
case "PurchasedArchitectToolKit":
|
||||||
case "purchasedGrindleToolKit":
|
case "purchasedGrindleToolKit":
|
||||||
case "PurchasedPilgrimsRestToolPouch":
|
case "PurchasedPilgrimsRestToolPouch":
|
||||||
|
case "PurchasedBonebottomToolMetal":
|
||||||
|
case "MerchantEnclaveToolMetal":
|
||||||
|
case "MerchantEnclaveSimpleKey":
|
||||||
|
case "CollectedDustCageKey":
|
||||||
|
case "HasSlabKeyA":
|
||||||
|
case "HasSlabKeyB":
|
||||||
|
case "HasSlabKeyC":
|
||||||
|
case "collectedWardBossKey":
|
||||||
|
case "BelltownGreeterHouseFullDlg":
|
||||||
|
case "PurchasedArchitectKey":
|
||||||
|
case "BallowGivenKey":
|
||||||
|
case "PurchasedPilgrimsRestMemoryLocket":
|
||||||
|
case "PurchasedBelltownMemoryLocket":
|
||||||
(playerData[i] === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
(playerData[i] === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//White Key Condition
|
||||||
|
case "wardKey":
|
||||||
|
(playerData["MerchantEnclaveWardKey"] === true || playerData["collectedWardKey"] === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//check crow summons if ther are appeared or not, (but not picked up cuz still idk how and im lazy to search :3)
|
||||||
|
case "CrowSummonsAppearedScene":
|
||||||
|
(playerData[i] !== undefined && playerData[i] !== "" ) ? SetIconGreen(section, i): SetIconRed(section, i);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//simplekey from pebb or gringle
|
||||||
|
case "purchasedGrindleSimpleKey":
|
||||||
|
(playerData["purchasedGrindleSimpleKey"] === true || playerData["PurchasedBonebottomFaithToken"] === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
//Finishing wishes
|
//Finishing wishes
|
||||||
case "beastflyHuntWish":
|
case "beastflyHuntWish":
|
||||||
case "sprintmasterRaceWish":
|
case "sprintmasterRaceWish":
|
||||||
case "destroyThreadCoresWish":
|
case "destroyThreadCoresWish":
|
||||||
case "destroyThreadCoresWish":
|
|
||||||
case "antTrapperWish":
|
case "antTrapperWish":
|
||||||
case "saveShermaWish":
|
case "saveShermaWish":
|
||||||
case "crowFeathersWish":
|
case "crowFeathersWish":
|
||||||
case "journalWish":
|
case "journalWish":
|
||||||
|
case "rockRollersWish":
|
||||||
let wishList = playerData.QuestCompletionData.savedData;
|
let wishList = playerData.QuestCompletionData.savedData;
|
||||||
let foundWish = wishList.find(wishList => wishList.Name === dataObject[i].sceneName);
|
let foundWish = wishList.find(wishList => wishList.Name === dataObject[i].sceneName);
|
||||||
(foundWish !== undefined && foundWish.Data.IsCompleted === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
(foundWish !== undefined && foundWish.Data.IsCompleted === true) ? SetIconGreen(section, i): SetIconRed(section, i);
|
||||||
|
|
|
||||||
|
|
@ -1096,7 +1096,6 @@ const HK = {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
/* ################ Crafting Kit Upgrades ################### */
|
/* ################ Crafting Kit Upgrades ################### */
|
||||||
|
|
||||||
craftingKitUpgrades: {
|
craftingKitUpgrades: {
|
||||||
|
|
@ -1179,6 +1178,326 @@ const HK = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
/* ################ Essentials % -> Memory Locket ################### */
|
||||||
|
|
||||||
|
essentialsMemoryLocket: {
|
||||||
|
h2: "Memory Locket",
|
||||||
|
id: "hk-essentials-memoryLocket",
|
||||||
|
description: "Memory Locket that don't count directly towards Game Completion, but are required to achieve the completion.",
|
||||||
|
percent: 0,
|
||||||
|
maxPercent: 20,
|
||||||
|
entries: {
|
||||||
|
marrowMemoryLocket: {
|
||||||
|
name: "#1 Memory Locket",
|
||||||
|
spoiler: "Marrow, northeast of the Bellway station, Cling Grip required",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Bone_18"
|
||||||
|
},
|
||||||
|
hunterMarchMemoryLocket: {
|
||||||
|
name: "#2 Memory Locket",
|
||||||
|
spoiler: "Hunter's March, below the Chapel of the Beast",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Ant_20"
|
||||||
|
},
|
||||||
|
PurchasedPilgrimsRestMemoryLocket: {
