updated database for achievements essentials
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2 changed files with 102 additions and 131 deletions
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@ -1440,18 +1440,53 @@ const HK = {
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},
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},
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/* ################ Achievements Essentials ################### */
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/* ################ Achievements Essentials -> Collectibles ################### */
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achievements: {
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h2: "Achievements Essentials",
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id: "hk-achievements",
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description: `All the completely optional things that matter for achievements. Things here don't count or matter towards 112% Game Completion. This section includes Zote and Nailsmith choices that you've made on your save file.`,
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achievementsCollectibles: {
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h2: "Achievements Essentials – Collectibles",
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id: "hk-achievements-collectibles",
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description: `Collectibles important for unlocking achievements. They don't count or matter towards 112% Game Completion.`,
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entries: {
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hasMap: {
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name: "Inventory Map",
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spoiler: "First map bought from Cornifer or Iselda",
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wiki: "Map_and_Quill"
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},
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hasJournal: {
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name: "Hunter's Journal",
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spoiler: "Greenpath: Hunter, above Stone Sanctuary",
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wiki: "Hunter's_Journal"
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},
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hasHuntersMark: {
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name: "Hunter's Mark",
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spoiler: "Greenpath: Hunter, complete base 146 Hunter Notes",
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wiki: "Hunter's_Mark"
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},
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killsBigBuzzer: {
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name: "Vengefly King Journal Note",
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spoiler: "Colosseum: Trial of the Warrior",
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wiki: "Vengefly_King"
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},
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salubraBlessing: {
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name: "Salubra's Blessing",
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spoiler: "Salubra: 800 Geo + all 40 Charms Owned",
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wiki: "Salubra's_Blessing"
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},
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gotShadeCharm: {
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name: "Void Heart",
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spoiler: "Equip Kingsoul Charm and find Birthplace",
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wiki: "Void_Heart"
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},
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},
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},
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/* ################ Achievements Essentials -> Maps ################### */
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achievementsMaps: {
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h2: "Achievements Essentials – Maps",
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id: "hk-achievements-maps",
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description: `Acquired maps are important for unlocking achievements. They don't count or matter towards 112% Game Completion.`,
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entries: {
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mapCrossroads: {
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name: "Map: Forgotten Crossroads",
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spoiler: "30/40 Geo: below Gruzzer area",
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@ -1524,56 +1559,16 @@ const HK = {
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maxDefault: 13,
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wiki: "Map_and_Quill#Maps"
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},
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hasJournal: {
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name: "Hunter's Journal",
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spoiler: "Greenpath: Hunter, above Stone Sanctuary",
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wiki: "Hunter's_Journal"
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},
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hasHuntersMark: {
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name: "Hunter's Mark",
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spoiler: "Greenpath: Hunter, complete base 146 Hunter Notes",
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wiki: "Hunter's_Mark"
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},
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killsBigBuzzer: {
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name: "Vengefly King Journal Note",
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spoiler: "Colosseum: Trial of the Warrior",
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wiki: "Vengefly_King"
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},
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falseKnightDreamDefeated: {
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name: "Failed Champion",
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spoiler: "Forgotten Crossroads, near False Knight",
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wiki: "Failed_Champion"
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},
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mageLordDreamDefeated: {
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name: "Soul Tyrant",
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spoiler: "City of Tears: Soul Sanctum, near Soul Master",
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wiki: "Soul_Tyrant"
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},
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infectedKnightDreamDefeated: {
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name: "Lost Kin",
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spoiler: "Ancient Basin, Broken Vessel location",
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wiki: "Lost_Kin"
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},
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whiteDefenderDefeated: {
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name: "White Defender",
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spoiler: "Royal Waterways, Dung Defender, use Desolate Dive",
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wiki: "White_Defender"
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},
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greyPrinceDefeated: {
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name: "Grey Prince Zote",
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spoiler: "Dirtmouth: Bretta's Room (per save choice)",
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wiki: "Grey_Prince_Zote"
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},
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killedHollowKnight: {
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name: "Hollow Knight",
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spoiler: "Forgotten Crossroads: Black Egg Temple",
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wiki: "Hollow_Knight"
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},
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salubraBlessing: {
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name: "Salubra's Blessing",
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spoiler: "Salubra: 800 Geo + all 40 Charms Owned",
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wiki: "Salubra's_Blessing"
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},
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},
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},
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/* ################ Achievements Essentials -> World Interactions ################### */
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achievementsWorldInteractions: {
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h2: "Achievements Essentials – World Interactions",
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id: "hk-achievements-world-interactions",
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description: `Certain interactions the player can make with NPCs in the game or world objects important for unlocking achievements. They don't count or matter towards 112% Game Completion. This section includes some choices that the player can make in the game.`,
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entries: {
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quirrelEpilogueCompleted: {
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name: "Quirrel: Witness",
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spoiler: "Blue Lake: after defeating Monomon the Teacher",
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@ -1620,21 +1615,6 @@ const HK = {
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spoilerUpgradeNail: "Upgrade Nail to Pure Nail",
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wiki: "Nailsmith"
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},
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gotShadeCharm: {
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name: "Void Heart",
