minor code fix
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parent
345af8b859
commit
375f8c9a6f
2 changed files with 18 additions and 22 deletions
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@ -67,16 +67,6 @@ const DIV_ID = {
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id: "hk-vesselfragments",
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id: "hk-vesselfragments",
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maxPercent: 3
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maxPercent: 3
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},
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},
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dreamers: {
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h2: "Dreamers",
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id: "hk-dreamers",
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maxPercent: 3
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},
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colosseum: {
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h2: "Colosseum of Fools",
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id: "hk-colosseum",
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maxPercent: 3
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},
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dreamNail: {
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dreamNail: {
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h2: "Dream Nail and Essence",
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h2: "Dream Nail and Essence",
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id: "hk-dreamnail",
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id: "hk-dreamnail",
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@ -87,6 +77,16 @@ const DIV_ID = {
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id: "hk-warriordreams",
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id: "hk-warriordreams",
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maxPercent: 7
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maxPercent: 7
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},
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},
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dreamers: {
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h2: "Dreamers",
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id: "hk-dreamers",
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maxPercent: 3
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},
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colosseum: {
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h2: "Colosseum of Fools",
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id: "hk-colosseum",
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maxPercent: 3
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},
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grimmTroupe: {
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grimmTroupe: {
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h2: "Grimm Troupe Content Pack",
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h2: "Grimm Troupe Content Pack",
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id: "hk-grimmtroupe",
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id: "hk-grimmtroupe",
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@ -107,8 +107,6 @@ const DIV_ID = {
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const HK_BOSSES = {
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const HK_BOSSES = {
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falseKnightDefeated: ["False Knight", "Forgotten Crossroads"], // "Battle Scene" - "Crossroads_10" ?
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falseKnightDefeated: ["False Knight", "Forgotten Crossroads"], // "Battle Scene" - "Crossroads_10" ?
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hornet1Defeated: ["Hornet Protector", "Greenpath"],
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hornet1Defeated: ["Hornet Protector", "Greenpath"],
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// killedBigFly: ["Gruz Mother", "Forgotten Crossroads"], // "Battle Scene" - "Crossroads_04"
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// killedMawlek: ["Brooding Mawlek", "Forgotten Crossroads"], // "Battle Scene" - "Crossroads_09" ?
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defeatedDungDefender: ["Dung Defender", "Royal Waterways"],
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defeatedDungDefender: ["Dung Defender", "Royal Waterways"],
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mageLordDefeated: ["Soul Master", "City of Tears: Soul Sanctum"],
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mageLordDefeated: ["Soul Master", "City of Tears: Soul Sanctum"],
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killedBlackKnight: ["Watcher Knights", "City of Tears: Watcher's Spire"],
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killedBlackKnight: ["Watcher Knights", "City of Tears: Watcher's Spire"],
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@ -123,8 +121,8 @@ const HK_BOSSES = {
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// "Battle Scene" sceneData.persistentBoolItems.id
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// "Battle Scene" sceneData.persistentBoolItems.id
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const HK_BOSSES_WORLD = {
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const HK_BOSSES_WORLD = {
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Crossroads_04: ["Gruz Mother", "Forgotten Crossroads"],
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Crossroads_04: ["Gruz Mother", "Forgotten Crossroads"], // killedBigFly
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Crossroads_09: ["Brooding Mawlek", "Forgotten Crossroads"]
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Crossroads_09: ["Brooding Mawlek", "Forgotten Crossroads"] // killedMawlek
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};
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};
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// reference: https://radiance.host/apidocs/Charms.html
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// reference: https://radiance.host/apidocs/Charms.html
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@ -648,12 +646,13 @@ function InitialHTMLPopulate(divIdObj) {
