diff --git a/src/js/HKCheckCompletion.js b/src/js/HKCheckCompletion.js
index f5361d6..b984080 100644
--- a/src/js/HKCheckCompletion.js
+++ b/src/js/HKCheckCompletion.js
@@ -371,7 +371,7 @@ function CurrentDataBlank(section = {}, entry = "") {
* @param {number} playTime Number of total gameplay time in seconds
*/
function CheckPlayTime(section, playTime) {
-
+
let seconds = Math.floor(playTime);
let minutes = Math.floor((seconds / 60) % 60);
let hours = Math.floor(seconds / 3600);
@@ -437,7 +437,7 @@ function CheckHealthMasks(section, masks = 5, permadeathMode = 0) {
} else {
section.entries.health.permadeathMode = false;
}
-
+
/* let icon = SYMBOL_EMPTY;
let textFill = "Health:";
let maskImages = "";
@@ -592,7 +592,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
// prevents green checkbox and adding 1% when only got one white fragment
(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break;
-
+
case "gotCharm_37":
case "gotCharm_38":
case "gotCharm_39":
@@ -661,7 +661,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break;
-
+
case "bossGruzMother":
case "bossBroodingMawlek":
case "maskShardCrossroadsSprings":
@@ -682,7 +682,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
case "vesselFragmentFountain":
(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
break;
-
+
case "pantheonMaster":
case "pantheonArtist":
case "pantheonSage":
@@ -700,7 +700,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
CurrentDataFalse(section, i);
}
break;
-
+
default:
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
}
@@ -1197,7 +1197,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
case "mrMushroomState7":
CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]);
break;
-
+
default:
// backwards compatibility with earlier game versions
if (playerData.hasOwnProperty(i) === false) {
@@ -1205,11 +1205,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
dataObject[i].disabled = true;
textPrefix = `${dataObject[i].name}`;
break;
- }
- else if (playerData[i] === true) {
+ } else if (playerData[i] === true) {
CurrentDataTrue(section, i);
- }
- else {
+ } else {
CurrentDataFalse(section, i);
}
} // end switch (i)
@@ -1525,34 +1523,34 @@ function InitializeHTMLPopulation(db) {
GenerateInnerHTML(db);
// PrefillHTML(sections);
-/*
- // Play Time
- CheckPlayTime(sections.intro, 0)
+ /*
+ // Play Time
+ CheckPlayTime(sections.intro, 0)
- // Game Completion
- CheckCompletionPercent(sections.intro, 0);
+ // Game Completion
+ CheckCompletionPercent(sections.intro, 0);
- // Save File Version
- CheckSaveFileVersion(sections.intro);
+ // Save File Version
+ CheckSaveFileVersion(sections.intro);
- // Fleur Divide
- // AppendHTML(sections.intro, FLEUR_DIVIDE);
+ // Fleur Divide
+ // AppendHTML(sections.intro, FLEUR_DIVIDE);
- // Health Masks
- CheckHealthMasks(sections.intro);
+ // Health Masks
+ CheckHealthMasks(sections.intro);
- // Soul Orbs
- CheckSoulOrbs(sections.intro, 99);
+ // Soul Orbs
+ CheckSoulOrbs(sections.intro, 99);
- // Charm Notches
- CheckNotches(sections.intro);
+ // Charm Notches
+ CheckNotches(sections.intro);
- // Geo
- CheckGeo(sections.intro);
+ // Geo
+ CheckGeo(sections.intro);
- // Keep symbol False
- CurrentDataFalse();
- */
+ // Keep symbol False
+ CurrentDataFalse();
+ */
// First Hint Only
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);