add backwards compatibility with early saves
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parent
c5c8675682
commit
546d5d5df5
3 changed files with 66 additions and 33 deletions
46
build/app.js
46
build/app.js
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@ -1509,6 +1509,12 @@ function CheckMrMushroomState(section, entry) {
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CurrentDataFalse(section, "mrMushroomState".concat(entry.state));
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CurrentDataFalse(section, "mrMushroomState".concat(entry.state));
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}
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}
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}
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}
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/**
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* Checks and marks all the Hunter's Journal creatures entries with amounts, partial completion etc.
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* @param {object} db Reference to the HK database
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* @param {object} playerData Reference to the player's save data
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*/
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function CheckHuntersJournal(db, playerData) {
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function CheckHuntersJournal(db, playerData) {
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var section = db.sections.huntersJournal;
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var section = db.sections.huntersJournal;
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@ -1520,25 +1526,35 @@ function CheckHuntersJournal(db, playerData) {
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for (var entry in entries) {
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for (var entry in entries) {
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name = entries[entry].nameDefault;
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name = entries[entry].nameDefault;
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nameDefault = entries[entry].nameDefault;
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nameDefault = entries[entry].nameDefault;
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amountKillsLeft = playerData["kills".concat(entry)];
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entries[entry].name = nameDefault;
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entries[entry].name = nameDefault;
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/* When killed at least 1, the entry has a gray symbol */
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if (playerData["killed".concat(entry)] === true) {
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if (playerData.hasOwnProperty("kills".concat(entry))) {
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CurrentDataPartial(section, entry);
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amountKillsLeft = playerData["kills".concat(entry)];
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/* When not killed, the entry is undiscovered */
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/* When killed at least 1, the entry has a gray symbol */
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if (playerData["killed".concat(entry)] === true) {
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CurrentDataPartial(section, entry);
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/* When not killed, the entry is undiscovered */
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} else {
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CurrentDataFalse(section, entry);
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}
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/* When the Hunter's Note is unlocked, the entry has a green symbol */
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if (amountKillsLeft === 0) {
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CurrentDataTrue(section, entry);
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/* If not, show how many remain to defeat in the name */
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} else {
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name += " (".concat(amountKillsLeft, ")");
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entries[entry].name = name;
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}
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/* Earlier save files backwards compatibility (no undefined) */
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} else {
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} else {
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CurrentDataFalse(section, entry);
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amountKillsLeft = 0;
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}
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entries[entry].disabled = true;
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/* When the Hunter's Note is unlocked, the entry has a green symbol */
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if (amountKillsLeft === 0) {
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CurrentDataTrue(section, entry);
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/* If not, show how many remain to defeat in the name */
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} else {
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name += " (".concat(amountKillsLeft, ")");
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entries[entry].name = name;
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entries[entry].name = name;
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CurrentDataBlank(section, entry);
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}
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}
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}
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}
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}
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}
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File diff suppressed because one or more lines are too long
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@ -1604,6 +1604,11 @@ function CheckMrMushroomState(section, entry, mrMushroomState = 0) {
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}
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}
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}
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}
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/**
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* Checks and marks all the Hunter's Journal creatures entries with amounts, partial completion etc.
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* @param {object} db Reference to the HK database
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* @param {object} playerData Reference to the player's save data
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*/
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function CheckHuntersJournal(db, playerData) {
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function CheckHuntersJournal(db, playerData) {
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let section = db.sections.huntersJournal;
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let section = db.sections.huntersJournal;
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@ -1616,31 +1621,43 @@ function CheckHuntersJournal(db, playerData) {
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name = entries[entry].nameDefault;
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name = entries[entry].nameDefault;
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nameDefault = entries[entry].nameDefault;
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nameDefault = entries[entry].nameDefault;
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amountKillsLeft = playerData[`kills${entry}`];
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entries[entry].name = nameDefault;
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entries[entry].name = nameDefault;
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/* When killed at least 1, the entry has a gray symbol */
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if (playerData.hasOwnProperty(`kills${entry}`)) {
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if (playerData[`killed${entry}`] === true) {
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CurrentDataPartial(section, entry);
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amountKillsLeft = playerData[`kills${entry}`];
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/* When not killed, the entry is undiscovered */
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/* When killed at least 1, the entry has a gray symbol */
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if (playerData[`killed${entry}`] === true) {
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CurrentDataPartial(section, entry);
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/* When not killed, the entry is undiscovered */
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} else {
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CurrentDataFalse(section, entry);
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}
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/* When the Hunter's Note is unlocked, the entry has a green symbol */
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if (amountKillsLeft === 0) {
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CurrentDataTrue(section, entry);
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/* If not, show how many remain to defeat in the name */
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} else {
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name += ` (${amountKillsLeft})`;
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entries[entry].name = name;
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}
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/* Earlier save files backwards compatibility (no undefined) */
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} else {
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} else {
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CurrentDataFalse(section, entry);
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amountKillsLeft = 0;
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}
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entries[entry].disabled = true;
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/* When the Hunter's Note is unlocked, the entry has a green symbol */
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if (amountKillsLeft === 0) {
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CurrentDataTrue(section, entry);
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/* If not, show how many remain to defeat in the name */
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} else {
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name += ` (${amountKillsLeft})`;
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entries[entry].name = name;
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entries[entry].name = name;
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CurrentDataBlank(section, entry);
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}
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}
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}
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}
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}
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}
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