fix LoadSaveFile date

This commit is contained in:
ReznoRMichael 2021-02-17 03:37:59 +01:00
parent 0820f6b615
commit 432ad8498a
2 changed files with 10 additions and 11 deletions

File diff suppressed because one or more lines are too long

View file

@ -9,7 +9,9 @@
// AES JS for file decryption
const aesjs = require("./aes-js.js");
// For reading the text area after save decoding
import { HKReadTextArea } from "./HKCheckCompletion.js";
import {
HKReadTextArea
} from "./HKCheckCompletion.js";
const CSHARP_HEADER = [0, 1, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 0, 0, 0, 0, 6, 1, 0, 0, 0]; // 22 bytes
@ -31,17 +33,15 @@ let benchLSFBegin, benchLSFEnd, benchTotal;
* @param {FileList} input FileList object containing a list of File objects. The FileList behaves like an array, so you can check its length property to get the number of selected files.
*/
// eslint-disable-next-line no-unused-vars
function LoadSaveFile() {
function LoadSaveFile(input, time) {
let startTime = new Date();
const inputFileList = this.files;
const inputFileList = input.files;
// console.info("Input length: " + input.files.length)
// Cease further processing if user canceled the file input dialog
if (inputFileList.length < 1) return false;
// start benchmark
benchLSFBegin = startTime;
benchLSFBegin = time;
// Prepares a File object from the first file of the input files for reading as an Array Buffer
let inputFileObject = inputFileList[0];
@ -188,11 +188,10 @@ function AESDecryption(buffer, cipherObject = ECB_STREAM_CIPHER) {
return output.subarray(0, -output[output.length - 1]);
}
// Make functions global so they can be used on click and change events (for Webpack)
// window.LoadSaveFile = LoadSaveFile;
// Assign actions (functions) to launch when a specific element is used
document.getElementById("save-area-file").addEventListener("change", LoadSaveFile);
document.getElementById("save-area-file").addEventListener("change", (event) => {
LoadSaveFile(event.target, new Date());
});
document.getElementById("save-area-file").addEventListener("click", (mouseEvent) => {
mouseEvent.target.value = "";
});