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document.getElementById(divIdObj.intro.id).innerHTML += divStart + icon + textFill + divEnd;
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document.getElementById(divIdObj.intro.id).innerHTML += divStart + icon + textFill + divEnd;
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// Game Completion
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// Game Completion
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textFill = "Game Completion: <b>0 %</b> (out of 112 %)";
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textFill = "Game Completion: <b>0 %</b> (out of " + divIdObj.intro.maxPercent + " %)";
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document.getElementById(divIdObj.intro.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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document.getElementById(divIdObj.intro.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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let hkObjArray = [HK_BOSSES, HK_BOSSES_WORLD, HK_CHARMS, HK_EQUIPMENT, HK_NAILARTS, HK_MASKSHARDS, HK_MASKSHARDS_WORLD, HK_VESSELFRAGMENTS, HK_VESSELFRAGMENTS_WORLD, HK_DREAMERS, HK_COLOSSEUM, HK_DREAMNAIL, HK_WARRIORDREAMS, HK_GRIMMTROUPE, HK_LIFEBLOOD, HK_GODMASTER];
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let hkObjArray = [HK_BOSSES, HK_BOSSES_WORLD, HK_CHARMS, HK_EQUIPMENT, HK_NAILARTS, HK_MASKSHARDS, HK_MASKSHARDS_WORLD, HK_VESSELFRAGMENTS, HK_VESSELFRAGMENTS_WORLD, HK_DREAMERS, HK_COLOSSEUM, HK_DREAMNAIL, HK_WARRIORDREAMS, HK_GRIMMTROUPE, HK_LIFEBLOOD, HK_GODMASTER];
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// duplicates and order important - must be the same as in hkObjArray[]
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let divObjArray = [divIdObj.bosses, divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster];
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let divObjArray = [divIdObj.bosses, divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster];
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// Looped filling to reduce redundancy
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// Looped filling to reduce redundancy
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11
index.html
11
index.html
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@ -3,10 +3,11 @@
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<link href="../favicon.png" rel="icon">
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<link href="https://fonts.googleapis.com/css2?family=Heebo:wght@300;400;500;700&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=Heebo:wght@300;400;500;700&display=swap" rel="stylesheet">
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<link href="css/fontello.css" rel="stylesheet" type="text/css">
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<link href="css/fontello.css" rel="stylesheet">
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<link href="style.css" rel="stylesheet" type="text/css">
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<link href="style.css" rel="stylesheet">
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<title>Hollow Knight Completion Check Tool</title>
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<title>Hollow Knight Completion Check Tool</title>
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<meta name="description" content="A simple open source tool for checking what you missed for your Game Completion Percentage.">
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<meta name="description" content="A simple open source tool for checking what you missed for your Game Completion Percentage.">
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<meta name="keywords" content="hollow knight, tool, online, save, game, completion, check, checker, percentage, percent, left">
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<meta name="keywords" content="hollow knight, tool, online, save, game, completion, check, checker, percentage, percent, left">
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@ -18,10 +19,7 @@
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<meta name="twitter:card" content="summary_large_image">
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<meta name="twitter:card" content="summary_large_image">
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<meta property="og:site_name" content="rezno[R].tech">
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<meta property="og:site_name" content="rezno[R].tech">
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<meta name="twitter:image:alt" content="Hollow Knight Completion Check Tool">
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<meta name="twitter:image:alt" content="Hollow Knight Completion Check Tool">
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<meta name="author" content="ReznoR Michael">
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<meta name="author" content="ReznoR Michael">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<link rel="icon" href="../favicon.png">
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</head>
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</head>
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<body>
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<body>
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@ -31,7 +29,6 @@
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- Single Pale Ore locations? (required for completion)
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- Single Pale Ore locations? (required for completion)
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- Single Keys/Pass locations? (required for completion)
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- Single Keys/Pass locations? (required for completion)
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- Spoiler-free hints where to go next? (ala Elderbug)
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- Spoiler-free hints where to go next? (ala Elderbug)
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1. (before False Knight) Explore Forgotten Crossroads.
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-->
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-->
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<div id="content">
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<div id="content">
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