diff --git a/src/js/HKCheckCompletion.js b/src/js/HKCheckCompletion.js index f5361d6..b984080 100644 --- a/src/js/HKCheckCompletion.js +++ b/src/js/HKCheckCompletion.js @@ -371,7 +371,7 @@ function CurrentDataBlank(section = {}, entry = "") { * @param {number} playTime Number of total gameplay time in seconds */ function CheckPlayTime(section, playTime) { - + let seconds = Math.floor(playTime); let minutes = Math.floor((seconds / 60) % 60); let hours = Math.floor(seconds / 3600); @@ -437,7 +437,7 @@ function CheckHealthMasks(section, masks = 5, permadeathMode = 0) { } else { section.entries.health.permadeathMode = false; } - + /* let icon = SYMBOL_EMPTY; let textFill = "Health:"; let maskImages = ""; @@ -592,7 +592,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) { // prevents green checkbox and adding 1% when only got one white fragment (playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); break; - + case "gotCharm_37": case "gotCharm_38": case "gotCharm_39": @@ -661,7 +661,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) { (playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); break; - + case "bossGruzMother": case "bossBroodingMawlek": case "maskShardCrossroadsSprings": @@ -682,7 +682,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) { case "vesselFragmentFountain": (WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); break; - + case "pantheonMaster": case "pantheonArtist": case "pantheonSage": @@ -700,7 +700,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) { CurrentDataFalse(section, i); } break; - + default: (playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i); } @@ -1197,7 +1197,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene case "mrMushroomState7": CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]); break; - + default: // backwards compatibility with earlier game versions if (playerData.hasOwnProperty(i) === false) { @@ -1205,11 +1205,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene dataObject[i].disabled = true; textPrefix = `${dataObject[i].name}`; break; - } - else if (playerData[i] === true) { + } else if (playerData[i] === true) { CurrentDataTrue(section, i); - } - else { + } else { CurrentDataFalse(section, i); } } // end switch (i) @@ -1525,34 +1523,34 @@ function InitializeHTMLPopulation(db) { GenerateInnerHTML(db); // PrefillHTML(sections); -/* - // Play Time - CheckPlayTime(sections.intro, 0) + /* + // Play Time + CheckPlayTime(sections.intro, 0) - // Game Completion - CheckCompletionPercent(sections.intro, 0); + // Game Completion + CheckCompletionPercent(sections.intro, 0); - // Save File Version - CheckSaveFileVersion(sections.intro); + // Save File Version + CheckSaveFileVersion(sections.intro); - // Fleur Divide - // AppendHTML(sections.intro, FLEUR_DIVIDE); + // Fleur Divide + // AppendHTML(sections.intro, FLEUR_DIVIDE); - // Health Masks - CheckHealthMasks(sections.intro); + // Health Masks + CheckHealthMasks(sections.intro); - // Soul Orbs - CheckSoulOrbs(sections.intro, 99); + // Soul Orbs + CheckSoulOrbs(sections.intro, 99); - // Charm Notches - CheckNotches(sections.intro); + // Charm Notches + CheckNotches(sections.intro); - // Geo - CheckGeo(sections.intro); + // Geo + CheckGeo(sections.intro); - // Keep symbol False - CurrentDataFalse(); - */ + // Keep symbol False + CurrentDataFalse(); + */ // First Hint Only // AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);