|
||||||
|
name: "#3 Memory Locket",
|
||||||
|
spoiler: "Mort: 150 rosaries or Grindle: 250 rosaries (Act3)",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
greymoorMemoryLocket01: {
|
||||||
|
name: "#4 Memory Locket",
|
||||||
|
spoiler: "Greymoor, West of the Bellway",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Greymoor_16"
|
||||||
|
},
|
||||||
|
rockRollersWish: {
|
||||||
|
name: "#5 Memory Locket",
|
||||||
|
spoiler: "Bone Bottom, complet Volatile Flintbeetles Wish",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "",
|
||||||
|
sceneName: "Rock Rollers"
|
||||||
|
},
|
||||||
|
PurchasedBelltownMemoryLocket: {
|
||||||
|
name: "#6 Memory Locket",
|
||||||
|
spoiler: "Frey: 330 rosaries, complete Threadspun Town",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
blastedStepsMemoryLocket: {
|
||||||
|
name: "#7 Memory Locket",
|
||||||
|
spoiler: "Blasted Steps, require Cling Grip",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup (1)",
|
||||||
|
sceneName: "Coral_02"
|
||||||
|
},
|
||||||
|
wormwaysMemoryLocket: {
|
||||||
|
name: "#8 Memory Locket",
|
||||||
|
spoiler: "Wormways, Southwest, require Simple Key",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Crawl_09"
|
||||||
|
},
|
||||||
|
bilewaterMemoryLocket01: {
|
||||||
|
name: "#9 Memory Locket",
|
||||||
|
spoiler: "Bilewater, hidden room northwest of the Bellway",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Shadow_20"
|
||||||
|
},
|
||||||
|
choralChambersMemoryLocket: {
|
||||||
|
name: "#10 Memory Locket",
|
||||||
|
spoiler: "Choral Chambers, Bellway Station, accessed from Exhaust Organ",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Bellway_City"
|
||||||
|
},
|
||||||
|
underworksMemoryLocket: {
|
||||||
|
name: "#11 Memory Locket",
|
||||||
|
spoiler: "Underworks, hidden entrance above benches by the confessional",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Under_08"
|
||||||
|
},
|
||||||
|
deepDocksMemoryLocket: {
|
||||||
|
name: "#12 Memory Locket",
|
||||||
|
spoiler: "Deep Docks, west of the diving bell",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Dock_13"
|
||||||
|
},
|
||||||
|
whisperingVaultsMemoryLocket: {
|
||||||
|
name: "#13 Memory Locket",
|
||||||
|
spoiler: "Whispering Vaults, below the exit to the outside area",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Library_08"
|
||||||
|
},
|
||||||
|
sandsOfKarakMemoryLocket: {
|
||||||
|
name: "#14 Memory Locket",
|
||||||
|
spoiler: "Sands of Karak, Southwest, Clawline required",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Coral_23"
|
||||||
|
},
|
||||||
|
greymoorMemoryLocket02: {
|
||||||
|
name: "#15 Memory Locket",
|
||||||
|
spoiler: "Greymoor, Halfway Home, above the left-hand door",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Halfway_01"
|
||||||
|
},
|
||||||
|
MemoriumMemoryLocket: {
|
||||||
|
name: "#16 Memory Locket",
|
||||||
|
spoiler: "Memorium, central area, parkour",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Arborium_05"
|
||||||
|
},
|
||||||
|
slabMemoryLocket: {
|
||||||
|
name: "#17 Memory Locket",
|
||||||
|
spoiler: "Slab, shortcut cave between the Bellway area and the upper areas",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Slab_Cell_Quiet"
|
||||||
|
},
|
||||||
|
BilewaterMemoryLocket02: {
|
||||||
|
name: "#18 Memory Locket",
|
||||||
|
spoiler: "Bilewater, west of hidden bench, inside breakable cocoon",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Sack Corpse Pickup",
|
||||||
|
sceneName: "Shadow_27"
|
||||||
|
},
|
||||||
|
bellhartMemoryLocket: {
|
||||||
|
name: "#19 Memory Locket",
|
||||||
|
spoiler: "Bellhart, above the Bellhome, require Silk Soar (Act3)",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Belltown"
|
||||||
|
},
|
||||||
|
farFieldsMemoryLocket: {
|
||||||
|
name: "#20 Memory Locket",
|
||||||
|
spoiler: "Far Fields, hidden in east of Skarrsinger Karmelita entrance (Act3)",
|
||||||
|
wiki: "Memory+Locket",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Bone_East_25"