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spoiler: "Equip Kingsoul Charm and find Birthplace",
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wiki: "Void_Heart"
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},
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/*
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Absolute Radiance (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Winged Nosk (for P5, achievements)
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*/
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killedFinalBoss: {
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name: "The Radiance",
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spoiler: "Requires Void Heart & Dream Nail Hollow Knight",
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wiki: "Radiance"
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},
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mrMushroomState1: {
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name: "Mr Mushroom #1",
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spoiler: "Fungal Wastes, near Cornifer",
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@ -1706,6 +1686,56 @@ const HK = {
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},
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},
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/* ################ Achievements Essentials -> Bosses ################### */
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achievementsBosses: {
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h2: "Achievements Essentials – Bosses",
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id: "hk-achievements-bosses",
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description: `Bosses important for unlocking achievements. They don't count or matter towards 112% Game Completion.`,
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entries: {
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falseKnightDreamDefeated: {
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name: "Failed Champion",
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spoiler: "Forgotten Crossroads, near False Knight",
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wiki: "Failed_Champion"
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},
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mageLordDreamDefeated: {
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name: "Soul Tyrant",
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spoiler: "City of Tears: Soul Sanctum, near Soul Master",
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wiki: "Soul_Tyrant"
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},
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infectedKnightDreamDefeated: {
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name: "Lost Kin",
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spoiler: "Ancient Basin, Broken Vessel location",
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wiki: "Lost_Kin"
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},
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whiteDefenderDefeated: {
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name: "White Defender",
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spoiler: "Royal Waterways, Dung Defender, use Desolate Dive",
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wiki: "White_Defender"
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},
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greyPrinceDefeated: {
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name: "Grey Prince Zote",
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spoiler: "Dirtmouth: Bretta's Room (per save choice)",
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wiki: "Grey_Prince_Zote"
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},
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killedHollowKnight: {
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name: "Hollow Knight",
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spoiler: "Forgotten Crossroads: Black Egg Temple",
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wiki: "Hollow_Knight"
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},
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/*
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Absolute Radiance (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Winged Nosk (for P5, achievements)
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*/
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killedFinalBoss: {
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name: "The Radiance",
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spoiler: "Requires Void Heart & Dream Nail Hollow Knight",
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wiki: "Radiance"
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},
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},
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},
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/* ################ Hunter's Journal ################### */
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huntersJournal: {
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@ -122,65 +122,6 @@ function TogglePageScrollElement(root, element, ratio) {
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}
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}
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/**
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* Replaces the h2 titles with a current percent/max percent values as read from the save file
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* @param {object} jsObj Object with HTML data to fill
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* @param {number} hkGameCompletion Total completion percentage in a save file
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*/
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/* function CompletionHTML(jsObj, hkGameCompletion) {
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let h2 = "";
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let h2id = "";
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let cl = "";
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let clGreen = "box-green";
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let clRed = "box-red";
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let cp = 0; // current Percent
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let mp = 0; // max Percent
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let fillText = "";
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for (let i in jsObj) {
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h2 = jsObj[i].h2;
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h2id = "h2-" + jsObj[i].id;
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(jsObj[i].hasOwnProperty("percent")) ? cp = jsObj[i].percent: cp = 0;
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if (i === "intro") cp = hkGameCompletion;
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// Don't use percent-box for Essentials, Achievements, Statistics
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if (!jsObj[i].hasOwnProperty("maxPercent")) {
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fillText = "";
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}
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// otherwise use percent-box with values cp/mp%
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else {
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mp = jsObj[i].maxPercent;
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if (i === "maskShards") {
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let perc = jsObj[i].percent;
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(perc % 4) ? cp = Math.floor(perc / 4): cp = perc / 4;
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} else if (i === "vesselFragments") {
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let perc = jsObj[i].percent;
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(perc % 3) ? cp = Math.floor(perc / 3): cp = perc / 3;
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}
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// switches the box to red when a section (h2) is 0
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if (cp === 0) {
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cl = ` ${clRed}`;
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}
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// switches the box to green when a section (h2) is completed
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else if (cp === mp) {
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cl = ` ${clGreen}`;
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}
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// default is blue (partially completed and starting value)
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else cl = "";
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// needed for Game Status to show percentage properly (adds a slash for all boxes except the Game Status one)
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if (jsObj[i].id != "hk-intro") cp += "/";
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fillText = `<div class='percent-box${cl}'>${(i === "intro") ? cp: cp + jsObj[i].maxPercent}%</div>`;
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}
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}
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} */
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/* ################################### Optimized Functions ########################################################################## */
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@ -683,8 +624,8 @@ function GenerateInnerHTML(db) {
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switch (section) {
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/* ending the tabs */
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case "godmaster": // Main
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case "achievements": // Essentials
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case "godmaster": // Main %
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case "achievementsBosses": // Essentials %
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case "huntersJournalOptional": // Journal
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case "items": // Collectibles
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case "geoRocks": // Geo Caches
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