database entries for intro section
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2a0b5a9ec6
commit
5885085d50
5 changed files with 16 additions and 9 deletions
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@ -4771,7 +4771,7 @@ function GenerateInnerHTML(hkdb) {
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var iconNull = SYMBOL_EMPTY;
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var textPrefix = "";
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var textSuffix = "";
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var sections = hkdb.DIV_ID;
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var sections = hkdb.SECTION;
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for (var section in sections) {
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/* starts a new <div> with the current section id */
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File diff suppressed because one or more lines are too long
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@ -1331,13 +1331,13 @@ function InitialHTMLPopulate(divIdObj) {
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// First Hint Only
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AppendHTML(divIdObj.hints, divIdObj.hints.entries.fireballLevel.spoiler);
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// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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/* // Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
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// duplicates and order important - must be the same as in hkObjArray[]
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let divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics];
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let divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics]; */
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// Looped filling to reduce redundancy
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/* // Looped filling to reduce redundancy
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do {
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for (let entry in hkObjArray[0]) {
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if (entry === "mrMushroomState") continue;
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@ -1378,7 +1378,7 @@ function InitialHTMLPopulate(divIdObj) {
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// Fleur Dividers
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AppendHTML(divIdObj.godmaster, FLEUR_DIVIDE);
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AppendHTML(divIdObj.essential, FLEUR_DIVIDE);
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AppendHTML(divIdObj.achievements, FLEUR_DIVIDE);
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AppendHTML(divIdObj.achievements, FLEUR_DIVIDE); */
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// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
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if (StorageAvailable('localStorage')) {
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@ -12,9 +12,16 @@ const HK = {
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intro: {
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h2: "Game Status",
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id: "hk-intro",
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iconPlayTime: "<i class='icon-clock'></i>",
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maxPercent: 112,
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saveVersion: "0.0.0.0"
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entries: {
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timePlayed: "0 h 00 min 00 sec",
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gameCompletion: 0,
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saveVersion: "0.0.0.0",
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health: 5,
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soul: 99,
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notches: 3,
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geo: 0
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},
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},
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/* ################ Hints ################### */
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@ -180,7 +180,7 @@ function GenerateInnerHTML(hkdb) {
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let textPrefix = "";
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let textSuffix = "";
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let sections = hkdb.DIV_ID;
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let sections = hkdb.SECTION;
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for (let section in sections) {
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