|
||||||
|
},
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
/* ################ Essentials % -> Craftmetal ################### */
|
||||||
|
|
||||||
|
essentialsCraftmetal: {
|
||||||
|
h2: "Craftmetal",
|
||||||
|
id: "hk-essentials-craftmetal",
|
||||||
|
description: "Craftmetal that don't count directly towards Game Completion, but are required to achieve the completion.",
|
||||||
|
percent: 0,
|
||||||
|
maxPercent: 8,
|
||||||
|
entries: {
|
||||||
|
PurchasedBonebottomToolMetal: {
|
||||||
|
name: "#1 Craftmetal",
|
||||||
|
spoiler: "Pebb: 60 Rosaries",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
marrowCraftmetal: {
|
||||||
|
name: "#2 Craftmetal",
|
||||||
|
spoiler: "Marrow, Larg room in east room, bottomleft corner",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Bone_07"
|
||||||
|
},
|
||||||
|
deepDocksCraftmetal: {
|
||||||
|
name: "#3 Craftmetal",
|
||||||
|
spoiler: "Deep Docks, behind locked room, inside chest",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "City Shard Chest",
|
||||||
|
sceneName: "Dock_03"
|
||||||
|
},
|
||||||
|
blastedStepsCraftmetal: {
|
||||||
|
name: "#4 Craftmetal",
|
||||||
|
spoiler: "Blasted Steps, hole before the Last Judge",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Coral_32"
|
||||||
|
},
|
||||||
|
MerchantEnclaveToolMetal: {
|
||||||
|
name: "#5 Craftmetal",
|
||||||
|
spoiler: "Jubilana: 180 Rosaries, complete Lost Merchant wish",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
wispThicketCraftmetal: {
|
||||||
|
name: "#6 Craftmetal",
|
||||||
|
spoiler: "Wisp Thicket, behind a breakable ceiling",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Wisp_05"
|
||||||
|
},
|
||||||
|
underworksCraftmetal: {
|
||||||
|
name: "#7 Craftmetal",
|
||||||
|
spoiler: "Underworks, central, south of where Clawline can be found",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Under_19b"
|
||||||
|
},
|
||||||
|
putrifiedDuctsCraftmetal: {
|
||||||
|
name: "#8 Craftmetal",
|
||||||
|
spoiler: "Putrified Ducts, far eastern end of the Pale Lake",
|
||||||
|
wiki: "Craftmetal",
|
||||||
|
id: "Collectable Item Pickup - Tool Metal",
|
||||||
|
sceneName: "Aqueduct_05"
|
||||||
|
},
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
/* ################ Essentials % -> Keys ################### */
|
||||||
|
|
||||||
|
essentialsKeys: {
|
||||||
|
h2: "Keys",
|
||||||
|
id: "hk-essentials-keys",
|
||||||
|
description: "Keys that don't count directly towards Game Completion, but are required to achieve the completion.",
|
||||||
|
percent: 0,
|
||||||
|
maxPercent: 11,
|
||||||
|
entries: {
|
||||||
|
purchasedGrindleSimpleKey: {
|
||||||
|
name: "Sample Key #1",
|
||||||
|
spoiler: "Pebb: 500 rosaries (Act1&2), or Grindle: 600 rosaries (Act3)",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
CollectedDustCageKey: {
|
||||||
|
name: "Sample Key #2",
|
||||||
|
spoiler: "Sinner's Road, northeast, defeat Roachkeeper",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
MerchantEnclaveSimpleKey: {
|
||||||
|
name: "Sample Key #3",
|
||||||
|
spoiler: "Jubilana: 650 rosaries, complete Wandering Merchant wish",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
bellshrineCoralSimpleKey: {
|
||||||
|
name: "Sample Key #4",
|
||||||
|
spoiler: "Sands of Karak, east, in bench",
|
||||||
|
wiki: "Simple+Key",
|
||||||
|
id: "Collectable Item Pickup",
|
||||||
|
sceneName: "Bellshrine_Coral"
|
||||||
|
},
|
||||||
|
HasSlabKeyA: {
|
||||||
|
name: "Key of Indolent",
|
||||||
|
spoiler: "Slab, middle west, hanging inside a room",
|
||||||
|
wiki: "Key+of+Indolent",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
HasSlabKeyB: {
|
||||||
|
name: "Key of Heretic",
|
||||||
|
spoiler: "Slab, after defeating enemies in northwest room",
|
||||||
|
wiki: "Key+of+Heretic",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
HasSlabKeyC: {
|
||||||
|
name: "Key of Apostate",
|
||||||
|
spoiler: "Putrified Ducts, west of Huntress's home",
|
||||||
|
wiki: "Key+of+Apostate",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
collectedWardBossKey: {
|
||||||
|
name: "White Key",
|
||||||
|
spoiler: "Songclave, far right edge, or Jubilana: 220 after Wandering Merchant wish",
|
||||||
|
wiki: "White+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
BelltownGreeterHouseFullDlg: {
|
||||||
|
name: "Bellhome Key",
|
||||||
|
spoiler: "Pavo: complete Bellhart's Glory wish and 2 of wishes on Bellhart Wishwall ",
|
||||||
|
wiki: "Bellhome+Guide",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
BallowGivenKey: {
|
||||||
|
name: "Diving Bell Key",
|
||||||
|
spoiler: "(Act 3), The Dark Below Quest, Deep Docks, talk to Ballow",
|
||||||
|
wiki: "Diving+Bell+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
BallowGivenKey: {
|
||||||
|
name: "Diving Bell Key",
|
||||||
|
spoiler: "(Act 3), The Dark Below Quest, Deep Docks, talk to Ballow",
|
||||||
|
wiki: "Diving+Bell+Key",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
CrowSummonsAppearedScene: {
|
||||||
|
name: "Craw Summons",
|
||||||
|
spoiler: "(Act 3), completed Awaiting the End, and hit the lever inside the Craw house on Craw Lake, there is a chance to summon evertime rests at certain benches",
|
||||||
|
wiki: "Craw+Summons",
|
||||||
|
id: "",
|
||||||
|
sceneName: ""
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
/* ################ Hunter's Journal ################### */
|
/* ################ Hunter's Journal ################### */
|
||||||
|
|
||||||
huntersJournal: {
|
huntersJournal: {
|
||||||
|
|
|
||||||
|
|
@ -209,7 +209,7 @@ function GenerateInnerHTML(db) {
|
||||||
textFill += [
|
textFill += [
|
||||||
`<div class="tab-switch-buttons">`,
|
`<div class="tab-switch-buttons">`,
|
||||||
`<button id="button-switch-main" name="main" class="button tab-switch" type="button">Main %</button>`,
|
`<button id="button-switch-main" name="main" class="button tab-switch" type="button">Main %</button>`,
|
||||||
//`<button id="button-switch-essentials" name="essentials" class="button tab-switch" type="button">Essentials %</button>`,
|
`<button id="button-switch-essentials" name="essentials" class="button tab-switch" type="button">Essentials %</button>`,
|
||||||
`<button id="button-switch-journal" name="journal" class="button tab-switch" type="button">Journal</button>`,
|
`<button id="button-switch-journal" name="journal" class="button tab-switch" type="button">Journal</button>`,
|
||||||
`<button id="button-switch-collectibles" name="collectibles" class="button tab-switch" type="button">Collectibles</button>`,
|
`<button id="button-switch-collectibles" name="collectibles" class="button tab-switch" type="button">Collectibles</button>`,
|
||||||
//`<button id="button-switch-geocaches" name="geocaches" class="button tab-switch" type="button">Geo Caches</button>`,
|
//`<button id="button-switch-geocaches" name="geocaches" class="button tab-switch" type="button">Geo Caches</button>`,
|
||||||
|
|
@ -224,11 +224,11 @@ function GenerateInnerHTML(db) {
|
||||||
break;
|
break;
|
||||||
|
|
||||||
/* Essentials % */
|
/* Essentials % */
|
||||||
/*case "essentialsCollectibles":
|
case "essentialsMemoryLocket":
|
||||||
|
|
||||||
textFill += `<div id="tab-essentials" class="large-section">`;
|
textFill += `<div id="tab-essentials" class="large-section">`;
|
||||||
|
|
||||||
break;*/
|
break;
|
||||||
|
|
||||||
/* Journal */
|
/* Journal */
|
||||||
case "huntersJournal":
|
case "huntersJournal":
|
||||||
|
|
@ -678,6 +678,7 @@ function GenerateInnerHTML(db) {
|
||||||
case "toolPouchUpgrades": // Main %
|
case "toolPouchUpgrades": // Main %
|
||||||
case "huntersJournal": // Journal
|
case "huntersJournal": // Journal
|
||||||
case "flea": // Collectibles
|
case "flea": // Collectibles
|
||||||
|
case "essentialsKeys": // Essentials %
|
||||||
|
|
||||||
/*case "toolPouchUpgrades": // Main %
|
/*case "toolPouchUpgrades": // Main %
|
||||||
case "achievementsBosses": // Essentials %
|
case "achievementsBosses": // Essentials %
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue